Template:Weapon functions c: Difference between revisions

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(Added setCurrentDamageEventAmount)
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*[[Weapon::requestWeaponHighDetailModel|mp.game.weapon.requestWeaponHighDetailModel]]
*[[Weapon::requestWeaponHighDetailModel|mp.game.weapon.requestWeaponHighDetailModel]]
*[[Weapon::setCurrentDamageEventAmount|mp.game.weapon.setCurrentDamageEventAmount]]
*[[Weapon::setCurrentDamageEventAmount|mp.game.weapon.setCurrentDamageEventAmount]]
*[[Weapon::setCurrentDamageEventCritical|mp.game.weapon.setCurrentDamageEventCritical]]
*[[Weapon::setEnableLocalOutgoingDamage|mp.game.weapon.setEnableLocalOutgoingDamage]]
*[[Weapon::setFlashLightFadeDistance|mp.game.weapon.setFlashLightFadeDistance]]
*[[Weapon::setFlashLightFadeDistance|mp.game.weapon.setFlashLightFadeDistance]]
*[[Weapon::setPedAmmoToDrop|mp.game.weapon.setPedAmmoToDrop]]
*[[Weapon::setPedAmmoToDrop|mp.game.weapon.setPedAmmoToDrop]]
*[[Weapon::setWeaponObjectTintIndex|mp.game.weapon.setWeaponObjectTintIndex]]
*[[Weapon::setWeaponObjectTintIndex|mp.game.weapon.setWeaponObjectTintIndex]]
*[[Weapon::unequipEmptyWeapons|mp.game.weapon.unequipEmptyWeapons]]
*[[Weapon::unequipEmptyWeapons|mp.game.weapon.unequipEmptyWeapons]]

Revision as of 22:23, 30 November 2022