Template:Example: Difference between revisions
Tag: Rollback |
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[ServerEvent(Event.PlayerDeath)] | |||
public void OnPlayerDeath(Client player, Client killer, uint reason) | |||
{ | |||
if (!killer.IsNull) | |||
{ | |||
NAPI.Chat.SendChatMessageToAll($"{killer.Name} has killed {player.Name} with {reason}."); | |||
} | |||
else | |||
{ | |||
NAPI.Chat.SendChatMessageToAll($"{player.Name} has died ({reason})."); | |||
} | |||
} | |||
Revision as of 13:10, 4 May 2021
[ServerEvent(Event.PlayerDeath)] public void OnPlayerDeath(Client player, Client killer, uint reason) { if (!killer.IsNull) { NAPI.Chat.SendChatMessageToAll($"{killer.Name} has killed {player.Name} with {reason}."); } else { NAPI.Chat.SendChatMessageToAll($"{player.Name} has died ({reason})."); } }