Player::setVoiceFx: Difference between revisions
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==See also== | ==See also== | ||
[[Player::setVoiceFxChorus]] | [[Player::setVoiceFxChorus]]<br> | ||
[[Player::setVoiceFxCompressor]]<br> | |||
[[Player::setVoiceFxDistortion]]<br> | |||
[[Player::setVoiceFxEcho]]<br> | |||
[[Player::setVoiceFxFlanger]]<br> | |||
[[Player::setVoiceFxGargle]]<br> | |||
[[Player::setVoiceFxI3DL2Reverb]]<br> | |||
[[Player::setVoiceFxParamEq]]<br> | |||
[[Player::setVoiceFxReverb]]<br> | |||
[[Player::setVoiceFxVolume]]<br> | |||
[[Player::setVoiceFxPeakEq]]<br> | |||
[[Player::setVoiceFxBQF]]<br> | |||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
Revision as of 18:11, 17 October 2022
Syntax
player.setVoiceFx(fxType, priority);
Required Arguments
- fxType: One of the following types of effect (see BASSFXType)
- priority: The priority of the new FX, which determines it's position in the DSP chain - DSP/FX with higher priority are applied before those with lower. This parameter has no effect with DX8 effects when the "with FX flag" DX8 effect implementation is used.
BASSFXType
const BASSFXType = {
BASS_FX_DX8_CHORUS: 0,
BASS_FX_DX8_COMPRESSOR: 1,
BASS_FX_DX8_DISTORTION: 2,
BASS_FX_DX8_ECHO: 3,
BASS_FX_DX8_FLANGER: 4,
BASS_FX_DX8_GARGLE: 5,
BASS_FX_DX8_I3DL2REVERB: 6,
BASS_FX_DX8_PARAMEQ: 7,
BASS_FX_DX8_REVERB: 8,
BASS_FX_VOLUME: 9,
// bassfx.dll
BASS_FX_BFX_PEAKEQ: 65540,
BASS_FX_BFX_BQF: 65555
};
See also
Player::setVoiceFxChorus
Player::setVoiceFxCompressor
Player::setVoiceFxDistortion
Player::setVoiceFxEcho
Player::setVoiceFxFlanger
Player::setVoiceFxGargle
Player::setVoiceFxI3DL2Reverb
Player::setVoiceFxParamEq
Player::setVoiceFxReverb
Player::setVoiceFxVolume
Player::setVoiceFxPeakEq
Player::setVoiceFxBQF