Template:Example: Difference between revisions

From RAGE Multiplayer Wiki
(OnPlayerDisconnect)
(OnPlayerDisconnect)
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<div class="mw-highlight mw-content-ltr" dir="ltr"><pre>[ServerEvent(Event.PlayerDisconnected)]
<div class="mw-highlight mw-content-ltr" dir="ltr"><pre>
         [ServerEvent(Event.PlayerDisconnected)]
         [ServerEvent(Event.PlayerDisconnected)]



Revision as of 20:06, 8 November 2020

        [ServerEvent(Event.PlayerDisconnected)]

        public void OnPlayerDisconnect(Player player, DisconnectionType type, string reason)
        {
            if(player.HasData(PlayerVars.DataIdentifier))
            {
                player.ResetData();
            }
            switch (type)
            {
                case DisconnectionType.Left:
                    player.SendChatMessage($"~b~{player.Name}~w~ has quit the server.");
                    break;
                case DisconnectionType.Timeout:
                    player.SendChatMessage($"~b~{player.Name}~w~ has timed out.");
                    break;
                case DisconnectionType.Kicked:
                    player.SendChatMessage($"~b~{player.Name}~w~ was kicked from the server {reason}.");
                    break;
            }
        }