OnPlayerDetonateStickies: Difference between revisions
(Created page with "This event is triggered when a player detonates stickies. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerDetonateStickies)] |lang=csharp }} {{Parameters...") |
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{{Parameters}} | {{Parameters}} | ||
*'''player:''' parameter input should be in ''' | *'''player:''' parameter input should be in '''Player''' type | ||
{{Example}} | {{Example}} | ||
{{#tag:syntaxhighlight| | {{#tag:syntaxhighlight| | ||
[ServerEvent(Event.PlayerDetonateStickies)] | [ServerEvent(Event.PlayerDetonateStickies)] | ||
public void OnPlayerDetonateStickies( | public void OnPlayerDetonateStickies(Player player) | ||
{ | { | ||
player.SendChatMessage($"You have detonated your stickies."); | player.SendChatMessage($"You have detonated your stickies."); | ||
Latest revision as of 05:48, 9 May 2023
This event is triggered when a player detonates stickies.
C# Syntax
[ServerEvent(Event.PlayerDetonateStickies)]
Parameters
- player: parameter input should be in Player type
Example
[ServerEvent(Event.PlayerDetonateStickies)]
public void OnPlayerDetonateStickies(Player player)
{
player.SendChatMessage($"You have detonated your stickies.");
}