OnPlayerConnected: Difference between revisions
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{{#tag:syntaxhighlight| | {{#tag:syntaxhighlight| | ||
[ServerEvent(Event.PlayerConnected)] | [ServerEvent(Event.PlayerConnected)] | ||
public void OnPlayerConnect(Client | public void OnPlayerConnect(Client player) | ||
{ | { | ||
player.SendChatMessage($"Welcome to Rage Multiplayer {player.Name}"); | |||
} | } | ||
|lang=csharp}} | |lang=csharp}} | ||
Revision as of 09:20, 28 November 2019
This event is triggered when a player joins the server.
C# Syntax
[ServerEvent(Event.PlayerConnected)]
Parameters
- player: parameter input should be in Client type
Example
[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnect(Client player)
{
player.SendChatMessage($"Welcome to Rage Multiplayer {player.Name}");
}