OnPlayerDisconnected: Difference between revisions
(Created page with "This event is triggered when a player '''leaves''' the server. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerDisconnected)] |lang=csharp }} {{Parameter...") |
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{{#tag:syntaxhighlight| | {{#tag:syntaxhighlight| | ||
[ServerEvent(Event.PlayerDisconnected)] | [ServerEvent(Event.PlayerDisconnected)] | ||
public void OnPlayerDisconnect(Client | public void OnPlayerDisconnect(Client player, DisconnectionType type, string reason) | ||
{ | { | ||
switch (type) | switch (type) | ||
{ | { | ||
case DisconnectionType.Left: | case DisconnectionType.Left: | ||
player.SendChatMesasge($"~b~{player.Name}~w~ has quit the server."); | |||
break; | break; | ||
case DisconnectionType.Timeout: | case DisconnectionType.Timeout: | ||
player.SendChatMesasge($"~b~{player.Name}~w~ has timed out."); | |||
break; | break; | ||
case DisconnectionType.Kicked: | case DisconnectionType.Kicked: | ||
player.SendChatMesasge($"~b~{player.Name}~w~ was kicked from the server {reason}."); | |||
break; | break; | ||
} | } | ||
Revision as of 09:19, 28 November 2019
This event is triggered when a player leaves the server.
C# Syntax
[ServerEvent(Event.PlayerDisconnected)]
Parameters
- player: parameter input should be in Client type
- type: parameter input should be in DisconnectionType type
- reason: parameter input should be in string type
Example
[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnect(Client player, DisconnectionType type, string reason)
{
switch (type)
{
case DisconnectionType.Left:
player.SendChatMesasge($"~b~{player.Name}~w~ has quit the server.");
break;
case DisconnectionType.Timeout:
player.SendChatMesasge($"~b~{player.Name}~w~ has timed out.");
break;
case DisconnectionType.Kicked:
player.SendChatMesasge($"~b~{player.Name}~w~ was kicked from the server {reason}.");
break;
}
}