Template:Player functions c: Difference between revisions

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*[[Player::arePlayerFlashingStarsAboutToDrop|mp.game.player.arePlayerFlashingStarsAboutToDrop]]
*[[Player::getPed|mp.game.player.getPed]]
*[[Player::arePlayerStarsGreyedOut|mp.game.player.arePlayerStarsGreyedOut]]
*[[Player::getPedScriptIndex|mp.game.player.getPedScriptIndex]]
*[[Player::canPedHear|mp.game.player.canPedHearPlayer]]
*[[Player::setModel|mp.game.player.setModel]]
*[[Player::canPlayerStartMission|mp.game.player.canPlayerStartMission]]
*[[Player::changePed|mp.game.player.changePed]]
*[[Player::changePed|mp.game.player.changePed]]
*[[Player::clearHasDamagedAtLeastOneNonAnimalPed|mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed]]
*[[Player::clearHasDamagedAtLeastOnePed|mp.game.player.clearHasDamagedAtLeastOnePed]]
*[[Player::clearParachuteModelOverride|mp.game.player.clearParachuteModelOverride]]
*[[Player::clearParachutePackModelOverride|mp.game.player.clearParachutePackModelOverride]]
*[[Player::clearParachuteVariationOverride|mp.game.player.clearParachuteVariationOverride]]
*[[Player::clearWantedLevel|mp.game.player.clearWantedLevel]]
*[[Player::disablePlayerFiring|mp.game.player.disablePlayerFiring]]
*[[Player::displaySystemSigninUi|mp.game.player.displaySystemSigninUi]]
*[[Player::disableVehicleRewards|mp.game.player.disableVehicleRewards]]
*[[Player::enableSpecialAbility|mp.game.player.enableSpecialAbility]]
*[[Player::forceCleanupForAllThreadsWithThisName|mp.game.player.forceCleanupForAllThreadsWithThisName]]
*[[Player::forceCleanupForThreadWithThisId|mp.game.player.forceCleanupForThreadWithThisId]]
*[[Player::forceCleanup|mp.game.player.forceCleanup]]
*[[Player::getCurrentStealthNoise|mp.game.player.getCurrentStealthNoise]]
*[[Player::getEntityIsFreeAimingAt|mp.game.player.getEntityIsFreeAimingAt]]
*[[Player::getGroup|mp.game.player.getGroup]]
*[[Player::getHasReserveParachute|mp.game.player.getHasReserveParachute]]
*[[Player::getInvincible|mp.game.player.getInvincible]]
*[[Player::getMaxArmour|mp.game.player.getMaxArmour]]
*[[Player::getName|mp.game.player.getName]]
*[[Player::getParachutePackTintIndex|mp.game.player.getParachutePackTintIndex]]
*[[Player::getParachuteSmokeTrailColor|mp.game.player.getParachuteSmokeTrailColor]]
*[[Player::getParachuteTintIndex|mp.game.player.getParachuteTintIndex]]
*[[Player::getPedScriptIndex|mp.game.player.getPedScriptIndex]]
*[[Player::getPed|mp.game.player.getPed]]
*[[Player::getPlayerTargetEntity|mp.game.player.getTargetEntity]]
*[[Player::getReserveParachuteTintIndex|mp.game.player.getReserveParachuteTintIndex]]
*[[Player::getRgbColour|mp.game.player.getRgbColour]]
*[[Player::getRgbColour|mp.game.player.getRgbColour]]
*[[Player::getSprintStaminaRemaining|mp.game.player.getSprintStaminaRemaining]]
*[[Player::getNumberOfS|mp.game.player.getNumberOfS]]
*[[Player::getSprintTimeRemaining|mp.game.player.getSprintTimeRemaining]]
*[[Player::getTeam|mp.game.player.getTeam]]
*[[Player::getTeam|mp.game.player.getTeam]]
*[[Player::getTimeSincePlayerDroveAgainstTraffic|mp.game.player.getTimeSincePlayerDroveAgainstTraffic]]
*[[Player::setTeam|mp.game.player.setTeam]]
*[[Player::getTimeSincePlayerDroveOnPavement|mp.game.player.getTimeSincePlayerDroveOnPavement]]
*[[Player::getNumberOfPlayersInTeam|mp.game.player.getNumberOfPlayersInTeam]]
*[[Player::getTimeSincePlayerHitPed|mp.game.player.getTimeSincePlayerHitPed]]
*[[Player::getName|mp.game.player.getName]]
*[[Player::getTimeSincePlayerHitVehicle|mp.game.player.getTimeSincePlayerHitVehicle]]
*[[Player::getWantedLevelRadius|mp.game.player.getWantedLevelRadius]]
*[[Player::getUnderwaterTimeRemaining|mp.game.player.getUnderwaterTimeRemaining]]
*[[Player::getWantedCentrePosition|mp.game.player.getWantedCentrePosition]]
*[[Player::getWantedCentrePosition|mp.game.player.getWantedCentrePosition]]
*[[Player::getWantedLevelRadius|mp.game.player.getWantedLevelRadius]]
*[[Player::setWantedCentrePosition|mp.game.player.setWantedCentrePosition]]
*[[Player::getWantedLevelThreshold|mp.game.player.getWantedLevelThreshold]]
*[[Player::getWantedLevelThreshold|mp.game.player.getWantedLevelThreshold]]
*[[Player::setWantedLevel|mp.game.player.setWantedLevel]]
*[[Player::setWantedLevelNoDrop|mp.game.player.setWantedLevelNoDrop]]
*[[Player::setWantedLevelNow|mp.game.player.setWantedLevelNow]]
*[[Player::areFlashingStarsAboutToDrop|mp.game.player.areFlashingStarsAboutToDrop]]
*[[Player::areStarsGreyedOut|mp.game.player.areStarsGreyedOut]]
*[[Player::setDispatchCopsFor|mp.game.player.setDispatchCopsFor]]
*[[Player::isWantedLevelGreater|mp.game.player.isWantedLevelGreater]]
*[[Player::clearWantedLevel|mp.game.player.clearWantedLevel]]
*[[Player::isDead|mp.game.player.isDead]]
*[[Player::isPressingHorn|mp.game.player.isPressingHorn]]
*[[Player::setControl|mp.game.player.setControl]]
*[[Player::getWantedLevel|mp.game.player.getWantedLevel]]
*[[Player::getWantedLevel|mp.game.player.getWantedLevel]]
*[[Player::giveAchievementToPlayer|mp.game.player.giveAchievementToPlayer]]
*[[Player::setMaxWantedLevel|mp.game.player.setMaxWantedLevel]]
*[[Player::giveRagdollControl|mp.game.player.giveRagdollControl]]
*[[Player::setPoliceRadarBlips|mp.game.player.setPoliceRadarBlips]]
*[[Player::hasAchievementBeenPassed|mp.game.player.hasAchievementBeenPassed]]
*[[Player::setPoliceIgnore|mp.game.player.setPoliceIgnore]]
*[[Player::hasBeenSpottedInStolenVehicle|mp.game.player.hasBeenSpottedInStolenVehicle]]
*[[Player::isPlaying|mp.game.player.isPlaying]]
*[[Player::hasDamagedAtLeastOneNonAnimalPed|mp.game.player.hasDamagedAtLeastOneNonAnimalPed]]
*[[Player::setEveryoneIgnore|mp.game.player.setEveryoneIgnore]]
*[[Player::hasDamagedAtLeastOnePed|mp.game.player.hasDamagedAtLeastOnePed]]
*[[Player::setAllRandomPedsFlee|mp.game.player.setAllRandomPedsFlee]]
*[[Player::hasForceCleanupOccurred|mp.game.player.hasForceCleanupOccurred]]
*[[Player::setAllRandomPedsFleeThisFrame|mp.game.player.setAllRandomPedsFleeThisFrame]]
*[[Player::hasLeftTheWorld|mp.game.player.hasLeftTheWorld]]
*[[Player::setIgnoreLowPriorityShockingEvents|mp.game.player.setIgnoreLowPriorityShockingEvents]]
*[[Player::hasTeleportFinished|mp.game.player.hasTeleportFinished]]
*[[Player::setWantedLevelMultiplier|mp.game.player.setWantedLevelMultiplier]]
*[[Player::intToParticipantindex|mp.game.player.intToParticipantindex]]
*[[Player::setWantedLevelDifficulty|mp.game.player.setWantedLevelDifficulty]]
*[[Player::intToPlayerindex|mp.game.player.intToPlayerindex]]
*[[Player::resetWantedLevelDifficulty|mp.game.player.resetWantedLevelDifficulty]]
*[[Player::isBeingArrested|mp.game.player.isBeingArrested]]
*[[Player::getWantedLevelParoleDuration|mp.game.player.getWantedLevelParoleDuration]]
*[[Player::isClimbing|mp.game.player.isClimbing]]
*[[Player::setWantedLevelHiddenEvasionTime|mp.game.player.setWantedLevelHiddenEvasionTime]]
*[[Player::isControlOn|mp.game.player.isControlOn]]
*[[Player::startFiringAmnesty|mp.game.player.startFiringAmnesty]]
*[[Player::isDead|mp.game.player.isDead]]
*[[Player::reportCrime|mp.game.player.reportCrime]]
*[[Player::switchCrimeType|mp.game.player.switchCrimeType]]
*[[Player::reserveEntityExplodesOnHighExplosionCombo|mp.game.player.reserveEntityExplodesOnHighExplosionCombo]]
*[[Player::reportPoliceSpotted|mp.game.player.reportPoliceSpotted]]
*[[Player::canStartMission|mp.game.player.canStartMission]]
*[[Player::isReadyForCutscene|mp.game.player.isReadyForCutscene]]
*[[Player::isTargettingEntity|mp.game.player.isTargettingEntity]]
*[[Player::getTargetEntity|mp.game.player.getTargetEntity]]
*[[Player::isFreeAiming|mp.game.player.isFreeAiming]]
*[[Player::isFreeAiming|mp.game.player.isFreeAiming]]
*[[Player::isFreeAimingAtEntity|mp.game.player.isFreeAimingAtEntity]]
*[[Player::isFreeAimingAtEntity|mp.game.player.isFreeAimingAtEntity]]
*[[Player::isFreeForAmbientTask|mp.game.player.isFreeForAmbientTask]]
*[[Player::getEntityIsFreeAimingAtRaw|mp.game.player.getEntityIsFreeAimingAtRaw]]
*[[Player::isPlaying|mp.game.player.isPlaying]]
*[[Player::setLockonRangeOverride|mp.game.player.setLockonRangeOverride]]
*[[Player::isPressingHorn|mp.game.player.isPressingHorn]]
*[[Player::setCanDoDriveBy|mp.game.player.setCanDoDriveBy]]
*[[Player::isReadyForCutscene|mp.game.player.isReadyForCutscene]]
*[[Player::setCanBeHassledByGangs|mp.game.player.setCanBeHassledByGangs]]
*[[Player::isRidingTrain|mp.game.player.isRidingTrain]]
*[[Player::setCanUseCover|mp.game.player.setCanUseCover]]
*[[Player::isScriptControlOn|mp.game.player.isScriptControlOn]]
*[[Player::getMaxWantedLevel|mp.game.player.getMaxWantedLevel]]
*[[Player::isSpecialAbilityActive|mp.game.player.isSpecialAbilityActive]]
*[[Player::isSpecialAbilityEnabled|mp.game.player.isSpecialAbilityEnabled]]
*[[Player::isSpecialAbilityMeterFull|mp.game.player.isSpecialAbilityMeterFull]]
*[[Player::isSpecialAbilityUnlocked|mp.game.player.isSpecialAbilityUnlocked]]
*[[Player::isTargettingAnything|mp.game.player.isTargettingAnything]]
*[[Player::isTargettingAnything|mp.game.player.isTargettingAnything]]
*[[Player::isTargettingEntity|mp.game.player.isTargettingEntity]]
*[[Player::setSprint|mp.game.player.setSprint]]
*[[Player::isWantedLevelGreater|mp.game.player.isWantedLevelGreater]]
*[[Player::playerAttachVirtualBound|mp.game.player.playerAttachVirtualBound]]
*[[Player::removeHelmet|mp.game.player.removeHelmet]]
*[[Player::reportCrime|mp.game.player.reportCrime]]
*[[Player::reserveEntityExplodesOnHighExplosionCombo|mp.game.player.reserveEntityExplodesOnHighExplosionCombo]]
*[[Player::resetArrestState|mp.game.player.resetArrestState]]
*[[Player::resetInputGait|mp.game.player.resetInputGait]]
*[[Player::resetStamina|mp.game.player.resetStamina]]
*[[Player::resetStamina|mp.game.player.resetStamina]]
*[[Player::resetWantedLevelDifficulty|mp.game.player.resetWantedLevelDifficulty]]
*[[Player::restoreStamina|mp.game.player.restoreStamina]]
*[[Player::restoreStamina|mp.game.player.restoreStamina]]
*[[Player::getSprintStaminaRemaining|mp.game.player.getSprintStaminaRemaining]]
*[[Player::getSprintTimeRemaining|mp.game.player.getSprintTimeRemaining]]
*[[Player::getUnderwaterTimeRemaining|mp.game.player.getUnderwaterTimeRemaining]]
*[[Player::setUnderwaterTimeRemaining|mp.game.player.setUnderwaterTimeRemaining]]
*[[Player::getGroup|mp.game.player.getGroup]]
*[[Player::getMaxArmour|mp.game.player.getMaxArmour]]
*[[Player::isControlOn|mp.game.player.isControlOn]]
*[[Player::isCamControlDisabled|mp.game.player.isCamControlDisabled]]
*[[Player::isScriptControlOn|mp.game.player.isScriptControlOn]]
*[[Player::isClimbing|mp.game.player.isClimbing]]
*[[Player::isBeingArrested|mp.game.player.isBeingArrested]]
*[[Player::resetArrestState|mp.game.player.resetArrestState]]
*[[Player::getPlayersLastVehicle|mp.game.player.getPlayersLastVehicle]]
*[[Player::getIndex|mp.game.player.getIndex]]
*[[Player::intToIndex|mp.game.player.intToIndex]]
*[[Player::intToParticipantindex|mp.game.player.intToParticipantindex]]
*[[Player::getTimeSinceHitVehicle|mp.game.player.getTimeSinceHitVehicle]]
*[[Player::getTimeSinceHitPed|mp.game.player.getTimeSinceHitPed]]
*[[Player::getTimeSinceDroveOnPavement|mp.game.player.getTimeSinceDroveOnPavement]]
*[[Player::getTimeSinceDroveAgainstTraffic|mp.game.player.getTimeSinceDroveAgainstTraffic]]
*[[Player::isFreeForAmbientTask|mp.game.player.isFreeForAmbientTask]]
*[[Player::id|mp.game.player.id]]
*[[Player::pedId|mp.game.player.pedId]]
*[[Player::networkIdToInt|mp.game.player.networkIdToInt]]
*[[Player::hasForceCleanupOccurred|mp.game.player.hasForceCleanupOccurred]]
*[[Player::forceCleanup|mp.game.player.forceCleanup]]
*[[Player::forceCleanupForAllThreadsWithThisName|mp.game.player.forceCleanupForAllThreadsWithThisName]]
*[[Player::forceCleanupForThreadWithThisId|mp.game.player.forceCleanupForThreadWithThisId]]
*[[Player::getCauseOfMostRecentForceCleanup|mp.game.player.getCauseOfMostRecentForceCleanup]]
*[[Player::setMayOnlyEnterThisVehicle|mp.game.player.setMayOnlyEnterThisVehicle]]
*[[Player::setMayNotEnterAnyVehicle|mp.game.player.setMayNotEnterAnyVehicle]]
*[[Player::giveAchievementTo|mp.game.player.giveAchievementTo]]
*[[Player::setAchievementProgress|mp.game.player.setAchievementProgress]]
*[[Player::getAchievementProgress|mp.game.player.getAchievementProgress]]
*[[Player::hasAchievementBeenPassed|mp.game.player.hasAchievementBeenPassed]]
*[[Player::isOnline|mp.game.player.isOnline]]
*[[Player::isLoggingInNp|mp.game.player.isLoggingInNp]]
*[[Player::displaySystemSigninUi|mp.game.player.displaySystemSigninUi]]
*[[Player::isSystemUiBeingDisplayed|mp.game.player.isSystemUiBeingDisplayed]]
*[[Player::setInvincible|mp.game.player.setInvincible]]
*[[Player::getInvincible|mp.game.player.getInvincible]]
*[[Player::setInvincibleKeepRagdollEnabled|mp.game.player.setInvincibleKeepRagdollEnabled]]
*[[Player::removeHelmet|mp.game.player.removeHelmet]]
*[[Player::giveRagdollControl|mp.game.player.giveRagdollControl]]
*[[Player::setLockon|mp.game.player.setLockon]]
*[[Player::setTargetingMode|mp.game.player.setTargetingMode]]
*[[Player::setTargetLevel|mp.game.player.setTargetLevel]]
*[[Player::clearHasDamagedAtLeastOnePed|mp.game.player.clearHasDamagedAtLeastOnePed]]
*[[Player::hasDamagedAtLeastOnePed|mp.game.player.hasDamagedAtLeastOnePed]]
*[[Player::clearHasDamagedAtLeastOneNonAnimalPed|mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed]]
*[[Player::hasDamagedAtLeastOneNonAnimalPed|mp.game.player.hasDamagedAtLeastOneNonAnimalPed]]
*[[Player::setAirDragMultiplierForPlayersVehicle|mp.game.player.setAirDragMultiplierForPlayersVehicle]]
*[[Player::setAirDragMultiplierForPlayersVehicle|mp.game.player.setAirDragMultiplierForPlayersVehicle]]
*[[Player::setAllRandomPedsFleeThisFrame|mp.game.player.setAllRandomPedsFleeThisFrame]]
*[[Player::setSwimMultiplierFor|mp.game.player.setSwimMultiplierFor]]
*[[Player::setAllRandomPedsFlee|mp.game.player.setAllRandomPedsFlee]]
*[[Player::setRunSprintMultiplierFor|mp.game.player.setRunSprintMultiplierFor]]
*[[Player::setAreasGeneratorOrientation|mp.game.player.setAreasGeneratorOrientation]]
*[[Player::getTimeSinceLastArrest|mp.game.player.getTimeSinceLastArrest]]
*[[Player::setAutoGiveParachuteWhenEnterPlane|mp.game.player.setAutoGiveParachuteWhenEnterPlane]]
*[[Player::getTimeSinceLastDeath|mp.game.player.getTimeSinceLastDeath]]
*[[Player::setCanBeHassledByGangs|mp.game.player.setCanBeHassledByGangs]]
*[[Player::assistedMovementCloseRoute|mp.game.player.assistedMovementCloseRoute]]
*[[Player::setCanDoDriveBy|mp.game.player.setCanDoDriveBy]]
*[[Player::assistedMovementFlushRoute|mp.game.player.assistedMovementFlushRoute]]
*[[Player::setCanLeaveParachuteSmokeTrail|mp.game.player.setCanLeaveParachuteSmokeTrail]]
*[[Player::setCanUseCover|mp.game.player.setCanUseCover]]
*[[Player::setClothPinFrames|mp.game.player.setClothPinFrames]]
*[[Player::setControl|mp.game.player.setControl]]
*[[Player::setDisableAmbientMeleeMove|mp.game.player.setDisableAmbientMeleeMove]]
*[[Player::setDispatchCopsForPlayer|mp.game.player.setDispatchCopsForPlayer]]
*[[Player::setEveryoneIgnore|mp.game.player.setEveryoneIgnore]]
*[[Player::setForceSkipAimIntro|mp.game.player.setForceSkipAimIntro]]
*[[Player::setForcedAim|mp.game.player.setForcedAim]]
*[[Player::setForcedAim|mp.game.player.setForcedAim]]
*[[Player::setForcedZoom|mp.game.player.setForcedZoom]]
*[[Player::setForcedZoom|mp.game.player.setForcedZoom]]
*[[Player::setHasReserveParachute|mp.game.player.setHasReserveParachute]]
*[[Player::setForceSkipAimIntro|mp.game.player.setForceSkipAimIntro]]
*[[Player::disableFiring|mp.game.player.disableFiring]]
*[[Player::setDisableAmbientMeleeMove|mp.game.player.setDisableAmbientMeleeMove]]
*[[Player::setMaxArmour|mp.game.player.setMaxArmour]]
*[[Player::specialAbilityActivate|mp.game.player.specialAbilityActivate]]
*[[Player::setSpecialAbility|mp.game.player.setSpecialAbility]]
*[[Player::specialAbilityDeplete|mp.game.player.specialAbilityDeplete]]
*[[Player::specialAbilityDeactivate|mp.game.player.specialAbilityDeactivate]]
*[[Player::specialAbilityDeactivateFast|mp.game.player.specialAbilityDeactivateFast]]
*[[Player::specialAbilityReset|mp.game.player.specialAbilityReset]]
*[[Player::specialAbilityChargeOnMissionFailed|mp.game.player.specialAbilityChargeOnMissionFailed]]
*[[Player::specialAbilityChargeSmall|mp.game.player.specialAbilityChargeSmall]]
*[[Player::specialAbilityChargeMedium|mp.game.player.specialAbilityChargeMedium]]
*[[Player::specialAbilityChargeLarge|mp.game.player.specialAbilityChargeLarge]]
*[[Player::specialAbilityChargeContinuous|mp.game.player.specialAbilityChargeContinuous]]
*[[Player::specialAbilityChargeAbsolute|mp.game.player.specialAbilityChargeAbsolute]]
*[[Player::specialAbilityChargeNormalized|mp.game.player.specialAbilityChargeNormalized]]
*[[Player::specialAbilityFillMeter|mp.game.player.specialAbilityFillMeter]]
*[[Player::specialAbilityDepleteMeter|mp.game.player.specialAbilityDepleteMeter]]
*[[Player::specialAbilityLock|mp.game.player.specialAbilityLock]]
*[[Player::specialAbilityUnlock|mp.game.player.specialAbilityUnlock]]
*[[Player::isSpecialAbilityUnlocked|mp.game.player.isSpecialAbilityUnlocked]]
*[[Player::isSpecialAbilityActive|mp.game.player.isSpecialAbilityActive]]
*[[Player::isSpecialAbilityMeterFull|mp.game.player.isSpecialAbilityMeterFull]]
*[[Player::enableSpecialAbility|mp.game.player.enableSpecialAbility]]
*[[Player::isSpecialAbilityEnabled|mp.game.player.isSpecialAbilityEnabled]]
*[[Player::setSpecialAbilityMultiplier|mp.game.player.setSpecialAbilityMultiplier]]
*[[Player::startTeleport|mp.game.player.startTeleport]]
*[[Player::updateTeleport|mp.game.player.updateTeleport]]
*[[Player::stopTeleport|mp.game.player.stopTeleport]]
*[[Player::isTeleportActive|mp.game.player.isTeleportActive]]
*[[Player::getCurrentStealthNoise|mp.game.player.getCurrentStealthNoise]]
*[[Player::setHealthRechargeMultiplier|mp.game.player.setHealthRechargeMultiplier]]
*[[Player::setHealthRechargeMultiplier|mp.game.player.setHealthRechargeMultiplier]]
*[[Player::setHudAnimStopLevel|mp.game.player.setHudAnimStopLevel]]
*[[Player::getHealthRechargeLimit|mp.game.player.getHealthRechargeLimit]]
*[[Player::setIgnoreLowPriorityShockingEvents|mp.game.player.setIgnoreLowPriorityShockingEvents]]
*[[Player::setHealthRechargeLimit|mp.game.player.setHealthRechargeLimit]]
*[[Player::setInvincible|mp.game.player.setInvincible]]
*[[Player::setFallDistance|mp.game.player.setFallDistance]]
*[[Player::setLockonRangeOverride|mp.game.player.setLockonRangeOverride]]
*[[Player::setWeaponDamageModifier|mp.game.player.setWeaponDamageModifier]]
*[[Player::setLockon|mp.game.player.setLockon]]
*[[Player::setWeaponDefenseModifier|mp.game.player.setWeaponDefenseModifier]]
*[[Player::setMaxArmour|mp.game.player.setMaxArmour]]
*[[Player::setWeaponDefenseModifier2|mp.game.player.setWeaponDefenseModifier2]]
*[[Player::setMaxWantedLevel|mp.game.player.setMaxWantedLevel]]
*[[Player::setMayNotEnterAnyVehicle|mp.game.player.setMayNotEnterAnyVehicle]]
*[[Player::setMayOnlyEnterThisVehicle|mp.game.player.setMayOnlyEnterThisVehicle]]
*[[Player::setMeleeWeaponDamageModifier|mp.game.player.setMeleeWeaponDamageModifier]]
*[[Player::setMeleeWeaponDamageModifier|mp.game.player.setMeleeWeaponDamageModifier]]
*[[Player::setMeleeWeaponDefenseModifier|mp.game.player.setMeleeWeaponDefenseModifier]]
*[[Player::setMeleeWeaponDefenseModifier|mp.game.player.setMeleeWeaponDefenseModifier]]
*[[Player::setModel|mp.game.player.setModel]]
*[[Player::setVehicleDamageModifier|mp.game.player.setVehicleDamageModifier]]
*[[Player::setNoiseMultiplier|mp.game.player.setNoiseMultiplier]]
*[[Player::setVehicleDefenseModifier|mp.game.player.setVehicleDefenseModifier]]
*[[Player::setParachuteModelOverride|mp.game.player.setParachuteModelOverride]]
*[[Player::setParachuteTintIndex|mp.game.player.setParachuteTintIndex]]
*[[Player::setParachutePackModelOverride|mp.game.player.setParachutePackModelOverride]]
*[[Player::getParachuteTintIndex|mp.game.player.getParachuteTintIndex]]
*[[Player::setReserveParachuteTintIndex|mp.game.player.setReserveParachuteTintIndex]]
*[[Player::getReserveParachuteTintIndex|mp.game.player.getReserveParachuteTintIndex]]
*[[Player::setParachutePackTintIndex|mp.game.player.setParachutePackTintIndex]]
*[[Player::setParachutePackTintIndex|mp.game.player.setParachutePackTintIndex]]
*[[Player::getParachutePackTintIndex|mp.game.player.getParachutePackTintIndex]]
*[[Player::setHasReserveParachute|mp.game.player.setHasReserveParachute]]
*[[Player::getHasReserveParachute|mp.game.player.getHasReserveParachute]]
*[[Player::setCanLeaveParachuteSmokeTrail|mp.game.player.setCanLeaveParachuteSmokeTrail]]
*[[Player::setParachuteSmokeTrailColor|mp.game.player.setParachuteSmokeTrailColor]]
*[[Player::setParachuteSmokeTrailColor|mp.game.player.setParachuteSmokeTrailColor]]
*[[Player::setParachuteTintIndex|mp.game.player.setParachuteTintIndex]]
*[[Player::getParachuteSmokeTrailColor|mp.game.player.getParachuteSmokeTrailColor]]
*[[Player::setParachuteVariationOverride|mp.game.player.setParachuteVariationOverride]]
*[[Player::setPlayerClothLockCounter|mp.game.player.setClothLockCounter]]
*[[Player::setPlayerClothPackageIndex|mp.game.player.setClothPackageIndex]]
*[[Player::setPlayerTargetingMode|mp.game.player.setTargetingMode]]
*[[Player::setPoliceIgnore|mp.game.player.setPoliceIgnore]]
*[[Player::setPoliceRadarBlips|mp.game.player.setPoliceRadarBlips]]
*[[Player::setReserveParachuteTintIndex|mp.game.player.setReserveParachuteTintIndex]]
*[[Player::setResetFlagPreferRearSeats|mp.game.player.setResetFlagPreferRearSeats]]
*[[Player::setResetFlagPreferRearSeats|mp.game.player.setResetFlagPreferRearSeats]]
*[[Player::setRunSprintMultiplierFor|mp.game.player.setRunSprintMultiplierFor]]
*[[Player::setNoiseMultiplier|mp.game.player.setNoiseMultiplier]]
*[[Player::setSimulateAiming|mp.game.player.setSimulateAiming]]
*[[Player::setSneakingNoiseMultiplier|mp.game.player.setSneakingNoiseMultiplier]]
*[[Player::setSneakingNoiseMultiplier|mp.game.player.setSneakingNoiseMultiplier]]
*[[Player::setSpecialAbilityMultiplier|mp.game.player.setSpecialAbilityMultiplier]]
*[[Player::canPedHear|mp.game.player.canPedHear]]
*[[Player::setSprint|mp.game.player.setSprint]]
*[[Player::simulateInputGait|mp.game.player.simulateInputGait]]
*[[Player::resetInputGait|mp.game.player.resetInputGait]]
*[[Player::setAutoGiveParachuteWhenEnterPlane|mp.game.player.setAutoGiveParachuteWhenEnterPlane]]
*[[Player::setAutoGiveScubaGearWhenExitVehicle|mp.game.player.setAutoGiveScubaGearWhenExitVehicle]]
*[[Player::setStealthPerceptionModifier|mp.game.player.setStealthPerceptionModifier]]
*[[Player::setStealthPerceptionModifier|mp.game.player.setStealthPerceptionModifier]]
*[[Player::setSwimMultiplierForPlayer|mp.game.player.setSwimMultiplierForPlayer]]
*[[Player::setSimulateAiming|mp.game.player.setSimulateAiming]]
*[[Player::setTeam|mp.game.player.setTeam]]
*[[Player::setClothPinFrames|mp.game.player.setClothPinFrames]]
*[[Player::setVehicleDamageModifier|mp.game.player.setVehicleDamageModifier]]
*[[Player::setClothPackageIndex|mp.game.player.setClothPackageIndex]]
*[[Player::setVehicleDefenseModifier|mp.game.player.setVehicleDefenseModifier]]
*[[Player::setClothLockCounter|mp.game.player.setClothLockCounter]]
*[[Player::setWantedCentrePosition|mp.game.player.setWantedCentrePosition]]
*[[Player::attachVirtualBound|mp.game.player.attachVirtualBound]]
*[[Player::setWantedLevelDifficulty|mp.game.player.setWantedLevelDifficulty]]
*[[Player::playerAttachVirtualBound|mp.game.player.playerAttachVirtualBound]]
*[[Player::setWantedLevelMultiplier|mp.game.player.setWantedLevelMultiplier]]
*[[Player::detachVirtualBound|mp.game.player.detachVirtualBound]]
*[[Player::setWantedLevelNoDrop|mp.game.player.setWantedLevelNoDrop]]
*[[Player::hasBeenSpottedInStolenVehicle|mp.game.player.hasBeenSpottedInStolenVehicle]]
*[[Player::setWantedLevelNow|mp.game.player.setWantedLevelNow]]
*[[Player::isBattleAware|mp.game.player.isBattleAware]]
*[[Player::setWantedLevel|mp.game.player.setWantedLevel]]
*[[Player::extendWorldBoundaryFor|mp.game.player.extendWorldBoundaryFor]]
*[[Player::setWeaponDamageModifier|mp.game.player.setWeaponDamageModifier]]
*[[Player::resetWorldBoundaryFor|mp.game.player.resetWorldBoundaryFor]]
*[[Player::setWeaponDefenseModifier|mp.game.player.setWeaponDefenseModifier]]
*[[Player::isRidingTrain|mp.game.player.isRidingTrain]]
*[[Player::simulatePlayerInputGait|mp.game.player.simulatePlayerInputGait]]
*[[Player::hasLeftTheWorld|mp.game.player.hasLeftTheWorld]]
*[[Player::specialAbilityChargeAbsolute|mp.game.player.specialAbilityChargeAbsolute]]
*[[Player::setLeavePedBehind|mp.game.player.setLeavePedBehind]]
*[[Player::specialAbilityChargeContinuous|mp.game.player.specialAbilityChargeContinuous]]
*[[Player::setParachuteVariationOverride|mp.game.player.setParachuteVariationOverride]]
*[[Player::specialAbilityChargeLarge|mp.game.player.specialAbilityChargeLarge]]
*[[Player::clearParachuteVariationOverride|mp.game.player.clearParachuteVariationOverride]]
*[[Player::specialAbilityChargeMedium|mp.game.player.specialAbilityChargeMedium]]
*[[Player::setParachuteModelOverride|mp.game.player.setParachuteModelOverride]]
*[[Player::specialAbilityChargeNormalized|mp.game.player.specialAbilityChargeNormalized]]
*[[Player::setReserveParachuteModelOverride|mp.game.player.setReserveParachuteModelOverride]]
*[[Player::specialAbilityChargeSmall|mp.game.player.specialAbilityChargeSmall]]
*[[Player::getParachuteModelOverride|mp.game.player.getParachuteModelOverride]]
*[[Player::specialAbilityDeactivateFast|mp.game.player.specialAbilityDeactivateFast]]
*[[Player::getReserveParachuteModelOverride|mp.game.player.getReserveParachuteModelOverride]]
*[[Player::specialAbilityDeactivate|mp.game.player.specialAbilityDeactivate]]
*[[Player::clearParachuteModelOverride|mp.game.player.clearParachuteModelOverride]]
*[[Player::specialAbilityDepleteMeter|mp.game.player.specialAbilityDepleteMeter]]
*[[Player::clearReserveParachuteModelOverride|mp.game.player.clearReserveParachuteModelOverride]]
*[[Player::specialAbilityFillMeter|mp.game.player.specialAbilityFillMeter]]
*[[Player::setParachutePackModelOverride|mp.game.player.setParachutePackModelOverride]]
*[[Player::specialAbilityLock|mp.game.player.specialAbilityLock]]
*[[Player::clearParachutePackModelOverride|mp.game.player.clearParachutePackModelOverride]]
*[[Player::specialAbilityReset|mp.game.player.specialAbilityReset]]
*[[Player::disableVehicleRewards|mp.game.player.disableVehicleRewards]]
*[[Player::specialAbilityUnlock|mp.game.player.specialAbilityUnlock]]
*[[Player::setBluetoothState|mp.game.player.setBluetoothState]]
*[[Player::startFiringAmnesty|mp.game.player.startFiringAmnesty]]
*[[Player::isBluetoothEnable|mp.game.player.isBluetoothEnable]]
*[[Player::startPlayerTeleport|mp.game.player.startPlayerTeleport]]
*[[Player::getFakeWantedLevel|mp.game.player.getFakeWantedLevel]]
*[[Player::setHomingRocketDisabled|mp.game.player.setHomingRocketDisabled]]
*[[Player::getEntityIsFreeAimingAt|mp.game.player.getEntityIsFreeAimingAt]]
*[[Player::intToindex|mp.game.player.intToindex]]
*[[Player::setAreasGeneratorOrientation|mp.game.player.setAreasGeneratorOrientation]]
*[[Player::setAirDragMultiplierForsVehicle|mp.game.player.setAirDragMultiplierForsVehicle]]
*[[Player::setHudAnimStopLevel|mp.game.player.setHudAnimStopLevel]]
*[[Player::hasTeleportFinished|mp.game.player.hasTeleportFinished]]

Revision as of 07:06, 1 June 2024