Globals::joaat: Difference between revisions

From RAGE Multiplayer Wiki
(Made more clear syntax description)
Line 4: Line 4:


==Syntax==
==Syntax==
{{ServersideCode|
<pre>
<pre>
mp.joaat(String);
mp.joaat(key: String): Number;
mp.joaat(String[]);
mp.joaat(keys: String[]): Number[]
mp.game.joaat(String);
</pre>
mp.game.joaat(String[]);
}}
</pre>  
 
 
{{ClientsideCode|
<pre>
mp.game.joaat(key: String): Number;
mp.game.joaat(keys: String[]): Number;  
</pre>
}}


==Examples==
==Examples==

Revision as of 12:09, 17 December 2021

This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of strings. Those hashes could be used to set entity model.

The name "joaat" stands for Jenkin's One At A Time hashing function.

Syntax

Server-Side
mp.joaat(key: String): Number;
mp.joaat(keys: String[]): Number[]


Client-Side
mp.game.joaat(key: String): Number;
mp.game.joaat(keys: String[]): Number; 

Examples

Server-Side
mp.joaat("bati");
mp.joaat(["bati", "benson"]);


Client-Side
mp.game.joaat("bati");
mp.game.joaat(["bati", "benson"]);

See also