OnPlayerConnected: Difference between revisions

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Line 15: Line 15:
public void OnPlayerConnect(Client player)
public void OnPlayerConnect(Client player)
{
{
player.SendChatMessage($"Welcome to Rage Multiplayer {player.Name}");
player.SendChatMessage($"Welcome to RAGE:Multiplayer {player.Name}");
}
}
|lang=csharp}}
|lang=csharp}}

Revision as of 08:53, 8 June 2020

This event is triggered when a player joins the server.


C# Syntax

[ServerEvent(Event.PlayerConnected)]

Parameters

  • player: parameter input should be in Client type

Example

[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnect(Client player)
{
	player.SendChatMessage($"Welcome to RAGE:Multiplayer {player.Name}");
}