Globals::invokeVector3: Difference between revisions
m (Rootcause moved page Globals::invokeVector to Globals::invokeVector3) |
m (Vector -> Vector3) |
||
| Line 5: | Line 5: | ||
== Syntax == | == Syntax == | ||
<pre> | <pre> | ||
mp.game. | mp.game.invokeVector3(hash, args); | ||
</pre> | </pre> | ||
| Line 20: | Line 20: | ||
{{ClientsideCode| | {{ClientsideCode| | ||
<pre> | <pre> | ||
let bonePosVector = mp.game. | let bonePosVector = mp.game.invokeVector3('0x44A8FCB8ED227738', mp.players.local.handle, boneId); | ||
</pre> | </pre> | ||
}} | }} | ||
Latest revision as of 07:54, 21 March 2020
Invokes a specified Native that returns a Vector3 object.
Syntax
mp.game.invokeVector3(hash, args);
Required Arguments
- hash: String
- args: Any
Return Value
- Vector3
Example
Client-Side
let bonePosVector = mp.game.invokeVector3('0x44A8FCB8ED227738', mp.players.local.handle, boneId);