Audio::prepareSynchronizedAudioEventForScene: Difference between revisions

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{{Audio_s_function_c}}
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:Audio API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:04, 11 May 2017

Syntax

mp.game.audio.prepareSynchronizedAudioEventForScene(p0, p1);

Required Arguments

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)

Return value

  • Boolean

Example

// todo

See also