OnPlayerSpawn: Difference between revisions
(Created page with "This event is triggered when a player is spawned. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerSpawn)] |lang=csharp }} {{Parameters}} *'''player:''' p...") |
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This event is triggered when a player | This event is triggered when a player spawns. | ||
{{CSharpContainer| | {{CSharpContainer| | ||
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public void OnPlayerSpawn(Client player) | public void OnPlayerSpawn(Client player) | ||
{ | { | ||
player.SendChatMessage($" | player.SendChatMessage($"You have spawned in {player.Name}."); | ||
} | } | ||
|lang=csharp}} | |lang=csharp}} | ||
Revision as of 09:28, 28 November 2019
This event is triggered when a player spawns.
C# Syntax
[ServerEvent(Event.PlayerSpawn)]
Parameters
- player: parameter input should be in Client type
Example
[ServerEvent(Event.PlayerSpawn)]
public void OnPlayerSpawn(Client player)
{
player.SendChatMessage($"You have spawned in {player.Name}.");
}