Audio::clearAmbientZoneState: Difference between revisions

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This function also has a p2, unknown. Signature AUDIO::CLEAR_AMBIENT_ZONE_STATE(char* zoneName, bool p1, Any p2);<br><br>Still needs more research. <br><br>Here are the names I've found: pastebin.com/AfA0Qjyv<br><br>- Sollaholla
This function also has a p2, unknown. Signature AUDIO::CLEAR_AMBIENT_ZONE_STATE(char* zoneName, bool p1, Any p2);<br><br>Still needs more research. <br><br>Here are the names I've found: pastebin.com/AfA0Qjyv<br><br>- Sollaholla
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">audio.clearAmbientZoneState(p0, p1);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.audio.clearAmbientZoneState(p0, p1);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' unknown (to be checked)
*'''p0:''' unknown (to be checked)

Revision as of 21:03, 6 May 2017

This function also has a p2, unknown. Signature AUDIO::CLEAR_AMBIENT_ZONE_STATE(char* zoneName, bool p1, Any p2);

Still needs more research.

Here are the names I've found: pastebin.com/AfA0Qjyv

- Sollaholla

Syntax

mp.game.audio.clearAmbientZoneState(p0, p1);

Required Arguments

  • p0: unknown (to be checked)
  • p1: Boolean

Return value

  • Undefined

Example

// todo

See also