NAPI.ACL.DoesPlayerHaveAccessToCommand: Difference between revisions

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(Created page with "Checks whether a player has access to the given command based on the ACL. ==Syntax== <pre>bool NAPI.ACL.DoesPlayerHaveAccessToCommand(Client player, string command);</pre> =...")
 
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=== Required Arguments ===
=== Required Arguments ===
*'''player:''' parameter input should be in Client type
*'''player:''' parameter input should be in '''Client''' type
*'''command:''' parameter input should be in string type
*'''command:''' parameter input should be in '''string''' type


==Example==
==Example==
{{CSharpContainer|
{{CSharpContainer|
{{Parameters}}
{{Parameters}}
*'''player:''' parameter input should be in Client type
*'''player:''' parameter input should be in '''Client''' type
*'''command:''' parameter input should be in string type
*'''command:''' parameter input should be in '''string''' type


{{Example}}
{{Example}}

Revision as of 18:44, 25 November 2019

Checks whether a player has access to the given command based on the ACL.

Syntax

bool NAPI.ACL.DoesPlayerHaveAccessToCommand(Client player, string command);

Required Arguments

  • player: parameter input should be in Client type
  • command: parameter input should be in string type

Example

C# Syntax

Parameters

  • player: parameter input should be in Client type
  • command: parameter input should be in string type

Example

if (NAPI.ACL.DoesPlayerHaveAccessToCommand(player, "kick")) {
  // Do stuff...
}