OnPlayerEnterVehicle: Difference between revisions

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(Created page with "This event is triggered when a player enters a vehicle. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerEnterVehicle)] |lang=csharp }} {{Parameters}} *''...")
 
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public void OnPlayerEnterVehicle(Client player, Vehicle vehicle, sbyte seatID)
public void OnPlayerEnterVehicle(Client player, Vehicle vehicle, sbyte seatID)
{
{
player.SendChatMessage($"You have entered {vehicle.DisplayName}.")
player.SendChatMessage($"You have entered {vehicle.DisplayName}.");
}
}
|lang=csharp}}
|lang=csharp}}

Revision as of 01:00, 30 November 2019

This event is triggered when a player enters a vehicle.


C# Syntax

[ServerEvent(Event.PlayerEnterVehicle)]

Parameters

  • player: parameter input should be in Client type
  • vehicle: parameter input should be in Vehicle type
  • seat: parameter input should be in sbyte type

Example

[ServerEvent(Event.PlayerEnterVehicle)]
public void OnPlayerEnterVehicle(Client player, Vehicle vehicle, sbyte seatID)
{
	player.SendChatMessage($"You have entered {vehicle.DisplayName}.");
}