Cam::createCameraWithParams: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
(yay)
 
Line 1: Line 1:
CAM::_GET_GAMEPLAY_CAM_COORDS can be used instead of posX,Y,Z<br>CAM::_GET_GAMEPLAY_CAM_ROT can be used instead of rotX,Y,Z<br>CAM::_80EC114669DAEFF4() can be used instead of p7 (Possible p7 is FOV parameter. )<br>p8 ???<br>p9 uses 2 by default<br>
CAM::_GET_GAMEPLAY_CAM_COORDS can be used instead of posX,Y,Z<br>CAM::_GET_GAMEPLAY_CAM_ROT can be used instead of rotX,Y,Z<br>CAM::_80EC114669DAEFF4() can be used instead of p7 (Possible p7 is FOV parameter. )<br>p8 ???<br>p9 uses 2 by default<br>
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">cam.createCameraWithParams(camHash, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.cam.createCameraWithParams(camHash, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''camHash:''' Model hash or name
*'''camHash:''' Model hash or name

Latest revision as of 21:04, 6 May 2017

CAM::_GET_GAMEPLAY_CAM_COORDS can be used instead of posX,Y,Z
CAM::_GET_GAMEPLAY_CAM_ROT can be used instead of rotX,Y,Z
CAM::_80EC114669DAEFF4() can be used instead of p7 (Possible p7 is FOV parameter. )
p8 ???
p9 uses 2 by default

Syntax

mp.game.cam.createCameraWithParams(camHash, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9);

Required Arguments

  • camHash: Model hash or name
  • posX: float
  • posY: float
  • posZ: float
  • rotX: float
  • rotY: float
  • rotZ: float
  • fov: float
  • p8: Boolean
  • p9: unknown (to be checked)

Return value

  • Cam

Example

// todo

See also

Template:Cam s function c