Client-side CSharp functions: Difference between revisions

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==Elements==
==Elements==
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]
**[[RAGE.Elements.GameEntityBase.GetForwardVector|GetForwardVector]]
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]
**[[RAGE.Elements.MapObjectBase.PlayStreamFrom|PlayStreamFrom]]
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
**[[RAGE.Elements.PedBase.GetSequenceProgress|GetSequenceProgress]]
**[[RAGE.Elements.PedBase.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
**[[RAGE.Elements.PedBase.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
**[[RAGE.Elements.PedBase.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
**[[RAGE.Elements.PedBase.IsCuffed|IsCuffed]]
**[[RAGE.Elements.PedBase.IsInWrithe|IsInWrithe]]
**[[RAGE.Elements.PedBase.IsRunningArrestTask|IsRunningArrestTask]]
**[[RAGE.Elements.PedBase.IsStill|IsStill]]
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]
**[[RAGE.Elements.PedBase.ToNet|ToNet]]
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]
**[[RAGE.Elements.PedBase.Clone|Clone]]
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]
**[[RAGE.Elements.PedBase.GetPlayerIsFollowing|GetPlayerIsFollowing]]
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]
**[[RAGE.Elements.PedBase.IsheadshotValid|IsheadshotValid]]
**[[RAGE.Elements.PedBase.IsAPlayer|IsAPlayer]]
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]
**[[RAGE.Elements.PedBase.IsInAnyPlane|IsInAnyPlane]]
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]
**[[RAGE.Elements.PedBase.IsInMeleeCombat|IsInMeleeCombat]]
**[[RAGE.Elements.PedBase.IsInParachuteFreeFall|IsInParachuteFreeFall]]
**[[RAGE.Elements.PedBase.IsJacking|IsJacking]]
**[[RAGE.Elements.PedBase.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]
**[[RAGE.Elements.PedBase.IsMale|IsMale]]
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]
**[[RAGE.Elements.PedBase.IsProne|IsProne]]
**[[RAGE.Elements.PedBase.IsReloading|IsReloading]]
**[[RAGE.Elements.PedBase.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]
**[[RAGE.Elements.PedBase.IsShooting|IsShooting]]
**[[RAGE.Elements.PedBase.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]
**[[RAGE.Elements.PedBase.IsStopped|IsStopped]]
**[[RAGE.Elements.PedBase.IsSwimmingUnderWater|IsSwimmingUnderWater]]
**[[RAGE.Elements.PedBase.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]
**[[RAGE.Elements.VehicleBase.GetSuspensionHeight|GetSuspensionHeight]]
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]
**[[RAGE.Elements.VehicleBase.GetPlateType|GetPlateType]]
**[[RAGE.Elements.VehicleBase.GetTyresCanBurst|GetTyresCanBurst]]
**[[RAGE.Elements.VehicleBase.GetWheelType|GetWheelType]]
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]
**[[RAGE.Elements.Blip|Blip]]
**[[RAGE.Elements.Checkpoint|Checkpoint]]
**[[RAGE.Elements.Type.Player|Player]]
**[[RAGE.Elements.Type.Object|Object]]
**[[RAGE.Elements.Type.Blip|Blip]]
**[[RAGE.Elements.Type.Marker|Marker]]
**[[RAGE.Elements.Type.TextLabel|TextLabel]]
**[[RAGE.Elements.Type.Camera|Camera]]
**[[RAGE.Elements.GameEntity|GameEntity]]
**[[RAGE.Elements.GameEntity.Handle|Handle]]
**[[RAGE.Elements.MapObject|MapObject]]
**[[RAGE.Elements.Pickup|Pickup]]
**[[RAGE.Elements.TextLabel|TextLabel]]
==Elements.Entities==
==Elements.Entities==
**[[RAGE.Elements.Entity|Entity]]
**[[RAGE.Elements.Entity|Entity]]

Revision as of 17:10, 20 March 2019

Events

Chat

Discord

Voice

Input

Nametags

Game

NUI

Ui

Ui.Cursor

Elements

Elements.Entities