OnPlayerConnected: Difference between revisions

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(Created page with "This event is triggered when a player '''joins''' the server. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerConnected)] |lang=csharp }} {{Parameters}}...")
 
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{{#tag:syntaxhighlight|
{{#tag:syntaxhighlight|
[ServerEvent(Event.PlayerConnected)]
[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnect(Client client)
public void OnPlayerConnect(Client player)
{
{
client.SendChatMessage("~g~Welcome to Rage Freeroam.");
player.SendChatMessage($"Welcome to Rage Multiplayer {player.Name}");
}
}
|lang=csharp}}
|lang=csharp}}

Revision as of 09:20, 28 November 2019

This event is triggered when a player joins the server.


C# Syntax

[ServerEvent(Event.PlayerConnected)]

Parameters

  • player: parameter input should be in Client type

Example

[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnect(Client player)
{
	player.SendChatMessage($"Welcome to Rage Multiplayer {player.Name}");
}