System::vdist2: Difference between revisions
(added example(s)) |
m (Add an image for visualization purpose) |
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*'''float''' | *'''float''' | ||
==Example== | ==Example== | ||
[[File:Mp.game.system.vdist2.points.png|800px]] | |||
<syntaxhighlight lang="js"> | <syntaxhighlight lang="js"> | ||
// see image above | |||
// orange point | |||
const x1 = 0; | const x1 = 0; | ||
const y1 = 0; | const y1 = 0; | ||
const z1 = 0; | const z1 = 0; | ||
// red point | |||
const x2 = 0; | const x2 = 0; | ||
const y2 = 0; | const y2 = 0; | ||
Latest revision as of 15:49, 12 November 2020
Calculates distance between vectors but does not perform Sqrt operations. (Its way faster)
Syntax
mp.game.system.vdist2(x1, y1, z1, x2, y2, z2);
Required Arguments
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
Return value
- float
Example
// see image above
// orange point
const x1 = 0;
const y1 = 0;
const z1 = 0;
// red point
const x2 = 0;
const y2 = 0;
const z2 = 2;
const vdist2Result = mp.game.system.vdist2(
x1, y1, z1,
x2, y2, z2,
); // returns (!) 4 (need to square root before using as a distance value)
const vdistResult = mp.game.system.vdist(
x1, y1, z1,
x2, y2, z2,
); // returns 2 (real distance between points)