Client-side CSharp functions: Difference between revisions

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==Game==
==Game==
===Ai===
===Ai===
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]
**[[RAGE.Game.Ai.TaskCower|TaskCower]]
*[[RAGE.Game.Ai.TaskCower|TaskCower]]
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]
**[[RAGE.Game.Ai.TaskPause|TaskPause]]
*[[RAGE.Game.Ai.TaskPause|TaskPause]]
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
===App===
===App===
**[[RAGE.Game.App.AppClearBlock | AppClearBlock]]
**[[RAGE.Game.App.AppClearBlock | AppClearBlock]]

Revision as of 17:41, 3 April 2019

Events

Chat

Discord

Voice

Input

Nametags

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Water

Weapon

Zone

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Elements

Checkpoint

GameEntity

MapObject

Ped

Vehicle

Type

Entity

Player

Blip