Vehicle::getVehicleModelMaxSpeed: Difference between revisions

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=== '''Return value'''===
=== '''Return value'''===
*'''float'''
*'''float'''
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*List of maximum vehicle [https://pastebin.com/AUuHHK06 speeds]


==Example==
==Example==

Revision as of 14:23, 24 September 2020

Syntax

mp.game.vehicle.getVehicleModelMaxSpeed(modelHash);

Required Arguments:

  • modelHash: Model hash or name

Return value

  • float

Example

mp.events.add('render', () => {
    let maxs = mp.game.vehicle.getVehicleModelMaxSpeed(mp.players.local.vehicle.model); //max speed of vehicle 
    let currents = mp.players.local.vehicle.getSpeed(); // Current Speed
    mp.game.graphics.drawText(`Speed: ${(currents * 3.6).toFixed(0)}/ ${((maxs * 3.6).toFixed(0))} km/h`, [0.5, 0.005], {  
        font: 7, 
        color: [255, 255, 255, 185], 
        scale: [0.5, 0.5], 
        outline: false
 });
}); // Displays on the top of the screen Speed: CurrentSpeed/Max speed in km/h

See also