Audio::setAmbientZoneStatePersistent: Difference between revisions

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{{Audio_s_function_c}}
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:Audio API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:05, 11 May 2017

All occurrences found in b617d, sorted alphabetically and identical lines removed: pastebin.com/jYvw7N1S

Syntax

mp.game.audio.setAmbientZoneStatePersistent(ambientZone, p1, p2);

Required Arguments

  • ambientZone: String
  • p1: Boolean
  • p2: Boolean

Return value

  • Undefined

Example

// todo

See also