Streaming::setFocusPosAndVel: Difference between revisions
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m (Ufteers moved page Streaming::setFocusArea to Streaming::setFocusPosAndVel) |
Revision as of 12:38, 24 December 2021
Override the area where the camera will render the terrain. After moving to another area, you need to clear focus. This can be done using the following native Streaming::clearFocus
Syntax
mp.game.streaming.setFocusPosAndVel(x, y, z, velocityX, velocityY, velocityZ);
Required Arguments
- x: float
- y: float
- z: float
- velocityX: float
- velocityY: float
- velocityZ: float
Return value
- Undefined
Example
const position = new mp.Vector3();
mp.game.streaming.setFocusPosAndVel(position.x, position.y, position.z, 0, 0, 0);
// Wait till it's loaded
mp.game.streaming.newLoadSceneStartSphere(position.x, position.y, position.z, 30, 0);
while (!mp.game.streaming.isNewLoadSceneLoaded()) {
await mp.game.waitAsync(0);
}
mp.game.streaming.newLoadSceneStop();
// Your code