OnChatMessage: Difference between revisions
(Created page with "This event is triggered when a player send a message in the chat. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.ChatMessage)] |lang=csharp }} {{Parameters}}...") |
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{{Parameters}} | {{Parameters}} | ||
*'''player:''' parameter input should be in ''' | *'''player:''' parameter input should be in '''Player''' type | ||
*'''message:''' parameter input should be in '''string''' type | *'''message:''' parameter input should be in '''string''' type | ||
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{{#tag:syntaxhighlight| | {{#tag:syntaxhighlight| | ||
[ServerEvent(Event.ChatMessage)] | [ServerEvent(Event.ChatMessage)] | ||
public void OnChatMessage( | public void OnChatMessage(Player player, string message) | ||
{ | { | ||
NAPI.Chat.SendChatMessageToAll($"{player.Name} ({player.Handle}): {message}"); | NAPI.Chat.SendChatMessageToAll($"{player.Name} ({player.Handle}): {message}"); | ||
Latest revision as of 19:20, 13 May 2021
This event is triggered when a player send a message in the chat.
C# Syntax
[ServerEvent(Event.ChatMessage)]
Parameters
- player: parameter input should be in Player type
- message: parameter input should be in string type
Example
[ServerEvent(Event.ChatMessage)]
public void OnChatMessage(Player player, string message)
{
NAPI.Chat.SendChatMessageToAll($"{player.Name} ({player.Handle}): {message}");
}