Template:Player functions c: Difference between revisions

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*[[Player::isDead|mp.game.player.isDead]]
*[[Player::isDead|mp.game.player.isDead]]
*[[Player::isFreeAiming|mp.game.player.isFreeAiming]]
*[[Player::isFreeAiming|mp.game.player.isFreeAiming]]
*[[Player::isFreeAimingAtEntity|mp.game.player.isFreeAimingAtEntity]]
*[[Player::isFreeForAmbientTask|mp.game.player.isFreeForAmbientTask]]
*[[Player::isFreeForAmbientTask|mp.game.player.isFreeForAmbientTask]]
*[[Player::isPlayerFreeAimingAtEntity|mp.game.player.isFreeAimingAtEntity]]
*[[Player::isPlayerTargettingEntity|mp.game.player.isTargettingEntity]]
*[[Player::isPlaying|mp.game.player.isPlaying]]
*[[Player::isPlaying|mp.game.player.isPlaying]]
*[[Player::isPressingHorn|mp.game.player.isPressingHorn]]
*[[Player::isPressingHorn|mp.game.player.isPressingHorn]]
Line 73: Line 72:
*[[Player::isSpecialAbilityUnlocked|mp.game.player.isSpecialAbilityUnlocked]]
*[[Player::isSpecialAbilityUnlocked|mp.game.player.isSpecialAbilityUnlocked]]
*[[Player::isTargettingAnything|mp.game.player.isTargettingAnything]]
*[[Player::isTargettingAnything|mp.game.player.isTargettingAnything]]
*[[Player::isTargettingEntity|mp.game.player.isTargettingEntity]]
*[[Player::isWantedLevelGreater|mp.game.player.isWantedLevelGreater]]
*[[Player::isWantedLevelGreater|mp.game.player.isWantedLevelGreater]]
*[[Player::playerAttachVirtualBound|mp.game.player.playerAttachVirtualBound]]
*[[Player::playerAttachVirtualBound|mp.game.player.playerAttachVirtualBound]]

Revision as of 19:38, 18 February 2020