DoesPlayerHaveAccessToCommand: Difference between revisions
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==Description== | |||
Checks whether a player has access to the given command based on the ACL. | Checks whether a player has access to the given command based on the ACL. | ||
{{CSharpContainer| | |||
{{#tag:syntaxhighlight|{{Template:CSharp_Serverside_namespace}}ACL.DoesPlayerHaveAccessToCommand(Client player);|lang=csharp}} | {{#tag:syntaxhighlight|{{Template:CSharp_Serverside_namespace}}ACL.DoesPlayerHaveAccessToCommand(Client player);|lang=csharp}} | ||
{{Parameters}} | |||
*'''player:''' parameter input should be in '''Client''' type | *'''player:''' parameter input should be in '''Client''' type | ||
{{Example}} | {{Example}} | ||
Revision as of 17:36, 27 November 2019
Description
Checks whether a player has access to the given command based on the ACL.
C# Syntax
NAPI.ACL.DoesPlayerHaveAccessToCommand(Client player);
Parameters
- player: parameter input should be in Client type
Example
[Command("logout", ACLRequired = true)]
public void LogoutCommand(Client sender)
{
if (!NAPI.ACL.IsPlayerLoggedIn(sender))
{
sender.SendChatMessage("~r~You are not logged in.");
return;
}
NAPI.ACL.LogoutPlayer(sender);
sender.SendChatMessage("~g~You have been logged out.");
}