Globals::joaat: Difference between revisions
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== See also == | == See also == | ||
* [https://wiki.gtanet.work/index.php?title=GetHashKey GetHashKey] - Similar function in C# Bridge | * [https://wiki.gtanet.work/index.php?title=GetHashKey GetHashKey] - Similar function in C# Bridge | ||
{{GameGlobals}} | |||
[[Category:Server-side Function]] | [[Category:Server-side Function]] | ||
[[Category:Client-side Function]] | [[Category:Client-side Function]] | ||
[[Category:Shared Function]] | [[Category:Shared Function]] | ||
Revision as of 08:29, 6 November 2019
This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of strings. Those hashes could be used to set entity model.
The name "joaat" stands for Jenkin's One At A Time hashing function.
Syntax
mp.joaat(String); mp.joaat(String[]); mp.game.joaat(String); mp.game.joaat(String[]);
Examples
Server-Side
mp.joaat("bati");
mp.joaat(["bati", "benson"]);
Client-Side
mp.game.joaat("bati");
mp.game.joaat(["bati", "benson"]);
See also
- GetHashKey - Similar function in C# Bridge
- Functions: