Globals::joaat: Difference between revisions
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==Syntax== | ==Syntax== | ||
{{ServersideCode| | |||
<pre> | <pre> | ||
mp.joaat(String); | mp.joaat(key: String): Number; | ||
mp.joaat(String[]) | mp.joaat(keys: String[]): Number[] | ||
mp.game.joaat(String); | </pre> | ||
mp.game.joaat(String[]); | }} | ||
</pre> | |||
{{ClientsideCode| | |||
<pre> | |||
mp.game.joaat(key: String): Number; | |||
mp.game.joaat(keys: String[]): Number; | |||
</pre> | |||
}} | |||
==Examples== | ==Examples== | ||
Revision as of 12:09, 17 December 2021
This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of strings. Those hashes could be used to set entity model.
The name "joaat" stands for Jenkin's One At A Time hashing function.
Syntax
Server-Side
mp.joaat(key: String): Number; mp.joaat(keys: String[]): Number[]
Client-Side
mp.game.joaat(key: String): Number; mp.game.joaat(keys: String[]): Number;
Examples
Server-Side
mp.joaat("bati");
mp.joaat(["bati", "benson"]);
Client-Side
mp.game.joaat("bati");
mp.game.joaat(["bati", "benson"]);
See also
- GetHashKey - Similar function in C# Bridge
- Functions: