Client-side CSharp functions: Difference between revisions

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*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
===App===
===App===
**[[RAGE.Game.App.AppClearBlock | AppClearBlock]]
*[[RAGE.Game.App.AppClearBlock | AppClearBlock]]
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]
*[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]
*[[RAGE.Game.App.AppGetFloat|AppGetFloat]]
**[[RAGE.Game.App.AppGetString|AppGetString]]
*[[RAGE.Game.App.AppGetString|AppGetString]]
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]
*[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]
**[[RAGE.Game.App.AppSetApp|AppSetApp]]
*[[RAGE.Game.App.AppSetApp|AppSetApp]]
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]
*[[RAGE.Game.App.AppSetFloat|AppSetFloat]]
**[[RAGE.Game.App.AppSetString|AppSetString]]
*[[RAGE.Game.App.AppSetString|AppSetString]]
===Audio===
===Audio===
**[[RAGE.Game.Audio.StopStream | StopStream]]
*[[RAGE.Game.Audio.StopStream | StopStream]]
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]
*[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
*[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]
*[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]
*[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]
*[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]
*[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]
*[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]
*[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]
*[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
*[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]
*[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
*[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]
*[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]
*[[RAGE.Game.Audio.GetSoundId|GetSoundId]]
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]
*[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]
*[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]
*[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]
*[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]
*[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]
*[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]
*[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]
*[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]
*[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
*[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]
*[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
*[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]
*[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]
*[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]
**[[RAGE.Game.Audio.LoadStream|LoadStream]]
*[[RAGE.Game.Audio.LoadStream|LoadStream]]
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]
*[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]
*[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]
*[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]
*[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]
*[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]
*[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]
*[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]
*[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]
*[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]
*[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]
*[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]
*[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]
*[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]
*[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]
*[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]
*[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]
*[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]
*[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]
*[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]
*[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]
*[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]
*[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]
*[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]
*[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]
*[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]
*[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]
*[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]
*[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]
*[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]
*[[RAGE.Game.Audio.SetPedScream|SetPedScream]]
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]
*[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]
*[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]
*[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]
*[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]
*[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]
*[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]
*[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]
*[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]
*[[RAGE.Game.Audio.StartAlarm|StartAlarm]]
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]
*[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]
*[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]
*[[RAGE.Game.Audio.StopAlarm|StopAlarm]]
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]
*[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]
*[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]
*[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]
*[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]
*[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]
*[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]
*[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]
===Cam===
===Cam===
**[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]
*[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]
*[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]
*[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]
*[[RAGE.Game.Cam.CreateCamera|CreateCamera]]
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]
*[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]
*[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]
**[[RAGE.Game.Cam.DetachCam|DetachCam]]
*[[RAGE.Game.Cam.DetachCam|DetachCam]]
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]
*[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]
*[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]
*[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]
*[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]
*[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]
*[[RAGE.Game.Cam.GetCamFov|GetCamFov]]
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]
*[[RAGE.Game.Cam.GetCamRot|GetCamRot]]
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]
*[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]
*[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]
*[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]
**[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]
*[[RAGE.Game.Cam.GetFollowPedCamViewMode|GetFollowPedCamViewMode]]
**[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]
*[[RAGE.Game.Cam.GetFollowVehicleCamViewMode|GetFollowVehicleCamViewMode]]
**[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]
*[[RAGE.Game.Cam.GetGameplayCamFov|GetGameplayCamFov]]
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]
*[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]
*[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]
*[[RAGE.Game.Cam.IsCamActive|IsCamActive]]
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]
*[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]
*[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]
*[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]
**[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]
*[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]
**[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]
*[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]
**[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]
*[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]
**[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]
*[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]
*[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]
*[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]
*[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]
*[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]
*[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]
*[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]
*[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]
*[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]
*[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]
*[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]
*[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]
*[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]
*[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]
*[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]
*[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]
*[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]
*[[RAGE.Game.Cam.SetCamParams|SetCamParams]]
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]
*[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]
*[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]
*[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]
*[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]
*[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]
*[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]
*[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]
*[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]
*[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]
*[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]
*[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]
*[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]
*[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]
*[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]
*[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]
*[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]
*[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]
*[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]
*[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]
*[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]
*[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]
*[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]
===Clock===
===Clock===
**[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]
*[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]
*[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]
*[[RAGE.Game.Clock.GetClockHours|GetClockHours]]
**[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]
*[[RAGE.Game.Clock.GetClockMonth|GetClockMonth]]
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]
*[[RAGE.Game.Clock.GetClockYear|GetClockYear]]
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]
*[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]
*[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]
*[[RAGE.Game.Clock.SetClockDate|SetClockDate]]
===[[RAGE.Game.Cutscene | Cutscene]]===
===[[RAGE.Game.Cutscene | Cutscene]]===
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]
*[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]
*[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]
*[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]
*[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]
*[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]
*[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]
*[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]
*[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]
*[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]
*[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]
*[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]
*[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]
*[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]
===[[RAGE.Game.Datafile | Datafile]]===
===[[RAGE.Game.Datafile | Datafile]]===
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]
*[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]
*[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]
*[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]
*[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]
*[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]
*[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]
*[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]
*[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]
*[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]
*[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]
*[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]
*[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]
*[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]
*[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]
*[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]
*[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]
*[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]
===Decorator===
===Decorator===
**[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]
*[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]
*[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]
*[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]
*[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]
*[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]
*[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]
===[[RAGE.Game.Dlc | Dlc]]===
===[[RAGE.Game.Dlc | Dlc]]===
**[[RAGE.Game.Dlc.Nullify|Nullify]]
*[[RAGE.Game.Dlc.Nullify|Nullify]]
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]
*[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]
===Entity===
===Entity===
**[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]
*[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]
*[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
*[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]
*[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]
*[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]
*[[RAGE.Game.Entity.DetachEntity|DetachEntity]]
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]
*[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]
*[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
*[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]
*[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]
*[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]
*[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]
*[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]
*[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]
*[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]
*[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]
*[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]
*[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]
*[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]
*[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]
*[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]
*[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]
*[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]
*[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]
*[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]
*[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
*[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
*[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
*[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
*[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
*[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
*[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]
*[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
*[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]
*[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
*[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
*[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]
*[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]
*[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]
*[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]
*[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]
*[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]
*[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]
*[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]
*[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]
*[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]
*[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]
*[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]
*[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
*[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]
*[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]
*[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]
*[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
*[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]
*[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
*[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]
*[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
*[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]
*[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]
*[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]
*[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]
*[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]
*[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]
*[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
*[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
*[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]
*[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]
*[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]
*[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]
*[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
*[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
*[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]
*[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
*[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
===Event===
===Event===
**[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]
*[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]
*[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]
*[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]
*[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]
*[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]
*[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]
*[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]
===Files===
===Files===
**[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]
*[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]
*[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]
*[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]
*[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]
*[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]
*[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]
*[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]
*[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]
*[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]
*[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]
*[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]
*[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]
===[[RAGE.Game.Fire | Fire]]===
===[[RAGE.Game.Fire | Fire]]===
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]

Revision as of 17:44, 3 April 2019

Events

Chat

Discord

Voice

Input

Nametags

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Water

Weapon

Zone

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Elements

Checkpoint

GameEntity

MapObject

Ped

Vehicle

Type

Entity

Player

Blip