Player::getClothes: Difference between revisions
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== Syntax == | == Syntax == | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
Object player.getClothes(Number componentNumber) | Object player.getClothes(Number componentNumber) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
List of components: | List of components: | ||
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* texture - ID of texture. | * texture - ID of texture. | ||
* palette - ID of palette. | * palette - ID of palette. | ||
== Example == | == Example == | ||
This example outputs player clothes for component ID. | This example outputs player clothes for component ID. | ||
Revision as of 17:13, 4 January 2017
This function return a hash of player clothes.
Syntax
Object player.getClothes(Number componentNumber)
List of components:
- 0 - Head
- 1 - Beard
- 2 - Hair
- 3 - Torso
- 4 - Legs
- 5 - Hands
- 6 - Foot
- 7 - None?
- 8 - Accessories like parachute, scuba tank
- 9 - Accessories like bags, mask, scuba mask
- 10- Decals and mask
- 11 - Auxiliary parts for torso
Object keys:
- drawable - ID of clothing.
- texture - ID of texture.
- palette - ID of palette.
Example
This example outputs player clothes for component ID.
mp.events.add('playerCommand', (player, command) => {
let arr = command.split(' ');
if (arr[0] == 'getclothes') {
if (!parseInt(arr[1]) {
return player.outputChatBox('Use syntax: /getclothes [component_id]');
} else {
let clothes = player.getClothes(parseInt(arr[1]));
player.outputChatBox(clothes);
}
}
});