Streaming::requestAnimDict: Difference between revisions

From RAGE Multiplayer Wiki
m (Adds description about preloading animations)
(Adds example of preloading and playing animation.)
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*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
The example below preloads an animation and applies it into the local player.
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
mp.game.streaming.requestAnimDict("random@shop_robbery");
mp.players.local.taskPlayAnim("random@shop_robbery", "robbery_action_f", 8.0, 1.0, -1, 1, 1.0, false, false, false);
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Streaming_s_function_c}}
{{Streaming_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 16:33, 20 September 2019

This function is required when using client-side animations, you should preload the anim dictionary before using it, otherwise the animation won't work.

Syntax

mp.game.streaming.requestAnimDict(animDict);

Required Arguments

  • animDict: String

Return value

  • Undefined

Example

The example below preloads an animation and applies it into the local player.

mp.game.streaming.requestAnimDict("random@shop_robbery");
mp.players.local.taskPlayAnim("random@shop_robbery", "robbery_action_f", 8.0, 1.0, -1, 1, 1.0, false, false, false);

See also

Template:Streaming s function c