Template:Audio functions c: Difference between revisions
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*[[Audio::playPedRingtone|mp.game.audio.playPedRingtone]] | |||
*[[Audio::isPedRingtonePlaying|mp.game.audio.isPedRingtonePlaying]] | |||
*[[Audio::stopPedRingtone|mp.game.audio.stopPedRingtone]] | |||
*[[Audio::isMobilePhoneCallOngoing|mp.game.audio.isMobilePhoneCallOngoing]] | |||
*[[Audio::createNewScriptedConversation|mp.game.audio.createNewScriptedConversation]] | |||
*[[Audio::addLineToConversation|mp.game.audio.addLineToConversation]] | *[[Audio::addLineToConversation|mp.game.audio.addLineToConversation]] | ||
*[[Audio::addPedToConversation|mp.game.audio.addPedToConversation]] | *[[Audio::addPedToConversation|mp.game.audio.addPedToConversation]] | ||
*[[Audio:: | *[[Audio::setMicrophonePosition|mp.game.audio.setMicrophonePosition]] | ||
*[[Audio:: | *[[Audio::startScriptPhoneConversation|mp.game.audio.startScriptPhoneConversation]] | ||
*[[Audio:: | *[[Audio::preloadScriptPhoneConversation|mp.game.audio.preloadScriptPhoneConversation]] | ||
*[[Audio:: | *[[Audio::startScriptConversation|mp.game.audio.startScriptConversation]] | ||
*[[Audio:: | *[[Audio::preloadScriptConversation|mp.game.audio.preloadScriptConversation]] | ||
*[[Audio::startPreloadedConversation|mp.game.audio.startPreloadedConversation]] | |||
*[[Audio::getIsPreloadedConversationReady|mp.game.audio.getIsPreloadedConversationReady]] | |||
*[[Audio::isScriptedConversationOngoing|mp.game.audio.isScriptedConversationOngoing]] | |||
*[[Audio::isScriptedConversationLoaded|mp.game.audio.isScriptedConversationLoaded]] | |||
*[[Audio::getCurrentScriptedConversationLine|mp.game.audio.getCurrentScriptedConversationLine]] | |||
*[[Audio::pauseScriptedConversation|mp.game.audio.pauseScriptedConversation]] | |||
*[[Audio::restartScriptedConversation|mp.game.audio.restartScriptedConversation]] | |||
*[[Audio::stopScriptedConversation|mp.game.audio.stopScriptedConversation]] | |||
*[[Audio::skipToNextScriptedConversationLine|mp.game.audio.skipToNextScriptedConversationLine]] | |||
*[[Audio::interruptConversation|mp.game.audio.interruptConversation]] | |||
*[[Audio::interruptConversationAndPause|mp.game.audio.interruptConversationAndPause]] | |||
*[[Audio::registerScriptWith|mp.game.audio.registerScriptWith]] | |||
*[[Audio::registerScriptWithAudio|mp.game.audio.registerScriptWithAudio]] | |||
*[[Audio::unregisterScriptWith|mp.game.audio.unregisterScriptWith]] | |||
*[[Audio::requestMissionBank|mp.game.audio.requestMissionBank]] | |||
*[[Audio::requestMissionAudioBank|mp.game.audio.requestMissionAudioBank]] | |||
*[[Audio::requestAmbientBank|mp.game.audio.requestAmbientBank]] | |||
*[[Audio::requestAmbientAudioBank|mp.game.audio.requestAmbientAudioBank]] | |||
*[[Audio::requestScriptBank|mp.game.audio.requestScriptBank]] | |||
*[[Audio::requestScriptAudioBank|mp.game.audio.requestScriptAudioBank]] | |||
*[[Audio::hintAmbientBank|mp.game.audio.hintAmbientBank]] | |||
*[[Audio::hintAmbientAudioBank|mp.game.audio.hintAmbientAudioBank]] | |||
*[[Audio::hintScriptBank|mp.game.audio.hintScriptBank]] | |||
*[[Audio::hintScriptAudioBank|mp.game.audio.hintScriptAudioBank]] | |||
*[[Audio::releaseMissionBank|mp.game.audio.releaseMissionBank]] | |||
*[[Audio::releaseAmbientBank|mp.game.audio.releaseAmbientBank]] | |||
*[[Audio::releaseNamedScriptBank|mp.game.audio.releaseNamedScriptBank]] | |||
*[[Audio::releaseNamedScriptAudioBank|mp.game.audio.releaseNamedScriptAudioBank]] | |||
*[[Audio::releaseScriptBank|mp.game.audio.releaseScriptBank]] | |||
*[[Audio::getSoundId|mp.game.audio.getSoundId]] | |||
*[[Audio::releaseSoundId|mp.game.audio.releaseSoundId]] | |||
*[[Audio::playSound|mp.game.audio.playSound]] | |||
*[[Audio::playSoundFrontend|mp.game.audio.playSoundFrontend]] | |||
*[[Audio::playDeferredSoundFrontend|mp.game.audio.playDeferredSoundFrontend]] | |||
*[[Audio::playSoundFromEntity|mp.game.audio.playSoundFromEntity]] | |||
*[[Audio::playSoundFromCoord|mp.game.audio.playSoundFromCoord]] | |||
*[[Audio::stopSound|mp.game.audio.stopSound]] | |||
*[[Audio::getNetworkIdFromSoundId|mp.game.audio.getNetworkIdFromSoundId]] | *[[Audio::getNetworkIdFromSoundId|mp.game.audio.getNetworkIdFromSoundId]] | ||
*[[Audio::getSoundIdFromNetworkId|mp.game.audio.getSoundIdFromNetworkId]] | *[[Audio::getSoundIdFromNetworkId|mp.game.audio.getSoundIdFromNetworkId]] | ||
*[[Audio:: | *[[Audio::setVariableOnSound|mp.game.audio.setVariableOnSound]] | ||
*[[Audio::setVariableOnStream|mp.game.audio.setVariableOnStream]] | |||
*[[Audio::overrideUnderwaterStream|mp.game.audio.overrideUnderwaterStream]] | |||
*[[Audio::setVariableOnUnderWaterStream|mp.game.audio.setVariableOnUnderWaterStream]] | |||
*[[Audio::hasSoundFinished|mp.game.audio.hasSoundFinished]] | *[[Audio::hasSoundFinished|mp.game.audio.hasSoundFinished]] | ||
*[[Audio:: | *[[Audio::playPedAmbientSpeechNative|mp.game.audio.playPedAmbientSpeechNative]] | ||
*[[Audio:: | *[[Audio::playPedAmbientSpeechAndCloneNative|mp.game.audio.playPedAmbientSpeechAndCloneNative]] | ||
*[[Audio:: | *[[Audio::playPedAmbientSpeechWithVoiceNative|mp.game.audio.playPedAmbientSpeechWithVoiceNative]] | ||
*[[Audio:: | *[[Audio::playAmbientSpeechWithVoice|mp.game.audio.playAmbientSpeechWithVoice]] | ||
*[[Audio::playAmbientSpeechFromPositionNative|mp.game.audio.playAmbientSpeechFromPositionNative]] | |||
*[[Audio::playAmbientSpeechAtCoords|mp.game.audio.playAmbientSpeechAtCoords]] | |||
*[[Audio::overrideTrevorRage|mp.game.audio.overrideTrevorRage]] | |||
*[[Audio::resetTrevorRage|mp.game.audio.resetTrevorRage]] | |||
*[[Audio::setPlayerAngry|mp.game.audio.setPlayerAngry]] | |||
*[[Audio::playPain|mp.game.audio.playPain]] | |||
*[[Audio::releaseWeapon|mp.game.audio.releaseWeapon]] | |||
*[[Audio::activateSlowmoMode|mp.game.audio.activateSlowmoMode]] | |||
*[[Audio::deactivateSlowmoMode|mp.game.audio.deactivateSlowmoMode]] | |||
*[[Audio::setAmbientVoiceName|mp.game.audio.setAmbientVoiceName]] | |||
*[[Audio::setAmbientVoiceNameHash|mp.game.audio.setAmbientVoiceNameHash]] | |||
*[[Audio::getAmbientVoiceNameHash|mp.game.audio.getAmbientVoiceNameHash]] | |||
*[[Audio::setPedScream|mp.game.audio.setPedScream]] | |||
*[[Audio::setPedVoiceGroup|mp.game.audio.setPedVoiceGroup]] | |||
*[[Audio::setPedGender|mp.game.audio.setPedGender]] | |||
*[[Audio::stopCurrentPlayingSpeech|mp.game.audio.stopCurrentPlayingSpeech]] | |||
*[[Audio::stopCurrentPlayingAmbientSpeech|mp.game.audio.stopCurrentPlayingAmbientSpeech]] | |||
*[[Audio::isAmbientSpeechPlaying|mp.game.audio.isAmbientSpeechPlaying]] | *[[Audio::isAmbientSpeechPlaying|mp.game.audio.isAmbientSpeechPlaying]] | ||
*[[Audio::isScriptedSpeechPlaying|mp.game.audio.isScriptedSpeechPlaying]] | *[[Audio::isScriptedSpeechPlaying|mp.game.audio.isScriptedSpeechPlaying]] | ||
*[[Audio:: | *[[Audio::isAnySpeechPlaying|mp.game.audio.isAnySpeechPlaying]] | ||
*[[Audio:: | *[[Audio::canPedSpeak|mp.game.audio.canPedSpeak]] | ||
*[[Audio:: | *[[Audio::isPedInCurrentConversation|mp.game.audio.isPedInCurrentConversation]] | ||
*[[Audio:: | *[[Audio::setPedIsDrunk|mp.game.audio.setPedIsDrunk]] | ||
*[[Audio:: | *[[Audio::playAnimalVocalization|mp.game.audio.playAnimalVocalization]] | ||
*[[Audio:: | *[[Audio::isAnimalVocalizationPlaying|mp.game.audio.isAnimalVocalizationPlaying]] | ||
*[[Audio:: | *[[Audio::setAnimalMood|mp.game.audio.setAnimalMood]] | ||
*[[Audio:: | *[[Audio::isMobilePhoneRadioActive|mp.game.audio.isMobilePhoneRadioActive]] | ||
*[[Audio:: | *[[Audio::setMobilePhoneRadioState|mp.game.audio.setMobilePhoneRadioState]] | ||
*[[Audio:: | *[[Audio::getPlayerRadioStationIndex|mp.game.audio.getPlayerRadioStationIndex]] | ||
*[[Audio:: | *[[Audio::getPlayerRadioStationName|mp.game.audio.getPlayerRadioStationName]] | ||
*[[Audio::getRadioStationName|mp.game.audio.getRadioStationName]] | |||
*[[Audio::getPlayerRadioStationGenre|mp.game.audio.getPlayerRadioStationGenre]] | |||
*[[Audio::isRadioRetuning|mp.game.audio.isRadioRetuning]] | |||
*[[Audio::isRadioFadedOut|mp.game.audio.isRadioFadedOut]] | |||
*[[Audio::setRadioToStationName|mp.game.audio.setRadioToStationName]] | |||
*[[Audio::setVehRadioStation|mp.game.audio.setVehRadioStation]] | |||
*[[Audio::setVehHasRadioOverride|mp.game.audio.setVehHasRadioOverride]] | |||
*[[Audio::isVehicleRadioEnabled|mp.game.audio.isVehicleRadioEnabled]] | |||
*[[Audio::setEmitterRadioStation|mp.game.audio.setEmitterRadioStation]] | |||
*[[Audio::setStaticEmitterEnabled|mp.game.audio.setStaticEmitterEnabled]] | |||
*[[Audio::linkStaticEmitterToEntity|mp.game.audio.linkStaticEmitterToEntity]] | |||
*[[Audio::setRadioToStationIndex|mp.game.audio.setRadioToStationIndex]] | |||
*[[Audio::setFrontendRadioActive|mp.game.audio.setFrontendRadioActive]] | |||
*[[Audio::unlockMissionNewsStory|mp.game.audio.unlockMissionNewsStory]] | |||
*[[Audio::isMissionNewsStoryUnlocked|mp.game.audio.isMissionNewsStoryUnlocked]] | |||
*[[Audio::getNumberOfPassengerVoiceVariations|mp.game.audio.getNumberOfPassengerVoiceVariations]] | |||
*[[Audio::getAudibleMusicTrackTextId|mp.game.audio.getAudibleMusicTrackTextId]] | |||
*[[Audio::playEndCreditsMusic|mp.game.audio.playEndCreditsMusic]] | *[[Audio::playEndCreditsMusic|mp.game.audio.playEndCreditsMusic]] | ||
*[[Audio:: | *[[Audio::skipRadioForward|mp.game.audio.skipRadioForward]] | ||
*[[Audio:: | *[[Audio::freezeRadioStation|mp.game.audio.freezeRadioStation]] | ||
*[[Audio:: | *[[Audio::unfreezeRadioStation|mp.game.audio.unfreezeRadioStation]] | ||
*[[Audio:: | *[[Audio::setRadioAutoUnfreeze|mp.game.audio.setRadioAutoUnfreeze]] | ||
*[[Audio:: | *[[Audio::setInitialPlayerStation|mp.game.audio.setInitialPlayerStation]] | ||
*[[Audio:: | *[[Audio::setUserRadioControlEnabled|mp.game.audio.setUserRadioControlEnabled]] | ||
*[[Audio:: | *[[Audio::setRadioTrack|mp.game.audio.setRadioTrack]] | ||
*[[Audio:: | *[[Audio::setRadioTrackMix|mp.game.audio.setRadioTrackMix]] | ||
*[[Audio:: | *[[Audio::setVehicleRadioLoud|mp.game.audio.setVehicleRadioLoud]] | ||
*[[Audio:: | *[[Audio::isVehicleRadioLoud|mp.game.audio.isVehicleRadioLoud]] | ||
*[[Audio:: | *[[Audio::setMobileRadioEnabledDuringGameplay|mp.game.audio.setMobileRadioEnabledDuringGameplay]] | ||
*[[Audio:: | *[[Audio::doesPlayerVehHaveRadio|mp.game.audio.doesPlayerVehHaveRadio]] | ||
*[[Audio:: | *[[Audio::isPlayerVehRadioEnable|mp.game.audio.isPlayerVehRadioEnable]] | ||
*[[Audio:: | *[[Audio::setVehicleRadioEnabled|mp.game.audio.setVehicleRadioEnabled]] | ||
*[[Audio:: | *[[Audio::setCustomRadioTrackList|mp.game.audio.setCustomRadioTrackList]] | ||
*[[Audio:: | *[[Audio::clearCustomRadioTrackList|mp.game.audio.clearCustomRadioTrackList]] | ||
*[[Audio:: | *[[Audio::getNumUnlockedRadioStations|mp.game.audio.getNumUnlockedRadioStations]] | ||
*[[Audio:: | *[[Audio::findRadioStationIndex|mp.game.audio.findRadioStationIndex]] | ||
*[[Audio:: | *[[Audio::setRadioStationMusicOnly|mp.game.audio.setRadioStationMusicOnly]] | ||
*[[Audio:: | *[[Audio::setRadioFrontendFadeTime|mp.game.audio.setRadioFrontendFadeTime]] | ||
*[[Audio:: | *[[Audio::unlockRadioStationTrackList|mp.game.audio.unlockRadioStationTrackList]] | ||
*[[Audio::lockRadioStationTrackList|mp.game.audio.lockRadioStationTrackList]] | |||
*[[Audio::updateLsur|mp.game.audio.updateLsur]] | |||
*[[Audio::lockRadioStation|mp.game.audio.lockRadioStation]] | |||
*[[Audio::setRadioStationIsVisible|mp.game.audio.setRadioStationIsVisible]] | |||
*[[Audio::forceRadioTrackListPosition|mp.game.audio.forceRadioTrackListPosition]] | |||
*[[Audio::getCurrentRadioStationHash|mp.game.audio.getCurrentRadioStationHash]] | |||
*[[Audio::setAmbientZoneState|mp.game.audio.setAmbientZoneState]] | *[[Audio::setAmbientZoneState|mp.game.audio.setAmbientZoneState]] | ||
*[[Audio::clearAmbientZoneState|mp.game.audio.clearAmbientZoneState]] | |||
*[[Audio::setAmbientZoneListState|mp.game.audio.setAmbientZoneListState]] | |||
*[[Audio::clearAmbientZoneListState|mp.game.audio.clearAmbientZoneListState]] | |||
*[[Audio::setAmbientZoneStatePersistent|mp.game.audio.setAmbientZoneStatePersistent]] | *[[Audio::setAmbientZoneStatePersistent|mp.game.audio.setAmbientZoneStatePersistent]] | ||
*[[Audio::setAmbientZoneListStatePersistent|mp.game.audio.setAmbientZoneListStatePersistent]] | *[[Audio::setAmbientZoneListStatePersistent|mp.game.audio.setAmbientZoneListStatePersistent]] | ||
*[[Audio:: | *[[Audio::isAmbientZoneEnabled|mp.game.audio.isAmbientZoneEnabled]] | ||
*[[Audio:: | *[[Audio::setCutsceneOverride|mp.game.audio.setCutsceneOverride]] | ||
*[[Audio::setCutsceneAudioOverride|mp.game.audio.setCutsceneAudioOverride]] | *[[Audio::setCutsceneAudioOverride|mp.game.audio.setCutsceneAudioOverride]] | ||
*[[Audio:: | *[[Audio::setVariableOnCutscene|mp.game.audio.setVariableOnCutscene]] | ||
*[[Audio:: | *[[Audio::getPlayerHeadsetSoundAlternate|mp.game.audio.getPlayerHeadsetSoundAlternate]] | ||
*[[Audio::playPoliceReport|mp.game.audio.playPoliceReport]] | |||
*[[Audio::cancelCurrentPoliceReport|mp.game.audio.cancelCurrentPoliceReport]] | |||
*[[Audio::blipSiren|mp.game.audio.blipSiren]] | |||
*[[Audio::overrideVehHorn|mp.game.audio.overrideVehHorn]] | |||
*[[Audio::isHornActive|mp.game.audio.isHornActive]] | |||
*[[Audio::setAggressiveHorns|mp.game.audio.setAggressiveHorns]] | |||
*[[Audio::isStreamPlaying|mp.game.audio.isStreamPlaying]] | |||
*[[Audio::getStreamPlayTime|mp.game.audio.getStreamPlayTime]] | |||
*[[Audio::loadStream|mp.game.audio.loadStream]] | |||
*[[Audio::loadStreamWithStartOffset|mp.game.audio.loadStreamWithStartOffset]] | |||
*[[Audio::playStreamFromPed|mp.game.audio.playStreamFromPed]] | |||
*[[Audio::playStreamFromVehicle|mp.game.audio.playStreamFromVehicle]] | |||
*[[Audio::playStreamFromObject|mp.game.audio.playStreamFromObject]] | |||
*[[Audio::playStreamFrontend|mp.game.audio.playStreamFrontend]] | |||
*[[Audio::playStreamFromPosition|mp.game.audio.playStreamFromPosition]] | |||
*[[Audio::specialFrontendEqual|mp.game.audio.specialFrontendEqual]] | |||
*[[Audio::stopStream|mp.game.audio.stopStream]] | |||
*[[Audio::stopPedSpeaking|mp.game.audio.stopPedSpeaking]] | |||
*[[Audio::disablePedPain|mp.game.audio.disablePedPain]] | |||
*[[Audio::isAmbientSpeechDisabled|mp.game.audio.isAmbientSpeechDisabled]] | |||
*[[Audio::setSirenWithNoDriver|mp.game.audio.setSirenWithNoDriver]] | |||
*[[Audio::setSirenKeepOn|mp.game.audio.setSirenKeepOn]] | |||
*[[Audio::triggerSiren|mp.game.audio.triggerSiren]] | |||
*[[Audio::setHornPermanentlyOn|mp.game.audio.setHornPermanentlyOn]] | |||
*[[Audio::setHornEnabled|mp.game.audio.setHornEnabled]] | |||
*[[Audio::setVehiclePriority|mp.game.audio.setVehiclePriority]] | |||
*[[Audio::setHornPermanentlyOnTime|mp.game.audio.setHornPermanentlyOnTime]] | |||
*[[Audio::useSirenAsHorn|mp.game.audio.useSirenAsHorn]] | |||
*[[Audio::forceVehicleEngine|mp.game.audio.forceVehicleEngine]] | |||
*[[Audio::preloadVehicle|mp.game.audio.preloadVehicle]] | |||
*[[Audio::setVehicleStartupRevSound|mp.game.audio.setVehicleStartupRevSound]] | |||
*[[Audio::resetVehicleStartupRevSound|mp.game.audio.resetVehicleStartupRevSound]] | |||
*[[Audio::isVehicleAudiblyDamaged|mp.game.audio.isVehicleAudiblyDamaged]] | |||
*[[Audio::setVehicleEngineDamageFactor|mp.game.audio.setVehicleEngineDamageFactor]] | |||
*[[Audio::setVehicleBodyDamageFactor|mp.game.audio.setVehicleBodyDamageFactor]] | |||
*[[Audio::enableVehicleFanbeltDamage|mp.game.audio.enableVehicleFanbeltDamage]] | |||
*[[Audio::enableVehicleExhaustPops|mp.game.audio.enableVehicleExhaustPops]] | |||
*[[Audio::setVehicleBoostActive|mp.game.audio.setVehicleBoostActive]] | |||
*[[Audio::setScriptUpdateDoor|mp.game.audio.setScriptUpdateDoor]] | |||
*[[Audio::playVehicleDoorOpenSound|mp.game.audio.playVehicleDoorOpenSound]] | |||
*[[Audio::playVehicleDoorCloseSound|mp.game.audio.playVehicleDoorCloseSound]] | |||
*[[Audio::enableStallWarningSounds|mp.game.audio.enableStallWarningSounds]] | |||
*[[Audio::isGameInControlOfMusic|mp.game.audio.isGameInControlOfMusic]] | |||
*[[Audio::setGpsActive|mp.game.audio.setGpsActive]] | *[[Audio::setGpsActive|mp.game.audio.setGpsActive]] | ||
*[[Audio:: | *[[Audio::playMissionComplete|mp.game.audio.playMissionComplete]] | ||
*[[Audio:: | *[[Audio::playMissionCompleteAudio|mp.game.audio.playMissionCompleteAudio]] | ||
*[[Audio:: | *[[Audio::isMissionCompletePlaying|mp.game.audio.isMissionCompletePlaying]] | ||
*[[Audio:: | *[[Audio::isMissionCompleteReadyForUi|mp.game.audio.isMissionCompleteReadyForUi]] | ||
*[[Audio:: | *[[Audio::blockDeathJingle|mp.game.audio.blockDeathJingle]] | ||
*[[Audio:: | *[[Audio::startScene|mp.game.audio.startScene]] | ||
*[[Audio:: | *[[Audio::startAudioScene|mp.game.audio.startAudioScene]] | ||
*[[Audio:: | *[[Audio::stopScene|mp.game.audio.stopScene]] | ||
*[[Audio:: | *[[Audio::stopAudioScene|mp.game.audio.stopAudioScene]] | ||
*[[Audio:: | *[[Audio::stopScenes|mp.game.audio.stopScenes]] | ||
*[[Audio:: | *[[Audio::isSceneActive|mp.game.audio.isSceneActive]] | ||
*[[Audio:: | *[[Audio::isAudioSceneActive|mp.game.audio.isAudioSceneActive]] | ||
*[[Audio:: | *[[Audio::setSceneVariable|mp.game.audio.setSceneVariable]] | ||
*[[Audio:: | *[[Audio::setAudioSceneVariable|mp.game.audio.setAudioSceneVariable]] | ||
*[[Audio:: | *[[Audio::setScriptCleanupTime|mp.game.audio.setScriptCleanupTime]] | ||
*[[Audio::addEntityToMixGroup|mp.game.audio.addEntityToMixGroup]] | |||
*[[Audio::removeEntityFromMixGroup|mp.game.audio.removeEntityFromMixGroup]] | |||
*[[Audio::isScriptedMusicPlaying|mp.game.audio.isScriptedMusicPlaying]] | |||
*[[Audio::isScriptedMusicPlaying2|mp.game.audio.isScriptedMusicPlaying2]] | |||
*[[Audio::prepareMusicEvent|mp.game.audio.prepareMusicEvent]] | |||
*[[Audio::cancelMusicEvent|mp.game.audio.cancelMusicEvent]] | |||
*[[Audio::triggerMusicEvent|mp.game.audio.triggerMusicEvent]] | |||
*[[Audio::isMusicOneshotPlaying|mp.game.audio.isMusicOneshotPlaying]] | |||
*[[Audio::getMusicPlaytime|mp.game.audio.getMusicPlaytime]] | |||
*[[Audio::recordBrokenGlass|mp.game.audio.recordBrokenGlass]] | |||
*[[Audio::clearAllBrokenGlass|mp.game.audio.clearAllBrokenGlass]] | |||
*[[Audio::forcePedPanicWalla|mp.game.audio.forcePedPanicWalla]] | |||
*[[Audio::prepareAlarm|mp.game.audio.prepareAlarm]] | |||
*[[Audio::startAlarm|mp.game.audio.startAlarm]] | *[[Audio::startAlarm|mp.game.audio.startAlarm]] | ||
*[[Audio::stopAlarm|mp.game.audio.stopAlarm]] | *[[Audio::stopAlarm|mp.game.audio.stopAlarm]] | ||
*[[Audio::stopAllAlarms|mp.game.audio.stopAllAlarms]] | *[[Audio::stopAllAlarms|mp.game.audio.stopAllAlarms]] | ||
*[[Audio:: | *[[Audio::isAlarmPlaying|mp.game.audio.isAlarmPlaying]] | ||
*[[Audio:: | *[[Audio::getVehicleDefaultHorn|mp.game.audio.getVehicleDefaultHorn]] | ||
*[[Audio:: | *[[Audio::getVehicleDefaultHornIgnoreMods|mp.game.audio.getVehicleDefaultHornIgnoreMods]] | ||
*[[Audio:: | *[[Audio::resetPedFlags|mp.game.audio.resetPedFlags]] | ||
*[[Audio::resetPedAudioFlags|mp.game.audio.resetPedAudioFlags]] | |||
*[[Audio::setPedFootstepLoud|mp.game.audio.setPedFootstepLoud]] | |||
*[[Audio::setPedFootstepQuiet|mp.game.audio.setPedFootstepQuiet]] | |||
*[[Audio::overridePlayerGroundMaterial|mp.game.audio.overridePlayerGroundMaterial]] | |||
*[[Audio::overrideMicrophoneSettings|mp.game.audio.overrideMicrophoneSettings]] | |||
*[[Audio::freezeMicrophone|mp.game.audio.freezeMicrophone]] | |||
*[[Audio::distantCopCarSirens|mp.game.audio.distantCopCarSirens]] | |||
*[[Audio::setFlag|mp.game.audio.setFlag]] | |||
*[[Audio::setAudioFlag|mp.game.audio.setAudioFlag]] | |||
*[[Audio::prepareSynchronizedEvent|mp.game.audio.prepareSynchronizedEvent]] | |||
*[[Audio::prepareSynchronizedAudioEvent|mp.game.audio.prepareSynchronizedAudioEvent]] | |||
*[[Audio::prepareSynchronizedEventForScene|mp.game.audio.prepareSynchronizedEventForScene]] | |||
*[[Audio::prepareSynchronizedAudioEventForScene|mp.game.audio.prepareSynchronizedAudioEventForScene]] | |||
*[[Audio::playSynchronizedEvent|mp.game.audio.playSynchronizedEvent]] | |||
*[[Audio::playSynchronizedAudioEvent|mp.game.audio.playSynchronizedAudioEvent]] | |||
*[[Audio::stopSynchronizedEvent|mp.game.audio.stopSynchronizedEvent]] | |||
*[[Audio::stopSynchronizedAudioEvent|mp.game.audio.stopSynchronizedAudioEvent]] | *[[Audio::stopSynchronizedAudioEvent|mp.game.audio.stopSynchronizedAudioEvent]] | ||
*[[Audio:: | *[[Audio::setSynchronizedEventPositionThisFrame|mp.game.audio.setSynchronizedEventPositionThisFrame]] | ||
*[[Audio:: | *[[Audio::setSynchronizedAudioEventPositionThisFrame|mp.game.audio.setSynchronizedAudioEventPositionThisFrame]] | ||
*[[Audio:: | *[[Audio::setSpecialEffectMode|mp.game.audio.setSpecialEffectMode]] | ||
*[[Audio::setPortalSettingsOverride|mp.game.audio.setPortalSettingsOverride]] | |||
*[[Audio::removePortalSettingsOverride|mp.game.audio.removePortalSettingsOverride]] | |||
*[[Audio::getMusicVolSlider|mp.game.audio.getMusicVolSlider]] | |||
*[[Audio::requestTennisBanks|mp.game.audio.requestTennisBanks]] | |||
*[[Audio::unrequestTennisBanks|mp.game.audio.unrequestTennisBanks]] | |||
*[[Audio::stopCutscene|mp.game.audio.stopCutscene]] | |||
*[[Audio::hasMultiplayerDataLoaded|mp.game.audio.hasMultiplayerDataLoaded]] | |||
*[[Audio::hasMultiplayerDataUnloaded|mp.game.audio.hasMultiplayerDataUnloaded]] | |||
*[[Audio::getVehicleDefaultHornVariation|mp.game.audio.getVehicleDefaultHornVariation]] | |||
*[[Audio::setVehicleHornVariation|mp.game.audio.setVehicleHornVariation]] | |||
*[[Audio::restoreCategoryVariables|mp.game.audio.restoreCategoryVariables]] | |||
*[[Audio::getCategoryVariable|mp.game.audio.getCategoryVariable]] | |||
*[[Audio::setCategoryVariable|mp.game.audio.setCategoryVariable]] | |||
*[[Audio::copyCategoryVariables|mp.game.audio.copyCategoryVariables]] | |||
*[[Audio::playSoundHash|mp.game.audio.playSoundHash]] | |||
Latest revision as of 10:49, 13 August 2024
- mp.game.audio.playPedRingtone
- mp.game.audio.isPedRingtonePlaying
- mp.game.audio.stopPedRingtone
- mp.game.audio.isMobilePhoneCallOngoing
- mp.game.audio.createNewScriptedConversation
- mp.game.audio.addLineToConversation
- mp.game.audio.addPedToConversation
- mp.game.audio.setMicrophonePosition
- mp.game.audio.startScriptPhoneConversation
- mp.game.audio.preloadScriptPhoneConversation
- mp.game.audio.startScriptConversation
- mp.game.audio.preloadScriptConversation
- mp.game.audio.startPreloadedConversation
- mp.game.audio.getIsPreloadedConversationReady
- mp.game.audio.isScriptedConversationOngoing
- mp.game.audio.isScriptedConversationLoaded
- mp.game.audio.getCurrentScriptedConversationLine
- mp.game.audio.pauseScriptedConversation
- mp.game.audio.restartScriptedConversation
- mp.game.audio.stopScriptedConversation
- mp.game.audio.skipToNextScriptedConversationLine
- mp.game.audio.interruptConversation
- mp.game.audio.interruptConversationAndPause
- mp.game.audio.registerScriptWith
- mp.game.audio.registerScriptWithAudio
- mp.game.audio.unregisterScriptWith
- mp.game.audio.requestMissionBank
- mp.game.audio.requestMissionAudioBank
- mp.game.audio.requestAmbientBank
- mp.game.audio.requestAmbientAudioBank
- mp.game.audio.requestScriptBank
- mp.game.audio.requestScriptAudioBank
- mp.game.audio.hintAmbientBank
- mp.game.audio.hintAmbientAudioBank
- mp.game.audio.hintScriptBank
- mp.game.audio.hintScriptAudioBank
- mp.game.audio.releaseMissionBank
- mp.game.audio.releaseAmbientBank
- mp.game.audio.releaseNamedScriptBank
- mp.game.audio.releaseNamedScriptAudioBank
- mp.game.audio.releaseScriptBank
- mp.game.audio.getSoundId
- mp.game.audio.releaseSoundId
- mp.game.audio.playSound
- mp.game.audio.playSoundFrontend
- mp.game.audio.playDeferredSoundFrontend
- mp.game.audio.playSoundFromEntity
- mp.game.audio.playSoundFromCoord
- mp.game.audio.stopSound
- mp.game.audio.getNetworkIdFromSoundId
- mp.game.audio.getSoundIdFromNetworkId
- mp.game.audio.setVariableOnSound
- mp.game.audio.setVariableOnStream
- mp.game.audio.overrideUnderwaterStream
- mp.game.audio.setVariableOnUnderWaterStream
- mp.game.audio.hasSoundFinished
- mp.game.audio.playPedAmbientSpeechNative
- mp.game.audio.playPedAmbientSpeechAndCloneNative
- mp.game.audio.playPedAmbientSpeechWithVoiceNative
- mp.game.audio.playAmbientSpeechWithVoice
- mp.game.audio.playAmbientSpeechFromPositionNative
- mp.game.audio.playAmbientSpeechAtCoords
- mp.game.audio.overrideTrevorRage
- mp.game.audio.resetTrevorRage
- mp.game.audio.setPlayerAngry
- mp.game.audio.playPain
- mp.game.audio.releaseWeapon
- mp.game.audio.activateSlowmoMode
- mp.game.audio.deactivateSlowmoMode
- mp.game.audio.setAmbientVoiceName
- mp.game.audio.setAmbientVoiceNameHash
- mp.game.audio.getAmbientVoiceNameHash
- mp.game.audio.setPedScream
- mp.game.audio.setPedVoiceGroup
- mp.game.audio.setPedGender
- mp.game.audio.stopCurrentPlayingSpeech
- mp.game.audio.stopCurrentPlayingAmbientSpeech
- mp.game.audio.isAmbientSpeechPlaying
- mp.game.audio.isScriptedSpeechPlaying
- mp.game.audio.isAnySpeechPlaying
- mp.game.audio.canPedSpeak
- mp.game.audio.isPedInCurrentConversation
- mp.game.audio.setPedIsDrunk
- mp.game.audio.playAnimalVocalization
- mp.game.audio.isAnimalVocalizationPlaying
- mp.game.audio.setAnimalMood
- mp.game.audio.isMobilePhoneRadioActive
- mp.game.audio.setMobilePhoneRadioState
- mp.game.audio.getPlayerRadioStationIndex
- mp.game.audio.getPlayerRadioStationName
- mp.game.audio.getRadioStationName
- mp.game.audio.getPlayerRadioStationGenre
- mp.game.audio.isRadioRetuning
- mp.game.audio.isRadioFadedOut
- mp.game.audio.setRadioToStationName
- mp.game.audio.setVehRadioStation
- mp.game.audio.setVehHasRadioOverride
- mp.game.audio.isVehicleRadioEnabled
- mp.game.audio.setEmitterRadioStation
- mp.game.audio.setStaticEmitterEnabled
- mp.game.audio.linkStaticEmitterToEntity
- mp.game.audio.setRadioToStationIndex
- mp.game.audio.setFrontendRadioActive
- mp.game.audio.unlockMissionNewsStory
- mp.game.audio.isMissionNewsStoryUnlocked
- mp.game.audio.getNumberOfPassengerVoiceVariations
- mp.game.audio.getAudibleMusicTrackTextId
- mp.game.audio.playEndCreditsMusic
- mp.game.audio.skipRadioForward
- mp.game.audio.freezeRadioStation
- mp.game.audio.unfreezeRadioStation
- mp.game.audio.setRadioAutoUnfreeze
- mp.game.audio.setInitialPlayerStation
- mp.game.audio.setUserRadioControlEnabled
- mp.game.audio.setRadioTrack
- mp.game.audio.setRadioTrackMix
- mp.game.audio.setVehicleRadioLoud
- mp.game.audio.isVehicleRadioLoud
- mp.game.audio.setMobileRadioEnabledDuringGameplay
- mp.game.audio.doesPlayerVehHaveRadio
- mp.game.audio.isPlayerVehRadioEnable
- mp.game.audio.setVehicleRadioEnabled
- mp.game.audio.setCustomRadioTrackList
- mp.game.audio.clearCustomRadioTrackList
- mp.game.audio.getNumUnlockedRadioStations
- mp.game.audio.findRadioStationIndex
- mp.game.audio.setRadioStationMusicOnly
- mp.game.audio.setRadioFrontendFadeTime
- mp.game.audio.unlockRadioStationTrackList
- mp.game.audio.lockRadioStationTrackList
- mp.game.audio.updateLsur
- mp.game.audio.lockRadioStation
- mp.game.audio.setRadioStationIsVisible
- mp.game.audio.forceRadioTrackListPosition
- mp.game.audio.getCurrentRadioStationHash
- mp.game.audio.setAmbientZoneState
- mp.game.audio.clearAmbientZoneState
- mp.game.audio.setAmbientZoneListState
- mp.game.audio.clearAmbientZoneListState
- mp.game.audio.setAmbientZoneStatePersistent
- mp.game.audio.setAmbientZoneListStatePersistent
- mp.game.audio.isAmbientZoneEnabled
- mp.game.audio.setCutsceneOverride
- mp.game.audio.setCutsceneAudioOverride
- mp.game.audio.setVariableOnCutscene
- mp.game.audio.getPlayerHeadsetSoundAlternate
- mp.game.audio.playPoliceReport
- mp.game.audio.cancelCurrentPoliceReport
- mp.game.audio.blipSiren
- mp.game.audio.overrideVehHorn
- mp.game.audio.isHornActive
- mp.game.audio.setAggressiveHorns
- mp.game.audio.isStreamPlaying
- mp.game.audio.getStreamPlayTime
- mp.game.audio.loadStream
- mp.game.audio.loadStreamWithStartOffset
- mp.game.audio.playStreamFromPed
- mp.game.audio.playStreamFromVehicle
- mp.game.audio.playStreamFromObject
- mp.game.audio.playStreamFrontend
- mp.game.audio.playStreamFromPosition
- mp.game.audio.specialFrontendEqual
- mp.game.audio.stopStream
- mp.game.audio.stopPedSpeaking
- mp.game.audio.disablePedPain
- mp.game.audio.isAmbientSpeechDisabled
- mp.game.audio.setSirenWithNoDriver
- mp.game.audio.setSirenKeepOn
- mp.game.audio.triggerSiren
- mp.game.audio.setHornPermanentlyOn
- mp.game.audio.setHornEnabled
- mp.game.audio.setVehiclePriority
- mp.game.audio.setHornPermanentlyOnTime
- mp.game.audio.useSirenAsHorn
- mp.game.audio.forceVehicleEngine
- mp.game.audio.preloadVehicle
- mp.game.audio.setVehicleStartupRevSound
- mp.game.audio.resetVehicleStartupRevSound
- mp.game.audio.isVehicleAudiblyDamaged
- mp.game.audio.setVehicleEngineDamageFactor
- mp.game.audio.setVehicleBodyDamageFactor
- mp.game.audio.enableVehicleFanbeltDamage
- mp.game.audio.enableVehicleExhaustPops
- mp.game.audio.setVehicleBoostActive
- mp.game.audio.setScriptUpdateDoor
- mp.game.audio.playVehicleDoorOpenSound
- mp.game.audio.playVehicleDoorCloseSound
- mp.game.audio.enableStallWarningSounds
- mp.game.audio.isGameInControlOfMusic
- mp.game.audio.setGpsActive
- mp.game.audio.playMissionComplete
- mp.game.audio.playMissionCompleteAudio
- mp.game.audio.isMissionCompletePlaying
- mp.game.audio.isMissionCompleteReadyForUi
- mp.game.audio.blockDeathJingle
- mp.game.audio.startScene
- mp.game.audio.startAudioScene
- mp.game.audio.stopScene
- mp.game.audio.stopAudioScene
- mp.game.audio.stopScenes
- mp.game.audio.isSceneActive
- mp.game.audio.isAudioSceneActive
- mp.game.audio.setSceneVariable
- mp.game.audio.setAudioSceneVariable
- mp.game.audio.setScriptCleanupTime
- mp.game.audio.addEntityToMixGroup
- mp.game.audio.removeEntityFromMixGroup
- mp.game.audio.isScriptedMusicPlaying
- mp.game.audio.isScriptedMusicPlaying2
- mp.game.audio.prepareMusicEvent
- mp.game.audio.cancelMusicEvent
- mp.game.audio.triggerMusicEvent
- mp.game.audio.isMusicOneshotPlaying
- mp.game.audio.getMusicPlaytime
- mp.game.audio.recordBrokenGlass
- mp.game.audio.clearAllBrokenGlass
- mp.game.audio.forcePedPanicWalla
- mp.game.audio.prepareAlarm
- mp.game.audio.startAlarm
- mp.game.audio.stopAlarm
- mp.game.audio.stopAllAlarms
- mp.game.audio.isAlarmPlaying
- mp.game.audio.getVehicleDefaultHorn
- mp.game.audio.getVehicleDefaultHornIgnoreMods
- mp.game.audio.resetPedFlags
- mp.game.audio.resetPedAudioFlags
- mp.game.audio.setPedFootstepLoud
- mp.game.audio.setPedFootstepQuiet
- mp.game.audio.overridePlayerGroundMaterial
- mp.game.audio.overrideMicrophoneSettings
- mp.game.audio.freezeMicrophone
- mp.game.audio.distantCopCarSirens
- mp.game.audio.setFlag
- mp.game.audio.setAudioFlag
- mp.game.audio.prepareSynchronizedEvent
- mp.game.audio.prepareSynchronizedAudioEvent
- mp.game.audio.prepareSynchronizedEventForScene
- mp.game.audio.prepareSynchronizedAudioEventForScene
- mp.game.audio.playSynchronizedEvent
- mp.game.audio.playSynchronizedAudioEvent
- mp.game.audio.stopSynchronizedEvent
- mp.game.audio.stopSynchronizedAudioEvent
- mp.game.audio.setSynchronizedEventPositionThisFrame
- mp.game.audio.setSynchronizedAudioEventPositionThisFrame
- mp.game.audio.setSpecialEffectMode
- mp.game.audio.setPortalSettingsOverride
- mp.game.audio.removePortalSettingsOverride
- mp.game.audio.getMusicVolSlider
- mp.game.audio.requestTennisBanks
- mp.game.audio.unrequestTennisBanks
- mp.game.audio.stopCutscene
- mp.game.audio.hasMultiplayerDataLoaded
- mp.game.audio.hasMultiplayerDataUnloaded
- mp.game.audio.getVehicleDefaultHornVariation
- mp.game.audio.setVehicleHornVariation
- mp.game.audio.restoreCategoryVariables
- mp.game.audio.getCategoryVariable
- mp.game.audio.setCategoryVariable
- mp.game.audio.copyCategoryVariables
- mp.game.audio.playSoundHash