OnPlayerEnterVehicle: Difference between revisions
(Created page with "This event is triggered when a player enters a vehicle. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerEnterVehicle)] |lang=csharp }} {{Parameters}} *''...") |
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public void OnPlayerEnterVehicle(Client player, Vehicle vehicle, sbyte seatID) | public void OnPlayerEnterVehicle(Client player, Vehicle vehicle, sbyte seatID) | ||
{ | { | ||
player.SendChatMessage($"You have entered {vehicle.DisplayName}.") | player.SendChatMessage($"You have entered {vehicle.DisplayName}."); | ||
} | } | ||
|lang=csharp}} | |lang=csharp}} | ||
Revision as of 01:00, 30 November 2019
This event is triggered when a player enters a vehicle.
C# Syntax
[ServerEvent(Event.PlayerEnterVehicle)]
Parameters
- player: parameter input should be in Client type
- vehicle: parameter input should be in Vehicle type
- seat: parameter input should be in sbyte type
Example
[ServerEvent(Event.PlayerEnterVehicle)]
public void OnPlayerEnterVehicle(Client player, Vehicle vehicle, sbyte seatID)
{
player.SendChatMessage($"You have entered {vehicle.DisplayName}.");
}