Audio::isAlarmPlaying: Difference between revisions

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Example:<br><br>bool playing = AUDIO::IS_ALARM_PLAYING('PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS');<br><br>~Zerovv
Example:<br><br>bool playing = AUDIO::IS_ALARM_PLAYING('PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS');<br><br>~Zerovv
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">audio.isAlarmPlaying(alarmName);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.audio.isAlarmPlaying(alarmName);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''alarmName:''' String
*'''alarmName:''' String

Revision as of 21:03, 6 May 2017

Example:

bool playing = AUDIO::IS_ALARM_PLAYING('PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS');

~Zerovv

Syntax

mp.game.audio.isAlarmPlaying(alarmName);

Required Arguments

  • alarmName: String

Return value

  • Boolean

Example

// todo

See also