Controls::enableAllControlActions: Difference between revisions
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{{ClientsideJsFunction}} | |||
Enables all controls within a given Input Group. | |||
==Syntax== | ==Syntax== | ||
< | <pre>mp.game.controls.enableAllControlActions(inputGroup);</pre> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''inputGroup:''' | *'''inputGroup:''' {{RageType|Int}} ([[InputGroup|Input Groups]]) | ||
===Return value=== | ===Return value=== | ||
*'''Undefined''' | *'''Undefined''' | ||
==Example== | ==Example== | ||
< | <pre> | ||
// todo | // todo | ||
</ | </pre> | ||
==See also== | ==See also== | ||
{{Controls_s_function_c}} | {{Controls_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 09:32, 14 January 2019
Client-Side Function
Enables all controls within a given Input Group.
Syntax
mp.game.controls.enableAllControlActions(inputGroup);
Required Arguments
- inputGroup: Int (Input Groups)
Return value
- Undefined
Example
// todo