Cam::createCinematicShot: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">cam.createCinematicShot(p0, p1, p2, entity);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.cam.createCinematicShot(p0, p1, p2, entity);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''p0:''' unknown (to be checked) | *'''p0:''' unknown (to be checked) | ||
Revision as of 21:04, 6 May 2017
Syntax
mp.game.cam.createCinematicShot(p0, p1, p2, entity);
Required Arguments
- p0: unknown (to be checked)
- p1: int
- p2: unknown (to be checked)
- entity: Entity handle or object
Return value
- Undefined
Example
// todo