OnPlayerExitVehicle: Difference between revisions
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public void OnPlayerExitVehicle(Client player, Vehicle vehicle) | public void OnPlayerExitVehicle(Client player, Vehicle vehicle) | ||
{ | { | ||
player.SendChatMessage($"You have exited your {vehicle.DisplayName}.") | player.SendChatMessage($"You have exited your {vehicle.DisplayName}."); | ||
} | } | ||
|lang=csharp}} | |lang=csharp}} | ||
Revision as of 00:59, 30 November 2019
This event is triggered when a player exits a vehicle.
C# Syntax
[ServerEvent(Event.PlayerExitVehicle)]
Parameters
- player: parameter input should be in Client type
- vehicle: parameter input should be in Vehicle type
Example
[ServerEvent(Event.PlayerExitVehicle)]
public void OnPlayerExitVehicle(Client player, Vehicle vehicle)
{
player.SendChatMessage($"You have exited your {vehicle.DisplayName}.");
}