Player::setVoiceFxPeakEq: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''fxHandle:''' The effect handle. | *'''fxHandle:''' {{RageType|int}} The effect handle. | ||
*'''lBand:''' Number of bands (0...n), more bands means more memory and cpu usage. Default = 0. | *'''lBand:''' {{RageType|int}} Number of bands (0...n), more bands means more memory and cpu usage. Default = 0. | ||
*'''fBandwidth:''' Bandwidth in octaves (0.1...4...n), Q is not in use (fBandwidth has priority over fQ). Default = 1 (0=not in use). In most cases users should use the minimum of 0.5 octave. The bandwidth in octaves (between -3 dB frequencies for BPF and notch or between midpoint (dBgain/2) gain frequencies for peaking EQ). | *'''fBandwidth:''' {{RageType|float}} Bandwidth in octaves (0.1...4...n), Q is not in use (fBandwidth has priority over fQ). Default = 1 (0=not in use). In most cases users should use the minimum of 0.5 octave. The bandwidth in octaves (between -3 dB frequencies for BPF and notch or between midpoint (dBgain/2) gain frequencies for peaking EQ). | ||
*'''fQ:''' EE kinda definition of Q (0.1...1...n), if bandwidth is not in use. Default = 0.0 (0=not in use). | *'''fQ:''' {{RageType|float}} EE kinda definition of Q (0.1...1...n), if bandwidth is not in use. Default = 0.0 (0=not in use). | ||
*'''fCenter:''' Center frequency in Hz (1Hz...nHz). Default = 1000 (max. is 1/2 of the samplerate). | *'''fCenter:''' {{RageType|float}} Center frequency in Hz (1Hz...nHz). Default = 1000 (max. is 1/2 of the samplerate). | ||
*'''fGain:''' Gain in dB (-15...0...+15). Default 0dB. | *'''fGain:''' {{RageType|float}} Gain in dB (-15...0...+15). Default 0dB. | ||
*'''lChannel:''' A BASSFXChan flag to define on which channels to apply the effect. Default: -1 (BASS_BFX_CHANALL) - all channels. | *'''lChannel:''' {{RageType|int}} A BASSFXChan flag to define on which channels to apply the effect. Default: -1 (BASS_BFX_CHANALL) - all channels. | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
Revision as of 18:39, 17 October 2022
Syntax
player.setVoiceFxPeakEq(fxHandle, {
lBand,
fBandwidth,
fQ,
fCenter,
fGain,
lChannel
});
Required Arguments
- fxHandle: int The effect handle.
- lBand: int Number of bands (0...n), more bands means more memory and cpu usage. Default = 0.
- fBandwidth: float Bandwidth in octaves (0.1...4...n), Q is not in use (fBandwidth has priority over fQ). Default = 1 (0=not in use). In most cases users should use the minimum of 0.5 octave. The bandwidth in octaves (between -3 dB frequencies for BPF and notch or between midpoint (dBgain/2) gain frequencies for peaking EQ).
- fQ: float EE kinda definition of Q (0.1...1...n), if bandwidth is not in use. Default = 0.0 (0=not in use).
- fCenter: float Center frequency in Hz (1Hz...nHz). Default = 1000 (max. is 1/2 of the samplerate).
- fGain: float Gain in dB (-15...0...+15). Default 0dB.
- lChannel: int A BASSFXChan flag to define on which channels to apply the effect. Default: -1 (BASS_BFX_CHANALL) - all channels.