Gameplay::getCoordsOfProjectileTypeInArea: Difference between revisions

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(Created page with "{{ClientsideJsFunction}} {{JSContainer| Checks if a projectile object of the specified type is in the given area ===Required Params=== *'''minX:''' {{RageType|Float}} *'''minY:''' {{RageType|Float}} *'''minZ:''' {{RageType|Float}} *'''maxX:''' {{RageType|Float}} *'''maxY:''' {{RageType|Float}} *'''maxZ:''' {{RageType|Float}} *'''projectileHash:''' {{RageType|number}} *'''isPlayer:''' {{RageType|boolean}} ===Return value=== *''' {{RageType|number}} ''' ==Syntax== <synta...")
 
(fixed return value)
 
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===Return value===
===Return value===
*''' {{RageType|number}} '''
*''' {{RageType|Vector3}} '''


==Syntax==
==Syntax==

Latest revision as of 15:50, 29 April 2024

Client-Side
Function

 JavaScript



JavaScript Syntax

Checks if a projectile object of the specified type is in the given area

Required Params

  • minX: Float
  • minY: Float
  • minZ: Float
  • maxX: Float
  • maxY: Float
  • maxZ: Float
  • projectileHash: number
  • isPlayer: boolean

Return value

  • Vector3

Syntax

mp.game.gameplay.getCoordsOfProjectileTypeInArea(minX, minY, minZ, maxX, maxY, maxZ, projectileHash, isPlayer);

Example

//todo


See also