OnPlayerSpawn: Difference between revisions

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(Created page with "This event is triggered when a player is spawned. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerSpawn)] |lang=csharp }} {{Parameters}} *'''player:''' p...")
 
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This event is triggered when a player is spawned.
This event is triggered when a player spawns.


{{CSharpContainer|
{{CSharpContainer|
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public void OnPlayerSpawn(Client player)
public void OnPlayerSpawn(Client player)
{
{
player.SendChatMessage($"Wow, you have spawned in {player.Name}");
player.SendChatMessage($"You have spawned in {player.Name}.");
}
}
|lang=csharp}}
|lang=csharp}}

Revision as of 09:28, 28 November 2019

This event is triggered when a player spawns.


C# Syntax

[ServerEvent(Event.PlayerSpawn)]

Parameters

  • player: parameter input should be in Client type

Example

[ServerEvent(Event.PlayerSpawn)]
public void OnPlayerSpawn(Client player)
{
	player.SendChatMessage($"You have spawned in {player.Name}.");
}