Vehicle::livery: Difference between revisions
(Created page with "This property returns vehicle livery. == Example == <source lang="javascript"> // to do </source>") |
No edit summary |
||
| Line 1: | Line 1: | ||
This property | This property using for getting or setting vehicle livery. | ||
== Setter == | |||
* {{RageType|int}} livery value | |||
== Getter == | |||
* {{RageType|int}} livery value | |||
== Example == | == Example == | ||
<source lang="javascript"> | <source lang="javascript"> | ||
// | mp.events.addCommand({ | ||
//... other commands | |||
'livery' : (player, _, livery) => { | |||
if(!player.vehicle) return; // check if player in vehicle or not | |||
if(!livery || livery < 0 || livery > 2) return; // check player input livery or not, and livery less than 0 or higher than 2 | |||
// livery higher than 2 may work | |||
player.vehicle.livery = JSON.parse([livery]); // set vehicle's livery | |||
}, | |||
//... other commands | |||
</source> | </source> | ||
Revision as of 21:23, 12 February 2020
This property using for getting or setting vehicle livery.
Setter
- int livery value
Getter
- int livery value
Example
mp.events.addCommand({
//... other commands
'livery' : (player, _, livery) => {
if(!player.vehicle) return; // check if player in vehicle or not
if(!livery || livery < 0 || livery > 2) return; // check player input livery or not, and livery less than 0 or higher than 2
// livery higher than 2 may work
player.vehicle.livery = JSON.parse([livery]); // set vehicle's livery
},
//... other commands