OnPlayerWeaponSwitch: Difference between revisions
(Created page with "This event is triggered when a player changes weapon. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerWeaponSwitch)] |lang=csharp }} {{Parameters}} *'''p...") |
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public void OnPlayerWeaponSwitch(Client player, WeaponHash oldWeapon, WeaponHash newWeapon) | public void OnPlayerWeaponSwitch(Client player, WeaponHash oldWeapon, WeaponHash newWeapon) | ||
{ | { | ||
player.SendChatMessage($"You have swapped from {oldWeapon} to {newWeapon}.") | player.SendChatMessage($"You have swapped from {oldWeapon} to {newWeapon}."); | ||
} | } | ||
|lang=csharp}} | |lang=csharp}} | ||
Revision as of 00:59, 30 November 2019
This event is triggered when a player changes weapon.
C# Syntax
[ServerEvent(Event.PlayerWeaponSwitch)]
Parameters
- player: parameter input should be in Client type
- oldWeapon: parameter input should be in WeaponHash type
- newWeapon: parameter input should be in WeaponHash type
Example
[ServerEvent(Event.PlayerWeaponSwitch)]
public void OnPlayerWeaponSwitch(Client player, WeaponHash oldWeapon, WeaponHash newWeapon)
{
player.SendChatMessage($"You have swapped from {oldWeapon} to {newWeapon}.");
}