Template:Gameplay definition c: Difference between revisions

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*Gameplay Functions
<noinclude>[[Category:Delete]]</noinclude>
**[[Gameplay::getAllocatedStackSize]]
**[[Gameplay::getNumberOfFreeStacksOfThisSize]]
**[[Gameplay::getFreeStackSlotsCount]]
**[[Gameplay::setRandomSeed]]
**[[Gameplay::setTimeScale]]
**[[Gameplay::setMissionFlag]]
**[[Gameplay::getMissionFlag]]
**[[Gameplay::setRandomEventFlag]]
**[[Gameplay::getRandomEventFlag]]
**[[Gameplay::getGlobalCharBuffer]]
**[[Gameplay::hasResumedFromSuspend]]
**[[Gameplay::getBaseElementMetadata]]
**[[Gameplay::getPrevWeatherTypeHashName]]
**[[Gameplay::getNextWeatherTypeHashName]]
**[[Gameplay::isPrevWeatherType]]
**[[Gameplay::isNextWeatherType]]
**[[Gameplay::setWeatherTypePersist]]
**[[Gameplay::setWeatherTypeNowPersist]]
**[[Gameplay::setWeatherTypeNow]]
**[[Gameplay::setWeatherTypeOvertimePersist]]
**[[Gameplay::setWeatherTypeOverTime]]
**[[Gameplay::setRandomWeatherType]]
**[[Gameplay::clearWeatherTypePersist]]
**[[Gameplay::clearWeatherTypeOvertimePersist]]
**[[Gameplay::getWeatherTypeTransition]]
**[[Gameplay::setWeatherTypeTransition]]
**[[Gameplay::setOverrideWeather]]
**[[Gameplay::clearOverrideWeather]]
**[[Gameplay::waterOverrideSetShorewaveamplitude]]
**[[Gameplay::waterOverrideSetShorewaveminamplitude]]
**[[Gameplay::waterOverrideSetShorewavemaxamplitude]]
**[[Gameplay::waterOverrideSetOceannoiseminamplitude]]
**[[Gameplay::waterOverrideSetOceanwaveamplitude]]
**[[Gameplay::waterOverrideSetOceanwaveminamplitude]]
**[[Gameplay::waterOverrideSetOceanwavemaxamplitude]]
**[[Gameplay::waterOverrideSetRipplebumpiness]]
**[[Gameplay::waterOverrideSetRippleminbumpiness]]
**[[Gameplay::waterOverrideSetRipplemaxbumpiness]]
**[[Gameplay::waterOverrideSetRippledisturb]]
**[[Gameplay::waterOverrideSetStrength]]
**[[Gameplay::waterOverrideFadeIn]]
**[[Gameplay::waterOverrideFadeOut]]
**[[Gameplay::setWind]]
**[[Gameplay::setWindSpeed]]
**[[Gameplay::getWindSpeed]]
**[[Gameplay::setWindDirection]]
**[[Gameplay::getWindDirection]]
**[[Gameplay::setRainLevel]]
**[[Gameplay::setRainFxIntensity]]
**[[Gameplay::getRainLevel]]
**[[Gameplay::setSnowLevel]]
**[[Gameplay::getSnowLevel]]
**[[Gameplay::forceLightningFlash]]
**[[Gameplay::preloadCloudHat]]
**[[Gameplay::loadCloudHat]]
**[[Gameplay::setCloudHatTransition]]
**[[Gameplay::unloadCloudHat]]
**[[Gameplay::clearCloudHat]]
**[[Gameplay::setCloudHatOpacity]]
**[[Gameplay::getCloudHatOpacity]]
**[[Gameplay::getGameTimer]]
**[[Gameplay::getFrameTime]]
**[[Gameplay::getBenchmarkTime]]
**[[Gameplay::getFrameCount]]
**[[Gameplay::getRandomFloatInRange]]
**[[Gameplay::getRandomIntInRange]]
**[[Gameplay::getRandomIntInRange2]]
**[[Gameplay::getGroundZAndNormalFor3DCoord]]
**[[Gameplay::getGroundZFor3DCoord2]]
**[[Gameplay::asin]]
**[[Gameplay::acos]]
**[[Gameplay::tan]]
**[[Gameplay::atan]]
**[[Gameplay::atan2]]
**[[Gameplay::getDistanceBetweenCoords]]
**[[Gameplay::getAngleBetween2DVectors]]
**[[Gameplay::getHeadingFromVector2D]]
**[[Gameplay::setBit]]
**[[Gameplay::clearBit]]
**[[Gameplay::getHashKey]]
**[[Gameplay::slerpNearQuaternion]]
**[[Gameplay::isAreaOccupied]]
**[[Gameplay::isPositionOccupied]]
**[[Gameplay::isPointObscuredByAMissionEntity]]
**[[Gameplay::clearArea]]
**[[Gameplay::clearAreaLeaveVehicleHealth]]
**[[Gameplay::clearAreaOfEverything]]
**[[Gameplay::clearAreaOfVehicles]]
**[[Gameplay::clearAngledAreaOfVehicles]]
**[[Gameplay::clearAreaOfObjects]]
**[[Gameplay::clearAreaOfPeds]]
**[[Gameplay::clearAreaOfCops]]
**[[Gameplay::clearAreaOfProjectiles]]
**[[Gameplay::setSaveMenuActive]]
**[[Gameplay::setCreditsActive]]
**[[Gameplay::haveCreditsReachedEnd]]
**[[Gameplay::terminateAllScriptsWithThisName]]
**[[Gameplay::networkSetScriptIsSafeForNetworkGame]]
**[[Gameplay::addHospitalRestart]]
**[[Gameplay::disableHospitalRestart]]
**[[Gameplay::addPoliceRestart]]
**[[Gameplay::disablePoliceRestart]]
**[[Gameplay::setRestartCustomPosition]]
**[[Gameplay::clearRestartCustomPosition]]
**[[Gameplay::pauseDeathArrestRestart]]
**[[Gameplay::disableAutomaticRespawn]]
**[[Gameplay::ignoreNextRestart]]
**[[Gameplay::setFadeOutAfterDeath]]
**[[Gameplay::setFadeOutAfterArrest]]
**[[Gameplay::setFadeInAfterDeathArrest]]
**[[Gameplay::setFadeInAfterLoad]]
**[[Gameplay::registerSaveHouse]]
**[[Gameplay::setSaveHouse]]
**[[Gameplay::overrideSaveHouse]]
**[[Gameplay::doAutoSave]]
**[[Gameplay::getIsAutoSaveOff]]
**[[Gameplay::isAutoSaveInProgress]]
**[[Gameplay::hasCodeRequestedAutosave]]
**[[Gameplay::clearCodeRequestedAutosave]]
**[[Gameplay::beginReplayStats]]
**[[Gameplay::addReplayStatValue]]
**[[Gameplay::endReplayStats]]
**[[Gameplay::haveReplayStatsBeenStored]]
**[[Gameplay::getReplayStatMissionId]]
**[[Gameplay::getReplayStatMissionType]]
**[[Gameplay::getReplayStatCount]]
**[[Gameplay::getReplayStatAtIndex]]
**[[Gameplay::clearReplayStats]]
**[[Gameplay::queueMissionRepeatLoad]]
**[[Gameplay::queueMissionRepeatSave]]
**[[Gameplay::getStatusOfMissionRepeatSave]]
**[[Gameplay::isMemoryCardInUse]]
**[[Gameplay::shootSingleBulletBetweenCoords]]
**[[Gameplay::shootSingleBulletBetweenCoordsIgnoreEntity]]
**[[Gameplay::shootSingleBulletBetweenCoordsIgnoreEntityNew]]
**[[Gameplay::getModelDimensions]]
**[[Gameplay::setFakeWantedLevel]]
**[[Gameplay::getFakeWantedLevel]]
**[[Gameplay::isBitSet]]
**[[Gameplay::usingMissionCreator]]
**[[Gameplay::allowMissionCreatorWarp]]
**[[Gameplay::setMinigameInProgress]]
**[[Gameplay::isMinigameInProgress]]
**[[Gameplay::isThisAMinigameScript]]
**[[Gameplay::isSniperInverted]]
**[[Gameplay::shouldUseMetricMeasurements]]
**[[Gameplay::getProfileSetting]]
**[[Gameplay::areStringsEqual]]
**[[Gameplay::compareStrings]]
**[[Gameplay::absi]]
**[[Gameplay::absf]]
**[[Gameplay::isSniperBulletInArea]]
**[[Gameplay::isProjectileInArea]]
**[[Gameplay::isProjectileTypeInArea]]
**[[Gameplay::isProjectileTypeInAngledArea]]
**[[Gameplay::isProjectileTypeWithinDistance]]
**[[Gameplay::getCoordsOfProjectileTypeInArea]]
**[[Gameplay::getCoordsOfProjectileTypeWithinDistance]]
**[[Gameplay::getProjectileNearPed]]
**[[Gameplay::isBulletInAngledArea]]
**[[Gameplay::isBulletInArea]]
**[[Gameplay::isBulletInBox]]
**[[Gameplay::hasBulletImpactedInArea]]
**[[Gameplay::hasBulletImpactedInBox]]
**[[Gameplay::isOrbisVersion]]
**[[Gameplay::isDurangoVersion]]
**[[Gameplay::isXbox360Version]]
**[[Gameplay::isPs3Version]]
**[[Gameplay::isPcVersion]]
**[[Gameplay::isAussieVersion]]
**[[Gameplay::isStringNull]]
**[[Gameplay::isStringNullOrEmpty]]
**[[Gameplay::stringToInt]]
**[[Gameplay::setBitsInRange]]
**[[Gameplay::getBitsInRange]]
**[[Gameplay::addStuntJump]]
**[[Gameplay::addStuntJumpAngled]]
**[[Gameplay::deleteStuntJump]]
**[[Gameplay::enableStuntJumpSet]]
**[[Gameplay::disableStuntJumpSet]]
**[[Gameplay::setStuntJumpsCanTrigger]]
**[[Gameplay::isStuntJumpInProgress]]
**[[Gameplay::isStuntJumpMessageShowing]]
**[[Gameplay::getNumSuccessfulStuntJumps]]
**[[Gameplay::getTotalSuccessfulStuntJumps]]
**[[Gameplay::cancelStuntJump]]
**[[Gameplay::setGamePaused]]
**[[Gameplay::setThisScriptCanBePaused]]
**[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript]]
**[[Gameplay::hasButtonCombinationJustBeenEntered]]
**[[Gameplay::hasCheatStringJustBeenEntered]]
**[[Gameplay::setInstancePriorityMode]]
**[[Gameplay::enableMpDlcMaps]]
**[[Gameplay::setInstancePriorityHint]]
**[[Gameplay::setUnkMapFlag]]
**[[Gameplay::isFrontendFading]]
**[[Gameplay::populateNow]]
**[[Gameplay::getIndexOfCurrentLevel]]
**[[Gameplay::setGravityLevel]]
**[[Gameplay::startSaveData]]
**[[Gameplay::stopSaveData]]
**[[Gameplay::getSizeOfSaveData]]
**[[Gameplay::registerIntToSave]]
**[[Gameplay::registerInt64ToSave]]
**[[Gameplay::registerEnumToSave]]
**[[Gameplay::registerFloatToSave]]
**[[Gameplay::registerBoolToSave]]
**[[Gameplay::registerTextLabelToSave]]
**[[Gameplay::registerTextLabelToSave2]]
**[[Gameplay::startSaveStructWithSize]]
**[[Gameplay::startSaveStruct]]
**[[Gameplay::stopSaveStruct]]
**[[Gameplay::startSaveArrayWithSize]]
**[[Gameplay::startSaveArray]]
**[[Gameplay::stopSaveArray]]
**[[Gameplay::copyMemory]]
**[[Gameplay::enableDispatchService]]
**[[Gameplay::blockDispatchServiceResourceCreation]]
**[[Gameplay::getNumDispatchedUnitsForPlayer]]
**[[Gameplay::createIncident]]
**[[Gameplay::createIncidentWithEntity]]
**[[Gameplay::deleteIncident]]
**[[Gameplay::isIncidentValid]]
**[[Gameplay::setIncidentRequestedUnits]]
**[[Gameplay::setIncidentUnk]]
**[[Gameplay::findSpawnPointInDirection]]
**[[Gameplay::addPopMultiplierArea]]
**[[Gameplay::doesPopMultiplierAreaExist]]
**[[Gameplay::removePopMultiplierArea]]
**[[Gameplay::isPopMultiplierAreaUnk]]
**[[Gameplay::addPopMultiplierSphere]]
**[[Gameplay::doesPopMultiplierSphereExist]]
**[[Gameplay::removePopMultiplierSphere]]
**[[Gameplay::enableTennisMode]]
**[[Gameplay::isTennisMode]]
**[[Gameplay::playTennisSwingAnim]]
**[[Gameplay::getTennisSwingAnimComplete]]
**[[Gameplay::playTennisDiveAnim]]
**[[Gameplay::resetDispatchSpawnLocation]]
**[[Gameplay::setDispatchSpawnLocation]]
**[[Gameplay::resetDispatchIdealSpawnDistance]]
**[[Gameplay::setDispatchIdealSpawnDistance]]
**[[Gameplay::resetDispatchTimeBetweenSpawnAttempts]]
**[[Gameplay::setDispatchTimeBetweenSpawnAttempts]]
**[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier]]
**[[Gameplay::addDispatchSpawnBlockingAngledArea]]
**[[Gameplay::addDispatchSpawnBlockingArea]]
**[[Gameplay::removeDispatchSpawnBlockingArea]]
**[[Gameplay::resetDispatchSpawnBlockingAreas]]
**[[Gameplay::addTacticalAnalysisPoint]]
**[[Gameplay::clearTacticalAnalysisPoints]]
**[[Gameplay::setRiotModeEnabled]]
**[[Gameplay::displayOnscreenKeyboardWithLongerInitialString]]
**[[Gameplay::displayOnscreenKeyboard]]
**[[Gameplay::updateOnscreenKeyboard]]
**[[Gameplay::getOnscreenKeyboardResult]]
**[[Gameplay::cancelOnscreenKeyboard]]
**[[Gameplay::nextOnscreenKeyboardResultWillDisplayUsingTheseFonts]]
**[[Gameplay::actionManagerEnableAction]]
**[[Gameplay::setExplosiveAmmoThisFrame]]
**[[Gameplay::setFireAmmoThisFrame]]
**[[Gameplay::setExplosiveMeleeThisFrame]]
**[[Gameplay::setSuperJumpThisFrame]]
**[[Gameplay::setBeastModeActive]]
**[[Gameplay::setForcePlayerToJump]]
**[[Gameplay::areProfileSettingsValid]]
**[[Gameplay::forceGameStatePlaying]]
**[[Gameplay::scriptRaceInit]]
**[[Gameplay::scriptRaceShutdown]]
**[[Gameplay::scriptRaceGetPlayerSplitTime]]
**[[Gameplay::startBenchmarkRecording]]
**[[Gameplay::stopBenchmarkRecording]]
**[[Gameplay::resetBenchmarkRecording]]
**[[Gameplay::saveBenchmarkRecording]]
**[[Gameplay::uiIsSingleplayerPauseMenuActive]]
**[[Gameplay::landingMenuIsActive]]
**[[Gameplay::isCommandLineBenchmarkValueSet]]
**[[Gameplay::getBenchmarkIterationsFromCommandLine]]
**[[Gameplay::getBenchmarkPassFromCommandLine]]
**[[Gameplay::restartGame]]
**[[Gameplay::forceSocialClubUpdate]]
**[[Gameplay::hasAsyncInstallFinished]]
**[[Gameplay::cleanupAsyncInstall]]
**[[Gameplay::isInPowerSavingMode]]
**[[Gameplay::getPowerSavingModeDuration]]
**[[Gameplay::setPlayerIsInAnimalForm]]
**[[Gameplay::getIsPlayerInAnimalForm]]
**[[Gameplay::setPlayerRockstarEditorDisabled]]
**[[Gameplay::getGravityLevel]]
**[[Gameplay::getVariableHashKey]]
**[[Gameplay::getAngleBetween2dVectors]]
**[[Gameplay::getHeadingFromVector2d]]
**[[Gameplay::getGroundZFor3dCoord]]

Latest revision as of 13:09, 15 August 2024