VehicleDamage: Difference between revisions
No edit summary |
No edit summary |
||
| Line 17: | Line 17: | ||
mp.events.add("vehicleDamage", (vehicle, bodyHealthLoss, engineHealthLoss) => { | mp.events.add("vehicleDamage", (vehicle, bodyHealthLoss, engineHealthLoss) => { | ||
// Do what you want. | // Do what you want. | ||
}); | }); | ||
</syntaxhighlight> | |||
====== Notice - currently deprecated on 1.1 as it only triggers on Health Value Changes ====== | |||
'' To recreate this event, simply monitor the vehicle health on interval and compare differences over a period of time '' | |||
}} | }} | ||
Revision as of 21:26, 11 May 2021
Event triggered when a vehicle gets damage.
Server-Side Event
C# Syntax
See on GTA Network Wiki.
JavaScript Syntax
Parameters
- vehicle: Vehicle
- bodyHealthLoss: Number
- engineHealthLoss: Number
Example
mp.events.add("vehicleDamage", (vehicle, bodyHealthLoss, engineHealthLoss) => {
// Do what you want.
});
Notice - currently deprecated on 1.1 as it only triggers on Health Value Changes
To recreate this event, simply monitor the vehicle health on interval and compare differences over a period of time