OnPlayerPickup: Difference between revisions

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(Created page with "This event is triggered when a player enters a pickup. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerPickup)] |lang=csharp }} {{Parameters}} *'''player...")
 
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{{Parameters}}
{{Parameters}}
*'''player:''' parameter input should be in '''Client''' type
*'''player:''' parameter input should be in '''Player''' type
*'''pickup:''' parameter input should be in '''Pickup''' type
*'''pickup:''' parameter input should be in '''Pickup''' type


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{{#tag:syntaxhighlight|
{{#tag:syntaxhighlight|
[ServerEvent(Event.PlayerPickup)]
[ServerEvent(Event.PlayerPickup)]
public void OnPlayerPickup(Client player, Pickup pickup)
public void OnPlayerPickup(Player player, Pickup pickup)
{
{
player.SendChatMessage($"You have entered {pickup.Id}.");
player.SendChatMessage($"You have entered {pickup.Id}.");

Latest revision as of 05:47, 9 May 2023

This event is triggered when a player enters a pickup.


C# Syntax

[ServerEvent(Event.PlayerPickup)]

Parameters

  • player: parameter input should be in Player type
  • pickup: parameter input should be in Pickup type

Example

[ServerEvent(Event.PlayerPickup)]
public void OnPlayerPickup(Player player, Pickup pickup)
{
	player.SendChatMessage($"You have entered {pickup.Id}.");
}