OnPlayerDamage: Difference between revisions
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{{Warning|This feature is currently doesn't work in the current branch of | {{Warning|This feature is currently doesn't work in the current branch of RAGE:Multiplayer.}} | ||
This event is triggered when a player's health or armor changes. | This event is triggered when a player's health or armor changes. | ||
Revision as of 08:55, 8 June 2020
This event is triggered when a player's health or armor changes.
C# Syntax
[ServerEvent(Event.PlayerDamage)]
Parameters
- player: parameter input should be in Client type
- health: parameter input should be in float type
- armor: parameter input should be in float type
Example
[ServerEvent(Event.PlayerDamage)]
public void OnPlayerDamage(Client player, float healthLoss, float armorLoss)
{
player.SendChatMessage($"You have lost {healthLoss} health and {armorLoss} armor.");
}