IncomingDamage: Difference between revisions

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== Example ==
== Example ==


{{ClientsideCode|
<pre>
<pre>
// To do
mp.events.add('incomingDamage', (sourceEntity, sourcePlayer, targetEntity, weapon, boneIndex, damage) => {
    // code
});
</pre>
</pre>
}}
}}
}}



Revision as of 18:33, 18 February 2021

Client-Side Event

 C#  JavaScript


[1.1]

Triggered upon damage that is about to be given to the player.

This event is also cancellable.

JavaScript Syntax

Parameters

  • sourceEntity: Object
  • sourcePlayer: Object
  • targetEntity: Object
  • weapon: Int
  • boneIndex: Int
  • damage: Int

Example

mp.events.add('incomingDamage', (sourceEntity, sourcePlayer, targetEntity, weapon, boneIndex, damage) => {
    // code
});


See Also