OnPlayerWeaponSwitch: Difference between revisions

From RAGE Multiplayer Wiki
(Created page with "This event is triggered when a player changes weapon. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerWeaponSwitch)] |lang=csharp }} {{Parameters}} *'''p...")
 
No edit summary
Line 17: Line 17:
public void OnPlayerWeaponSwitch(Client player, WeaponHash oldWeapon, WeaponHash newWeapon)
public void OnPlayerWeaponSwitch(Client player, WeaponHash oldWeapon, WeaponHash newWeapon)
{
{
player.SendChatMessage($"You have swapped from {oldWeapon} to {newWeapon}.")
player.SendChatMessage($"You have swapped from {oldWeapon} to {newWeapon}.");
}
}
|lang=csharp}}
|lang=csharp}}

Revision as of 00:59, 30 November 2019

This event is triggered when a player changes weapon.


C# Syntax

[ServerEvent(Event.PlayerWeaponSwitch)]

Parameters

  • player: parameter input should be in Client type
  • oldWeapon: parameter input should be in WeaponHash type
  • newWeapon: parameter input should be in WeaponHash type

Example

[ServerEvent(Event.PlayerWeaponSwitch)]
public void OnPlayerWeaponSwitch(Client player, WeaponHash oldWeapon, WeaponHash newWeapon)
{
	player.SendChatMessage($"You have swapped from {oldWeapon} to {newWeapon}.");
}