Client-side CSharp functions: Difference between revisions

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(Undo revision 16991 by Despair (talk))
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==Events==
==Events==
*Static methods:
*Static methods:
**[[RAGE.Chat.Output(System.String)|Output]]
**[[RAGE.Chat.Output|Output]]
**[[RAGE.Chat.Activate(System.Boolean)|Activate]]
**[[RAGE.Chat.Activate|Activate]]
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]
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**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]
**[[RAGE.Elements.BlipBase.SetAsFriendly(System.Boolean)|SetAsFriendly]]
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip(System.Boolean)|SetAsMissionCreatorBlip]]
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
**[[RAGE.Elements.BlipBase.SetBright(System.Boolean)|SetBright]]
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]
**[[RAGE.Elements.BlipBase.SetColour(System.Int32)|SetColour]]
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]
**[[RAGE.Elements.BlipBase.SetDisplay(System.Int32)|SetDisplay]]
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]
**[[RAGE.Elements.BlipBase.SetFlashes(System.Boolean)|SetFlashes]]
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]
**[[RAGE.Elements.BlipBase.SetFlashInterval(System.Int32)|SetFlashInterval]]
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]
**[[RAGE.Elements.BlipBase.SetHighDetail(System.Boolean)|SetHighDetail]]
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]
**[[RAGE.Elements.BlipBase.SetNameToPlayerName(System.Int32)|SetNameToPlayerName]]
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]
**[[RAGE.Elements.BlipBase.SetRotation(System.Int32)|SetRotation]]
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]
**[[RAGE.Elements.BlipBase.SetRouteColour(System.Int32)|SetRouteColour]]
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]
**[[RAGE.Elements.BlipBase.SetSecondaryColour(System.Single,System.Single,System.Single)|SetSecondaryColour]]
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]
**[[RAGE.Elements.BlipBase.SetSprite(System.Int32)|SetSprite]]
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn(System.Boolean)|ShowHeadingIndicatorOn]]
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]
**[[RAGE.Elements.BlipBase.SetFriendly(System.Boolean)|SetFriendly]]
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]
**[[RAGE.Elements.CheckpointBase.SetIconRgba(System.Int32,System.Int32,System.Int32,System.Int32)|SetIconRgba]]
**[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]
**[[RAGE.Elements.GameEntityBase.SetGameplayHint(System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)|SetGameplayHint]]
**[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]
**[[RAGE.Elements.GameEntityBase.DecorGetBool(System.String)|DecorGetBool]]
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]
**[[RAGE.Elements.GameEntityBase.DecorGetInt(System.String)|DecorGetInt]]
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]
**[[RAGE.Elements.GameEntityBase.DecorSetBool(System.String,System.Boolean)|DecorSetBool]]
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]
**[[RAGE.Elements.GameEntityBase.DecorSetInt(System.String,System.Int32)|DecorSetInt]]
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]
**[[RAGE.Elements.GameEntityBase.ApplyForceTo(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|ApplyForceTo]]
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript(System.Boolean)|DoesBelongToThisScript]]
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime(System.String,System.String)|GetAnimCurrentTime]]
**[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]
**[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]
**[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]
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**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]
**[[RAGE.Elements.GameEntityBase.GetForwardY|GetForwardY]]
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]
**[[RAGE.Elements.GameEntityBase.GetPhysicsHeading|GetPhysicsHeading]]
**[[RAGE.Elements.GameEntityBase.GetHeight(System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|GetHeight]]
**[[RAGE.Elements.GameEntityBase.GetHeight|GetHeight]]
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]
**[[RAGE.Elements.GameEntityBase.GetLodDist|GetLodDist]]
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]
**[[RAGE.Elements.GameEntityBase.GetMaxHealth|GetMaxHealth]]
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]
**[[RAGE.Elements.GameEntityBase.GetPitch|GetPitch]]
**[[RAGE.Elements.GameEntityBase.GetQuaternion(System.Single@,System.Single@,System.Single@,System.Single@)|GetQuaternion]]
**[[RAGE.Elements.GameEntityBase.GetQuaternion|GetQuaternion]]
**[[RAGE.Elements.GameEntityBase.GetRotation(System.Int32)|GetRotation]]
**[[RAGE.Elements.GameEntityBase.GetRotation|GetRotation]]
**[[RAGE.Elements.GameEntityBase.GetScript(System.Int32@)|GetScript]]
**[[RAGE.Elements.GameEntityBase.GetScript|GetScript]]
**[[RAGE.Elements.GameEntityBase.GetSpeedVector(System.Boolean)|GetSpeedVector]]
**[[RAGE.Elements.GameEntityBase.GetSpeedVector|GetSpeedVector]]
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]
**[[RAGE.Elements.GameEntityBase.GetType|GetType]]
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]
**[[RAGE.Elements.GameEntityBase.GetVelocity|GetVelocity]]
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]
**[[RAGE.Elements.GameEntityBase.GetNearestPlayerTo|GetNearestPlayerTo]]
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords(System.Single,System.Single,System.Single)|GetOffsetFromGivenWorldCoords]]
**[[RAGE.Elements.GameEntityBase.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]
**[[RAGE.Elements.GameEntityBase.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]
**[[RAGE.Elements.GameEntityBase.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired(System.UInt32)|HasAnimEventFired]]
**[[RAGE.Elements.GameEntityBase.HasAnimEventFired|HasAnimEventFired]]
**[[RAGE.Elements.GameEntityBase.HasAnimFinished(System.String,System.String,System.Int32)|HasAnimFinished]]
**[[RAGE.Elements.GameEntityBase.HasAnimFinished|HasAnimFinished]]
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]
**[[RAGE.Elements.GameEntityBase.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]
**[[RAGE.Elements.GameEntityBase.HasCollidedWithAnything|HasCollidedWithAnything]]
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]
**[[RAGE.Elements.GameEntityBase.IsAttached|IsAttached]]
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]
**[[RAGE.Elements.GameEntityBase.IsAttachedToAnyPed|IsAttachedToAnyPed]]
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity(System.Int32)|IsAttachedToEntity]]
**[[RAGE.Elements.GameEntityBase.IsAttachedToEntity|IsAttachedToEntity]]
**[[RAGE.Elements.GameEntityBase.IsAtEntity(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsAtEntity]]
**[[RAGE.Elements.GameEntityBase.IsAtEntity|IsAtEntity]]
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]
**[[RAGE.Elements.GameEntityBase.IsAPed|IsAPed]]
**[[RAGE.Elements.GameEntityBase.IsDead(System.Int32)|IsDead]]
**[[RAGE.Elements.GameEntityBase.IsDead|IsDead]]
**[[RAGE.Elements.GameEntityBase.IsInAngledArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsInAngledArea]]
**[[RAGE.Elements.GameEntityBase.IsInAngledArea|IsInAngledArea]]
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]
**[[RAGE.Elements.GameEntityBase.IsInWater|IsInWater]]
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]
**[[RAGE.Elements.GameEntityBase.IsOccluded|IsOccluded]]
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim(System.String,System.String,System.Int32)|IsPlayingAnim]]
**[[RAGE.Elements.GameEntityBase.IsPlayingAnim|IsPlayingAnim]]
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity(System.Int32)|IsTouchingEntity]]
**[[RAGE.Elements.GameEntityBase.IsTouchingEntity|IsTouchingEntity]]
**[[RAGE.Elements.GameEntityBase.IsUpright(System.Single)|IsUpright]]
**[[RAGE.Elements.GameEntityBase.IsUpright|IsUpright]]
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]
**[[RAGE.Elements.GameEntityBase.IsVisible|IsVisible]]
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]
**[[RAGE.Elements.GameEntityBase.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim(System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Single)|PlaySynchronizedAnim]]
**[[RAGE.Elements.GameEntityBase.PlaySynchronizedAnim|PlaySynchronizedAnim]]
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]
**[[RAGE.Elements.GameEntityBase.ResetAlpha|ResetAlpha]]
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender(System.Boolean)|SetAlwaysPrerender]]
**[[RAGE.Elements.GameEntityBase.SetAlwaysPrerender|SetAlwaysPrerender]]
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed(System.String,System.String,System.Single)|SetAnimSpeed]]
**[[RAGE.Elements.GameEntityBase.SetAnimSpeed|SetAnimSpeed]]
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged(System.Boolean)|SetCanBeDamaged]]
**[[RAGE.Elements.GameEntityBase.SetCanBeDamaged|SetCanBeDamaged]]
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos(System.Boolean)|SetCanBeTargetedWithoutLos]]
**[[RAGE.Elements.GameEntityBase.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]
**[[RAGE.Elements.GameEntityBase.SetCoords(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetCoords]]
**[[RAGE.Elements.GameEntityBase.SetCoords|SetCoords]]
**[[RAGE.Elements.GameEntityBase.SetCoords2(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetCoords2]]
**[[RAGE.Elements.GameEntityBase.SetCoords2|SetCoords2]]
**[[RAGE.Elements.GameEntityBase.SetHasGravity(System.Boolean)|SetHasGravity]]
**[[RAGE.Elements.GameEntityBase.SetHasGravity|SetHasGravity]]
**[[RAGE.Elements.GameEntityBase.SetHealth(System.Int32)|SetHealth]]
**[[RAGE.Elements.GameEntityBase.SetHealth|SetHealth]]
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority(System.Boolean,System.Single)|SetIsTargetPriority]]
**[[RAGE.Elements.GameEntityBase.SetIsTargetPriority|SetIsTargetPriority]]
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag(System.Boolean,System.Int32)|SetLoadCollisionFlag]]
**[[RAGE.Elements.GameEntityBase.SetLoadCollisionFlag|SetLoadCollisionFlag]]
**[[RAGE.Elements.GameEntityBase.SetMaxHealth(System.Int32)|SetMaxHealth]]
**[[RAGE.Elements.GameEntityBase.SetMaxHealth|SetMaxHealth]]
**[[RAGE.Elements.GameEntityBase.SetMotionBlur(System.Boolean)|SetMotionBlur]]
**[[RAGE.Elements.GameEntityBase.SetMotionBlur|SetMotionBlur]]
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer(System.Boolean)|SetOnlyDamagedByPlayer]]
**[[RAGE.Elements.GameEntityBase.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]
**[[RAGE.Elements.GameEntityBase.SetProofs(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetProofs]]
**[[RAGE.Elements.GameEntityBase.SetProofs|SetProofs]]
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions(System.Boolean)|SetRecordsCollisions]]
**[[RAGE.Elements.GameEntityBase.SetRecordsCollisions|SetRecordsCollisions]]
**[[RAGE.Elements.GameEntityBase.SetRotation(System.Single,System.Single,System.Single,System.Int32,System.Boolean)|SetRotation]]
**[[RAGE.Elements.GameEntityBase.SetRotation|SetRotation]]
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride(System.Int32)|SetTrafficlightOverride]]
**[[RAGE.Elements.GameEntityBase.SetTrafficlightOverride|SetTrafficlightOverride]]
**[[RAGE.Elements.GameEntityBase.SetVisible(System.Boolean,System.Boolean)|SetVisible]]
**[[RAGE.Elements.GameEntityBase.SetVisible|SetVisible]]
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim(System.Single,System.Boolean)|StopSynchronizedAnim]]
**[[RAGE.Elements.GameEntityBase.StopSynchronizedAnim|StopSynchronizedAnim]]
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp(System.Int32,System.Int32,System.Int32)|GetHashNameForProp]]
**[[RAGE.Elements.GameEntityBase.GetHashNameForProp|GetHashNameForProp]]
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]
**[[RAGE.Elements.GameEntityBase.StartFire|StartFire]]
**[[RAGE.Elements.GameEntityBase.AddIcon(System.String)|AddIcon]]
**[[RAGE.Elements.GameEntityBase.AddIcon|AddIcon]]
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]
**[[RAGE.Elements.GameEntityBase.RemoveParticleFxFrom|RemoveParticleFxFrom]]
**[[RAGE.Elements.GameEntityBase.SetIconVisibility(System.Boolean)|SetIconVisibility]]
**[[RAGE.Elements.GameEntityBase.SetIconVisibility|SetIconVisibility]]
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]
**[[RAGE.Elements.GameEntityBase.GetBlipFrom|GetBlipFrom]]
**[[RAGE.Elements.GameEntityBase.ForceRoomFor(System.Int32,System.UInt32)|ForceRoomFor]]
**[[RAGE.Elements.GameEntityBase.ForceRoomFor|ForceRoomFor]]
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]
**[[RAGE.Elements.GameEntityBase.GetKeyForInRoom|GetKeyForInRoom]]
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
**[[RAGE.Elements.GameEntityBase.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]
**[[RAGE.Elements.GameEntityBase.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut(System.Boolean,System.Boolean)|NetworkFadeOut]]
**[[RAGE.Elements.GameEntityBase.NetworkFadeOut|NetworkFadeOut]]
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]
**[[RAGE.Elements.GameEntityBase.NetworkGetIsNetworked|NetworkGetIsNetworked]]
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]
**[[RAGE.Elements.GameEntityBase.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend(System.Boolean)|NetworkSetCanBlend]]
**[[RAGE.Elements.GameEntityBase.NetworkSetCanBlend|NetworkSetCanBlend]]
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]
**[[RAGE.Elements.GameEntityBase.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]
**[[RAGE.Elements.GameEntityBase.SetLocallyVisible|SetLocallyVisible]]
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]
**[[RAGE.Elements.GameEntityBase.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound(System.Int32,System.Int32)|StartShapeTestBound]]
**[[RAGE.Elements.GameEntityBase.StartShapeTestBound|StartShapeTestBound]]
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]
**[[RAGE.Elements.GameEntityBase.IsFocus|IsFocus]]
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]
**[[RAGE.Elements.GameEntityBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]
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**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]
**[[RAGE.Elements.MapObjectBase.HasBeenBroken|HasBeenBroken]]
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]
**[[RAGE.Elements.MapObjectBase.MarkForDeletion|MarkForDeletion]]
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen(System.Boolean)|SetActivatePhysicsAsSoonAsItIsUnfrozen]]
**[[RAGE.Elements.MapObjectBase.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]
**[[RAGE.Elements.MapObjectBase.SetTargettable(System.Boolean)|SetTargettable]]
**[[RAGE.Elements.MapObjectBase.SetTargettable|SetTargettable]]
**[[RAGE.Elements.MapObjectBase.SetTeamPickup(System.Int32,System.Boolean)|SetTeamPickup]]
**[[RAGE.Elements.MapObjectBase.SetTeamPickup|SetTeamPickup]]
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage(System.Boolean)|SetDisableFragDamage]]
**[[RAGE.Elements.MapObjectBase.SetDisableFragDamage|SetDisableFragDamage]]
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
**[[RAGE.Elements.MapObjectBase.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
**[[RAGE.Elements.PedBase.TaskLookAtCoord(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32)|TaskLookAtCoord]]
**[[RAGE.Elements.PedBase.TaskLookAtCoord|TaskLookAtCoord]]
**[[RAGE.Elements.PedBase.DisablePainAudio(System.Boolean)|DisablePainAudio]]
**[[RAGE.Elements.PedBase.DisablePainAudio|DisablePainAudio]]
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
**[[RAGE.Elements.PedBase.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]
**[[RAGE.Elements.PedBase.IsInCurrentConversation|IsInCurrentConversation]]
**[[RAGE.Elements.PedBase.PlayPain(System.Int32,System.Int32,System.Int32)|PlayPain]]
**[[RAGE.Elements.PedBase.PlayPain|PlayPain]]
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1(System.String,System.String,System.Int32)|PlayAmbientSpeech1]]
**[[RAGE.Elements.PedBase.PlayAmbientSpeech1|PlayAmbientSpeech1]]
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]
**[[RAGE.Elements.PedBase.SetTalk|SetTalk]]
**[[RAGE.Elements.PedBase.SetIsDrunk(System.Boolean)|SetIsDrunk]]
**[[RAGE.Elements.PedBase.SetIsDrunk|SetIsDrunk]]
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
**[[RAGE.Elements.PedBase.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]
**[[RAGE.Elements.PedBase.StopRingtone|StopRingtone]]
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]
**[[RAGE.Elements.PedBase.IsBeingArrested|IsBeingArrested]]
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack(System.Int32)|AddVehicleSubtaskAttack]]
**[[RAGE.Elements.PedBase.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]
**[[RAGE.Elements.PedBase.ClearSecondaryTask|ClearSecondaryTask]]
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]
**[[RAGE.Elements.PedBase.ClearTasksImmediately|ClearTasksImmediately]]
**[[RAGE.Elements.PedBase.GetIsTaskActive(System.Int32)|GetIsTaskActive]]
**[[RAGE.Elements.PedBase.GetIsTaskActive|GetIsTaskActive]]
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]
**[[RAGE.Elements.PedBase.GetNavmeshRouteResult|GetNavmeshRouteResult]]
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
**[[RAGE.Elements.PedBase.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
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**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]
**[[RAGE.Elements.PedBase.IsWalking|IsWalking]]
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]
**[[RAGE.Elements.PedBase.HasUseScenarioTask|HasUseScenarioTask]]
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle(System.Int32)|SetDriveTaskDrivingStyle]]
**[[RAGE.Elements.PedBase.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget(System.Single,System.Single,System.Single)|SetParachuteTaskTarget]]
**[[RAGE.Elements.PedBase.SetParachuteTaskTarget|SetParachuteTaskTarget]]
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio(System.Single)|SetDesiredMoveBlendRatio]]
**[[RAGE.Elements.PedBase.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight(System.Boolean)|SetPathCanDropFromHeight]]
**[[RAGE.Elements.PedBase.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]
**[[RAGE.Elements.PedBase.SetPathCanUseLadders(System.Boolean)|SetPathCanUseLadders]]
**[[RAGE.Elements.PedBase.SetPathCanUseLadders|SetPathCanUseLadders]]
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater(System.Boolean)|SetPathPreferToAvoidWater]]
**[[RAGE.Elements.PedBase.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag(System.Int32,System.Boolean)|SetTaskVehicleChaseBehaviorFlag]]
**[[RAGE.Elements.PedBase.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
**[[RAGE.Elements.PedBase.StopAnimPlayback(System.Int32,System.Boolean)|StopAnimPlayback]]
**[[RAGE.Elements.PedBase.StopAnimPlayback|StopAnimPlayback]]
**[[RAGE.Elements.PedBase.TaskAchieveHeading(System.Single,System.Int32)|TaskAchieveHeading]]
**[[RAGE.Elements.PedBase.TaskAchieveHeading|TaskAchieveHeading]]
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity(System.Int32,System.Int32,System.Boolean)|TaskAimGunAtEntity]]
**[[RAGE.Elements.PedBase.TaskAimGunAtEntity|TaskAimGunAtEntity]]
**[[RAGE.Elements.PedBase.TaskArrest(System.Int32)|TaskArrest]]
**[[RAGE.Elements.PedBase.TaskArrest|TaskArrest]]
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]
**[[RAGE.Elements.PedBase.TaskClearLookAt|TaskClearLookAt]]
**[[RAGE.Elements.PedBase.TaskClimbLadder(System.Int32)|TaskClimbLadder]]
**[[RAGE.Elements.PedBase.TaskClimbLadder|TaskClimbLadder]]
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea(System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskCombatHatedTargetsInArea]]
**[[RAGE.Elements.PedBase.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
**[[RAGE.Elements.PedBase.TaskCower(System.Int32)|TaskCower]]
**[[RAGE.Elements.PedBase.TaskCower|TaskCower]]
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Single)|TaskFollowNavMeshToCoord]]
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean)|TaskFollowToOffsetOfEntity]]
**[[RAGE.Elements.PedBase.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
**[[RAGE.Elements.PedBase.TaskGetOffBoat(System.Int32)|TaskGetOffBoat]]
**[[RAGE.Elements.PedBase.TaskGetOffBoat|TaskGetOffBoat]]
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32)|TaskGotoEntityOffset]]
**[[RAGE.Elements.PedBase.TaskGotoEntityOffset|TaskGotoEntityOffset]]
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Int32,System.Single)|TaskGoToCoordAnyMeans]]
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Int32,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
**[[RAGE.Elements.PedBase.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity(System.Int32,System.Int32,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32)|TaskGoToEntityWhileAimingAtEntity]]
**[[RAGE.Elements.PedBase.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
**[[RAGE.Elements.PedBase.TaskJump(System.Boolean,System.Int32,System.Int32)|TaskJump]]
**[[RAGE.Elements.PedBase.TaskJump|TaskJump]]
**[[RAGE.Elements.PedBase.TaskLeaveVehicle(System.Int32,System.Int32)|TaskLeaveVehicle]]
**[[RAGE.Elements.PedBase.TaskLeaveVehicle|TaskLeaveVehicle]]
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.String,System.Int32)|TaskMoveNetworkAdvanced]]
**[[RAGE.Elements.PedBase.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor(System.Int32,System.Int32,System.Int32,System.Single)|TaskOpenVehicleDoor]]
**[[RAGE.Elements.PedBase.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
**[[RAGE.Elements.PedBase.TaskParachuteToTarget(System.Single,System.Single,System.Single)|TaskParachuteToTarget]]
**[[RAGE.Elements.PedBase.TaskParachuteToTarget|TaskParachuteToTarget]]
**[[RAGE.Elements.PedBase.TaskPause(System.Int32)|TaskPause]]
**[[RAGE.Elements.PedBase.TaskPause|TaskPause]]
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskSlideToCoordHdgRate]]
**[[RAGE.Elements.PedBase.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]
**[[RAGE.Elements.PedBase.TaskPlantBomb(System.Single,System.Single,System.Single,System.Single)|TaskPlantBomb]]
**[[RAGE.Elements.PedBase.TaskPlantBomb|TaskPlantBomb]]
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|TaskPlayAnimAdvanced]]
**[[RAGE.Elements.PedBase.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover(System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32,System.Boolean)|TaskPutDirectlyIntoCover]]
**[[RAGE.Elements.PedBase.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]
**[[RAGE.Elements.PedBase.TaskRappelFromHeli(System.Int32)|TaskRappelFromHeli]]
**[[RAGE.Elements.PedBase.TaskRappelFromHeli|TaskRappelFromHeli]]
**[[RAGE.Elements.PedBase.TaskReloadWeapon(System.Boolean)|TaskReloadWeapon]]
**[[RAGE.Elements.PedBase.TaskReloadWeapon|TaskReloadWeapon]]
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom(System.Int32,System.Int32,System.Boolean)|TaskSeekCoverFrom]]
**[[RAGE.Elements.PedBase.TaskSeekCoverFrom|TaskSeekCoverFrom]]
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|TaskSeekCoverToCoords]]
**[[RAGE.Elements.PedBase.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
**[[RAGE.Elements.PedBase.TaskShockingEventReact(System.Int32)|TaskShockingEventReact]]
**[[RAGE.Elements.PedBase.TaskShockingEventReact|TaskShockingEventReact]]
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat(System.Int32,System.Int32)|TaskShuffleToNextVehicleSeat]]
**[[RAGE.Elements.PedBase.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskSmartFleeCoord]]
**[[RAGE.Elements.PedBase.TaskSmartFleeCoord|TaskSmartFleeCoord]]
**[[RAGE.Elements.PedBase.TaskStandGuard(System.Single,System.Single,System.Single,System.Single,System.String)|TaskStandGuard]]
**[[RAGE.Elements.PedBase.TaskStandGuard|TaskStandGuard]]
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition(System.String,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskStartScenarioAtPosition]]
**[[RAGE.Elements.PedBase.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]
**[[RAGE.Elements.PedBase.TaskStayInCover|TaskStayInCover]]
**[[RAGE.Elements.PedBase.TaskSwapWeapon(System.Boolean)|TaskSwapWeapon]]
**[[RAGE.Elements.PedBase.TaskSwapWeapon|TaskSwapWeapon]]
**[[RAGE.Elements.PedBase.TaskSynchronizedScene(System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|TaskSynchronizedScene]]
**[[RAGE.Elements.PedBase.TaskSynchronizedScene|TaskSynchronizedScene]]
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord(System.Single,System.Single,System.Single,System.Int32)|TaskTurnToFaceCoord]]
**[[RAGE.Elements.PedBase.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]
**[[RAGE.Elements.PedBase.TaskUseMobilePhone(System.Int32,System.Int32)|TaskUseMobilePhone]]
**[[RAGE.Elements.PedBase.TaskUseMobilePhone|TaskUseMobilePhone]]
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord(System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskUseNearestScenarioToCoord]]
**[[RAGE.Elements.PedBase.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord(System.Single,System.Single,System.Single)|TaskVehicleAimAtCoord]]
**[[RAGE.Elements.PedBase.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Int32,System.Single,System.Single)|TaskVehicleDriveToCoord]]
**[[RAGE.Elements.PedBase.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander(System.Int32,System.Single,System.Int32)|TaskVehicleDriveWander]]
**[[RAGE.Elements.PedBase.TaskVehicleDriveWander|TaskVehicleDriveWander]]
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording(System.Int32,System.String,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Boolean,System.Single)|TaskVehicleFollowWaypointRecording]]
**[[RAGE.Elements.PedBase.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Boolean)|TaskVehicleMissionCoorsTarget]]
**[[RAGE.Elements.PedBase.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
**[[RAGE.Elements.PedBase.TaskVehiclePark(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean)|TaskVehiclePark]]
**[[RAGE.Elements.PedBase.TaskVehiclePark|TaskVehiclePark]]
**[[RAGE.Elements.PedBase.TaskVehicleShootAt(System.Int32,System.Single)|TaskVehicleShootAt]]
**[[RAGE.Elements.PedBase.TaskVehicleShootAt|TaskVehicleShootAt]]
**[[RAGE.Elements.PedBase.TaskWanderStandard(System.Single,System.Int32)|TaskWanderStandard]]
**[[RAGE.Elements.PedBase.TaskWanderStandard|TaskWanderStandard]]
**[[RAGE.Elements.PedBase.TaskWrithe(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TaskWrithe]]
**[[RAGE.Elements.PedBase.TaskWrithe|TaskWrithe]]
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration(System.Int32)|UpdateTaskHandsUpDuration]]
**[[RAGE.Elements.PedBase.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskFollowNavMeshToCoordAdvanced]]
**[[RAGE.Elements.PedBase.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
**[[RAGE.Elements.PedBase.AddOwnedExplosion(System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Single)|AddOwnedExplosion]]
**[[RAGE.Elements.PedBase.AddOwnedExplosion|AddOwnedExplosion]]
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]
**[[RAGE.Elements.PedBase.DoesHaveAiBlip|DoesHaveAiBlip]]
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance(System.Single)|SetAiBlipMaxDistance]]
**[[RAGE.Elements.PedBase.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]
**[[RAGE.Elements.PedBase.EnableTennisMode(System.Boolean,System.Boolean)|EnableTennisMode]]
**[[RAGE.Elements.PedBase.EnableTennisMode|EnableTennisMode]]
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene(System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|NetworkAddToSynchronisedScene]]
**[[RAGE.Elements.PedBase.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]
**[[RAGE.Elements.PedBase.ToNet|ToNet]]
**[[RAGE.Elements.PedBase.ToNet|ToNet]]
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]
**[[RAGE.Elements.PedBase.DetachPortablePickupFrom|DetachPortablePickupFrom]]
**[[RAGE.Elements.PedBase.AddArmourTo(System.Int32)|AddArmourTo]]
**[[RAGE.Elements.PedBase.AddArmourTo|AddArmourTo]]
**[[RAGE.Elements.PedBase.SetFacialDecoration(System.UInt32,System.UInt32)|SetFacialDecoration]]
**[[RAGE.Elements.PedBase.SetFacialDecoration|SetFacialDecoration]]
**[[RAGE.Elements.PedBase.ApplyBlood(System.Int32,System.Single,System.Single,System.Single,System.String)|ApplyBlood]]
**[[RAGE.Elements.PedBase.ApplyBlood|ApplyBlood]]
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone(System.Int32,System.Single,System.Single,System.Int32)|ApplyBloodDamageByZone]]
**[[RAGE.Elements.PedBase.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]
**[[RAGE.Elements.PedBase.ApplyDamageDecal(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.String)|ApplyDamageDecal]]
**[[RAGE.Elements.PedBase.ApplyDamageDecal|ApplyDamageDecal]]
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]
**[[RAGE.Elements.PedBase.CanKnockOffVehicle|CanKnockOffVehicle]]
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]
**[[RAGE.Elements.PedBase.CanRagdoll|CanRagdoll]]
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
**[[RAGE.Elements.PedBase.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim(System.Single)|ClearAlternateWalkAnim]]
**[[RAGE.Elements.PedBase.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone(System.Int32,System.String)|ClearDamageDecalByZone]]
**[[RAGE.Elements.PedBase.ClearDamageDecalByZone|ClearDamageDecalByZone]]
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]
**[[RAGE.Elements.PedBase.ClearFacialDecorations|ClearFacialDecorations]]
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]
**[[RAGE.Elements.PedBase.ClearLastDamageBone|ClearLastDamageBone]]
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]
**[[RAGE.Elements.PedBase.ClearWetness|ClearWetness]]
**[[RAGE.Elements.PedBase.Clone(System.Single,System.Boolean,System.Boolean)|Clone]]
**[[RAGE.Elements.PedBase.Clone|Clone]]
**[[RAGE.Elements.PedBase.ExplodeHead(System.UInt32)|ExplodeHead]]
**[[RAGE.Elements.PedBase.ExplodeHead|ExplodeHead]]
**[[RAGE.Elements.PedBase.ForceMotionState(System.UInt32,System.Boolean,System.Boolean,System.Boolean)|ForceMotionState]]
**[[RAGE.Elements.PedBase.ForceMotionState|ForceMotionState]]
**[[RAGE.Elements.PedBase.GetCombatFloat(System.Int32)|GetCombatFloat]]
**[[RAGE.Elements.PedBase.GetCombatFloat|GetCombatFloat]]
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]
**[[RAGE.Elements.PedBase.GetJackTarget|GetJackTarget]]
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]
**[[RAGE.Elements.PedBase.IsOnMount|IsOnMount]]
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations(System.Int32)|GetNumberOfDrawableVariations]]
**[[RAGE.Elements.PedBase.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations(System.Int32,System.Int32)|GetNumberOfPropTextureVariations]]
**[[RAGE.Elements.PedBase.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]
**[[RAGE.Elements.PedBase.GetsJacker|GetsJacker]]
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]
**[[RAGE.Elements.PedBase.GetAlertness|GetAlertness]]
**[[RAGE.Elements.PedBase.GetBoneCoords(System.Int32,System.Single,System.Single,System.Single)|GetBoneCoords]]
**[[RAGE.Elements.PedBase.GetBoneCoords|GetBoneCoords]]
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]
**[[RAGE.Elements.PedBase.GetCauseOfDeath|GetCauseOfDeath]]
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]
**[[RAGE.Elements.PedBase.GetCombatRange|GetCombatRange]]
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]
**[[RAGE.Elements.PedBase.GetDecorationsState|GetDecorationsState]]
**[[RAGE.Elements.PedBase.GetDrawableVariation(System.Int32)|GetDrawableVariation]]
**[[RAGE.Elements.PedBase.GetDrawableVariation|GetDrawableVariation]]
**[[RAGE.Elements.PedBase.GetExtractedDisplacement(System.Boolean)|GetExtractedDisplacement]]
**[[RAGE.Elements.PedBase.GetExtractedDisplacement|GetExtractedDisplacement]]
**[[RAGE.Elements.PedBase.GetHeadBlendData(System.Int32@)|GetHeadBlendData]]
**[[RAGE.Elements.PedBase.GetHeadBlendData|GetHeadBlendData]]
**[[RAGE.Elements.PedBase.GetLastDamageBone(System.Int32@)|GetLastDamageBone]]
**[[RAGE.Elements.PedBase.GetLastDamageBone|GetLastDamageBone]]
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]
**[[RAGE.Elements.PedBase.GetMoney|GetMoney]]
**[[RAGE.Elements.PedBase.GetNearbyVehicles(System.Int32@)|GetNearbyVehicles]]
**[[RAGE.Elements.PedBase.GetNearbyVehicles|GetNearbyVehicles]]
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]
**[[RAGE.Elements.PedBase.GetParachuteLandingType|GetParachuteLandingType]]
**[[RAGE.Elements.PedBase.GetParachuteTintIndex(System.Int32@)|GetParachuteTintIndex]]
**[[RAGE.Elements.PedBase.GetParachuteTintIndex|GetParachuteTintIndex]]
**[[RAGE.Elements.PedBase.GetPropTextureIndex(System.Int32)|GetPropTextureIndex]]
**[[RAGE.Elements.PedBase.GetPropTextureIndex|GetPropTextureIndex]]
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]
**[[RAGE.Elements.PedBase.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]
**[[RAGE.Elements.PedBase.GetResetFlag(System.Int32)|GetResetFlag]]
**[[RAGE.Elements.PedBase.GetResetFlag|GetResetFlag]]
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]
**[[RAGE.Elements.PedBase.GetStealthMovement|GetStealthMovement]]
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]
**[[RAGE.Elements.PedBase.GetTimeOfDeath|GetTimeOfDeath]]
Line 262: Line 262:
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]
**[[RAGE.Elements.PedBase.GetVehicleIsEntering|GetVehicleIsEntering]]
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]
**[[RAGE.Elements.PedBase.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]
**[[RAGE.Elements.PedBase.GiveHelmet(System.Boolean,System.Int32,System.Int32)|GiveHelmet]]
**[[RAGE.Elements.PedBase.GiveHelmet|GiveHelmet]]
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]
**[[RAGE.Elements.PedBase.HasHeadBlendFinished|HasHeadBlendFinished]]
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]
**[[RAGE.Elements.PedBase.IsConversationDead|IsConversationDead]]
Line 269: Line 269:
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]
**[[RAGE.Elements.PedBase.IsBeingStealthKilled|IsBeingStealthKilled]]
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]
**[[RAGE.Elements.PedBase.IsBlushColorValid|IsBlushColorValid]]
**[[RAGE.Elements.PedBase.IsComponentVariationValid(System.Int32,System.Int32,System.Int32)|IsComponentVariationValid]]
**[[RAGE.Elements.PedBase.IsComponentVariationValid|IsComponentVariationValid]]
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]
**[[RAGE.Elements.PedBase.IsDiving|IsDiving]]
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]
**[[RAGE.Elements.PedBase.IsDucking|IsDucking]]
**[[RAGE.Elements.PedBase.IsFacingPed(System.Int32,System.Single)|IsFacingPed]]
**[[RAGE.Elements.PedBase.IsFacingPed|IsFacingPed]]
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]
**[[RAGE.Elements.PedBase.IsFatallyInjured|IsFatallyInjured]]
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]
**[[RAGE.Elements.PedBase.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]
**[[RAGE.Elements.PedBase.IsGroupMember(System.Int32)|IsGroupMember]]
**[[RAGE.Elements.PedBase.IsGroupMember|IsGroupMember]]
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]
**[[RAGE.Elements.PedBase.IsHangingOnToVehicle|IsHangingOnToVehicle]]
**[[RAGE.Elements.PedBase.IsHeadtrackingPed(System.Int32)|IsHeadtrackingPed]]
**[[RAGE.Elements.PedBase.IsHeadtrackingPed|IsHeadtrackingPed]]
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]
**[[RAGE.Elements.PedBase.IsHurt|IsHurt]]
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]
**[[RAGE.Elements.PedBase.IsInAnyBoat|IsInAnyBoat]]
Line 283: Line 283:
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]
**[[RAGE.Elements.PedBase.IsInAnySub|IsInAnySub]]
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]
**[[RAGE.Elements.PedBase.IsInAnyTrain|IsInAnyTrain]]
**[[RAGE.Elements.PedBase.IsInCombat(System.Int32)|IsInCombat]]
**[[RAGE.Elements.PedBase.IsInCombat|IsInCombat]]
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]
**[[RAGE.Elements.PedBase.IsInCoverFacingLeft|IsInCoverFacingLeft]]
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]
**[[RAGE.Elements.PedBase.IsInGroup|IsInGroup]]
Line 292: Line 292:
**[[RAGE.Elements.PedBase.IsMale|IsMale]]
**[[RAGE.Elements.PedBase.IsMale|IsMale]]
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]
**[[RAGE.Elements.PedBase.IsOnAnyBike|IsOnAnyBike]]
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle(System.Int32)|IsOnSpecificVehicle]]
**[[RAGE.Elements.PedBase.IsOnSpecificVehicle|IsOnSpecificVehicle]]
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]
**[[RAGE.Elements.PedBase.IsPerformingStealthKill|IsPerformingStealthKill]]
**[[RAGE.Elements.PedBase.IsProne|IsProne]]
**[[RAGE.Elements.PedBase.IsProne|IsProne]]
Line 304: Line 304:
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]
**[[RAGE.Elements.PedBase.IsUsingAnyScenario|IsUsingAnyScenario]]
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]
**[[RAGE.Elements.PedBase.IsVaulting|IsVaulting]]
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim(System.String,System.String)|IsScriptedScenarioUsingConditionalAnim]]
**[[RAGE.Elements.PedBase.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]
**[[RAGE.Elements.PedBase.KnockOffProp(System.Boolean,System.Boolean,System.Boolean,System.Boolean)|KnockOffProp]]
**[[RAGE.Elements.PedBase.KnockOffProp|KnockOffProp]]
**[[RAGE.Elements.PedBase.PlayFacialAnim(System.String,System.String)|PlayFacialAnim]]
**[[RAGE.Elements.PedBase.PlayFacialAnim|PlayFacialAnim]]
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]
**[[RAGE.Elements.PedBase.Registerheadshot|Registerheadshot]]
**[[RAGE.Elements.PedBase.RemoveDefensiveArea(System.Boolean)|RemoveDefensiveArea]]
**[[RAGE.Elements.PedBase.RemoveDefensiveArea|RemoveDefensiveArea]]
**[[RAGE.Elements.PedBase.RemoveHelmet(System.Boolean)|RemoveHelmet]]
**[[RAGE.Elements.PedBase.RemoveHelmet|RemoveHelmet]]
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]
**[[RAGE.Elements.PedBase.ResetInVehicleContext|ResetInVehicleContext]]
**[[RAGE.Elements.PedBase.ResetMovementClipset(System.Single)|ResetMovementClipset]]
**[[RAGE.Elements.PedBase.ResetMovementClipset|ResetMovementClipset]]
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]
**[[RAGE.Elements.PedBase.ResetStrafeClipset|ResetStrafeClipset]]
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]
**[[RAGE.Elements.PedBase.ClearBloodDamage|ClearBloodDamage]]
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]
**[[RAGE.Elements.PedBase.Resurrect|Resurrect]]
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents(System.Boolean)|SetBlockingOfNonTemporaryEvents]]
**[[RAGE.Elements.PedBase.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
**[[RAGE.Elements.PedBase.SetCombatFloat(System.Int32,System.Single)|SetCombatFloat]]
**[[RAGE.Elements.PedBase.SetCombatFloat|SetCombatFloat]]
**[[RAGE.Elements.PedBase.SetEnableHandcuffs(System.Boolean)|SetEnableHandcuffs]]
**[[RAGE.Elements.PedBase.SetEnableHandcuffs|SetEnableHandcuffs]]
**[[RAGE.Elements.PedBase.SetEnableScuba(System.Boolean)|SetEnableScuba]]
**[[RAGE.Elements.PedBase.SetEnableScuba|SetEnableScuba]]
**[[RAGE.Elements.PedBase.SetEyeColor(System.Int32)|SetEyeColor]]
**[[RAGE.Elements.PedBase.SetEyeColor|SetEyeColor]]
**[[RAGE.Elements.PedBase.SetAccuracy(System.Int32)|SetAccuracy]]
**[[RAGE.Elements.PedBase.SetAccuracy|SetAccuracy]]
**[[RAGE.Elements.PedBase.SetAllowedToDuck(System.Boolean)|SetAllowedToDuck]]
**[[RAGE.Elements.PedBase.SetAllowedToDuck|SetAllowedToDuck]]
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim(System.Int32,System.String,System.String,System.Single,System.Boolean)|SetAlternateMovementAnim]]
**[[RAGE.Elements.PedBase.SetAlternateMovementAnim|SetAlternateMovementAnim]]
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetAngledDefensiveArea]]
**[[RAGE.Elements.PedBase.SetAngledDefensiveArea|SetAngledDefensiveArea]]
**[[RAGE.Elements.PedBase.SetAsCop(System.Boolean)|SetAsCop]]
**[[RAGE.Elements.PedBase.SetAsCop|SetAsCop]]
**[[RAGE.Elements.PedBase.SetAsGroupLeader(System.Int32)|SetAsGroupLeader]]
**[[RAGE.Elements.PedBase.SetAsGroupLeader|SetAsGroupLeader]]
**[[RAGE.Elements.PedBase.SetBlendFromParents(System.Int32,System.Int32,System.Single,System.Single)|SetBlendFromParents]]
**[[RAGE.Elements.PedBase.SetBlendFromParents|SetBlendFromParents]]
**[[RAGE.Elements.PedBase.SetCanArmIk(System.Boolean)|SetCanArmIk]]
**[[RAGE.Elements.PedBase.SetCanArmIk|SetCanArmIk]]
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle(System.Int32)|SetCanBeKnockedOffVehicle]]
**[[RAGE.Elements.PedBase.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured(System.Boolean)|SetCanBeTargetedWhenInjured]]
**[[RAGE.Elements.PedBase.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]
**[[RAGE.Elements.PedBase.SetCanBeTargetted(System.Boolean)|SetCanBeTargetted]]
**[[RAGE.Elements.PedBase.SetCanBeTargetted|SetCanBeTargetted]]
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam(System.Int32,System.Boolean)|SetCanBeTargettedByTeam]]
**[[RAGE.Elements.PedBase.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]
**[[RAGE.Elements.PedBase.SetCanEvasiveDive(System.Boolean)|SetCanEvasiveDive]]
**[[RAGE.Elements.PedBase.SetCanEvasiveDive|SetCanEvasiveDive]]
**[[RAGE.Elements.PedBase.SetCanLegIk(System.Boolean)|SetCanLegIk]]
**[[RAGE.Elements.PedBase.SetCanLegIk|SetCanLegIk]]
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims(System.Boolean)|SetCanPlayAmbientAnims]]
**[[RAGE.Elements.PedBase.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims(System.Boolean)|SetCanPlayGestureAnims]]
**[[RAGE.Elements.PedBase.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]
**[[RAGE.Elements.PedBase.SetCanRagdoll(System.Boolean)|SetCanRagdoll]]
**[[RAGE.Elements.PedBase.SetCanRagdoll|SetCanRagdoll]]
**[[RAGE.Elements.PedBase.SetCanSmashGlass(System.Boolean,System.Boolean)|SetCanSmashGlass]]
**[[RAGE.Elements.PedBase.SetCanSmashGlass|SetCanSmashGlass]]
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader(System.Int32,System.Boolean)|SetCanTeleportToGroupLeader]]
**[[RAGE.Elements.PedBase.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat(System.Boolean)|SetCanUseAutoConversationLookat]]
**[[RAGE.Elements.PedBase.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]
**[[RAGE.Elements.PedBase.SetClothProne(System.Int32)|SetClothProne]]
**[[RAGE.Elements.PedBase.SetClothProne|SetClothProne]]
**[[RAGE.Elements.PedBase.SetCombatAttributes(System.Int32,System.Boolean)|SetCombatAttributes]]
**[[RAGE.Elements.PedBase.SetCombatAttributes|SetCombatAttributes]]
**[[RAGE.Elements.PedBase.SetCombatRange(System.Int32)|SetCombatRange]]
**[[RAGE.Elements.PedBase.SetCombatRange|SetCombatRange]]
**[[RAGE.Elements.PedBase.SetConfigFlag(System.Int32,System.Boolean)|SetConfigFlag]]
**[[RAGE.Elements.PedBase.SetConfigFlag|SetConfigFlag]]
**[[RAGE.Elements.PedBase.SetCoordsNoGang(System.Single,System.Single,System.Single)|SetCoordsNoGang]]
**[[RAGE.Elements.PedBase.SetCoordsNoGang|SetCoordsNoGang]]
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]
**[[RAGE.Elements.PedBase.SetDefaultComponentVariation|SetDefaultComponentVariation]]
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection(System.Single,System.Single,System.Single,System.Boolean)|SetDefensiveAreaDirection]]
**[[RAGE.Elements.PedBase.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]
**[[RAGE.Elements.PedBase.SetDesiredHeading(System.Single)|SetDesiredHeading]]
**[[RAGE.Elements.PedBase.SetDesiredHeading|SetDesiredHeading]]
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle(System.Boolean)|SetDiesInSinkingVehicle]]
**[[RAGE.Elements.PedBase.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]
**[[RAGE.Elements.PedBase.SetDiesInWater(System.Boolean)|SetDiesInWater]]
**[[RAGE.Elements.PedBase.SetDiesInWater|SetDiesInWater]]
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride(System.String)|SetDriveByClipsetOverride]]
**[[RAGE.Elements.PedBase.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking(System.Boolean)|SetEnableWeaponBlocking]]
**[[RAGE.Elements.PedBase.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]
**[[RAGE.Elements.PedBase.SetFiringPattern(System.UInt32)|SetFiringPattern]]
**[[RAGE.Elements.PedBase.SetFiringPattern|SetFiringPattern]]
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents(System.Boolean)|SetGeneratesDeadBodyEvents]]
**[[RAGE.Elements.PedBase.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle(System.Boolean)|SetGetOutUpsideDownVehicle]]
**[[RAGE.Elements.PedBase.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex(System.Int32)|SetGroupMemberPassengerIndex]]
**[[RAGE.Elements.PedBase.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]
**[[RAGE.Elements.PedBase.SetHeadBlendData(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|SetHeadBlendData]]
**[[RAGE.Elements.PedBase.SetHeadBlendData|SetHeadBlendData]]
**[[RAGE.Elements.PedBase.SetHeadOverlayColor(System.Int32,System.Int32,System.Int32,System.Int32)|SetHeadOverlayColor]]
**[[RAGE.Elements.PedBase.SetHeadOverlayColor|SetHeadOverlayColor]]
**[[RAGE.Elements.PedBase.SetHelmet(System.Boolean)|SetHelmet]]
**[[RAGE.Elements.PedBase.SetHelmet|SetHelmet]]
**[[RAGE.Elements.PedBase.SetHelmetPropIndex(System.Int32,System.Int32)|SetHelmetPropIndex]]
**[[RAGE.Elements.PedBase.SetHelmetPropIndex|SetHelmetPropIndex]]
**[[RAGE.Elements.PedBase.SetIdRange(System.Single)|SetIdRange]]
**[[RAGE.Elements.PedBase.SetIdRange|SetIdRange]]
**[[RAGE.Elements.PedBase.SetInVehicleContext(System.UInt32)|SetInVehicleContext]]
**[[RAGE.Elements.PedBase.SetInVehicleContext|SetInVehicleContext]]
**[[RAGE.Elements.PedBase.SetLegIkMode(System.Int32)|SetLegIkMode]]
**[[RAGE.Elements.PedBase.SetLegIkMode|SetLegIkMode]]
**[[RAGE.Elements.PedBase.SetMaxHealth(System.Int32)|SetMaxHealth]]
**[[RAGE.Elements.PedBase.SetMaxHealth|SetMaxHealth]]
**[[RAGE.Elements.PedBase.SetMaxTimeInWater(System.Single)|SetMaxTimeInWater]]
**[[RAGE.Elements.PedBase.SetMaxTimeInWater|SetMaxTimeInWater]]
**[[RAGE.Elements.PedBase.SetFaceFeature(System.Int32,System.Single)|SetFaceFeature]]
**[[RAGE.Elements.PedBase.SetFaceFeature|SetFaceFeature]]
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio(System.Single)|SetMinMoveBlendRatio]]
**[[RAGE.Elements.PedBase.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]
**[[RAGE.Elements.PedBase.SetMoney(System.Int32)|SetMoney]]
**[[RAGE.Elements.PedBase.SetMoney|SetMoney]]
**[[RAGE.Elements.PedBase.SetMovementClipset(System.String,System.Single)|SetMovementClipset]]
**[[RAGE.Elements.PedBase.SetMovementClipset|SetMovementClipset]]
**[[RAGE.Elements.PedBase.SetMoveRateOverride(System.Single)|SetMoveRateOverride]]
**[[RAGE.Elements.PedBase.SetMoveRateOverride|SetMoveRateOverride]]
**[[RAGE.Elements.PedBase.SetParachuteTintIndex(System.Int32)|SetParachuteTintIndex]]
**[[RAGE.Elements.PedBase.SetParachuteTintIndex|SetParachuteTintIndex]]
**[[RAGE.Elements.PedBase.SetPreferredCoverSet(System.Int32)|SetPreferredCoverSet]]
**[[RAGE.Elements.PedBase.SetPreferredCoverSet|SetPreferredCoverSet]]
**[[RAGE.Elements.PedBase.SetPrimaryLookat(System.Int32)|SetPrimaryLookat]]
**[[RAGE.Elements.PedBase.SetPrimaryLookat|SetPrimaryLookat]]
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]
**[[RAGE.Elements.PedBase.SetRagdollForceFall|SetRagdollForceFall]]
**[[RAGE.Elements.PedBase.SetRandomComponentVariation(System.Boolean)|SetRandomComponentVariation]]
**[[RAGE.Elements.PedBase.SetRandomComponentVariation|SetRandomComponentVariation]]
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash(System.UInt32)|SetRelationshipGroupDefaultHash]]
**[[RAGE.Elements.PedBase.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex(System.Int32)|SetReserveParachuteTintIndex]]
**[[RAGE.Elements.PedBase.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]
**[[RAGE.Elements.PedBase.SetSeeingRange(System.Single)|SetSeeingRange]]
**[[RAGE.Elements.PedBase.SetSeeingRange|SetSeeingRange]]
**[[RAGE.Elements.PedBase.SetShootRate(System.Int32)|SetShootRate]]
**[[RAGE.Elements.PedBase.SetShootRate|SetShootRate]]
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked(System.Boolean)|SetStayInVehicleWhenJacked]]
**[[RAGE.Elements.PedBase.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]
**[[RAGE.Elements.PedBase.SetSteersAroundObjects(System.Boolean)|SetSteersAroundObjects]]
**[[RAGE.Elements.PedBase.SetSteersAroundObjects|SetSteersAroundObjects]]
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles(System.Boolean)|SetSteersAroundVehicles]]
**[[RAGE.Elements.PedBase.SetSteersAroundVehicles|SetSteersAroundVehicles]]
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits(System.Boolean)|SetSuffersCriticalHits]]
**[[RAGE.Elements.PedBase.SetSuffersCriticalHits|SetSuffersCriticalHits]]
**[[RAGE.Elements.PedBase.SetTargetLossResponse(System.Int32)|SetTargetLossResponse]]
**[[RAGE.Elements.PedBase.SetTargetLossResponse|SetTargetLossResponse]]
**[[RAGE.Elements.PedBase.SetToLoadCover(System.Boolean)|SetToLoadCover]]
**[[RAGE.Elements.PedBase.SetToLoadCover|SetToLoadCover]]
**[[RAGE.Elements.PedBase.SetToRagdollWithFall(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetToRagdollWithFall]]
**[[RAGE.Elements.PedBase.SetToRagdollWithFall|SetToRagdollWithFall]]
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle(System.Single)|SetVisualFieldCenterAngle]]
**[[RAGE.Elements.PedBase.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle(System.Single)|SetVisualFieldMaxElevationAngle]]
**[[RAGE.Elements.PedBase.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle(System.Single)|SetVisualFieldMinElevationAngle]]
**[[RAGE.Elements.PedBase.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset(System.String)|SetWeaponMovementClipset]]
**[[RAGE.Elements.PedBase.SetWeaponMovementClipset|SetWeaponMovementClipset]]
**[[RAGE.Elements.PedBase.SetWetnessHeight(System.Single)|SetWetnessHeight]]
**[[RAGE.Elements.PedBase.SetWetnessHeight|SetWetnessHeight]]
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset(System.Single)|SetScriptedAnimSeatOffset]]
**[[RAGE.Elements.PedBase.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
**[[RAGE.Elements.PedBase.UpdateHeadBlendData(System.Single,System.Single,System.Single)|UpdateHeadBlendData]]
**[[RAGE.Elements.PedBase.UpdateHeadBlendData|UpdateHeadBlendData]]
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]
**[[RAGE.Elements.PedBase.WasKilledByTakedown|WasKilledByTakedown]]
**[[RAGE.Elements.PedBase.SetNameDebug(System.String)|SetNameDebug]]
**[[RAGE.Elements.PedBase.SetNameDebug|SetNameDebug]]
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]
**[[RAGE.Elements.PedBase.SetPopulationBudget|SetPopulationBudget]]
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy(System.Int32,System.Int32)|SetTargettableVehicleDestroy]]
**[[RAGE.Elements.PedBase.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]
**[[RAGE.Elements.PedBase.ClearLastWeaponDamage|ClearLastWeaponDamage]]
**[[RAGE.Elements.PedBase.GetAmmoInClip(System.UInt32,System.Int32@)|GetAmmoInClip]]
**[[RAGE.Elements.PedBase.GetAmmoInClip|GetAmmoInClip]]
**[[RAGE.Elements.PedBase.GetBestWeapon(System.Boolean)|GetBestWeapon]]
**[[RAGE.Elements.PedBase.GetBestWeapon|GetBestWeapon]]
**[[RAGE.Elements.PedBase.GetCurrentWeapon(System.Int32@,System.Boolean)|GetCurrentWeapon]]
**[[RAGE.Elements.PedBase.GetCurrentWeapon|GetCurrentWeapon]]
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped(System.UInt32)|GetIsGadgetEquipped]]
**[[RAGE.Elements.PedBase.GetIsGadgetEquipped|GetIsGadgetEquipped]]
**[[RAGE.Elements.PedBase.GetMaxAmmo(System.UInt32,System.Int32@)|GetMaxAmmo]]
**[[RAGE.Elements.PedBase.GetMaxAmmo|GetMaxAmmo]]
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]
**[[RAGE.Elements.PedBase.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon(System.UInt32)|GetAmmoTypeFromWeapon]]
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2(System.UInt32)|GetAmmoTypeFromWeapon2]]
**[[RAGE.Elements.PedBase.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]
**[[RAGE.Elements.PedBase.GetWeaponTintIndex(System.UInt32)|GetWeaponTintIndex]]
**[[RAGE.Elements.PedBase.GetWeaponTintIndex|GetWeaponTintIndex]]
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom(System.Boolean)|GetWeaponObjectFrom]]
**[[RAGE.Elements.PedBase.GetWeaponObjectFrom|GetWeaponObjectFrom]]
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo(System.UInt32,System.UInt32)|GiveWeaponComponentTo]]
**[[RAGE.Elements.PedBase.GiveWeaponComponentTo|GiveWeaponComponentTo]]
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon(System.UInt32,System.Int32)|HasBeenDamagedByWeapon]]
**[[RAGE.Elements.PedBase.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]
**[[RAGE.Elements.PedBase.HasGotWeaponComponent(System.UInt32,System.UInt32)|HasGotWeaponComponent]]
**[[RAGE.Elements.PedBase.HasGotWeaponComponent|HasGotWeaponComponent]]
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]
**[[RAGE.Elements.PedBase.IsFlashLightOn|IsFlashLightOn]]
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]
**[[RAGE.Elements.PedBase.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]
**[[RAGE.Elements.PedBase.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]
**[[RAGE.Elements.PedBase.SkipNextReloading|SkipNextReloading]]
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom(System.UInt32,System.UInt32)|RemoveWeaponComponentFrom]]
**[[RAGE.Elements.PedBase.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]
**[[RAGE.Elements.PedBase.SetAmmoInClip(System.UInt32,System.Int32)|SetAmmoInClip]]
**[[RAGE.Elements.PedBase.SetAmmoInClip|SetAmmoInClip]]
**[[RAGE.Elements.PedBase.SetCurrentWeapon(System.UInt32,System.Boolean)|SetCurrentWeapon]]
**[[RAGE.Elements.PedBase.SetCurrentWeapon|SetCurrentWeapon]]
**[[RAGE.Elements.PedBase.SetAmmoByType(System.Int32,System.Int32)|SetAmmoByType]]
**[[RAGE.Elements.PedBase.SetAmmoByType|SetAmmoByType]]
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks(System.Single,System.Single)|SetChanceOfFiringBlanks]]
**[[RAGE.Elements.PedBase.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon(System.UInt32,System.Single,System.Single,System.Single,System.Int32)|SetDropsInventoryWeapon]]
**[[RAGE.Elements.PedBase.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead(System.Boolean)|SetDropsWeaponsWhenDead]]
**[[RAGE.Elements.PedBase.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]
**[[RAGE.Elements.PedBase.SetInfiniteAmmo(System.Boolean,System.UInt32)|SetInfiniteAmmo]]
**[[RAGE.Elements.PedBase.SetInfiniteAmmo|SetInfiniteAmmo]]
**[[RAGE.Elements.PedBase.SetWeaponTintIndex(System.UInt32,System.Int32)|SetWeaponTintIndex]]
**[[RAGE.Elements.PedBase.SetWeaponTintIndex|SetWeaponTintIndex]]
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]
**[[RAGE.Elements.VehicleBase.BlipSiren|BlipSiren]]
**[[RAGE.Elements.VehicleBase.SetAudio(System.String)|SetAudio]]
**[[RAGE.Elements.VehicleBase.SetAudio|SetAudio]]
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]
**[[RAGE.Elements.VehicleBase.GetHornHash|GetHornHash]]
**[[RAGE.Elements.VehicleBase.OverrideVehHorn(System.Boolean,System.Int32)|OverrideVehHorn]]
**[[RAGE.Elements.VehicleBase.OverrideVehHorn|OverrideVehHorn]]
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound(System.Int32)|PlayDoorCloseSound]]
**[[RAGE.Elements.VehicleBase.PlayDoorCloseSound|PlayDoorCloseSound]]
**[[RAGE.Elements.VehicleBase.SetAudioPriority(System.Int32)|SetAudioPriority]]
**[[RAGE.Elements.VehicleBase.SetAudioPriority|SetAudioPriority]]
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]
**[[RAGE.Elements.VehicleBase.SoundHornThisFrame|SoundHornThisFrame]]
**[[RAGE.Elements.VehicleBase.SetBoostActive(System.Boolean)|SetBoostActive]]
**[[RAGE.Elements.VehicleBase.SetBoostActive|SetBoostActive]]
**[[RAGE.Elements.VehicleBase.SetRadioLoud(System.Boolean)|SetRadioLoud]]
**[[RAGE.Elements.VehicleBase.SetRadioLoud|SetRadioLoud]]
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn(System.Boolean)|UseSirenAsHorn]]
**[[RAGE.Elements.VehicleBase.UseSirenAsHorn|UseSirenAsHorn]]
**[[RAGE.Elements.VehicleBase.TaskPlayAnim(System.String,System.String)|TaskPlayAnim]]
**[[RAGE.Elements.VehicleBase.TaskPlayAnim|TaskPlayAnim]]
**[[RAGE.Elements.VehicleBase.DoesHaveDecal(System.Int32)|DoesHaveDecal]]
**[[RAGE.Elements.VehicleBase.DoesHaveDecal|DoesHaveDecal]]
**[[RAGE.Elements.VehicleBase.WashDecalsFrom(System.Single)|WashDecalsFrom]]
**[[RAGE.Elements.VehicleBase.WashDecalsFrom|WashDecalsFrom]]
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact(System.Boolean)|SetNetworkNonContact]]
**[[RAGE.Elements.VehicleBase.SetNetworkNonContact|SetNetworkNonContact]]
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]
**[[RAGE.Elements.VehicleBase.IsNodeIdValid|IsNodeIdValid]]
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver(System.Boolean)|CreateRandomPedAsDriver]]
**[[RAGE.Elements.VehicleBase.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]
**[[RAGE.Elements.VehicleBase.AddUpsidedownCheck|AddUpsidedownCheck]]
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]
**[[RAGE.Elements.VehicleBase.AreAnySeatsFree|AreAnySeatsFree]]
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]
**[[RAGE.Elements.VehicleBase.AreWingsIntact|AreWingsIntact]]
**[[RAGE.Elements.VehicleBase.AttachToTrailer(System.Int32,System.Single)|AttachToTrailer]]
**[[RAGE.Elements.VehicleBase.AttachToTrailer|AttachToTrailer]]
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]
**[[RAGE.Elements.VehicleBase.GetBoatAnchor|GetBoatAnchor]]
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]
**[[RAGE.Elements.VehicleBase.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]
**[[RAGE.Elements.VehicleBase.CloseBombBayDoors|CloseBombBayDoors]]
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]
**[[RAGE.Elements.VehicleBase.DetachFromAnyCargobob|DetachFromAnyCargobob]]
**[[RAGE.Elements.VehicleBase.DetachFromCargobob(System.Int32)|DetachFromCargobob]]
**[[RAGE.Elements.VehicleBase.DetachFromCargobob|DetachFromCargobob]]
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron(System.Boolean,System.Boolean)|DisablePlaneAileron]]
**[[RAGE.Elements.VehicleBase.DisablePlaneAileron|DisablePlaneAileron]]
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]
**[[RAGE.Elements.VehicleBase.DoesHaveRoof|DoesHaveRoof]]
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]
**[[RAGE.Elements.VehicleBase.DoesHaveWeapons|DoesHaveWeapons]]
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene(System.Boolean)|ExplodeInCutscene]]
**[[RAGE.Elements.VehicleBase.ExplodeInCutscene|ExplodeInCutscene]]
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]
**[[RAGE.Elements.VehicleBase.HasJumpingAbility|HasJumpingAbility]]
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]
**[[RAGE.Elements.VehicleBase.IsDamaged|IsDamaged]]
Line 458: Line 458:
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]
**[[RAGE.Elements.VehicleBase.HasRocketBoost|HasRocketBoost]]
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]
**[[RAGE.Elements.VehicleBase.GetHeliEngineHealth|GetHeliEngineHealth]]
**[[RAGE.Elements.VehicleBase.DoesHaveDoor(System.Int32)|DoesHaveDoor]]
**[[RAGE.Elements.VehicleBase.DoesHaveDoor|DoesHaveDoor]]
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]
**[[RAGE.Elements.VehicleBase.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]
**[[RAGE.Elements.VehicleBase.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]
**[[RAGE.Elements.VehicleBase.GetLandingGearState|GetLandingGearState]]
**[[RAGE.Elements.VehicleBase.GetLiveryName(System.Int32)|GetLiveryName]]
**[[RAGE.Elements.VehicleBase.GetLiveryName|GetLiveryName]]
**[[RAGE.Elements.VehicleBase.GetModTextLabel(System.Int32,System.Int32)|GetModTextLabel]]
**[[RAGE.Elements.VehicleBase.GetModTextLabel|GetModTextLabel]]
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]
**[[RAGE.Elements.VehicleBase.GetNumberOfDoors|GetNumberOfDoors]]
**[[RAGE.Elements.VehicleBase.GetNumMods(System.Int32)|GetNumMods]]
**[[RAGE.Elements.VehicleBase.GetNumMods|GetNumMods]]
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor(System.Int32)|GetPedUsingDoor]]
**[[RAGE.Elements.VehicleBase.GetPedUsingDoor|GetPedUsingDoor]]
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]
**[[RAGE.Elements.VehicleBase.GetBodyHealth|GetBodyHealth]]
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]
**[[RAGE.Elements.VehicleBase.CanParachuteBeActivated|CanParachuteBeActivated]]
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]
**[[RAGE.Elements.VehicleBase.GetClass|GetClass]]
**[[RAGE.Elements.VehicleBase.GetColours(System.Int32@,System.Int32@)|GetColours]]
**[[RAGE.Elements.VehicleBase.GetColours|GetColours]]
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour(System.Int32@,System.Int32@,System.Int32@)|GetCustomPrimaryColour]]
**[[RAGE.Elements.VehicleBase.GetCustomPrimaryColour|GetCustomPrimaryColour]]
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos(System.Single,System.Single,System.Single)|GetDeformationAtPos]]
**[[RAGE.Elements.VehicleBase.GetDeformationAtPos|GetDeformationAtPos]]
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer(System.Int32)|GetDoorsLockedForPlayer]]
**[[RAGE.Elements.VehicleBase.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]
**[[RAGE.Elements.VehicleBase.GetDoorLockStatus|GetDoorLockStatus]]
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]
**[[RAGE.Elements.VehicleBase.GetEnveffScale|GetEnveffScale]]
**[[RAGE.Elements.VehicleBase.GetInteriorColour(System.Int32@)|GetInteriorColour]]
**[[RAGE.Elements.VehicleBase.GetInteriorColour|GetInteriorColour]]
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]
**[[RAGE.Elements.VehicleBase.HasParachute|HasParachute]]
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]
**[[RAGE.Elements.VehicleBase.GetLayoutHash|GetLayoutHash]]
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]
**[[RAGE.Elements.VehicleBase.GetLivery|GetLivery]]
**[[RAGE.Elements.VehicleBase.GetOwner(System.Int32@)|GetOwner]]
**[[RAGE.Elements.VehicleBase.GetOwner|GetOwner]]
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]
**[[RAGE.Elements.VehicleBase.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]
**[[RAGE.Elements.VehicleBase.GetMod(System.Int32)|GetMod]]
**[[RAGE.Elements.VehicleBase.GetMod|GetMod]]
**[[RAGE.Elements.VehicleBase.GetModColor1Name(System.Boolean)|GetModColor1Name]]
**[[RAGE.Elements.VehicleBase.GetModColor1Name|GetModColor1Name]]
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]
**[[RAGE.Elements.VehicleBase.GetModColor2Name|GetModColor2Name]]
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]
**[[RAGE.Elements.VehicleBase.GetModKit|GetModKit]]
**[[RAGE.Elements.VehicleBase.GetModModifierValue(System.Int32,System.Int32)|GetModModifierValue]]
**[[RAGE.Elements.VehicleBase.GetModModifierValue|GetModModifierValue]]
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour(System.Int32@,System.Int32@,System.Int32@)|GetNeonLightsColour]]
**[[RAGE.Elements.VehicleBase.GetNeonLightsColour|GetNeonLightsColour]]
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]
**[[RAGE.Elements.VehicleBase.GetNumberOfPassengers|GetNumberOfPassengers]]
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]
**[[RAGE.Elements.VehicleBase.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]
Line 495: Line 495:
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]
**[[RAGE.Elements.VehicleBase.IsModLoadDone|IsModLoadDone]]
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]
**[[RAGE.Elements.VehicleBase.IsBig|IsBig]]
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken(System.Boolean,System.Boolean,System.Boolean)|IsHeliPartBroken]]
**[[RAGE.Elements.VehicleBase.IsHeliPartBroken|IsHeliPartBroken]]
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]
**[[RAGE.Elements.VehicleBase.IsRocketBoostActive|IsRocketBoostActive]]
**[[RAGE.Elements.VehicleBase.IsToggleModOn(System.Int32)|IsToggleModOn]]
**[[RAGE.Elements.VehicleBase.IsToggleModOn|IsToggleModOn]]
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob(System.Int32)|IsAttachedToCargobob]]
**[[RAGE.Elements.VehicleBase.IsAttachedToCargobob|IsAttachedToCargobob]]
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]
**[[RAGE.Elements.VehicleBase.IsAttachedToTrailer|IsAttachedToTrailer]]
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff(System.Boolean)|IsBumperBrokenOff]]
**[[RAGE.Elements.VehicleBase.IsBumperBrokenOff|IsBumperBrokenOff]]
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen(System.Int32)|IsDoorFullyOpen]]
**[[RAGE.Elements.VehicleBase.IsDoorFullyOpen|IsDoorFullyOpen]]
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn(System.Int32)|IsExtraTurnedOn]]
**[[RAGE.Elements.VehicleBase.IsExtraTurnedOn|IsExtraTurnedOn]]
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]
**[[RAGE.Elements.VehicleBase.IsInBurnout|IsInBurnout]]
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]
**[[RAGE.Elements.VehicleBase.IsOnAllWheels|IsOnAllWheels]]
**[[RAGE.Elements.VehicleBase.IsSeatFree(System.Int32,System.Int32)|IsSeatFree]]
**[[RAGE.Elements.VehicleBase.IsSeatFree|IsSeatFree]]
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]
**[[RAGE.Elements.VehicleBase.IsSirenOn|IsSirenOn]]
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]
**[[RAGE.Elements.VehicleBase.IsStolen|IsStolen]]
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]
**[[RAGE.Elements.VehicleBase.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp(System.Int32,System.Int32)|IsStuckTimerUp]]
**[[RAGE.Elements.VehicleBase.IsStuckTimerUp|IsStuckTimerUp]]
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]
**[[RAGE.Elements.VehicleBase.IsVisible|IsVisible]]
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof(System.Boolean)|LowerConvertibleRoof]]
**[[RAGE.Elements.VehicleBase.LowerConvertibleRoof|LowerConvertibleRoof]]
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]
**[[RAGE.Elements.VehicleBase.OpenBombBayDoors|OpenBombBayDoors]]
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]
**[[RAGE.Elements.VehicleBase.DetachWindscreen|DetachWindscreen]]
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]
**[[RAGE.Elements.VehicleBase.ReleasePreloadMods|ReleasePreloadMods]]
**[[RAGE.Elements.VehicleBase.RemoveMod(System.Int32)|RemoveMod]]
**[[RAGE.Elements.VehicleBase.RemoveMod|RemoveMod]]
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]
**[[RAGE.Elements.VehicleBase.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]
**[[RAGE.Elements.VehicleBase.RequestHighDetailModel|RequestHighDetailModel]]
**[[RAGE.Elements.VehicleBase.ResetWheels(System.Boolean)|ResetWheels]]
**[[RAGE.Elements.VehicleBase.ResetWheels|ResetWheels]]
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]
**[[RAGE.Elements.VehicleBase.RollDownWindows|RollDownWindows]]
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle(System.Single,System.Single)|SetBikeLeanAngle]]
**[[RAGE.Elements.VehicleBase.SetBikeLeanAngle|SetBikeLeanAngle]]
**[[RAGE.Elements.VehicleBase.SetCanRespray(System.Boolean)|SetCanRespray]]
**[[RAGE.Elements.VehicleBase.SetCanRespray|SetCanRespray]]
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage(System.Boolean)|SetDisablePetrolTankDamage]]
**[[RAGE.Elements.VehicleBase.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak(System.Int32,System.Boolean)|SetDoorCanBreak]]
**[[RAGE.Elements.VehicleBase.SetDoorCanBreak|SetDoorCanBreak]]
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
**[[RAGE.Elements.VehicleBase.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]
**[[RAGE.Elements.VehicleBase.SetLastDriven|SetLastDriven]]
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi(System.Int32)|SetPlaybackToUseAi]]
**[[RAGE.Elements.VehicleBase.SetPlaybackToUseAi|SetPlaybackToUseAi]]
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive(System.Boolean)|SetRocketBoostActive]]
**[[RAGE.Elements.VehicleBase.SetRocketBoostActive|SetRocketBoostActive]]
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime(System.Single)|SetRocketBoostRefillTime]]
**[[RAGE.Elements.VehicleBase.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]
**[[RAGE.Elements.VehicleBase.SetTaxiLights(System.Boolean)|SetTaxiLights]]
**[[RAGE.Elements.VehicleBase.SetTaxiLights|SetTaxiLights]]
**[[RAGE.Elements.VehicleBase.SetAlarm(System.Boolean)|SetAlarm]]
**[[RAGE.Elements.VehicleBase.SetAlarm|SetAlarm]]
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches(System.Int32,System.Int32)|SetAutomaticallyAttaches]]
**[[RAGE.Elements.VehicleBase.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]
**[[RAGE.Elements.VehicleBase.SetBombs(System.Int32)|SetBombs]]
**[[RAGE.Elements.VehicleBase.SetBombs|SetBombs]]
**[[RAGE.Elements.VehicleBase.SetBurnout(System.Boolean)|SetBurnout]]
**[[RAGE.Elements.VehicleBase.SetBurnout|SetBurnout]]
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds(System.Boolean)|SetCanBeUsedByFleeingPeds]]
**[[RAGE.Elements.VehicleBase.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]
**[[RAGE.Elements.VehicleBase.SetCanBreak(System.Boolean)|SetCanBreak]]
**[[RAGE.Elements.VehicleBase.SetCanBreak|SetCanBreak]]
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier(System.Single)|SetEngineTorqueMultiplier]]
**[[RAGE.Elements.VehicleBase.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]
**[[RAGE.Elements.VehicleBase.SetColourCombination(System.Int32)|SetColourCombination]]
**[[RAGE.Elements.VehicleBase.SetColourCombination|SetColourCombination]]
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour(System.Int32,System.Int32,System.Int32)|SetCustomPrimaryColour]]
**[[RAGE.Elements.VehicleBase.SetCustomPrimaryColour|SetCustomPrimaryColour]]
**[[RAGE.Elements.VehicleBase.SetDamage(System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)|SetDamage]]
**[[RAGE.Elements.VehicleBase.SetDamage|SetDamage]]
**[[RAGE.Elements.VehicleBase.SetDirtLevel(System.Single)|SetDirtLevel]]
**[[RAGE.Elements.VehicleBase.SetDirtLevel|SetDirtLevel]]
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers(System.Boolean)|SetDoorsLockedForAllPlayers]]
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam(System.Int32,System.Boolean)|SetDoorsLockedForTeam]]
**[[RAGE.Elements.VehicleBase.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]
**[[RAGE.Elements.VehicleBase.SetDoorBroken(System.Int32,System.Boolean)|SetDoorBroken]]
**[[RAGE.Elements.VehicleBase.SetDoorBroken|SetDoorBroken]]
**[[RAGE.Elements.VehicleBase.SetDoorLatched(System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetDoorLatched]]
**[[RAGE.Elements.VehicleBase.SetDoorLatched|SetDoorLatched]]
**[[RAGE.Elements.VehicleBase.SetDoorShut(System.Int32,System.Boolean)|SetDoorShut]]
**[[RAGE.Elements.VehicleBase.SetDoorShut|SetDoorShut]]
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade(System.Boolean)|SetEngineCanDegrade]]
**[[RAGE.Elements.VehicleBase.SetEngineCanDegrade|SetEngineCanDegrade]]
**[[RAGE.Elements.VehicleBase.SetEngineOn(System.Boolean,System.Boolean,System.Boolean)|SetEngineOn]]
**[[RAGE.Elements.VehicleBase.SetEngineOn|SetEngineOn]]
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2(System.Int32,System.Int32)|SetExclusiveDriver2]]
**[[RAGE.Elements.VehicleBase.SetExclusiveDriver2|SetExclusiveDriver2]]
**[[RAGE.Elements.VehicleBase.SetExtra(System.Int32,System.Boolean)|SetExtra]]
**[[RAGE.Elements.VehicleBase.SetExtra|SetExtra]]
**[[RAGE.Elements.VehicleBase.SetInteriorColour(System.Int32)|SetInteriorColour]]
**[[RAGE.Elements.VehicleBase.SetInteriorColour|SetInteriorColour]]
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]
**[[RAGE.Elements.VehicleBase.SetFixed|SetFixed]]
**[[RAGE.Elements.VehicleBase.SetFrictionOverride(System.Single)|SetFrictionOverride]]
**[[RAGE.Elements.VehicleBase.SetFrictionOverride|SetFrictionOverride]]
**[[RAGE.Elements.VehicleBase.SetGravity(System.Boolean)|SetGravity]]
**[[RAGE.Elements.VehicleBase.SetGravity|SetGravity]]
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer(System.Boolean)|SetHasBeenOwnedByPlayer]]
**[[RAGE.Elements.VehicleBase.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles(System.Boolean)|SetHasStrongAxles]]
**[[RAGE.Elements.VehicleBase.SetHasStrongAxles|SetHasStrongAxles]]
**[[RAGE.Elements.VehicleBase.SetIndicatorLights(System.Int32,System.Boolean)|SetIndicatorLights]]
**[[RAGE.Elements.VehicleBase.SetIndicatorLights|SetIndicatorLights]]
**[[RAGE.Elements.VehicleBase.SetInteriorlight(System.Boolean)|SetInteriorlight]]
**[[RAGE.Elements.VehicleBase.SetInteriorlight|SetInteriorlight]]
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer(System.Boolean)|SetIsConsideredByPlayer]]
**[[RAGE.Elements.VehicleBase.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]
**[[RAGE.Elements.VehicleBase.SetIsWanted(System.Boolean)|SetIsWanted]]
**[[RAGE.Elements.VehicleBase.SetIsWanted|SetIsWanted]]
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive(System.Boolean)|SetHudSpecialAbilityBarActive]]
**[[RAGE.Elements.VehicleBase.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]
**[[RAGE.Elements.VehicleBase.SetLightMultiplier(System.Single)|SetLightMultiplier]]
**[[RAGE.Elements.VehicleBase.SetLightMultiplier|SetLightMultiplier]]
**[[RAGE.Elements.VehicleBase.SetLodMultiplier(System.Single)|SetLodMultiplier]]
**[[RAGE.Elements.VehicleBase.SetLodMultiplier|SetLodMultiplier]]
**[[RAGE.Elements.VehicleBase.SetModColor1(System.Int32,System.Int32,System.Int32)|SetModColor1]]
**[[RAGE.Elements.VehicleBase.SetModColor1|SetModColor1]]
**[[RAGE.Elements.VehicleBase.SetModKit(System.Int32)|SetModKit]]
**[[RAGE.Elements.VehicleBase.SetModKit|SetModKit]]
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour(System.Int32,System.Int32,System.Int32)|SetNeonLightsColour]]
**[[RAGE.Elements.VehicleBase.SetNeonLightsColour|SetNeonLightsColour]]
**[[RAGE.Elements.VehicleBase.SetNumberPlateText(System.String)|SetNumberPlateText]]
**[[RAGE.Elements.VehicleBase.SetNumberPlateText|SetNumberPlateText]]
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly(System.Int32)|SetOnGroundProperly]]
**[[RAGE.Elements.VehicleBase.SetOnGroundProperly|SetOnGroundProperly]]
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth(System.Single)|SetPetrolTankHealth]]
**[[RAGE.Elements.VehicleBase.SetPetrolTankHealth|SetPetrolTankHealth]]
**[[RAGE.Elements.VehicleBase.SetReduceGrip(System.Boolean)|SetReduceGrip]]
**[[RAGE.Elements.VehicleBase.SetReduceGrip|SetReduceGrip]]
**[[RAGE.Elements.VehicleBase.SetSearchlight(System.Boolean,System.Boolean)|SetSearchlight]]
**[[RAGE.Elements.VehicleBase.SetSearchlight|SetSearchlight]]
**[[RAGE.Elements.VehicleBase.SetSiren(System.Boolean)|SetSiren]]
**[[RAGE.Elements.VehicleBase.SetSiren|SetSiren]]
**[[RAGE.Elements.VehicleBase.SetStrong(System.Boolean)|SetStrong]]
**[[RAGE.Elements.VehicleBase.SetStrong|SetStrong]]
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst(System.Boolean)|SetTyresCanBurst]]
**[[RAGE.Elements.VehicleBase.SetTyresCanBurst|SetTyresCanBurst]]
**[[RAGE.Elements.VehicleBase.SetTyreFixed(System.Int32)|SetTyreFixed]]
**[[RAGE.Elements.VehicleBase.SetTyreFixed|SetTyreFixed]]
**[[RAGE.Elements.VehicleBase.SetUndriveable(System.Boolean)|SetUndriveable]]
**[[RAGE.Elements.VehicleBase.SetUndriveable|SetUndriveable]]
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp(System.Boolean)|SetWheelsCanBreakOffWhenBlowUp]]
**[[RAGE.Elements.VehicleBase.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]
**[[RAGE.Elements.VehicleBase.SetWindowTint(System.Int32)|SetWindowTint]]
**[[RAGE.Elements.VehicleBase.SetWindowTint|SetWindowTint]]
**[[RAGE.Elements.VehicleBase.SmashWindow(System.Int32)|SmashWindow]]
**[[RAGE.Elements.VehicleBase.SmashWindow|SmashWindow]]
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags(System.Int32,System.String,System.Int32,System.Int32,System.Int32)|StartPlaybackRecordedWithFlags]]
**[[RAGE.Elements.VehicleBase.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]
**[[RAGE.Elements.VehicleBase.StartHorn(System.Int32,System.UInt32,System.Boolean)|StartHorn]]
**[[RAGE.Elements.VehicleBase.StartHorn|StartHorn]]
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]
**[[RAGE.Elements.VehicleBase.TrackVisibility|TrackVisibility]]
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture(System.Int32)|SetCustomParachuteTexture]]
**[[RAGE.Elements.VehicleBase.SetCustomParachuteTexture|SetCustomParachuteTexture]]
**[[RAGE.Elements.VehicleBase.SetParachuteActive(System.Boolean)|SetParachuteActive]]
**[[RAGE.Elements.VehicleBase.SetParachuteActive|SetParachuteActive]]
**[[RAGE.Elements.Entity.SetData``1(System.String,``0)|SetData``1]]
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]
**[[RAGE.Elements.Entity.GetSharedData(System.String)|GetSharedData]]
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]
**[[RAGE.Events.Add(System.String,RAGE.Events.CallDelegate)|Add]]
**[[RAGE.Events.Add|Add]]
**[[RAGE.Events.CallRemote(System.String,System.Object[])|CallRemote]]
**[[RAGE.Events.CallRemote|CallRemote]]
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
**[[RAGE.Game.Ai.AddCoverBlockingArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|AddCoverBlockingArea]]
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]
**[[RAGE.Game.Ai.AddPatrolRouteLink(System.Int32,System.Int32)|AddPatrolRouteLink]]
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord(System.Int32,System.Single,System.Single,System.Single)|AddVehicleSubtaskAttackCoord]]
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded(System.String)|AssistedMovementIsRouteLoaded]]
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute(System.String)|AssistedMovementRemoveRoute]]
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties(System.String,System.Int32)|AssistedMovementSetRouteProperties]]
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
**[[RAGE.Game.Ai.ClearPedSecondaryTask(System.Int32)|ClearPedSecondaryTask]]
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]
**[[RAGE.Game.Ai.ClearPedTasksImmediately(System.Int32)|ClearPedTasksImmediately]]
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]
**[[RAGE.Game.Ai.ControlMountedWeapon(System.Int32)|ControlMountedWeapon]]
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]
**[[RAGE.Game.Ai.DeletePatrolRoute(System.String)|DeletePatrolRoute]]
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]
**[[RAGE.Game.Ai.DoesScenarioGroupExist(System.String)|DoesScenarioGroupExist]]
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords(System.Single,System.Single,System.Single)|DoesScriptedCoverPointExistAtCoords]]
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask(System.Int32)|GetClipSetForScriptedGunTask]]
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded(System.String)|GetIsWaypointRecordingLoaded]]
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
**[[RAGE.Game.Ai.GetNavmeshRouteResult(System.Int32)|GetNavmeshRouteResult]]
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]
**[[RAGE.Game.Ai.GetPedWaypointDistance(System.Int32)|GetPedWaypointDistance]]
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime(System.Int32)|GetPhoneGestureAnimCurrentTime]]
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords(System.Int32)|GetScriptedCoverPointCoords]]
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
**[[RAGE.Game.Ai.GetSequenceProgress(System.Int32)|GetSequenceProgress]]
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint(System.Int32)|GetVehicleWaypointTargetPoint]]
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask(System.Int32)|IsDrivebyTaskUnderneathDrivingTask]]
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning(System.Int32)|IsMoveBlendRatioRunning]]
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
**[[RAGE.Game.Ai.IsMoveBlendRatioStill(System.Int32)|IsMoveBlendRatioStill]]
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
**[[RAGE.Game.Ai.IsPedActiveInScenario(System.Int32)|IsPedActiveInScenario]]
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]
**[[RAGE.Game.Ai.IsPedGettingUp(System.Int32)|IsPedGettingUp]]
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]
**[[RAGE.Game.Ai.IsPedRunning(System.Int32)|IsPedRunning]]
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]
**[[RAGE.Game.Ai.IsPedSprinting(System.Int32)|IsPedSprinting]]
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]
**[[RAGE.Game.Ai.IsPedStrafing(System.Int32)|IsPedStrafing]]
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim(System.Int32)|IsPlayingPhoneGestureAnim]]
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
**[[RAGE.Game.Ai.IsScenarioOccupied(System.Single,System.Single,System.Single,System.Single,System.Boolean)|IsScenarioOccupied]]
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed(System.Int32)|IsWaypointPlaybackGoingOnForPed]]
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
**[[RAGE.Game.Ai.OpenPatrolRoute(System.String)|OpenPatrolRoute]]
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]
**[[RAGE.Game.Ai.PedHasUseScenarioTask(System.Int32)|PedHasUseScenarioTask]]
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]
**[[RAGE.Game.Ai.PlayEntityScriptedAnim(System.Int32,System.Int32@,System.Int32@,System.Int32@,System.Single,System.Single)|PlayEntityScriptedAnim]]
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
**[[RAGE.Game.Ai.RemoveCoverPoint(System.Int32)|RemoveCoverPoint]]
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]
**[[RAGE.Game.Ai.RequestWaypointRecording(System.String)|RequestWaypointRecording]]
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
**[[RAGE.Game.Ai.SetAnimRate(System.Int32,System.Single,System.Int32,System.Boolean)|SetAnimRate]]
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]
**[[RAGE.Game.Ai.SetDrivebyTaskTarget(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)|SetDrivebyTaskTarget]]
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle(System.Int32,System.Int32)|SetDriveTaskDrivingStyle]]
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup(System.String)|SetExclusiveScenarioGroup]]
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
**[[RAGE.Game.Ai.SetHighFallTask(System.Int32,System.Int32,System.Int32,System.Int32)|SetHighFallTask]]
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]
**[[RAGE.Game.Ai.SetParachuteTaskTarget(System.Int32,System.Single,System.Single,System.Single)|SetParachuteTaskTarget]]
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio(System.Int32,System.Single)|SetPedDesiredMoveBlendRatio]]
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight(System.Int32,System.Boolean)|SetPedPathCanDropFromHeight]]
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
**[[RAGE.Game.Ai.SetPedPathCanUseLadders(System.Int32,System.Boolean)|SetPedPathCanUseLadders]]
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater(System.Int32,System.Boolean)|SetPedPathPreferToAvoidWater]]
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
**[[RAGE.Game.Ai.SetScenarioGroupEnabled(System.String,System.Boolean)|SetScenarioGroupEnabled]]
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
**[[RAGE.Game.Ai.SetSequenceToRepeat(System.Int32,System.Boolean)|SetSequenceToRepeat]]
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance(System.Int32,System.Single)|SetTaskVehicleChaseIdealPursuitDistance]]
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
**[[RAGE.Game.Ai.StopAnimTask(System.Int32,System.String,System.String,System.Single)|StopAnimTask]]
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]
**[[RAGE.Game.Ai.TaskAimGunAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskAimGunAtCoord]]
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]
**[[RAGE.Game.Ai.TaskAimGunScripted(System.Int32,System.UInt32,System.Boolean,System.Boolean)|TaskAimGunScripted]]
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]
**[[RAGE.Game.Ai.TaskArrestPed(System.Int32,System.Int32)|TaskArrestPed]]
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]
**[[RAGE.Game.Ai.TaskChatToPed(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskChatToPed]]
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]
**[[RAGE.Game.Ai.TaskClearLookAt(System.Int32)|TaskClearLookAt]]
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]
**[[RAGE.Game.Ai.TaskClimbLadder(System.Int32,System.Int32)|TaskClimbLadder]]
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed(System.Int32,System.Single,System.Int32,System.Int32)|TaskCombatHatedTargetsAroundPedTimed]]
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
**[[RAGE.Game.Ai.TaskCombatPed(System.Int32,System.Int32,System.Int32,System.Int32)|TaskCombatPed]]
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]
**[[RAGE.Game.Ai.TaskCower(System.Int32,System.Int32)|TaskCower]]
**[[RAGE.Game.Ai.TaskCower|TaskCower]]
**[[RAGE.Game.Ai.TaskEnterVehicle(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|TaskEnterVehicle]]
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]
**[[RAGE.Game.Ai.TaskExitCover(System.Int32,System.Int32,System.Single,System.Single,System.Single)|TaskExitCover]]
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]
**[[RAGE.Game.Ai.TaskFollowPointRoute(System.Int32,System.Single,System.Int32)|TaskFollowPointRoute]]
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]
**[[RAGE.Game.Ai.TaskFollowWaypointRecording(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TaskFollowWaypointRecording]]
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
**[[RAGE.Game.Ai.TaskGetOffBoat(System.Int32,System.Int32)|TaskGetOffBoat]]
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]
**[[RAGE.Game.Ai.TaskGotoEntityOffset(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32)|TaskGotoEntityOffset]]
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]
**[[RAGE.Game.Ai.TaskGoStraightToCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single)|TaskGoStraightToCoord]]
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.UInt32)|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Int32,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|TaskGoToCoordAnyMeansExtraParams]]
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Int32,System.Boolean,System.UInt32)|TaskGoToCoordWhileAimingAtCoord]]
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
**[[RAGE.Game.Ai.TaskGoToEntity(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32)|TaskGoToEntity]]
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity(System.Int32,System.Int32,System.Int32,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32)|TaskGoToEntityWhileAimingAtEntity]]
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
**[[RAGE.Game.Ai.TaskGuardCurrentPosition(System.Int32,System.Single,System.Single,System.Boolean)|TaskGuardCurrentPosition]]
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
**[[RAGE.Game.Ai.TaskHandsUp(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)|TaskHandsUp]]
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]
**[[RAGE.Game.Ai.TaskHeliMission(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|TaskHeliMission]]
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle(System.Int32,System.Int32,System.Int32)|TaskLeaveAnyVehicle]]
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
**[[RAGE.Game.Ai.TaskLookAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32)|TaskLookAtCoord]]
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.String,System.Int32)|TaskMoveNetworkAdvanced]]
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
**[[RAGE.Game.Ai.TaskOpenVehicleDoor(System.Int32,System.Int32,System.Int32,System.Int32,System.Single)|TaskOpenVehicleDoor]]
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
**[[RAGE.Game.Ai.TaskParachuteToTarget(System.Int32,System.Single,System.Single,System.Single)|TaskParachuteToTarget]]
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]
**[[RAGE.Game.Ai.TaskPause(System.Int32,System.Int32)|TaskPause]]
**[[RAGE.Game.Ai.TaskPause|TaskPause]]
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskPedSlideToCoordHdgRate]]
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress(System.Int32,System.Int32,System.Int32,System.Int32)|TaskPerformSequenceFromProgress]]
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
**[[RAGE.Game.Ai.TaskPlaneLand(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskPlaneLand]]
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]
**[[RAGE.Game.Ai.TaskPlantBomb(System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskPlantBomb]]
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced(System.Int32,System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|TaskPlayAnimAdvanced]]
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32,System.Boolean)|TaskPutPedDirectlyIntoCover]]
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
**[[RAGE.Game.Ai.TaskRappelFromHeli(System.Int32,System.Int32)|TaskRappelFromHeli]]
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]
**[[RAGE.Game.Ai.TaskReloadWeapon(System.Int32,System.Boolean)|TaskReloadWeapon]]
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]
**[[RAGE.Game.Ai.TaskSeekCoverFromPed(System.Int32,System.Int32,System.Int32,System.Boolean)|TaskSeekCoverFromPed]]
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
**[[RAGE.Game.Ai.TaskSeekCoverToCoords(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|TaskSeekCoverToCoords]]
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents(System.Int32,System.Boolean)|TaskSetBlockingOfNonTemporaryEvents]]
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea(System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskSetSphereDefensiveArea]]
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
**[[RAGE.Game.Ai.TaskShootAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.UInt32)|TaskShootAtCoord]]
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat(System.Int32,System.Int32,System.Int32)|TaskShuffleToNextVehicleSeat]]
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
**[[RAGE.Game.Ai.TaskSmartFleeCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskSmartFleeCoord]]
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]
**[[RAGE.Game.Ai.TaskStandGuard(System.Int32,System.Single,System.Single,System.Single,System.Single,System.String)|TaskStandGuard]]
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)|TaskStartScenarioAtPosition]]
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
**[[RAGE.Game.Ai.TaskStayInCover(System.Int32)|TaskStayInCover]]
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation(System.Int32,System.Int32)|TaskStopPhoneGestureAnimation]]
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
**[[RAGE.Game.Ai.TaskSweepAimEntity(System.Int32,System.String,System.String,System.String,System.String,System.Int32,System.Int32,System.Single,System.Single)|TaskSweepAimEntity]]
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]
**[[RAGE.Game.Ai.TaskSynchronizedScene(System.Int32,System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|TaskSynchronizedScene]]
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]
**[[RAGE.Game.Ai.TaskToggleDuck(System.Boolean,System.Boolean)|TaskToggleDuck]]
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity(System.Int32,System.Int32,System.Int32)|TaskTurnPedToFaceEntity]]
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed(System.Int32,System.Int32)|TaskUseMobilePhoneTimed]]
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskUseNearestScenarioChainToCoordWarp]]
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32)|TaskUseNearestScenarioToCoordWarp]]
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
**[[RAGE.Game.Ai.TaskVehicleAimAtPed(System.Int32,System.Int32)|TaskVehicleAimAtPed]]
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Int32,System.Single,System.Single)|TaskVehicleDriveToCoord]]
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
**[[RAGE.Game.Ai.TaskVehicleDriveWander(System.Int32,System.Int32,System.Single,System.Int32)|TaskVehicleDriveWander]]
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]
**[[RAGE.Game.Ai.TaskVehicleFollow(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32)|TaskVehicleFollow]]
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single)|TaskVehicleGotoNavmesh]]
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
**[[RAGE.Game.Ai.TaskVehicleMission(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Boolean)|TaskVehicleMission]]
**[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Boolean)|TaskVehicleMissionPedTarget]]
**[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]
**[[RAGE.Game.Ai.TaskVehiclePlayAnim(System.Int32,System.String,System.String)|TaskVehiclePlayAnim]]
**[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]
**[[RAGE.Game.Ai.TaskVehicleShootAtPed(System.Int32,System.Int32,System.Single)|TaskVehicleShootAtPed]]
**[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]
**[[RAGE.Game.Ai.TaskWanderInArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|TaskWanderInArea]]
**[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle(System.Int32,System.Int32,System.Int32)|TaskWarpPedIntoVehicle]]
**[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]
**[[RAGE.Game.Ai.UncuffPed(System.Int32)|UncuffPed]]
**[[RAGE.Game.Ai.UncuffPed|UncuffPed]]
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration(System.Int32,System.Int32)|UpdateTaskHandsUpDuration]]
**[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition(System.Int32,System.Single,System.Single,System.Single)|UpdateTaskSweepAimPosition]]
**[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed(System.Int32,System.Single)|VehicleWaypointPlaybackOverrideSpeed]]
**[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume(System.Int32)|VehicleWaypointPlaybackResume]]
**[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused(System.Int32)|WaypointPlaybackGetIsPaused]]
**[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]
**[[RAGE.Game.Ai.WaypointPlaybackPause(System.Int32,System.Boolean,System.Boolean)|WaypointPlaybackPause]]
**[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Boolean)|WaypointPlaybackStartAimingAtCoord]]
**[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32)|WaypointPlaybackStartShootingAtCoord]]
**[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting(System.Int32)|WaypointPlaybackStopAimingOrShooting]]
**[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint(System.String,System.Single,System.Single,System.Single,System.Int32@)|WaypointRecordingGetClosestWaypoint]]
**[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints(System.String,System.Int32@)|WaypointRecordingGetNumPoints]]
**[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Single)|TaskFollowNavMeshToCoordAdvanced]]
**[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
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**[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]
**[[RAGE.Game.App.AppClearBlock|AppClearBlock]]
**[[RAGE.Game.App.AppClearBlock|AppClearBlock]]
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
**[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
**[[RAGE.Game.App.AppDeleteAppData(System.String)|AppDeleteAppData]]
**[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]
**[[RAGE.Game.App.AppGetFloat(System.String)|AppGetFloat]]
**[[RAGE.Game.App.AppGetFloat|AppGetFloat]]
**[[RAGE.Game.App.AppGetString(System.String)|AppGetString]]
**[[RAGE.Game.App.AppGetString|AppGetString]]
**[[RAGE.Game.App.AppHasSyncedData(System.String)|AppHasSyncedData]]
**[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]
**[[RAGE.Game.App.AppSetApp(System.String)|AppSetApp]]
**[[RAGE.Game.App.AppSetApp|AppSetApp]]
**[[RAGE.Game.App.AppSetFloat(System.String,System.Single)|AppSetFloat]]
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]
**[[RAGE.Game.App.AppSetString(System.String,System.String)|AppSetString]]
**[[RAGE.Game.App.AppSetString|AppSetString]]
**[[RAGE.Game.Audio.StopStream|StopStream]]
**[[RAGE.Game.Audio.StopStream|StopStream]]
**[[RAGE.Game.Audio.AddLineToConversation(System.Int32,System.String,System.String,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.Boolean,System.Boolean)|AddLineToConversation]]
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
**[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]
**[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]
**[[RAGE.Game.Audio.IsVehicleRadioLoud(System.Int32)|IsVehicleRadioLoud]]
**[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]
**[[RAGE.Game.Audio.ClearAmbientZoneListState(System.Int32@,System.Boolean)|ClearAmbientZoneListState]]
**[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]
**[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]
**[[RAGE.Game.Audio.ForceAmbientSiren(System.Boolean)|ForceAmbientSiren]]
**[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]
**[[RAGE.Game.Audio.FindRadioStationIndex(System.Int32)|FindRadioStationIndex]]
**[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]
**[[RAGE.Game.Audio.FreezeRadioStation(System.String)|FreezeRadioStation]]
**[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
**[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId(System.Int32)|GetNetworkIdFromSoundId]]
**[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
**[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]
**[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]
**[[RAGE.Game.Audio.GetSoundId|GetSoundId]]
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]
**[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]
**[[RAGE.Game.Audio.GetVehicleHornHash(System.Int32)|GetVehicleHornHash]]
**[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]
**[[RAGE.Game.Audio.HintAmbientAudioBank(System.Int32,System.Int32,System.Int32)|HintAmbientAudioBank]]
**[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame(System.String,System.Int32)|SetSynchronizedAudioEventPositionThisFrame]]
**[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]
**[[RAGE.Game.Audio.IsAlarmPlaying(System.String)|IsAlarmPlaying]]
**[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying(System.Int32)|IsAmbientSpeechPlaying]]
**[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]
**[[RAGE.Game.Audio.IsAnySpeechPlaying(System.Int32)|IsAnySpeechPlaying]]
**[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]
**[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]
**[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
**[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
**[[RAGE.Game.Audio.IsPedInCurrentConversation(System.Int32)|IsPedInCurrentConversation]]
**[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
**[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]
**[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying(System.Int32)|IsScriptedSpeechPlaying]]
**[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]
**[[RAGE.Game.Audio.LoadStream(System.String,System.String)|LoadStream]]
**[[RAGE.Game.Audio.LoadStream|LoadStream]]
**[[RAGE.Game.Audio.OverrideTrevorRage(System.Int32@)|OverrideTrevorRage]]
**[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]
**[[RAGE.Game.Audio.OverrideVehHorn(System.Int32,System.Boolean,System.Int32)|OverrideVehHorn]]
**[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords(System.String,System.String,System.Single,System.Single,System.Single,System.String)|PlayAmbientSpeechAtCoords]]
**[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]
**[[RAGE.Game.Audio.PlayMissionCompleteAudio(System.String)|PlayMissionCompleteAudio]]
**[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]
**[[RAGE.Game.Audio.PlayAmbientSpeech2(System.Int32,System.String,System.String,System.Int32)|PlayAmbientSpeech2]]
**[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]
**[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice(System.Int32,System.String,System.String,System.String,System.Boolean)|PlayAmbientSpeechWithVoice]]
**[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]
**[[RAGE.Game.Audio.PlayPoliceReport(System.String,System.Single)|PlayPoliceReport]]
**[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]
**[[RAGE.Game.Audio.PlaySoundFromCoord(System.Int32,System.String,System.Single,System.Single,System.Single,System.String,System.Boolean,System.Int32,System.Boolean)|PlaySoundFromCoord]]
**[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]
**[[RAGE.Game.Audio.PlaySoundFrontend(System.Int32,System.String,System.String,System.Boolean)|PlaySoundFrontend]]
**[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]
**[[RAGE.Game.Audio.PlayStreamFromPed(System.Int32)|PlayStreamFromPed]]
**[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]
**[[RAGE.Game.Audio.PlayStreamFromVehicle(System.Int32)|PlayStreamFromVehicle]]
**[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent(System.Int32)|PlaySynchronizedAudioEvent]]
**[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound(System.Int32,System.Int32)|PlayVehicleDoorOpenSound]]
**[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation(System.Boolean,System.Boolean)|PreloadScriptPhoneConversation]]
**[[RAGE.Game.Audio.PreloadScriptPhoneConversation|PreloadScriptPhoneConversation]]
**[[RAGE.Game.Audio.PrepareMusicEvent(System.String)|PrepareMusicEvent]]
**[[RAGE.Game.Audio.PrepareMusicEvent|PrepareMusicEvent]]
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene(System.Int32,System.Int32@)|PrepareSynchronizedAudioEventForScene]]
**[[RAGE.Game.Audio.PrepareSynchronizedAudioEventForScene|PrepareSynchronizedAudioEventForScene]]
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]
**[[RAGE.Game.Audio.ReleaseAmbientAudioBank|ReleaseAmbientAudioBank]]
**[[RAGE.Game.Audio.ReleaseSoundId(System.Int32)|ReleaseSoundId]]
**[[RAGE.Game.Audio.ReleaseSoundId|ReleaseSoundId]]
**[[RAGE.Game.Audio.RequestAmbientAudioBank(System.String,System.Boolean,System.Int32)|RequestAmbientAudioBank]]
**[[RAGE.Game.Audio.RequestAmbientAudioBank|RequestAmbientAudioBank]]
**[[RAGE.Game.Audio.SetPedTalk(System.Int32)|SetPedTalk]]
**[[RAGE.Game.Audio.SetPedTalk|SetPedTalk]]
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]
**[[RAGE.Game.Audio.ResetTrevorRage|ResetTrevorRage]]
**[[RAGE.Game.Audio.SetAmbientVoiceName(System.Int32,System.String)|SetAmbientVoiceName]]
**[[RAGE.Game.Audio.SetAmbientVoiceName|SetAmbientVoiceName]]
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent(System.String,System.Boolean,System.Boolean)|SetAmbientZoneListStatePersistent]]
**[[RAGE.Game.Audio.SetAmbientZoneListStatePersistent|SetAmbientZoneListStatePersistent]]
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent(System.String,System.Boolean,System.Boolean)|SetAmbientZoneStatePersistent]]
**[[RAGE.Game.Audio.SetAmbientZoneStatePersistent|SetAmbientZoneStatePersistent]]
**[[RAGE.Game.Audio.SetAudioFlag(System.String,System.Boolean)|SetAudioFlag]]
**[[RAGE.Game.Audio.SetAudioFlag|SetAudioFlag]]
**[[RAGE.Game.Audio.SetAudioVehiclePriority(System.Int32,System.Int32)|SetAudioVehiclePriority]]
**[[RAGE.Game.Audio.SetAudioVehiclePriority|SetAudioVehiclePriority]]
**[[RAGE.Game.Audio.SetEmitterRadioStation(System.String,System.String)|SetEmitterRadioStation]]
**[[RAGE.Game.Audio.SetEmitterRadioStation|SetEmitterRadioStation]]
**[[RAGE.Game.Audio.SetGpsActive(System.Boolean)|SetGpsActive]]
**[[RAGE.Game.Audio.SetGpsActive|SetGpsActive]]
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame(System.Int32)|SoundVehicleHornThisFrame]]
**[[RAGE.Game.Audio.SoundVehicleHornThisFrame|SoundVehicleHornThisFrame]]
**[[RAGE.Game.Audio.SetMicrophonePosition(System.Boolean,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetMicrophonePosition]]
**[[RAGE.Game.Audio.SetMicrophonePosition|SetMicrophonePosition]]
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay(System.Boolean)|SetMobileRadioEnabledDuringGameplay]]
**[[RAGE.Game.Audio.SetMobileRadioEnabledDuringGameplay|SetMobileRadioEnabledDuringGameplay]]
**[[RAGE.Game.Audio.SetPedScream(System.Int32)|SetPedScream]]
**[[RAGE.Game.Audio.SetPedScream|SetPedScream]]
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze(System.Boolean)|SetRadioAutoUnfreeze]]
**[[RAGE.Game.Audio.SetRadioAutoUnfreeze|SetRadioAutoUnfreeze]]
**[[RAGE.Game.Audio.SetRadioToStationName(System.String)|SetRadioToStationName]]
**[[RAGE.Game.Audio.SetRadioToStationName|SetRadioToStationName]]
**[[RAGE.Game.Audio.SetSirenWithNoDriver(System.Int32,System.Boolean)|SetSirenWithNoDriver]]
**[[RAGE.Game.Audio.SetSirenWithNoDriver|SetSirenWithNoDriver]]
**[[RAGE.Game.Audio.SetUserRadioControlEnabled(System.Boolean)|SetUserRadioControlEnabled]]
**[[RAGE.Game.Audio.SetUserRadioControlEnabled|SetUserRadioControlEnabled]]
**[[RAGE.Game.Audio.SetVariableOnStream(System.String,System.Single)|SetVariableOnStream]]
**[[RAGE.Game.Audio.SetVariableOnStream|SetVariableOnStream]]
**[[RAGE.Game.Audio.SetVehicleBoostActive(System.Int32,System.Boolean)|SetVehicleBoostActive]]
**[[RAGE.Game.Audio.SetVehicleBoostActive|SetVehicleBoostActive]]
**[[RAGE.Game.Audio.SetVehicleRadioLoud(System.Int32,System.Boolean)|SetVehicleRadioLoud]]
**[[RAGE.Game.Audio.SetVehicleRadioLoud|SetVehicleRadioLoud]]
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]
**[[RAGE.Game.Audio.SkipRadioForward|SkipRadioForward]]
**[[RAGE.Game.Audio.StartAlarm(System.String,System.Boolean)|StartAlarm]]
**[[RAGE.Game.Audio.StartAlarm|StartAlarm]]
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]
**[[RAGE.Game.Audio.StartPreloadedConversation|StartPreloadedConversation]]
**[[RAGE.Game.Audio.StartScriptConversation(System.Boolean,System.Boolean,System.Boolean,System.Boolean)|StartScriptConversation]]
**[[RAGE.Game.Audio.StartScriptConversation|StartScriptConversation]]
**[[RAGE.Game.Audio.StopAlarm(System.String,System.Boolean)|StopAlarm]]
**[[RAGE.Game.Audio.StopAlarm|StopAlarm]]
**[[RAGE.Game.Audio.StopAudioScene(System.String)|StopAudioScene]]
**[[RAGE.Game.Audio.StopAudioScene|StopAudioScene]]
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech(System.Int32)|StopCurrentPlayingAmbientSpeech]]
**[[RAGE.Game.Audio.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
**[[RAGE.Game.Audio.StopPedRingtone(System.Int32)|StopPedRingtone]]
**[[RAGE.Game.Audio.StopPedRingtone|StopPedRingtone]]
**[[RAGE.Game.Audio.StopScriptedConversation(System.Boolean)|StopScriptedConversation]]
**[[RAGE.Game.Audio.StopScriptedConversation|StopScriptedConversation]]
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent(System.Int32)|StopSynchronizedAudioEvent]]
**[[RAGE.Game.Audio.StopSynchronizedAudioEvent|StopSynchronizedAudioEvent]]
**[[RAGE.Game.Audio.UnfreezeRadioStation(System.String)|UnfreezeRadioStation]]
**[[RAGE.Game.Audio.UnfreezeRadioStation|UnfreezeRadioStation]]
**[[RAGE.Game.Audio.UnlockMissionNewsStory(System.Int32)|UnlockMissionNewsStory]]
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]
**[[RAGE.Game.Audio.RegisterScriptWithAudio(System.Int32)|RegisterScriptWithAudio]]
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]
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**[[RAGE.Game.Audio.Unknown._0x1B7ABE26CBCBF8C7|_0x1B7ABE26CBCBF8C7]]
**[[RAGE.Game.Audio.Unknown._0x149AEE66F0CB3A99(System.Single,System.Single)|_0x149AEE66F0CB3A99]]
**[[RAGE.Game.Audio.Unknown._0x149AEE66F0CB3A99|_0x149AEE66F0CB3A99]]
**[[RAGE.Game.Audio.Unknown._0x044DBAD7A7FA2BE5(System.String,System.String)|_0x044DBAD7A7FA2BE5]]
**[[RAGE.Game.Audio.Unknown._0x044DBAD7A7FA2BE5|_0x044DBAD7A7FA2BE5]]
**[[RAGE.Game.Audio.Unknown._0x33E3C6C6F2F0B506(System.Int32,System.Single,System.Single,System.Single)|_0x33E3C6C6F2F0B506]]
**[[RAGE.Game.Audio.Unknown._0x33E3C6C6F2F0B506|_0x33E3C6C6F2F0B506]]
**[[RAGE.Game.Audio.Unknown._0xDD6BCF9E94425DF9|_0xDD6BCF9E94425DF9]]
**[[RAGE.Game.Audio.Unknown._0xDD6BCF9E94425DF9|_0xDD6BCF9E94425DF9]]
**[[RAGE.Game.Audio.Unknown._0x774BD811F656A122(System.String,System.Boolean)|_0x774BD811F656A122]]
**[[RAGE.Game.Audio.Unknown._0x774BD811F656A122|_0x774BD811F656A122]]
**[[RAGE.Game.Audio.Unknown._0x43FA0DFC5DF87815(System.Int32,System.Boolean)|_0x43FA0DFC5DF87815]]
**[[RAGE.Game.Audio.Unknown._0x43FA0DFC5DF87815|_0x43FA0DFC5DF87815]]
**[[RAGE.Game.Audio.Unknown._0x733ADF241531E5C2(System.String,System.Single)|_0x733ADF241531E5C2]]
**[[RAGE.Game.Audio.Unknown._0x733ADF241531E5C2|_0x733ADF241531E5C2]]
**[[RAGE.Game.Audio.Unknown._0x59E7B488451F4D3A(System.Int32,System.Single)|_0x59E7B488451F4D3A]]
**[[RAGE.Game.Audio.Unknown._0x59E7B488451F4D3A|_0x59E7B488451F4D3A]]
**[[RAGE.Game.Audio.Unknown._0xF3365489E0DD50F9(System.Int32,System.Boolean)|_0xF3365489E0DD50F9]]
**[[RAGE.Game.Audio.Unknown._0xF3365489E0DD50F9|_0xF3365489E0DD50F9]]
**[[RAGE.Game.Audio.Unknown._0xC1805D05E6D4FE10(System.Int32)|_0xC1805D05E6D4FE10]]
**[[RAGE.Game.Audio.Unknown._0xC1805D05E6D4FE10|_0xC1805D05E6D4FE10]]
**[[RAGE.Game.Audio.Unknown._0xE4E6DD5566D28C82|_0xE4E6DD5566D28C82]]
**[[RAGE.Game.Audio.Unknown._0xE4E6DD5566D28C82|_0xE4E6DD5566D28C82]]
**[[RAGE.Game.Audio.Unknown._0x031ACB6ABA18C729(System.String,System.String)|_0x031ACB6ABA18C729]]
**[[RAGE.Game.Audio.Unknown._0x031ACB6ABA18C729|_0x031ACB6ABA18C729]]
**[[RAGE.Game.Audio.Unknown._0x7EC3C679D0E7E46B(System.Int32,System.Int32,System.Int32,System.Int32)|_0x7EC3C679D0E7E46B]]
**[[RAGE.Game.Audio.Unknown._0x7EC3C679D0E7E46B|_0x7EC3C679D0E7E46B]]
**[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97(System.Boolean)|_0x02E93C796ABD3A97]]
**[[RAGE.Game.Audio.Unknown._0x02E93C796ABD3A97|_0x02E93C796ABD3A97]]
**[[RAGE.Game.Cam.AddCamSplineNode(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|AddCamSplineNode]]
**[[RAGE.Game.Cam.AddCamSplineNode|AddCamSplineNode]]
**[[RAGE.Game.Cam.AttachCamToEntity(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|AttachCamToEntity]]
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]
**[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]
**[[RAGE.Game.Cam.CreateCamera(System.UInt32,System.Boolean)|CreateCamera]]
**[[RAGE.Game.Cam.CreateCamera|CreateCamera]]
**[[RAGE.Game.Cam.CreateCamWithParams(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Int32)|CreateCamWithParams]]
**[[RAGE.Game.Cam.CreateCamWithParams|CreateCamWithParams]]
**[[RAGE.Game.Cam.DestroyAllCams(System.Boolean)|DestroyAllCams]]
**[[RAGE.Game.Cam.DestroyAllCams|DestroyAllCams]]
**[[RAGE.Game.Cam.DetachCam(System.Int32)|DetachCam]]
**[[RAGE.Game.Cam.DetachCam|DetachCam]]
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]
**[[RAGE.Game.Cam.DisableVehicleFirstPersonCamThisFrame|DisableVehicleFirstPersonCamThisFrame]]
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]
**[[RAGE.Game.Cam.DisableFirstPersonCamThisFrame|DisableFirstPersonCamThisFrame]]
**[[RAGE.Game.Cam.DoScreenFadeIn(System.Int32)|DoScreenFadeIn]]
**[[RAGE.Game.Cam.DoScreenFadeIn|DoScreenFadeIn]]
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase(System.Int32)|GetCamAnimCurrentPhase]]
**[[RAGE.Game.Cam.GetCamAnimCurrentPhase|GetCamAnimCurrentPhase]]
**[[RAGE.Game.Cam.GetCamFarClip(System.Int32)|GetCamFarClip]]
**[[RAGE.Game.Cam.GetCamFarClip|GetCamFarClip]]
**[[RAGE.Game.Cam.GetCamFov(System.Int32)|GetCamFov]]
**[[RAGE.Game.Cam.GetCamFov|GetCamFov]]
**[[RAGE.Game.Cam.GetCamRot(System.Int32,System.Int32)|GetCamRot]]
**[[RAGE.Game.Cam.GetCamRot|GetCamRot]]
**[[RAGE.Game.Cam.GetCamSplineNodePhase(System.Int32)|GetCamSplineNodePhase]]
**[[RAGE.Game.Cam.GetCamSplineNodePhase|GetCamSplineNodePhase]]
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]
**[[RAGE.Game.Cam.GetGameplayCamCoords|GetGameplayCamCoords]]
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]
**[[RAGE.Game.Cam.GetGameplayCamZoom|GetGameplayCamZoom]]
Line 887: Line 887:
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]
**[[RAGE.Game.Cam.GetGameplayCamRelativePitch|GetGameplayCamRelativePitch]]
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]
**[[RAGE.Game.Cam.GetRenderingCam|GetRenderingCam]]
**[[RAGE.Game.Cam.IsCamActive(System.Int32)|IsCamActive]]
**[[RAGE.Game.Cam.IsCamActive|IsCamActive]]
**[[RAGE.Game.Cam.IsCamPlayingAnim(System.Int32,System.String,System.String)|IsCamPlayingAnim]]
**[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]
**[[RAGE.Game.Cam.IsCamShaking(System.Int32)|IsCamShaking]]
**[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]
**[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]
**[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]
Line 898: Line 898:
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]
**[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]
**[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]
**[[RAGE.Game.Cam.IsSphereVisible(System.Single,System.Single,System.Single,System.Single)|IsSphereVisible]]
**[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]
**[[RAGE.Game.Cam.OverrideCamSplineVelocity(System.Int32,System.Int32,System.Single,System.Single)|OverrideCamSplineVelocity]]
**[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim(System.Int32,System.Int32,System.String,System.String)|PlaySynchronizedCamAnim]]
**[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]
**[[RAGE.Game.Cam.PointCamAtEntity(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|PointCamAtEntity]]
**[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]
**[[RAGE.Game.Cam.RenderScriptCams(System.Boolean,System.Boolean,System.Int32,System.Boolean,System.Boolean,System.Int32)|RenderScriptCams]]
**[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]
**[[RAGE.Game.Cam.SetCamActiveWithInterp(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetCamActiveWithInterp]]
**[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase(System.Int32,System.Single)|SetCamAnimCurrentPhase]]
**[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]
**[[RAGE.Game.Cam.SetCamEffect(System.Int32)|SetCamEffect]]
**[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias(System.Int32,System.Single)|SetCamDofFocusDistanceBias]]
**[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel(System.Int32,System.Single)|SetCamDofMaxNearInFocusDistanceBlendLevel]]
**[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]
**[[RAGE.Game.Cam.SetCamDofStrength(System.Int32,System.Single)|SetCamDofStrength]]
**[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]
**[[RAGE.Game.Cam.SetCamFarDof(System.Int32,System.Single)|SetCamFarDof]]
**[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]
**[[RAGE.Game.Cam.SetCamInheritRollVehicle(System.Int32,System.Boolean)|SetCamInheritRollVehicle]]
**[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]
**[[RAGE.Game.Cam.SetCamNearClip(System.Int32,System.Single)|SetCamNearClip]]
**[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]
**[[RAGE.Game.Cam.SetCamParams(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|SetCamParams]]
**[[RAGE.Game.Cam.SetCamParams|SetCamParams]]
**[[RAGE.Game.Cam.SetCamShakeAmplitude(System.Int32,System.Single)|SetCamShakeAmplitude]]
**[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]
**[[RAGE.Game.Cam.SetCamSplinePhase(System.Int32,System.Single)|SetCamSplinePhase]]
**[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]
**[[RAGE.Game.Cam.SetCinematicButtonActive(System.Boolean)|SetCinematicButtonActive]]
**[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]
**[[RAGE.Game.Cam.SetCinematicModeActive(System.Boolean)|SetCinematicModeActive]]
**[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]
**[[RAGE.Game.Cam.SetGameplayCamRawPitch(System.Single)|SetGameplayCamRawPitch]]
**[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat(System.String,System.Int32)|SetFollowPedCamCutsceneChat]]
**[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]
**[[RAGE.Game.Cam.SetTimeIdleDrop(System.Boolean,System.Boolean)|SetTimeIdleDrop]]
**[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode(System.Int32)|SetFollowVehicleCamViewMode]]
**[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading(System.Single)|SetGameplayCamRelativeHeading]]
**[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude(System.Single)|SetGameplayCamShakeAmplitude]]
**[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]
**[[RAGE.Game.Cam.SetGameplayEntityHint(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)|SetGameplayEntityHint]]
**[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]
**[[RAGE.Game.Cam.SetGameplayHintFov(System.Single)|SetGameplayHintFov]]
**[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]
**[[RAGE.Game.Cam.SetGameplayPedHint(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32)|SetGameplayPedHint]]
**[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]
**[[RAGE.Game.Cam.AnimateGameplayCamZoom(System.Single,System.Single)|AnimateGameplayCamZoom]]
**[[RAGE.Game.Cam.AnimateGameplayCamZoom|AnimateGameplayCamZoom]]
**[[RAGE.Game.Cam.ClampGameplayCamPitch(System.Single,System.Single)|ClampGameplayCamPitch]]
**[[RAGE.Game.Cam.ClampGameplayCamPitch|ClampGameplayCamPitch]]
**[[RAGE.Game.Cam.SetWidescreenBorders(System.Boolean,System.Int32)|SetWidescreenBorders]]
**[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]
**[[RAGE.Game.Cam.ShakeCinematicCam(System.String,System.Single)|ShakeCinematicCam]]
**[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]
**[[RAGE.Game.Cam.StopCamPointing(System.Int32)|StopCamPointing]]
**[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]
**[[RAGE.Game.Cam.StopCinematicCamShaking(System.Boolean)|StopCinematicCamShaking]]
**[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]
**[[RAGE.Game.Cam.StopGameplayCamShaking(System.Boolean)|StopGameplayCamShaking]]
**[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]
**[[RAGE.Game.Cam.RenderFirstPersonCam(System.Boolean,System.Int32,System.Int32,System.Int32)|RenderFirstPersonCam]]
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]
**[[RAGE.Game.Cam.SetCamDebugName(System.Int32,System.String)|SetCamDebugName]]
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]
**[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74(System.Int32,System.Int32,System.Int32,System.Int32)|_0x0A9F2A468B328E74]]
**[[RAGE.Game.Cam.Unknown._0x0A9F2A468B328E74|_0x0A9F2A468B328E74]]
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**[[RAGE.Game.Cam.Unknown._0x4879E4FE39074CDF|_0x4879E4FE39074CDF]]
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**[[RAGE.Game.Cam.Unknown._0x62ECFCFDEE7885D6|_0x62ECFCFDEE7885D6]]
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**[[RAGE.Game.Cam.Unknown._0x59424BD75174C9B1|_0x59424BD75174C9B1]]
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**[[RAGE.Game.Cam.Unknown._0x48608C3464F58AB4|_0x48608C3464F58AB4]]
**[[RAGE.Game.Cam.Unknown._0x0AA27680A0BD43FA|_0x0AA27680A0BD43FA]]
**[[RAGE.Game.Cam.Unknown._0x0AA27680A0BD43FA|_0x0AA27680A0BD43FA]]
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**[[RAGE.Game.Cam.Unknown._0xEE778F8C7E1142E2|_0xEE778F8C7E1142E2]]
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**[[RAGE.Game.Cam.Unknown._0x9780F32BCAF72431|_0x9780F32BCAF72431]]
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**[[RAGE.Game.Cam.Unknown._0x162F9D995753DC19|_0x162F9D995753DC19]]
**[[RAGE.Game.Cam.Unknown._0xA03502FC581F7D9B|_0xA03502FC581F7D9B]]
**[[RAGE.Game.Cam.Unknown._0xA03502FC581F7D9B|_0xA03502FC581F7D9B]]
**[[RAGE.Game.Cam.Unknown._0x26903D9CD1175F2C(System.Int32,System.Int32)|_0x26903D9CD1175F2C]]
**[[RAGE.Game.Cam.Unknown._0x26903D9CD1175F2C|_0x26903D9CD1175F2C]]
**[[RAGE.Game.Cam.Unknown._0x149916F50C34A40D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x149916F50C34A40D]]
**[[RAGE.Game.Cam.Unknown._0x149916F50C34A40D|_0x149916F50C34A40D]]
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**[[RAGE.Game.Cam.Unknown._0x74BD83EA840F6BC9|_0x74BD83EA840F6BC9]]
Line 955: Line 955:
**[[RAGE.Game.Cam.Unknown._0x705A276EBFF3133D|_0x705A276EBFF3133D]]
**[[RAGE.Game.Cam.Unknown._0x705A276EBFF3133D|_0x705A276EBFF3133D]]
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**[[RAGE.Game.Cam.Unknown._0x8BFCEB5EA1B161B6|_0x8BFCEB5EA1B161B6]]
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**[[RAGE.Game.Cam.Unknown._0x661B5C8654ADD825|_0x661B5C8654ADD825]]
**[[RAGE.Game.Cam.Unknown._0xF55E4046F6F831DC(System.Int32,System.Single)|_0xF55E4046F6F831DC]]
**[[RAGE.Game.Cam.Unknown._0xF55E4046F6F831DC|_0xF55E4046F6F831DC]]
**[[RAGE.Game.Cam.Unknown._0xA2767257A320FC82(System.Int32,System.Boolean)|_0xA2767257A320FC82]]
**[[RAGE.Game.Cam.Unknown._0xA2767257A320FC82|_0xA2767257A320FC82]]
**[[RAGE.Game.Cam.Unknown._0x7BF1A54AE67AC070(System.Int32,System.Int32,System.Int32)|_0x7BF1A54AE67AC070]]
**[[RAGE.Game.Cam.Unknown._0x7BF1A54AE67AC070|_0x7BF1A54AE67AC070]]
**[[RAGE.Game.Cam.Unknown._0xD1B0F412F109EA5D(System.Int32,System.Int32)|_0xD1B0F412F109EA5D]]
**[[RAGE.Game.Cam.Unknown._0xD1B0F412F109EA5D|_0xD1B0F412F109EA5D]]
**[[RAGE.Game.Cam.Unknown._0xDC9DA9E8789F5246|_0xDC9DA9E8789F5246]]
**[[RAGE.Game.Cam.Unknown._0xDC9DA9E8789F5246|_0xDC9DA9E8789F5246]]
**[[RAGE.Game.Cam.Unknown._0x0AF7B437918103B3(System.Single)|_0x0AF7B437918103B3]]
**[[RAGE.Game.Cam.Unknown._0x0AF7B437918103B3|_0x0AF7B437918103B3]]
**[[RAGE.Game.Cam.Unknown._0xBCFC632DB7673BF0(System.Single,System.Single)|_0xBCFC632DB7673BF0]]
**[[RAGE.Game.Cam.Unknown._0xBCFC632DB7673BF0|_0xBCFC632DB7673BF0]]
**[[RAGE.Game.Cam.Unknown._0xCED08CBE8EBB97C7(System.Single,System.Single)|_0xCED08CBE8EBB97C7]]
**[[RAGE.Game.Cam.Unknown._0xCED08CBE8EBB97C7|_0xCED08CBE8EBB97C7]]
**[[RAGE.Game.Cam.Unknown._0x11FA5D3479C7DD47(System.Int32)|_0x11FA5D3479C7DD47]]
**[[RAGE.Game.Cam.Unknown._0x11FA5D3479C7DD47|_0x11FA5D3479C7DD47]]
**[[RAGE.Game.Cam.Unknown._0xC91C6C55199308CA(System.Int32,System.Single,System.Single,System.Single)|_0xC91C6C55199308CA]]
**[[RAGE.Game.Cam.Unknown._0xC91C6C55199308CA|_0xC91C6C55199308CA]]
**[[RAGE.Game.Cam.Unknown._0xC8B5C4A79CC18B94(System.Int32)|_0xC8B5C4A79CC18B94]]
**[[RAGE.Game.Cam.Unknown._0xC8B5C4A79CC18B94|_0xC8B5C4A79CC18B94]]
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**[[RAGE.Game.Cam.Unknown._0xDD79DF9F4D26E1C9|_0xDD79DF9F4D26E1C9]]
**[[RAGE.Game.Cam.Unknown._0x91EF6EE6419E5B97(System.Boolean)|_0x91EF6EE6419E5B97]]
**[[RAGE.Game.Cam.Unknown._0x91EF6EE6419E5B97|_0x91EF6EE6419E5B97]]
**[[RAGE.Game.Cam.Unknown._0xFD3151CD37EA2245(System.Int32)|_0xFD3151CD37EA2245]]
**[[RAGE.Game.Cam.Unknown._0xFD3151CD37EA2245|_0xFD3151CD37EA2245]]
**[[RAGE.Game.Cam.Unknown._0x2AED6301F67007D5(System.Int32)|_0x2AED6301F67007D5]]
**[[RAGE.Game.Cam.Unknown._0x2AED6301F67007D5|_0x2AED6301F67007D5]]
**[[RAGE.Game.Cam.Unknown._0xD1F8363DFAD03848(System.Single)|_0xD1F8363DFAD03848]]
**[[RAGE.Game.Cam.Unknown._0xD1F8363DFAD03848|_0xD1F8363DFAD03848]]
**[[RAGE.Game.Cam.Unknown._0xC92717EF615B6704(System.Single)|_0xC92717EF615B6704]]
**[[RAGE.Game.Cam.Unknown._0xC92717EF615B6704|_0xC92717EF615B6704]]
**[[RAGE.Game.Cam.Unknown._0xE9EA16D6E54CDCA4(System.Int32,System.Int32)|_0xE9EA16D6E54CDCA4]]
**[[RAGE.Game.Cam.Unknown._0xE9EA16D6E54CDCA4|_0xE9EA16D6E54CDCA4]]
**[[RAGE.Game.Cam.Unknown._0x42156508606DE65E(System.Single)|_0x42156508606DE65E]]
**[[RAGE.Game.Cam.Unknown._0x42156508606DE65E|_0x42156508606DE65E]]
**[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C(System.Boolean)|_0x247ACBC4ABBC9D1C]]
**[[RAGE.Game.Cam.Unknown._0x247ACBC4ABBC9D1C|_0x247ACBC4ABBC9D1C]]
**[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA(System.Int32)|_0x425A920FDB9A0DDA]]
**[[RAGE.Game.Cam.Unknown._0x425A920FDB9A0DDA|_0x425A920FDB9A0DDA]]
**[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]
**[[RAGE.Game.Cam.Unknown._0x6493CF69859B116A|_0x6493CF69859B116A]]
**[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973(System.Boolean)|_0xCCD078C2665D2973]]
**[[RAGE.Game.Cam.Unknown._0xCCD078C2665D2973|_0xCCD078C2665D2973]]
**[[RAGE.Game.Clock.AddToClockTime(System.Int32,System.Int32,System.Int32)|AddToClockTime]]
**[[RAGE.Game.Clock.AddToClockTime|AddToClockTime]]
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]
**[[RAGE.Game.Clock.GetClockHours|GetClockHours]]
Line 985: Line 985:
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]
**[[RAGE.Game.Clock.GetClockYear|GetClockYear]]
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]
**[[RAGE.Game.Clock.GetMillisecondsPerGameMinute|GetMillisecondsPerGameMinute]]
**[[RAGE.Game.Clock.GetUtcTime(System.Int32@,System.Int32@,System.Int32@,System.Int32@,System.Int32@,System.Int32@)|GetUtcTime]]
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]
**[[RAGE.Game.Clock.SetClockDate(System.Int32,System.Int32,System.Int32)|SetClockDate]]
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera(System.Boolean)|CanSetExitStateForCamera]]
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist(System.String,System.UInt32)|DoesCutsceneEntityExist]]
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]
**[[RAGE.Game.Cutscene.GetCutsceneTime|GetCutsceneTime]]
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity(System.String,System.UInt32)|GetEntityIndexOfCutsceneEntity]]
**[[RAGE.Game.Cutscene.GetEntityIndexOfCutsceneEntity|GetEntityIndexOfCutsceneEntity]]
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]
**[[RAGE.Game.Cutscene.HasCutsceneFinished|HasCutsceneFinished]]
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded(System.String)|HasThisCutsceneLoaded]]
**[[RAGE.Game.Cutscene.HasThisCutsceneLoaded|HasThisCutsceneLoaded]]
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]
**[[RAGE.Game.Cutscene.IsCutscenePlaying|IsCutscenePlaying]]
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]
**[[RAGE.Game.Cutscene.RemoveCutscene|RemoveCutscene]]
**[[RAGE.Game.Cutscene.RequestCutsceneEx(System.String,System.Int32,System.Int32)|RequestCutsceneEx]]
**[[RAGE.Game.Cutscene.RequestCutsceneEx|RequestCutsceneEx]]
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues(System.Boolean,System.Boolean,System.Boolean,System.Boolean)|SetCutsceneFadeValues]]
**[[RAGE.Game.Cutscene.SetCutsceneFadeValues|SetCutsceneFadeValues]]
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation(System.String,System.Int32,System.Int32,System.Int32,System.UInt32)|SetCutscenePedComponentVariation]]
**[[RAGE.Game.Cutscene.SetCutscenePedComponentVariation|SetCutscenePedComponentVariation]]
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetCutsceneTriggerArea]]
**[[RAGE.Game.Cutscene.SetCutsceneTriggerArea|SetCutsceneTriggerArea]]
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords(System.Single,System.Single,System.Single,System.Int32)|StartCutsceneAtCoords]]
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]
**[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]
**[[RAGE.Game.Cutscene.Unknown._0xB56BBBCC2955D9CB|_0xB56BBBCC2955D9CB]]
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**[[RAGE.Game.Cutscene.Unknown._0x583DF8E3D4AFBD98|_0x583DF8E3D4AFBD98]]
**[[RAGE.Game.Cutscene.Unknown._0x708BDD8CD795B043|_0x708BDD8CD795B043]]
**[[RAGE.Game.Cutscene.Unknown._0x708BDD8CD795B043|_0x708BDD8CD795B043]]
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**[[RAGE.Game.Cutscene.Unknown._0x4CEBC1ED31E8925E|_0x4CEBC1ED31E8925E]]
**[[RAGE.Game.Cutscene.Unknown._0xA0FE76168A189DDB|_0xA0FE76168A189DDB]]
**[[RAGE.Game.Cutscene.Unknown._0xA0FE76168A189DDB|_0xA0FE76168A189DDB]]
**[[RAGE.Game.Cutscene.Unknown._0xD00D76A7DFC9D852(System.Int32@)|_0xD00D76A7DFC9D852]]
**[[RAGE.Game.Cutscene.Unknown._0xD00D76A7DFC9D852|_0xD00D76A7DFC9D852]]
**[[RAGE.Game.Cutscene.Unknown._0xE36A98D8AB3D3C66(System.Boolean)|_0xE36A98D8AB3D3C66]]
**[[RAGE.Game.Cutscene.Unknown._0xE36A98D8AB3D3C66|_0xE36A98D8AB3D3C66]]
**[[RAGE.Game.Cutscene.Unknown._0x4C61C75BEE8184C2(System.String,System.Int32,System.Int32)|_0x4C61C75BEE8184C2]]
**[[RAGE.Game.Cutscene.Unknown._0x4C61C75BEE8184C2|_0x4C61C75BEE8184C2]]
**[[RAGE.Game.Cutscene.Unknown._0x06EE9048FD080382(System.Boolean)|_0x06EE9048FD080382]]
**[[RAGE.Game.Cutscene.Unknown._0x06EE9048FD080382|_0x06EE9048FD080382]]
**[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9(System.String,System.Int32,System.UInt32)|_0x2A56C06EBEF2B0D9]]
**[[RAGE.Game.Cutscene.Unknown._0x2A56C06EBEF2B0D9|_0x2A56C06EBEF2B0D9]]
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**[[RAGE.Game.Cutscene.Unknown._0x8D9DF6ECA8768583|_0x8D9DF6ECA8768583]]
**[[RAGE.Game.Datafile.ArrayValueAddObject(System.Int32@)|ArrayValueAddObject]]
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]
**[[RAGE.Game.Datafile.ArrayValueAddInteger(System.Int32@,System.Int32)|ArrayValueAddInteger]]
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]
**[[RAGE.Game.Datafile.ArrayValueAddVector3(System.Int32@,System.Single,System.Single,System.Single)|ArrayValueAddVector3]]
**[[RAGE.Game.Datafile.ArrayValueAddVector3|ArrayValueAddVector3]]
**[[RAGE.Game.Datafile.ArrayValueGetSize(System.Int32@)|ArrayValueGetSize]]
**[[RAGE.Game.Datafile.ArrayValueGetSize|ArrayValueGetSize]]
**[[RAGE.Game.Datafile.ArrayValueGetFloat(System.Int32@,System.Int32)|ArrayValueGetFloat]]
**[[RAGE.Game.Datafile.ArrayValueGetFloat|ArrayValueGetFloat]]
**[[RAGE.Game.Datafile.ArrayValueGetString(System.Int32@,System.Int32)|ArrayValueGetString]]
**[[RAGE.Game.Datafile.ArrayValueGetString|ArrayValueGetString]]
**[[RAGE.Game.Datafile.ArrayValueGetVector3(System.Int32@,System.Int32)|ArrayValueGetVector3]]
**[[RAGE.Game.Datafile.ArrayValueGetVector3|ArrayValueGetVector3]]
**[[RAGE.Game.Datafile.ObjectValueAddObject(System.Int32@,System.String)|ObjectValueAddObject]]
**[[RAGE.Game.Datafile.ObjectValueAddObject|ObjectValueAddObject]]
**[[RAGE.Game.Datafile.ObjectValueGetBoolean(System.Int32@,System.String)|ObjectValueGetBoolean]]
**[[RAGE.Game.Datafile.ObjectValueGetBoolean|ObjectValueGetBoolean]]
**[[RAGE.Game.Datafile.ObjectValueGetFloat(System.Int32@,System.String)|ObjectValueGetFloat]]
**[[RAGE.Game.Datafile.ObjectValueGetFloat|ObjectValueGetFloat]]
**[[RAGE.Game.Datafile.ObjectValueGetString(System.Int32@,System.String)|ObjectValueGetString]]
**[[RAGE.Game.Datafile.ObjectValueGetString|ObjectValueGetString]]
**[[RAGE.Game.Datafile.ObjectValueGetVector3(System.Int32@,System.String)|ObjectValueGetVector3]]
**[[RAGE.Game.Datafile.ObjectValueGetVector3|ObjectValueGetVector3]]
**[[RAGE.Game.Datafile.ObjectValueAddFloat(System.Int32@,System.String,System.Single)|ObjectValueAddFloat]]
**[[RAGE.Game.Datafile.ObjectValueAddFloat|ObjectValueAddFloat]]
**[[RAGE.Game.Datafile.ObjectValueAddString(System.Int32@,System.String,System.String)|ObjectValueAddString]]
**[[RAGE.Game.Datafile.ObjectValueAddString|ObjectValueAddString]]
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]
**[[RAGE.Game.Datafile.DatafileCreate|DatafileCreate]]
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]
**[[RAGE.Game.Datafile.LoadUgcFile(System.String)|LoadUgcFile]]
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]
**[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100(System.Int32)|_0x8F5EA1C01D65A100]]
**[[RAGE.Game.Datafile.Unknown._0x8F5EA1C01D65A100|_0x8F5EA1C01D65A100]]
**[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353(System.Int32)|_0x15FF52B809DB2353]]
**[[RAGE.Game.Datafile.Unknown._0x15FF52B809DB2353|_0x15FF52B809DB2353]]
**[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878(System.Int32)|_0xFCCAE5B92A830878]]
**[[RAGE.Game.Datafile.Unknown._0xFCCAE5B92A830878|_0xFCCAE5B92A830878]]
**[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624(System.Int32)|_0x01095C95CD46B624]]
**[[RAGE.Game.Datafile.Unknown._0x01095C95CD46B624|_0x01095C95CD46B624]]
**[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40(System.Int32)|_0x52818819057F2B40]]
**[[RAGE.Game.Datafile.Unknown._0x52818819057F2B40|_0x52818819057F2B40]]
**[[RAGE.Game.Datafile.Unknown._0x83BCCE3224735F05(System.String)|_0x83BCCE3224735F05]]
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**[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140(System.Int32@)|_0x4DFDD9EB705F8140]]
**[[RAGE.Game.Datafile.Unknown._0x4DFDD9EB705F8140|_0x4DFDD9EB705F8140]]
**[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219(System.String,System.Boolean,System.String,System.Int32@,System.Int32@,System.String,System.Boolean)|_0xC84527E235FCA219]]
**[[RAGE.Game.Datafile.Unknown._0xC84527E235FCA219|_0xC84527E235FCA219]]
**[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143(System.String,System.Single,System.String)|_0x692D808C34A82143]]
**[[RAGE.Game.Datafile.Unknown._0x692D808C34A82143|_0x692D808C34A82143]]
**[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93(System.String,System.String,System.String,System.String,System.String)|_0x4645DE9980999E93]]
**[[RAGE.Game.Datafile.Unknown._0x4645DE9980999E93|_0x4645DE9980999E93]]
**[[RAGE.Game.Decorator.DecorExistOn(System.Int32,System.String)|DecorExistOn]]
**[[RAGE.Game.Decorator.DecorExistOn|DecorExistOn]]
**[[RAGE.Game.Decorator.DecorGetFloat(System.Int32,System.String)|DecorGetFloat]]
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType(System.String,System.Int32)|DecorIsRegisteredAsType]]
**[[RAGE.Game.Decorator.DecorIsRegisteredAsType|DecorIsRegisteredAsType]]
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]
**[[RAGE.Game.Decorator.DecorRegisterLock|DecorRegisterLock]]
**[[RAGE.Game.Decorator.DecorSetBool(System.Int32,System.String,System.Boolean)|DecorSetBool]]
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]
**[[RAGE.Game.Decorator.DecorSetInt(System.Int32,System.String,System.Int32)|DecorSetInt]]
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]
**[[RAGE.Game.Dlc.Nullify(System.Int32@,System.Int32)|Nullify]]
**[[RAGE.Game.Dlc.Nullify|Nullify]]
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]
**[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]
**[[RAGE.Game.Dlc.Unknown._0x241FCA5B1AA14F75|_0x241FCA5B1AA14F75]]
**[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]
**[[RAGE.Game.Dlc.Unknown._0xF2E07819EF1A5289|_0xF2E07819EF1A5289]]
**[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]
**[[RAGE.Game.Dlc.Unknown._0x9489659372A81585|_0x9489659372A81585]]
**[[RAGE.Game.Entity.ApplyForceToEntity(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|ApplyForceToEntity]]
**[[RAGE.Game.Entity.ApplyForceToEntity|ApplyForceToEntity]]
**[[RAGE.Game.Entity.AttachEntityToEntity(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)|AttachEntityToEntity]]
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity(System.Int32)|ClearEntityLastDamageEntity]]
**[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
**[[RAGE.Game.Entity.CreateModelHide(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean)|CreateModelHide]]
**[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]
**[[RAGE.Game.Entity.CreateModelSwap(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.UInt32,System.Boolean)|CreateModelSwap]]
**[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]
**[[RAGE.Game.Entity.DetachEntity(System.Int32,System.Boolean,System.Boolean)|DetachEntity]]
**[[RAGE.Game.Entity.DetachEntity|DetachEntity]]
**[[RAGE.Game.Entity.DoesEntityExist(System.Int32)|DoesEntityExist]]
**[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]
**[[RAGE.Game.Entity.DoesEntityHavePhysics(System.Int32)|DoesEntityHavePhysics]]
**[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate(System.Int32)|ForceEntityAiAndAnimationUpdate]]
**[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
**[[RAGE.Game.Entity.GetAnimDuration(System.String,System.String)|GetAnimDuration]]
**[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]
**[[RAGE.Game.Entity.GetEntityAlpha(System.Int32)|GetEntityAlpha]]
**[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]
**[[RAGE.Game.Entity.GetEntityAnimTotalTime(System.Int32,System.String,System.String)|GetEntityAnimTotalTime]]
**[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]
**[[RAGE.Game.Entity.GetEntityBoneIndexByName(System.Int32,System.String)|GetEntityBoneIndexByName]]
**[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]
**[[RAGE.Game.Entity.GetEntityCoords(System.Int32,System.Boolean)|GetEntityCoords]]
**[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]
**[[RAGE.Game.Entity.GetEntityForwardX(System.Int32)|GetEntityForwardX]]
**[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]
**[[RAGE.Game.Entity.GetEntityHeading(System.Int32)|GetEntityHeading]]
**[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]
**[[RAGE.Game.Entity.GetEntityHealth(System.Int32)|GetEntityHealth]]
**[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]
**[[RAGE.Game.Entity.GetEntityHeightAboveGround(System.Int32)|GetEntityHeightAboveGround]]
**[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]
**[[RAGE.Game.Entity.GetEntityMatrix(System.Int32,RAGE.Vector3,RAGE.Vector3,RAGE.Vector3,RAGE.Vector3)|GetEntityMatrix]]
**[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]
**[[RAGE.Game.Entity.GetEntityModel(System.Int32)|GetEntityModel]]
**[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]
**[[RAGE.Game.Entity.GetEntityPopulationType(System.Int32)|GetEntityPopulationType]]
**[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]
**[[RAGE.Game.Entity.GetEntityRoll(System.Int32)|GetEntityRoll]]
**[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]
**[[RAGE.Game.Entity.GetEntityRotationVelocity(System.Int32)|GetEntityRotationVelocity]]
**[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]
**[[RAGE.Game.Entity.GetEntitySpeed(System.Int32)|GetEntitySpeed]]
**[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]
**[[RAGE.Game.Entity.GetEntitySubmergedLevel(System.Int32)|GetEntitySubmergedLevel]]
**[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]
**[[RAGE.Game.Entity.GetEntityUprightValue(System.Int32)|GetEntityUprightValue]]
**[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity(System.Int32)|GetLastMaterialHitByEntity]]
**[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam(System.Int32,System.Int32)|GetNearestPlayerToEntityOnTeam]]
**[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords(System.Int32,System.Single,System.Single,System.Single)|GetOffsetFromEntityInWorldCoords]]
**[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex(System.Int32)|GetPedIndexFromEntityIndex]]
**[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone(System.Int32,System.Int32)|GetWorldPositionOfEntityBone]]
**[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity(System.Int32)|HasCollisionLoadedAroundEntity]]
**[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject(System.Int32)|HasEntityBeenDamagedByAnyObject]]
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle(System.Int32)|HasEntityBeenDamagedByAnyVehicle]]
**[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
**[[RAGE.Game.Entity.HasEntityClearLosToEntity(System.Int32,System.Int32,System.Int32)|HasEntityClearLosToEntity]]
**[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything(System.Int32)|HasEntityCollidedWithAnything]]
**[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
**[[RAGE.Game.Entity.IsEntityAnObject(System.Int32)|IsEntityAnObject]]
**[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject(System.Int32)|IsEntityAttachedToAnyObject]]
**[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle(System.Int32)|IsEntityAttachedToAnyVehicle]]
**[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
**[[RAGE.Game.Entity.IsEntityAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsEntityAtCoord]]
**[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]
**[[RAGE.Game.Entity.IsEntityAMissionEntity(System.Int32)|IsEntityAMissionEntity]]
**[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]
**[[RAGE.Game.Entity.IsEntityAVehicle(System.Int32)|IsEntityAVehicle]]
**[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]
**[[RAGE.Game.Entity.IsEntityInAir(System.Int32)|IsEntityInAir]]
**[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]
**[[RAGE.Game.Entity.IsEntityInArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|IsEntityInArea]]
**[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]
**[[RAGE.Game.Entity.IsEntityInZone(System.Int32,System.String)|IsEntityInZone]]
**[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]
**[[RAGE.Game.Entity.IsEntityOnScreen(System.Int32)|IsEntityOnScreen]]
**[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]
**[[RAGE.Game.Entity.IsEntityStatic(System.Int32)|IsEntityStatic]]
**[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]
**[[RAGE.Game.Entity.IsEntityTouchingModel(System.Int32,System.UInt32)|IsEntityTouchingModel]]
**[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]
**[[RAGE.Game.Entity.IsEntityUpsidedown(System.Int32)|IsEntityUpsidedown]]
**[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]
**[[RAGE.Game.Entity.IsEntityVisibleToScript(System.Int32)|IsEntityVisibleToScript]]
**[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]
**[[RAGE.Game.Entity.PlayEntityAnim(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Int32)|PlayEntityAnim]]
**[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32@,System.Int32@,System.Single,System.Single,System.Int32,System.Single)|PlaySynchronizedMapEntityAnim]]
**[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
**[[RAGE.Game.Entity.RemoveForcedObject(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|RemoveForcedObject]]
**[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]
**[[RAGE.Game.Entity.RemoveModelSwap(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.UInt32,System.Boolean)|RemoveModelSwap]]
**[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]
**[[RAGE.Game.Entity.SetEntityAlpha(System.Int32,System.Int32,System.Boolean)|SetEntityAlpha]]
**[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime(System.Int32,System.String,System.String,System.Single)|SetEntityAnimCurrentTime]]
**[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
**[[RAGE.Game.Entity.SetEntityAsMissionEntity(System.Int32,System.Boolean,System.Boolean)|SetEntityAsMissionEntity]]
**[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup(System.Int32,System.Boolean,System.Int32)|SetEntityCanBeDamagedByRelationshipGroup]]
**[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
**[[RAGE.Game.Entity.SetEntityCollision(System.Int32,System.Boolean,System.Boolean)|SetEntityCollision]]
**[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|SetEntityCoordsNoOffset]]
**[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
**[[RAGE.Game.Entity.SetEntityDynamic(System.Int32,System.Boolean)|SetEntityDynamic]]
**[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]
**[[RAGE.Game.Entity.SetEntityHeading(System.Int32,System.Single)|SetEntityHeading]]
**[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]
**[[RAGE.Game.Entity.SetEntityInvincible(System.Int32,System.Boolean)|SetEntityInvincible]]
**[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]
**[[RAGE.Game.Entity.SetEntityLights(System.Int32,System.Boolean)|SetEntityLights]]
**[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]
**[[RAGE.Game.Entity.SetEntityLodDist(System.Int32,System.Int32)|SetEntityLodDist]]
**[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]
**[[RAGE.Game.Entity.SetEntityMaxSpeed(System.Int32,System.Single)|SetEntityMaxSpeed]]
**[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity(System.Int32,System.Int32,System.Boolean)|SetEntityNoCollisionEntity]]
**[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup(System.Int32,System.Boolean,System.Int32)|SetEntityOnlyDamagedByRelationshipGroup]]
**[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
**[[RAGE.Game.Entity.SetEntityQuaternion(System.Int32,System.Single,System.Single,System.Single,System.Single)|SetEntityQuaternion]]
**[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]
**[[RAGE.Game.Entity.SetEntityRenderScorched(System.Int32,System.Boolean)|SetEntityRenderScorched]]
**[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]
**[[RAGE.Game.Entity.SetEntitySomething(System.Int32,System.Boolean)|SetEntitySomething]]
**[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]
**[[RAGE.Game.Entity.SetEntityVelocity(System.Int32,System.Single,System.Single,System.Single)|SetEntityVelocity]]
**[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded(System.Int32@)|SetEntityAsNoLongerNeeded]]
**[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded(System.Int32@)|SetVehicleAsNoLongerNeeded]]
**[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
**[[RAGE.Game.Entity.StopEntityAnim(System.Int32,System.String,System.String,System.Single)|StopEntityAnim]]
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single)|StopSynchronizedMapEntityAnim]]
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
**[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x5C48B75732C8456C]]
**[[RAGE.Game.Entity.Unknown._0x5C48B75732C8456C|_0x5C48B75732C8456C]]
**[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A(System.Int32)|_0x6CE177D014502E8A]]
**[[RAGE.Game.Entity.Unknown._0x6CE177D014502E8A|_0x6CE177D014502E8A]]
**[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B(System.Int32,System.Int32)|_0x46F8696933A63C9B]]
**[[RAGE.Game.Entity.Unknown._0x46F8696933A63C9B|_0x46F8696933A63C9B]]
**[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F(System.Int32)|_0xD95CC5D2AB15A09F]]
**[[RAGE.Game.Entity.Unknown._0xD95CC5D2AB15A09F|_0xD95CC5D2AB15A09F]]
**[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846(System.Int32)|_0x490861B88F4FD846]]
**[[RAGE.Game.Entity.Unknown._0x490861B88F4FD846|_0x490861B88F4FD846]]
**[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C(System.Int32,System.Boolean)|_0xE12ABE5E3A389A6C]]
**[[RAGE.Game.Entity.Unknown._0xE12ABE5E3A389A6C|_0xE12ABE5E3A389A6C]]
**[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF(System.Int32,System.Int32)|_0x68B562E124CC0AEF]]
**[[RAGE.Game.Entity.Unknown._0x68B562E124CC0AEF|_0x68B562E124CC0AEF]]
**[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B(System.Int32,System.Int32)|_0x352E2B5CF420BF3B]]
**[[RAGE.Game.Entity.Unknown._0x352E2B5CF420BF3B|_0x352E2B5CF420BF3B]]
**[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255(System.Int32)|_0x78E8E3A640178255]]
**[[RAGE.Game.Entity.Unknown._0x78E8E3A640178255|_0x78E8E3A640178255]]
**[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED(System.Int32,System.Boolean)|_0x694E00132F2823ED]]
**[[RAGE.Game.Entity.Unknown._0x694E00132F2823ED|_0x694E00132F2823ED]]
**[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96(System.Int32,System.Boolean)|_0x1A092BB0C3808B96]]
**[[RAGE.Game.Entity.Unknown._0x1A092BB0C3808B96|_0x1A092BB0C3808B96]]
**[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C(System.Int32,System.Int32)|_0xCEA7C8E1B48FF68C]]
**[[RAGE.Game.Entity.Unknown._0xCEA7C8E1B48FF68C|_0xCEA7C8E1B48FF68C]]
**[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893(System.Int32,System.Boolean)|_0xDC6F8601FAF2E893]]
**[[RAGE.Game.Entity.Unknown._0xDC6F8601FAF2E893|_0xDC6F8601FAF2E893]]
**[[RAGE.Game.Event.AddShockingEventAtPosition(System.Int32,System.Single,System.Single,System.Single,System.Single)|AddShockingEventAtPosition]]
**[[RAGE.Game.Event.AddShockingEventAtPosition|AddShockingEventAtPosition]]
**[[RAGE.Game.Event.BlockDecisionMakerEvent(System.UInt32,System.Int32)|BlockDecisionMakerEvent]]
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]
**[[RAGE.Game.Event.IsShockingEventInSphere(System.Int32,System.Single,System.Single,System.Single,System.Single)|IsShockingEventInSphere]]
**[[RAGE.Game.Event.IsShockingEventInSphere|IsShockingEventInSphere]]
**[[RAGE.Game.Event.RemoveShockingEvent(System.Int32)|RemoveShockingEvent]]
**[[RAGE.Game.Event.RemoveShockingEvent|RemoveShockingEvent]]
**[[RAGE.Game.Event.SetDecisionMaker(System.Int32,System.UInt32)|SetDecisionMaker]]
**[[RAGE.Game.Event.SetDecisionMaker|SetDecisionMaker]]
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]
**[[RAGE.Game.Event.UnblockDecisionMakerEvent(System.UInt32,System.Int32)|UnblockDecisionMakerEvent]]
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]
**[[RAGE.Game.Files.GetDlcVehicleData(System.Int32,System.Int32@)|GetDlcVehicleData]]
**[[RAGE.Game.Files.GetDlcVehicleData|GetDlcVehicleData]]
**[[RAGE.Game.Files.GetDlcVehicleModel(System.Int32)|GetDlcVehicleModel]]
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]
**[[RAGE.Game.Files.GetDlcWeaponData(System.Int32,System.Int32@)|GetDlcWeaponData]]
**[[RAGE.Game.Files.GetDlcWeaponData|GetDlcWeaponData]]
**[[RAGE.Game.Files.GetHashNameForComponent(System.Int32,System.Int32,System.Int32,System.Int32)|GetHashNameForComponent]]
**[[RAGE.Game.Files.GetHashNameForComponent|GetHashNameForComponent]]
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]
**[[RAGE.Game.Files.GetNumDlcVehicles|GetNumDlcVehicles]]
**[[RAGE.Game.Files.GetNumDlcWeaponComponents(System.Int32)|GetNumDlcWeaponComponents]]
**[[RAGE.Game.Files.GetNumDlcWeaponComponents|GetNumDlcWeaponComponents]]
**[[RAGE.Game.Files.GetNumForcedComponents(System.UInt32)|GetNumForcedComponents]]
**[[RAGE.Game.Files.GetNumForcedComponents|GetNumForcedComponents]]
**[[RAGE.Game.Files.GetShopPedOutfit(System.Int32,System.Int32@)|GetShopPedOutfit]]
**[[RAGE.Game.Files.GetShopPedOutfit|GetShopPedOutfit]]
**[[RAGE.Game.Files.GetShopPedOutfitLocate(System.Int32)|GetShopPedOutfitLocate]]
**[[RAGE.Game.Files.GetShopPedOutfitLocate|GetShopPedOutfitLocate]]
**[[RAGE.Game.Files.GetShopPedQueryOutfit(System.Int32,System.Int32@)|GetShopPedQueryOutfit]]
**[[RAGE.Game.Files.GetShopPedQueryOutfit|GetShopPedQueryOutfit]]
**[[RAGE.Game.Files.GetVariantComponent(System.UInt32,System.Int32,System.Int32@,System.Int32@,System.Int32@)|GetVariantComponent]]
**[[RAGE.Game.Files.GetVariantComponent|GetVariantComponent]]
**[[RAGE.Game.Files.InitShopPedProp(System.Int32@)|InitShopPedProp]]
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]
**[[RAGE.Game.Files.IsDlcVehicleMod(System.Int32)|IsDlcVehicleMod]]
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]
**[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD(System.UInt32,System.UInt32,System.Int32)|_0x341DE7ED1D2A1BFD]]
**[[RAGE.Game.Files.Unknown._0x341DE7ED1D2A1BFD|_0x341DE7ED1D2A1BFD]]
**[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D(System.Int32,System.Int32,System.Int32@,System.Int32@,System.Int32@)|_0xE1CA84EBF72E691D]]
**[[RAGE.Game.Files.Unknown._0xE1CA84EBF72E691D|_0xE1CA84EBF72E691D]]
**[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA(System.UInt32)|_0xC17AD0E5752BECDA]]
**[[RAGE.Game.Files.Unknown._0xC17AD0E5752BECDA|_0xC17AD0E5752BECDA]]
**[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB(System.Int32,System.Int32,System.Int32@)|_0xA9F9C2E0FDE11CBB]]
**[[RAGE.Game.Files.Unknown._0xA9F9C2E0FDE11CBB|_0xA9F9C2E0FDE11CBB]]
**[[RAGE.Game.Files.Unknown._0xFF56381874F82086(System.Int32,System.Int32,System.Int32@)|_0xFF56381874F82086]]
**[[RAGE.Game.Files.Unknown._0xFF56381874F82086|_0xFF56381874F82086]]
**[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F(System.Int32,System.Int32,System.Int32,System.Int32)|_0x50F457823CE6EB5F]]
**[[RAGE.Game.Files.Unknown._0x50F457823CE6EB5F|_0x50F457823CE6EB5F]]
**[[RAGE.Game.Fire.AddExplosionWithUserVfx(System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Single,System.Boolean,System.Boolean,System.Single)|AddExplosionWithUserVfx]]
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]
**[[RAGE.Game.Fire.GetClosestFirePos(RAGE.Vector3,System.Single,System.Single,System.Single)|GetClosestFirePos]]
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]
**[[RAGE.Game.Fire.GetPedInsideExplosionArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|GetPedInsideExplosionArea]]
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]
**[[RAGE.Game.Fire.IsExplosionInAngledArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|IsExplosionInAngledArea]]
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]
**[[RAGE.Game.Fire.IsExplosionInSphere(System.Int32,System.Single,System.Single,System.Single,System.Single)|IsExplosionInSphere]]
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]
**[[RAGE.Game.Fire.StartEntityFire(System.Int32)|StartEntityFire]]
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]
**[[RAGE.Game.Fire.StopEntityFire(System.Int32)|StopEntityFire]]
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]
**[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x6070104B699B2EF4]]
**[[RAGE.Game.Fire.Unknown._0x6070104B699B2EF4|_0x6070104B699B2EF4]]
**[[RAGE.Game.Graphics.AddDecal(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|AddDecal]]
**[[RAGE.Game.Graphics.AddDecal|AddDecal]]
**[[RAGE.Game.Graphics.AddPetrolDecal(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|AddPetrolDecal]]
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]
**[[RAGE.Game.Graphics.GetScreenEffectIsActive(System.String)|GetScreenEffectIsActive]]
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]
**[[RAGE.Game.Graphics.StopScreenEffect(System.String)|StopScreenEffect]]
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]
**[[RAGE.Game.Graphics.AttachTvAudioToEntity(System.Int32)|AttachTvAudioToEntity]]
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN(System.String)|PushScaleformMovieFunctionN]]
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]
**[[RAGE.Game.Graphics.BeginTextCommandScaleformString(System.String)|BeginTextCommandScaleformString]]
**[[RAGE.Game.Graphics.BeginTextCommandScaleformString|BeginTextCommandScaleformString]]
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single)|CallScaleformMovieFunctionFloatParams]]
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams(System.Int32,System.String,System.String,System.String,System.String,System.String,System.String)|CallScaleformMovieFunctionStringParams]]
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]
**[[RAGE.Game.Graphics.CreateCheckpoint(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|CreateCheckpoint]]
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]
**[[RAGE.Game.Graphics.DeleteCheckpoint(System.Int32)|DeleteCheckpoint]]
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]
**[[RAGE.Game.Graphics.SetParticleFxBloodScale(System.Boolean)|SetParticleFxBloodScale]]
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist(System.Int32)|DoesParticleFxLoopedExist]]
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]
**[[RAGE.Game.Graphics.DrawBox(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)|DrawBox]]
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)|DrawLightWithRangeAndShadow]]
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]
**[[RAGE.Game.Graphics.DrawMarker(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.String,System.String,System.Boolean)|DrawMarker]]
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]
**[[RAGE.Game.Graphics.DrawRect(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DrawRect]]
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]
**[[RAGE.Game.Graphics.DrawScaleformMovie3d(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|DrawScaleformMovie3d]]
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DrawScaleformMovieFullscreen]]
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|DrawSpotLightWithShadow]]
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]
**[[RAGE.Game.Graphics.DrawSprite(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DrawSprite]]
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]
**[[RAGE.Game.Graphics.EnableAlienBloodVfx(System.Boolean)|EnableAlienBloodVfx]]
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]
**[[RAGE.Game.Graphics.EnableMovieSubtitles(System.Boolean)|EnableMovieSubtitles]]
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]
**[[RAGE.Game.Graphics.GetActiveScreenResolution(System.Int32@,System.Int32@)|GetActiveScreenResolution]]
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]
**[[RAGE.Game.Graphics.GetDecalWashLevel(System.Int32)|GetDecalWashLevel]]
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]
**[[RAGE.Game.Graphics.GetScreenResolution(System.Int32@,System.Int32@)|GetScreenResolution]]
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded(System.String)|HasNamedScaleformMovieLoaded]]
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]
**[[RAGE.Game.Graphics.HasHudScaleformLoaded(System.Int32)|HasHudScaleformLoaded]]
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]
**[[RAGE.Game.Graphics.IsDecalAlive(System.Int32)|IsDecalAlive]]
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]
**[[RAGE.Game.Graphics.LoadTvChannel(System.UInt32)|LoadTvChannel]]
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]
**[[RAGE.Game.Graphics.MoveVehicleDecals(System.Int32,System.Int32)|MoveVehicleDecals]]
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]
**[[RAGE.Game.Graphics.RemoveDecal(System.Int32)|RemoveDecal]]
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing(System.Int32,System.Single,System.Single,System.Single)|RemoveDecalsFromObjectFacing]]
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]
**[[RAGE.Game.Graphics.RemoveDecalsInRange(System.Single,System.Single,System.Single,System.Single)|RemoveDecalsInRange]]
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity(System.Int32)|RemoveParticleFxFromEntity]]
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]
**[[RAGE.Game.Graphics.RequestScaleformMovie(System.String)|RequestScaleformMovie]]
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive(System.String)|RequestScaleformMovieInteractive]]
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]
**[[RAGE.Game.Graphics.RequestStreamedTextureDict(System.String,System.Boolean)|RequestStreamedTextureDict]]
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat(System.Single)|PushScaleformMovieFunctionParameterFloat]]
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString(System.String)|PushScaleformMovieFunctionParameterString]]
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight(System.Int32,System.Single,System.Single,System.Single)|SetCheckpointCylinderHeight]]
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]
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**[[RAGE.Game.Interior.CapInterior(System.Int32,System.Boolean)|CapInterior]]
**[[RAGE.Game.Interior.CapInterior|CapInterior]]
**[[RAGE.Game.Interior.DisableInteriorProp(System.Int32,System.String)|DisableInteriorProp]]
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]
**[[RAGE.Game.Interior.HideMapObjectThisFrame(System.UInt32)|HideMapObjectThisFrame]]
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]
**[[RAGE.Game.Interior.GetInteriorAtCoords(System.Single,System.Single,System.Single)|GetInteriorAtCoords]]
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords(System.Single,System.Single,System.Single,System.Int32)|UnkGetInteriorAtCoords]]
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]
**[[RAGE.Game.Interior.GetInteriorFromEntity(System.Int32)|GetInteriorFromEntity]]
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]
**[[RAGE.Game.Interior.GetKeyForEntityInRoom(System.Int32)|GetKeyForEntityInRoom]]
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior(System.Single,System.Single,System.Single)|AreCoordsCollidingWithExterior]]
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]
**[[RAGE.Game.Interior.IsInteriorDisabled(System.Int32)|IsInteriorDisabled]]
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]
**[[RAGE.Game.Interior.IsInteriorReady(System.Int32)|IsInteriorReady]]
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]
**[[RAGE.Game.Interior.IsValidInterior(System.Int32)|IsValidInterior]]
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]
**[[RAGE.Game.Interior.RefreshInterior(System.Int32)|RefreshInterior]]
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]
**[[RAGE.Game.Interior.UnpinInterior(System.Int32)|UnpinInterior]]
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]
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**[[RAGE.Game.Itemset.AddToItemset(System.Int32,System.Int32)|AddToItemset]]
**[[RAGE.Game.Itemset.AddToItemset|AddToItemset]]
**[[RAGE.Game.Itemset.CreateItemset(RAGE.Vector3)|CreateItemset]]
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]
**[[RAGE.Game.Itemset.GetIndexedItemInItemset(System.Int32,System.Int32)|GetIndexedItemInItemset]]
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]
**[[RAGE.Game.Itemset.IsInItemset(System.Int32,System.Int32)|IsInItemset]]
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]
**[[RAGE.Game.Itemset.RemoveFromItemset(System.Int32,System.Int32)|RemoveFromItemset]]
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]
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**[[RAGE.Game.Misc.Absi|Absi]]
**[[RAGE.Game.Misc.AddHospitalRestart(System.Single,System.Single,System.Single,System.Single,System.Int32)|AddHospitalRestart]]
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]
**[[RAGE.Game.Misc.AddStuntJump(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|AddStuntJump]]
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]
**[[RAGE.Game.Misc.AreStringsEqual(System.String,System.String)|AreStringsEqual]]
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]
**[[RAGE.Game.Misc.Atan2(System.Single,System.Single)|Atan2]]
**[[RAGE.Game.Misc.Atan2|Atan2]]
**[[RAGE.Game.Misc.BeginReplayStats(System.Int32,System.Int32)|BeginReplayStats]]
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32)|ClearAngledAreaOfVehicles]]
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]
**[[RAGE.Game.Misc.ClearAreaOfEverything(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|ClearAreaOfEverything]]
**[[RAGE.Game.Misc.ClearAreaOfEverything|ClearAreaOfEverything]]
**[[RAGE.Game.Misc.ClearAreaOfObjects(System.Single,System.Single,System.Single,System.Single,System.Int32)|ClearAreaOfObjects]]
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]
**[[RAGE.Game.Misc.ClearAreaOfProjectiles(System.Single,System.Single,System.Single,System.Single,System.Int32)|ClearAreaOfProjectiles]]
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]
**[[RAGE.Game.Misc.ClearBit(System.Int32@,System.Int32)|ClearBit]]
**[[RAGE.Game.Misc.ClearBit|ClearBit]]
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]
**[[RAGE.Game.Misc.CreateIncident(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32@,System.Int32)|CreateIncident]]
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]
**[[RAGE.Game.Misc.DeleteIncident(System.Int32)|DeleteIncident]]
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]
**[[RAGE.Game.Misc.DisableHospitalRestart(System.Int32,System.Boolean)|DisableHospitalRestart]]
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]
**[[RAGE.Game.Misc.DisableStuntJumpSet(System.Int32)|DisableStuntJumpSet]]
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2(System.Int32,System.String,System.Int32@,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.Int32)|DisplayOnscreenKeyboard2]]
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]
**[[RAGE.Game.Misc.EnableDispatchService(System.Int32,System.Boolean)|EnableDispatchService]]
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]
**[[RAGE.Game.Misc.EnableTennisMode(System.Int32,System.Boolean,System.Boolean)|EnableTennisMode]]
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]
**[[RAGE.Game.Misc.FindSpawnPointInDirection(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,RAGE.Vector3)|FindSpawnPointInDirection]]
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]
**[[RAGE.Game.Misc.GetAngleBetween2dVectors(System.Single,System.Single,System.Single,System.Single)|GetAngleBetween2dVectors]]
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]
**[[RAGE.Game.Misc.GetWeatherTypeTransition(System.Int32@,System.Int32@,System.Single@)|GetWeatherTypeTransition]]
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir(System.Single,System.Single,System.Single,System.Single@,RAGE.Vector3)|GetGroundCoordsWhileInAir]]
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]
**[[RAGE.Game.Misc.GetHashKey(System.String)|GetHashKey]]
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]
**[[RAGE.Game.Misc.GetModelDimensions(System.UInt32,RAGE.Vector3,RAGE.Vector3)|GetModelDimensions]]
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]
**[[RAGE.Game.Misc.GetFreeStackSlotsCount(System.Int32)|GetFreeStackSlotsCount]]
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]
**[[RAGE.Game.Misc.GetProfileSetting(System.Int32)|GetProfileSetting]]
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]
**[[RAGE.Game.Misc.GetRandomIntInRange(System.Int32,System.Int32)|GetRandomIntInRange]]
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]
**[[RAGE.Game.Misc.HasBulletImpactedInArea(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|HasBulletImpactedInArea]]
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered(System.UInt32,System.Int32)|HasButtonCombinationJustBeenEntered]]
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]
**[[RAGE.Game.Misc.IsAreaOccupied(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)|IsAreaOccupied]]
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]
**[[RAGE.Game.Misc.IsBitSet(System.Int32,System.Int32)|IsBitSet]]
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]
**[[RAGE.Game.Misc.IsBulletInArea(System.Single,System.Single,System.Single,System.Single,System.Boolean)|IsBulletInArea]]
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]
**[[RAGE.Game.Misc.IsIncidentValid(System.Int32)|IsIncidentValid]]
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|IsPointObscuredByAMissionEntity]]
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]
**[[RAGE.Game.Misc.IsPrevWeatherType(System.String)|IsPrevWeatherType]]
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|IsProjectileTypeInAngledArea]]
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]
**[[RAGE.Game.Misc.IsSniperBulletInArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|IsSniperBulletInArea]]
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]
**[[RAGE.Game.Misc.IsStringNullOrEmpty(System.String)|IsStringNullOrEmpty]]
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]
**[[RAGE.Game.Misc.DisableAutomaticRespawn(System.Boolean)|DisableAutomaticRespawn]]
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]
**[[RAGE.Game.Misc.RegisterIntToSave(System.Int32@,System.String)|RegisterIntToSave]]
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]
**[[RAGE.Game.Misc.RegisterBoolToSave(System.Int32@,System.String)|RegisterBoolToSave]]
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]
**[[RAGE.Game.Misc.RegisterTextLabelToSave(System.Int32@,System.String)|RegisterTextLabelToSave]]
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]
**[[RAGE.Game.Misc.SetBit(System.Int32@,System.Int32)|SetBit]]
**[[RAGE.Game.Misc.SetBit|SetBit]]
**[[RAGE.Game.Misc.SetCloudHatOpacity(System.Single)|SetCloudHatOpacity]]
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]
**[[RAGE.Game.Misc.SetWeatherTypeTransition(System.UInt32,System.UInt32,System.Single)|SetWeatherTypeTransition]]
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts(System.Int32,System.Single)|SetDispatchTimeBetweenSpawnAttempts]]
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame(System.Int32)|SetExplosiveAmmoThisFrame]]
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest(System.Boolean)|SetFadeInAfterDeathArrest]]
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]
**[[RAGE.Game.Misc.SetFadeOutAfterArrest(System.Boolean)|SetFadeOutAfterArrest]]
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]
**[[RAGE.Game.Misc.SetFakeWantedLevel(System.Int32)|SetFakeWantedLevel]]
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]
**[[RAGE.Game.Misc.SetGamePaused(System.Boolean)|SetGamePaused]]
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]
**[[RAGE.Game.Misc.SetUnkMapFlag(System.Int32)|SetUnkMapFlag]]
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]
**[[RAGE.Game.Misc.SetMinigameInProgress(System.Boolean)|SetMinigameInProgress]]
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]
**[[RAGE.Game.Misc.SetOverrideWeather(System.String)|SetOverrideWeather]]
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]
**[[RAGE.Game.Misc.SetRainFxIntensity(System.Single)|SetRainFxIntensity]]
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]
**[[RAGE.Game.Misc.SetRandomSeed(System.Int32)|SetRandomSeed]]
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]
**[[RAGE.Game.Misc.SetCustomRespawnPosition(System.Single,System.Single,System.Single,System.Single)|SetCustomRespawnPosition]]
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]
**[[RAGE.Game.Misc.SetSaveMenuActive(System.Boolean)|SetSaveMenuActive]]
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]
**[[RAGE.Game.Misc.SetThisScriptCanBePaused(System.Boolean)|SetThisScriptCanBePaused]]
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]
**[[RAGE.Game.Misc.SetTimeScale(System.Single)|SetTimeScale]]
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist(System.String)|SetWeatherTypeNowPersist]]
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]
**[[RAGE.Game.Misc.SetWeatherTypePersist(System.String)|SetWeatherTypePersist]]
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]
**[[RAGE.Game.Misc.SetWindDirection(System.Single)|SetWindDirection]]
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,System.Int32,System.Boolean,System.Boolean,System.Single)|ShootSingleBulletBetweenCoords]]
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,System.Int32,System.Boolean,System.Boolean,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32)|ShootSingleAirstrikeBulletBetweenCoords]]
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]
**[[RAGE.Game.Misc.StartSaveData(System.Int32@,System.Int32,System.Boolean)|StartSaveData]]
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]
**[[RAGE.Game.Misc.Tan(System.Single)|Tan]]
**[[RAGE.Game.Misc.Tan|Tan]]
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]
**[[RAGE.Game.Misc.UsingMissionCreator(System.Boolean)|UsingMissionCreator]]
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]
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**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen|CanPhoneBeSeenOnScreen]]
**[[RAGE.Game.Mobile.DisablePhoneThisFrame(System.Boolean)|DisablePhoneThisFrame]]
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]
**[[RAGE.Game.Mobile.SetPhoneLean(System.Boolean)|SetPhoneLean]]
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]
**[[RAGE.Game.Mobile.CreateMobilePhone(System.Int32)|CreateMobilePhone]]
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]
**[[RAGE.Game.Mobile.GetMobilePhonePosition(RAGE.Vector3)|GetMobilePhonePosition]]
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]
**[[RAGE.Game.Mobile.GetMobilePhoneRotation(RAGE.Vector3,System.Int32)|GetMobilePhoneRotation]]
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]
**[[RAGE.Game.Mobile.SetMobilePhonePosition(System.Single,System.Single,System.Single)|SetMobilePhonePosition]]
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]
**[[RAGE.Game.Mobile.SetMobilePhoneScale(System.Single)|SetMobilePhoneScale]]
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]
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**[[RAGE.Game.Mobile.Unknown._0x1B0B4AEED5B9B41C|_0x1B0B4AEED5B9B41C]]
**[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084(System.Int32)|_0x375A706A5C2FD084]]
**[[RAGE.Game.Mobile.Unknown._0x375A706A5C2FD084|_0x375A706A5C2FD084]]
**[[RAGE.Game.Netcash.NetworkBuyAirstrike(System.Int32,System.Boolean,System.Boolean)|NetworkBuyAirstrike]]
**[[RAGE.Game.Netcash.NetworkBuyAirstrike|NetworkBuyAirstrike]]
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide(System.Int32,System.Int32,System.Boolean,System.Boolean)|NetworkBuyFairgroundRide]]
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike(System.Int32,System.Boolean,System.Boolean)|NetworkBuyHeliStrike]]
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]
**[[RAGE.Game.Netcash.NetworkBuyProperty(System.Single,System.UInt32,System.Boolean,System.Boolean)|NetworkBuyProperty]]
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash(System.Int32,System.Int32,System.Int32,System.Int32)|NetworkCanReceivePlayerCash]]
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet(System.Int32)|NetworkClearCharacterWallet]]
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill(System.Int32,System.Int32)|NetworkEarnFromAiTargetKill]]
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob(System.Int32,System.String)|NetworkEarnFromBendJob]]
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]
**[[RAGE.Game.Netcash.NetworkEarnFromBounty(System.Int32,System.Int32@,System.Int32@,System.Int32)|NetworkEarnFromBounty]]
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop(System.Int32)|NetworkEarnFromCrateDrop]]
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup(System.Int32)|NetworkEarnFromGangattackPickup]]
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport(System.Int32,System.Int32)|NetworkEarnFromImportExport]]
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus(System.Int32,System.Int32@,System.Int32@)|NetworkEarnFromJobBonus]]
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|NetworkEarnFromPersonalVehicle]]
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]
**[[RAGE.Game.Netcash.NetworkEarnFromProperty(System.Int32,System.UInt32)|NetworkEarnFromProperty]]
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar(System.Int32)|NetworkEarnFromRockstar]]
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash(System.Int32,System.Int32@)|NetworkGivePlayerJobshareCash]]
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]
**[[RAGE.Game.Netcash.NetworkMoneyCanBet(System.Int32,System.Boolean,System.Boolean)|NetworkMoneyCanBet]]
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee(System.Int32,System.Int32@,System.Boolean,System.Boolean)|NetworkPayMatchEntryFee]]
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash(System.Int32,System.Int32@)|NetworkReceivePlayerJobshareCash]]
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop(System.Int32,System.Boolean,System.Boolean)|NetworkSpentAmmoDrop]]
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup(System.Int32,System.Boolean,System.Boolean)|NetworkSpentBoatPickup]]
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]
**[[RAGE.Game.Netcash.NetworkSpentBullShark(System.Int32,System.Boolean,System.Boolean)|NetworkSpentBullShark]]
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode(System.Int32,System.Boolean,System.Boolean)|NetworkSpentBuyPassiveMode]]
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel(System.Int32,System.Int32@,System.Boolean,System.Boolean)|NetworkSpentBuyWantedlevel]]
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]
**[[RAGE.Game.Netcash.NetworkSpentCarwash(System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean)|NetworkSpentCarwash]]
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]
**[[RAGE.Game.Netcash.NetworkSpentCinema(System.Int32,System.Int32,System.Boolean,System.Boolean)|NetworkSpentCinema]]
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup(System.Int32,System.Boolean,System.Boolean)|NetworkSpentHeliPickup]]
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]
**[[RAGE.Game.Netcash.NetworkSpentHireMugger(System.Int32,System.Boolean,System.Boolean)|NetworkSpentHireMugger]]
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]
**[[RAGE.Game.Netcash.NetworkSpentInStripclub(System.Int32,System.Boolean,System.Int32,System.Boolean)|NetworkSpentInStripclub]]
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium(System.Int32,System.UInt32,System.Int32@,System.Boolean,System.Boolean)|NetworkSpentPayVehicleInsurancePremium]]
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]
**[[RAGE.Game.Netcash.NetworkSpentProstitutes(System.Int32,System.Boolean,System.Boolean)|NetworkSpentProstitutes]]
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]
**[[RAGE.Game.Netcash.NetworkSpentRequestJob(System.Int32,System.Boolean,System.Boolean)|NetworkSpentRequestJob]]
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]
**[[RAGE.Game.Netcash.NetworkSpentTaxi(System.Int32,System.Boolean,System.Boolean)|NetworkSpentTaxi]]
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]
**[[RAGE.Game.Netcash.ProcessCashGift(System.Int32@,System.Int32@,System.String)|ProcessCashGift]]
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]
**[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC(System.Int32)|_0xE260E0BB9CD995AC]]
**[[RAGE.Game.Netcash.Unknown._0xE260E0BB9CD995AC|_0xE260E0BB9CD995AC]]
**[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B(System.Int32)|_0x6FCF8DDEA146C45B]]
**[[RAGE.Game.Netcash.Unknown._0x6FCF8DDEA146C45B|_0x6FCF8DDEA146C45B]]
**[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x30FD873ECE50E9F6]]
**[[RAGE.Game.Netcash.Unknown._0x30FD873ECE50E9F6|_0x30FD873ECE50E9F6]]
**[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]
**[[RAGE.Game.Netcash.Unknown._0x75AF80E61248EEBD|_0x75AF80E61248EEBD]]
**[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]
**[[RAGE.Game.Netcash.Unknown._0x1C2473301B1C66BA|_0x1C2473301B1C66BA]]
**[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]
**[[RAGE.Game.Netcash.Unknown._0x18B7AE224B087E26|_0x18B7AE224B087E26]]
**[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32(System.Int32,System.Int32,System.Int32)|_0x08B0CA7A6AB3AC32]]
**[[RAGE.Game.Netcash.Unknown._0x08B0CA7A6AB3AC32|_0x08B0CA7A6AB3AC32]]
**[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72(System.Int32,System.Int32)|_0xECA658CE2A4E5A72]]
**[[RAGE.Game.Netcash.Unknown._0xECA658CE2A4E5A72|_0xECA658CE2A4E5A72]]
**[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F(System.Int32,System.Int32)|_0x31BA138F6304FB9F]]
**[[RAGE.Game.Netcash.Unknown._0x31BA138F6304FB9F|_0x31BA138F6304FB9F]]
**[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4(System.Int32,System.Int32)|_0x9251B6ABF2D0A5B4]]
**[[RAGE.Game.Netcash.Unknown._0x9251B6ABF2D0A5B4|_0x9251B6ABF2D0A5B4]]
**[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3(System.Int32,System.Int32,System.Int32)|_0xEDEAD9A91EC768B3]]
**[[RAGE.Game.Netcash.Unknown._0xEDEAD9A91EC768B3|_0xEDEAD9A91EC768B3]]
**[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802(System.Int32,System.Int32,System.Int32)|_0xCDA1C62BE2777802]]
**[[RAGE.Game.Netcash.Unknown._0xCDA1C62BE2777802|_0xCDA1C62BE2777802]]
**[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308(System.Int32,System.Int32,System.Int32,System.Int32)|_0xDEE612F2D71B0308]]
**[[RAGE.Game.Netcash.Unknown._0xDEE612F2D71B0308|_0xDEE612F2D71B0308]]
**[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D(System.Int32)|_0x005ACA7100BD101D]]
**[[RAGE.Game.Netcash.Unknown._0x005ACA7100BD101D|_0x005ACA7100BD101D]]
**[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]
**[[RAGE.Game.Netcash.Unknown._0xA31FD6A0865B6D14|_0xA31FD6A0865B6D14]]
**[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]
**[[RAGE.Game.Netcash.Unknown._0xED5AB8860415BABA|_0xED5AB8860415BABA]]
Line 1,612: Line 1,612:
**[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]
**[[RAGE.Game.Netcash.Unknown._0xEA560AC9EEB1E19B|_0xEA560AC9EEB1E19B]]
**[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]
**[[RAGE.Game.Netcash.Unknown._0xF9B10B529DCFB33B|_0xF9B10B529DCFB33B]]
**[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682(System.Int32,System.Int32,System.Int32)|_0x08A1B82B91900682]]
**[[RAGE.Game.Netcash.Unknown._0x08A1B82B91900682|_0x08A1B82B91900682]]
**[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123(System.Int32,System.Int32,System.Int32)|_0x5D97630A8A0EF123]]
**[[RAGE.Game.Netcash.Unknown._0x5D97630A8A0EF123|_0x5D97630A8A0EF123]]
**[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9(System.Int32,System.Int32,System.Int32,System.Int32)|_0x12D148D26538D0F9]]
**[[RAGE.Game.Netcash.Unknown._0x12D148D26538D0F9|_0x12D148D26538D0F9]]
**[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC(System.Int32,System.Int32,System.Int32)|_0x5F456788B05FAEAC]]
**[[RAGE.Game.Netcash.Unknown._0x5F456788B05FAEAC|_0x5F456788B05FAEAC]]
**[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]
**[[RAGE.Game.Netcash.Unknown._0xB1F1346FD57685D7|_0xB1F1346FD57685D7]]
**[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE(System.Int32,System.Int32,System.Int32)|_0xC1952F3773BA18FE]]
**[[RAGE.Game.Netcash.Unknown._0xC1952F3773BA18FE|_0xC1952F3773BA18FE]]
**[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2(System.Int32,System.Int32,System.Int32,System.Int32)|_0x5BCDE0F640C773D2]]
**[[RAGE.Game.Netcash.Unknown._0x5BCDE0F640C773D2|_0x5BCDE0F640C773D2]]
**[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E(System.Int32,System.Int32,System.Int32)|_0xE7DF4E0545DFB56E]]
**[[RAGE.Game.Netcash.Unknown._0xE7DF4E0545DFB56E|_0xE7DF4E0545DFB56E]]
**[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF(System.Int32,System.Int32,System.Int32,System.Int32)|_0x05F04155A226FBBF]]
**[[RAGE.Game.Netcash.Unknown._0x05F04155A226FBBF|_0x05F04155A226FBBF]]
**[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33(System.Int32,System.Int32,System.Int32,System.Int32)|_0x0FE8E1FCD2B86B33]]
**[[RAGE.Game.Netcash.Unknown._0x0FE8E1FCD2B86B33|_0x0FE8E1FCD2B86B33]]
**[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A(System.Int32,System.Int32,System.Int32,System.Int32)|_0x112209CE0290C03A]]
**[[RAGE.Game.Netcash.Unknown._0x112209CE0290C03A|_0x112209CE0290C03A]]
**[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5(System.Int32,System.Int32,System.Int32,System.Int32)|_0x0D30EB83668E63C5]]
**[[RAGE.Game.Netcash.Unknown._0x0D30EB83668E63C5|_0x0D30EB83668E63C5]]
**[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A(System.Int32,System.Int32,System.Int32,System.Int32)|_0x6FD97159FE3C971A]]
**[[RAGE.Game.Netcash.Unknown._0x6FD97159FE3C971A|_0x6FD97159FE3C971A]]
**[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA(System.Int32,System.Int32,System.Int32,System.Int32)|_0xCCB339CC970452DA]]
**[[RAGE.Game.Netcash.Unknown._0xCCB339CC970452DA|_0xCCB339CC970452DA]]
**[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E(System.Int32,System.Int32,System.Int32,System.Int32)|_0xB4C2EC463672474E]]
**[[RAGE.Game.Netcash.Unknown._0xB4C2EC463672474E|_0xB4C2EC463672474E]]
**[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A(System.Int32,System.Int32,System.Int32,System.Int32)|_0xBD0EFB25CCA8F97A]]
**[[RAGE.Game.Netcash.Unknown._0xBD0EFB25CCA8F97A|_0xBD0EFB25CCA8F97A]]
**[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A(System.Int32,System.Int32,System.Int32,System.Int32)|_0xA51B086B0B2C0F7A]]
**[[RAGE.Game.Netcash.Unknown._0xA51B086B0B2C0F7A|_0xA51B086B0B2C0F7A]]
**[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08(System.Int32,System.Int32,System.Int32,System.Int32)|_0x675D19C6067CAE08]]
**[[RAGE.Game.Netcash.Unknown._0x675D19C6067CAE08|_0x675D19C6067CAE08]]
**[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF(System.Int32,System.Int32,System.Int32,System.Int32)|_0x615EB504B0788DAF]]
**[[RAGE.Game.Netcash.Unknown._0x615EB504B0788DAF|_0x615EB504B0788DAF]]
**[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2(System.Int32,System.Int32,System.Int32,System.Int32)|_0x2AFC2D19B50797F2]]
**[[RAGE.Game.Netcash.Unknown._0x2AFC2D19B50797F2|_0x2AFC2D19B50797F2]]
**[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B(System.Int32,System.Int32,System.Int32,System.Int32)|_0x365E877C61D6988B]]
**[[RAGE.Game.Netcash.Unknown._0x365E877C61D6988B|_0x365E877C61D6988B]]
**[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49(System.Int32,System.Int32,System.Int32,System.Int32)|_0x0C82D21A77C22D49]]
**[[RAGE.Game.Netcash.Unknown._0x0C82D21A77C22D49|_0x0C82D21A77C22D49]]
**[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE(System.Int32,System.Int32,System.Int32)|_0xD99DB210089617FE]]
**[[RAGE.Game.Netcash.Unknown._0xD99DB210089617FE|_0xD99DB210089617FE]]
**[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]
**[[RAGE.Game.Netcash.Unknown._0x9B5016A6433A68C5|_0x9B5016A6433A68C5]]
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData(System.Int32,System.Int32@)|NetworkShopBasketApplyServerData]]
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]
**[[RAGE.Game.Netshop.NetworkShopBeginService(System.Int32@,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|NetworkShopBeginService]]
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash(System.UInt32)|NetworkShopDoesItemExistHash]]
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]
**[[RAGE.Game.Netshop.NetworkShopGetPrice(System.UInt32,System.UInt32,System.Boolean)|NetworkShopGetPrice]]
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter(System.Int32)|NetworkShopGetTransactionsEnabledForCharacter]]
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed(System.Int32)|NetworkShopSetTelemetryNonceSeed]]
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet(System.Int32,System.Int32)|NetworkTransferBankToWallet]]
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank(System.Int32,System.Int32)|NetworkTransferWalletToBank]]
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]
**[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]
**[[RAGE.Game.Netshop.Unknown._0x3C4487461E9B0DCB|_0x3C4487461E9B0DCB]]
**[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D(System.Int32,System.Boolean,System.Int32)|_0x51F1A8E48C3D2F6D]]
**[[RAGE.Game.Netshop.Unknown._0x51F1A8E48C3D2F6D|_0x51F1A8E48C3D2F6D]]
**[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]
**[[RAGE.Game.Netshop.Unknown._0x85F6C9ABA1DE2BCF|_0x85F6C9ABA1DE2BCF]]
**[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]
**[[RAGE.Game.Netshop.Unknown._0xE3E5A7C64CA2C6ED|_0xE3E5A7C64CA2C6ED]]
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**[[RAGE.Game.Netshop.Unknown._0x357B152EF96C30B6|_0x357B152EF96C30B6]]
**[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C(System.Int32@)|_0x0395CB47B022E62C]]
**[[RAGE.Game.Netshop.Unknown._0x0395CB47B022E62C|_0x0395CB47B022E62C]]
**[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9(System.Int32@)|_0x170910093218C8B9]]
**[[RAGE.Game.Netshop.Unknown._0x170910093218C8B9|_0x170910093218C8B9]]
**[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA(System.Boolean,System.Boolean)|_0x35A1B3E1D1315CFA]]
**[[RAGE.Game.Netshop.Unknown._0x35A1B3E1D1315CFA|_0x35A1B3E1D1315CFA]]
**[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]
**[[RAGE.Game.Netshop.Unknown._0x23789E777D14CE44|_0x23789E777D14CE44]]
**[[RAGE.Game.Network.BadSportPlayerLeftDetected(System.Int32@,System.Int32,System.Int32)|BadSportPlayerLeftDetected]]
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]
**[[RAGE.Game.Network.CanRegisterMissionObjects(System.Int32)|CanRegisterMissionObjects]]
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]
**[[RAGE.Game.Network.CanRegisterMissionPickups(System.Int32)|CanRegisterMissionPickups]]
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch(System.Int32,System.Int32@)|GetDateAndTimeFromUnixEpoch]]
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]
**[[RAGE.Game.Network.FilloutPmPlayerList(System.Int32@,System.Int32,System.Int32)|FilloutPmPlayerList]]
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]
**[[RAGE.Game.Network.GetNumReservedMissionPeds(System.Boolean,System.Int32)|GetNumReservedMissionPeds]]
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]
**[[RAGE.Game.Network.GetTimeDifference(System.Int32,System.Int32)|GetTimeDifference]]
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]
**[[RAGE.Game.Network.IsPlayerInCutscene(System.Int32)|IsPlayerInCutscene]]
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine(System.Single,System.Single,System.Single,System.Single)|IsSphereVisibleToAnotherMachine]]
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]
**[[RAGE.Game.Network.IsTimeEqualTo(System.Int32,System.Int32)|IsTimeEqualTo]]
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]
**[[RAGE.Game.Network.IsTimeMoreThan(System.Int32,System.Int32)|IsTimeMoreThan]]
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]
**[[RAGE.Game.Network.NetworkAccessTunableBool(System.String,System.String)|NetworkAccessTunableBool]]
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]
**[[RAGE.Game.Network.NetworkAccessTunableFloat(System.String,System.String,System.Single@)|NetworkAccessTunableFloat]]
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]
**[[RAGE.Game.Network.NetworkAccessTunableInt(System.String,System.String,System.Int32@)|NetworkAccessTunableInt]]
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]
**[[RAGE.Game.Network.NetworkAddEntityArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|NetworkAddEntityArea]]
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]
**[[RAGE.Game.Network.NetworkAddFollowers(System.Int32@,System.Int32)|NetworkAddFollowers]]
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene(System.Int32,System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)|NetworkAddPedToSynchronisedScene]]
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]
**[[RAGE.Game.Network.NetworkBlockKickedPlayers(System.Boolean)|NetworkBlockKickedPlayers]]
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer(System.Int32)|NetworkAmIBlockedByPlayer]]
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer(System.Int32)|NetworkAmIMutedByPlayer]]
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]
**[[RAGE.Game.Network.NetworkAreHandlesTheSame(System.Int32@,System.Int32@)|NetworkAreHandlesTheSame]]
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid(System.Int32)|NetworkAreTransitionDetailsValid]]
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]
**[[RAGE.Game.Network.NetworkBail(System.Int32,System.Int32,System.Int32)|NetworkBail]]
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]
**[[RAGE.Game.Network.NetworkBlockInvites(System.Boolean)|NetworkBlockInvites]]
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer(System.Int32@)|NetworkCanCommunicateWithGamer]]
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]
**[[RAGE.Game.Network.NetworkClanDownloadMembership(System.Int32@)|NetworkClanDownloadMembership]]
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]
**[[RAGE.Game.Network.NetworkClanGetMembershipCount(System.Int32@)|NetworkClanGetMembershipCount]]
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]
**[[RAGE.Game.Network.NetworkClanGetMembershipValid(System.Int32@,System.Int32)|NetworkClanGetMembershipValid]]
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc(System.Int32@,System.Int32,System.Int32@)|NetworkClanPlayerGetDesc]]
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache(System.Int32@)|NetworkClanRemoteMembershipsAreInCache]]
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Int32)|NetworkCreateSynchronisedScene]]
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist(System.Int32)|NetworkDoesNetworkIdExist]]
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]
**[[RAGE.Game.Network.NetworkDoesTunableExist(System.String,System.String)|NetworkDoesTunableExist]]
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|NetworkDoTransitionQuickmatch]]
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32,System.Int32,System.Int32)|NetworkDoTransitionQuickmatchWithGroup]]
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]
**[[RAGE.Game.Network.NetworkDoTransitionToGame(System.Boolean,System.Int32)|NetworkDoTransitionToGame]]
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame(System.Boolean,System.Int32,System.Boolean)|NetworkDoTransitionToNewGame]]
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]
**[[RAGE.Game.Network.NetworkExplodeVehicle(System.Int32,System.Boolean,System.Boolean,System.Boolean)|NetworkExplodeVehicle]]
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]
**[[RAGE.Game.Network.NetworkFadeOutEntity(System.Int32,System.Boolean,System.Boolean)|NetworkFadeOutEntity]]
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]
**[[RAGE.Game.Network.NetworkFindMatchedGamers(System.Int32,System.Single,System.Single,System.Single)|NetworkFindMatchedGamers]]
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart(System.Int32@)|NetworkGamertagFromHandleStart]]
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]
**[[RAGE.Game.Network.NetworkGamerHasHeadset(System.Int32@)|NetworkGamerHasHeadset]]
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity(System.Int32,System.Int32,System.Int32@)|NetworkGetDesroyerOfEntity]]
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu(System.Int32@)|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId(System.Int32)|NetworkGetEntityFromNetworkId]]
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]
**[[RAGE.Game.Network.NetToPed(System.Int32)|NetToPed]]
**[[RAGE.Game.Network.NetToPed|NetToPed]]
**[[RAGE.Game.Network.NetToEnt(System.Int32)|NetToEnt]]
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked(System.Int32)|NetworkGetEntityIsNetworked]]
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]
**[[RAGE.Game.Network.NetworkGetFoundGamer(System.Int32@,System.Int32)|NetworkGetFoundGamer]]
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]
**[[RAGE.Game.Network.NetworkGetFriendName(System.Int32)|NetworkGetFriendName]]
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle(System.Int32@)|NetworkGetGamertagFromHandle]]
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]
**[[RAGE.Game.Network.NetworkGetHostOfScript(System.String,System.Int32,System.Int32)|NetworkGetHostOfScript]]
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]
**[[RAGE.Game.Network.NetworkGetLocalHandle(System.Int32@,System.Int32)|NetworkGetLocalHandle]]
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants(System.Int32@,System.Int32,System.Int32)|NetworkGetNumScriptParticipants]]
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle(System.Int32@)|NetworkGetPlayerFromGamerHandle]]
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed(System.Int32)|NetworkGetPlayerIndexFromPed]]
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle(System.Int32,System.Int32@)|NetworkGetPresenceInviteHandle]]
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter(System.Int32)|NetworkGetPresenceInviteInviter]]
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew(System.Int32@,System.Int32@)|NetworkGetPrimaryClanDataNew]]
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart(System.Int32@,System.Int32)|NetworkGetPrimaryClanDataStart]]
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]
**[[RAGE.Game.Network.NetworkGetRespawnResult(System.Int32,RAGE.Vector3,System.Single@)|NetworkGetRespawnResult]]
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]
**[[RAGE.Game.Network.NetworkGetTransitionMembers(System.Int32@,System.Int32)|NetworkGetTransitionMembers]]
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]
**[[RAGE.Game.Network.NetworkHandleFromMemberId(System.String,System.Int32@,System.Int32)|NetworkHandleFromMemberId]]
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]
**[[RAGE.Game.Network.NetworkHandleFromUserId(System.String,System.Int32@,System.Int32)|NetworkHandleFromUserId]]
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle(System.Int32)|NetworkHashFromPlayerHandle]]
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]
**[[RAGE.Game.Network.NetworkHasControlOfEntity(System.Int32)|NetworkHasControlOfEntity]]
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]
**[[RAGE.Game.Network.NetworkHasControlOfPickup(System.Int32)|NetworkHasControlOfPickup]]
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition(System.Int32@)|NetworkHasInvitedGamerToTransition]]
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition(System.Int32)|NetworkHasPlayerStartedTransition]]
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]
**[[RAGE.Game.Network.NetworkInviteGamers(System.Int32@,System.Int32,System.Int32@,System.Int32@)|NetworkInviteGamers]]
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle(System.Int32@)|NetworkIsActivitySpectatorFromHandle]]
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]
**[[RAGE.Game.Network.NetworkIsFriendOnline2(System.Int32@)|NetworkIsFriendOnline2]]
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer(System.String)|NetworkIsFriendInMultiplayer]]
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]
**[[RAGE.Game.Network.NetworkIsFriendOnline(System.String)|NetworkIsFriendOnline]]
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]
**[[RAGE.Game.Network.NetworkIsGamerInMySession(System.Int32@)|NetworkIsGamerInMySession]]
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]
**[[RAGE.Game.Network.NetworkIsGamerTalking(System.Int32@)|NetworkIsGamerTalking]]
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]
**[[RAGE.Game.Network.NetworkIsHandleValid(System.Int32@,System.Int32)|NetworkIsHandleValid]]
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]
Line 1,767: Line 1,767:
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]
**[[RAGE.Game.Network.NetworkIsParticipantActive(System.Int32)|NetworkIsParticipantActive]]
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant(System.Int32)|NetworkIsPlayerAParticipant]]
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]
**[[RAGE.Game.Network.NetworkIsPlayerConnected(System.Int32)|NetworkIsPlayerConnected]]
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe(System.Int32)|NetworkIsPlayerMutedByMe]]
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]
**[[RAGE.Game.Network.NetworkIsScriptActive(System.String,System.Int32,System.Boolean,System.Int32)|NetworkIsScriptActive]]
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle(System.Int32@)|NetworkIsTransitionHostFromHandle]]
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]
**[[RAGE.Game.Network.NetworkJoinTransition(System.Int32)|NetworkJoinTransition]]
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]
**[[RAGE.Game.Network.NetworkRespawnCoords(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|NetworkRespawnCoords]]
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined(System.Int32@)|NetworkMarkTransitionGamerAsFullyJoined]]
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]
**[[RAGE.Game.Network.NetworkOverrideClockTime(System.Int32,System.Int32,System.Int32)|NetworkOverrideClockTime]]
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions(System.Int32,System.Boolean)|NetworkOverrideSendRestrictions]]
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]
**[[RAGE.Game.Network.NetworkOverrideTransitionChat(System.Boolean)|NetworkOverrideTransitionChat]]
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]
**[[RAGE.Game.Network.NetworkPlayerGetUserid(System.Int32,System.Int32@)|NetworkPlayerGetUserid]]
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev(System.Int32)|NetworkPlayerIsRockstarDev]]
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables(System.Int32@,System.Int32)|NetworkRegisterHostBroadcastVariables]]
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]
**[[RAGE.Game.Network.NetworkRemovePresenceInvite(System.Int32)|NetworkRemovePresenceInvite]]
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]
**[[RAGE.Game.Network.NetworkRequestControlOfDoor(System.Int32)|NetworkRequestControlOfDoor]]
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId(System.Int32)|NetworkRequestControlOfNetworkId]]
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)|NetworkResurrectLocalPlayer]]
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]
**[[RAGE.Game.Network.NetworkSendTextMessage(System.String,System.Int32@)|NetworkSendTextMessage]]
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite(System.Int32@,System.Int32@,System.Int32,System.Int32)|NetworkSendPresenceTransitionInvite]]
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests(System.Boolean)|NetworkSessionBlockJoinRequests]]
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]
**[[RAGE.Game.Network.NetworkSessionChangeSlots(System.Int32,System.Boolean)|NetworkSessionChangeSlots]]
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]
**[[RAGE.Game.Network.NetworkSessionEnd(System.Boolean,System.Boolean)|NetworkSessionEnd]]
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]
**[[RAGE.Game.Network.NetworkSessionGetInviter(System.Int32@)|NetworkSessionGetInviter]]
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]
**[[RAGE.Game.Network.NetworkSessionGetUnk(System.Int32)|NetworkSessionGetUnk]]
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]
**[[RAGE.Game.Network.NetworkSessionHostClosed(System.Int32,System.Int32)|NetworkSessionHostClosed]]
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer(System.Int32)|NetworkSessionHostSinglePlayer]]
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]
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**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]
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**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]
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**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]
**[[RAGE.Game.Network.NetworkSetEntityCanBlend(System.Int32,System.Boolean)|NetworkSetEntityCanBlend]]
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption(System.Boolean)|NetworkSetFriendlyFireOption]]
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]
**[[RAGE.Game.Network.NetworkSetInMpCutscene(System.Boolean,System.Boolean)|NetworkSetInMpCutscene]]
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime(System.Int32)|NetworkSetLocalPlayerInvincibleTime]]
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode(System.Boolean)|NetworkSetOverrideSpectatorMode]]
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]
**[[RAGE.Game.Network.NetworkSetTalkerProximity(System.Single)|NetworkSetTalkerProximity]]
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript(System.Int32,System.Boolean,System.Int32)|NetworkSetThisScriptIsNetworkScript]]
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]
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**[[RAGE.Game.Network.NetworkSetVoiceChannel(System.Int32)|NetworkSetVoiceChannel]]
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]
**[[RAGE.Game.Network.NetworkStartSynchronisedScene(System.Int32)|NetworkStartSynchronisedScene]]
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]
**[[RAGE.Game.Network.NetworkSuppressInvite(System.Boolean)|NetworkSuppressInvite]]
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal(System.UInt32,System.UInt32,System.Boolean)|NetworkAccessTunableBoolHashFailVal]]
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity(System.Int32)|NetworkUnregisterNetworkedEntity]]
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**[[RAGE.Game.Network.ReserveNetworkMissionObjects(System.Int32)|ReserveNetworkMissionObjects]]
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles(System.Int32)|ReserveNetworkMissionVehicles]]
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]
**[[RAGE.Game.Network.SetEntityLocallyVisible(System.Int32)|SetEntityLocallyVisible]]
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour(System.Boolean,System.Int32)|UsePlayerColourInsteadOfTeamColour]]
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene(System.Boolean,System.Boolean)|SetLocalPlayerVisibleInCutscene]]
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer(System.Int32,System.Int32,System.Boolean)|SetNetworkIdSyncToPlayer]]
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines(System.Int32,System.Boolean)|SetNetworkIdExistsOnAllMachines]]
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]
**[[RAGE.Game.Network.SetNetworkVehicleNonContact(System.Int32,System.Boolean)|SetNetworkVehicleNonContact]]
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]
**[[RAGE.Game.Network.SetPlayerInvisibleLocally(System.Int32,System.Boolean)|SetPlayerInvisibleLocally]]
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]
**[[RAGE.Game.Network.SetStoreEnabled(System.Boolean)|SetStoreEnabled]]
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]
**[[RAGE.Game.Network.TextureDownloadGetName(System.Int32)|TextureDownloadGetName]]
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]
**[[RAGE.Game.Network.TextureDownloadRelease(System.Int32)|TextureDownloadRelease]]
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]
**[[RAGE.Game.Network.GetContentCategory(System.Int32)|GetContentCategory]]
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]
**[[RAGE.Game.Network.GetContentFileVersion(System.Int32,System.Int32)|GetContentFileVersion]]
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]
**[[RAGE.Game.Network.GetContentUserId(System.Int32)|GetContentUserId]]
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]
**[[RAGE.Game.Network.SetBalanceAddMachines(System.Int32@,System.Int32,System.Int32@)|SetBalanceAddMachines]]
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]
**[[RAGE.Game.Network.GetRootContentId(System.Int32)|GetRootContentId]]
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]
**[[RAGE.Game.Network.VehToNet(System.Int32)|VehToNet]]
**[[RAGE.Game.Network.VehToNet|VehToNet]]
**[[RAGE.Game.Network.ObjToNet(System.Int32)|ObjToNet]]
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]
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Line 1,864: Line 1,864:
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Line 1,943: Line 1,943:
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Line 1,960: Line 1,960:
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Line 2,005: Line 2,005:
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**[[RAGE.Game.Object.AddDoorToSystem|AddDoorToSystem]]
**[[RAGE.Game.Object.GetPickupHash(System.Int32)|GetPickupHash]]
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]
**[[RAGE.Game.Object.CreateMoneyPickups(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.UInt32)|CreateMoneyPickups]]
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]
**[[RAGE.Game.Object.CreateObject(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|CreateObject]]
**[[RAGE.Game.Object.CreateObject|CreateObject]]
**[[RAGE.Game.Object.CreatePickup(System.UInt32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Boolean,System.UInt32)|CreatePickup]]
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]
**[[RAGE.Game.Object.CreatePortablePickup(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.UInt32)|CreatePortablePickup]]
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]
**[[RAGE.Game.Object.DetachPortablePickupFromPed(System.Int32)|DetachPortablePickupFromPed]]
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]
**[[RAGE.Game.Object.DoesPickupExist(System.Int32)|DoesPickupExist]]
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]
**[[RAGE.Game.Object.IsPickupWithinRadius(System.UInt32,System.Single,System.Single,System.Single,System.Single)|IsPickupWithinRadius]]
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]
**[[RAGE.Game.Object.SetDoorAccelerationLimit(System.UInt32,System.Int32,System.Boolean,System.Boolean)|SetDoorAccelerationLimit]]
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]
**[[RAGE.Game.Object.GetClosestObjectOfType(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean,System.Boolean,System.Boolean)|GetClosestObjectOfType]]
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]
**[[RAGE.Game.Object.GetObjectOffsetFromCoords(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|GetObjectOffsetFromCoords]]
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]
**[[RAGE.Game.Object.GetPickupObject(System.Int32)|GetPickupObject]]
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]
**[[RAGE.Game.Object.GetSafePickupCoords(System.Single,System.Single,System.Single,System.Int32,System.Int32)|GetSafePickupCoords]]
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]
**[[RAGE.Game.Object.GetDesObjectState(System.Int32)|GetDesObjectState]]
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32)|HasClosestObjectOfTypeBeenBroken]]
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]
**[[RAGE.Game.Object.HasPickupBeenCollected(System.Int32)|HasPickupBeenCollected]]
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]
**[[RAGE.Game.Object.IsDoorClosed(System.UInt32)|IsDoorClosed]]
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]
**[[RAGE.Game.Object.IsGarageEmpty(System.Int32,System.Boolean,System.Int32)|IsGarageEmpty]]
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]
**[[RAGE.Game.Object.IsObjectVisible(System.Int32)|IsObjectVisible]]
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]
**[[RAGE.Game.Object.MarkObjectForDeletion(System.Int32)|MarkObjectForDeletion]]
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]
**[[RAGE.Game.Object.RemoveAllPickupsOfType(System.UInt32)|RemoveAllPickupsOfType]]
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]
**[[RAGE.Game.Object.RemovePickup(System.Int32)|RemovePickup]]
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen(System.Int32,System.Boolean)|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]
**[[RAGE.Game.Object.DoorControl(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Single)|DoorControl]]
**[[RAGE.Game.Object.DoorControl|DoorControl]]
**[[RAGE.Game.Object.SetObjectTargettable(System.Int32,System.Boolean)|SetObjectTargettable]]
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]
**[[RAGE.Game.Object.SetPickupRegenerationTime(System.Int32,System.Int32)|SetPickupRegenerationTime]]
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]
**[[RAGE.Game.Object.SetDesObjectState(System.Int32,System.Int32)|SetDesObjectState]]
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**[[RAGE.Game.Pad.DisableInputGroup(System.Int32)|DisableInputGroup]]
**[[RAGE.Game.Pad.DisableInputGroup|DisableInputGroup]]
**[[RAGE.Game.Pad.DisableControlAction(System.Int32,System.Int32,System.Boolean)|DisableControlAction]]
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]
**[[RAGE.Game.Pad.EnableControlAction(System.Int32,System.Int32,System.Boolean)|EnableControlAction]]
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]
**[[RAGE.Game.Pad.GetControlNormal(System.Int32,System.Int32)|GetControlNormal]]
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]
**[[RAGE.Game.Pad.GetDisabledControlNormal(System.Int32,System.Int32)|GetDisabledControlNormal]]
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]
**[[RAGE.Game.Pad.IsControlEnabled(System.Int32,System.Int32)|IsControlEnabled]]
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]
**[[RAGE.Game.Pad.IsControlJustReleased(System.Int32,System.Int32)|IsControlJustReleased]]
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]
**[[RAGE.Game.Pad.IsControlReleased(System.Int32,System.Int32)|IsControlReleased]]
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]
**[[RAGE.Game.Pad.IsDisabledControlJustReleased(System.Int32,System.Int32)|IsDisabledControlJustReleased]]
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]
**[[RAGE.Game.Pad.IsInputDisabled(System.Int32)|IsInputDisabled]]
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]
**[[RAGE.Game.Pad.SetControlNormal(System.Int32,System.Int32,System.Single)|SetControlNormal]]
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]
**[[RAGE.Game.Pad.SetInputExclusive(System.Int32,System.Int32)|SetInputExclusive]]
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]
**[[RAGE.Game.Pad.StopPadShake(System.Int32)|StopPadShake]]
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]
**[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B(System.Int32)|_0xA0CEFCEA390AAB9B]]
**[[RAGE.Game.Pad.Unknown._0xA0CEFCEA390AAB9B|_0xA0CEFCEA390AAB9B]]
**[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801(System.Int32,System.Int32,System.Boolean)|_0x80C2FD58D720C801]]
**[[RAGE.Game.Pad.Unknown._0x80C2FD58D720C801|_0x80C2FD58D720C801]]
**[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5(System.Int32,System.Int32)|_0x5B84D09CEC5209C5]]
**[[RAGE.Game.Pad.Unknown._0x5B84D09CEC5209C5|_0x5B84D09CEC5209C5]]
**[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]
**[[RAGE.Game.Pad.Unknown._0x0F70731BACCFBB96|_0x0F70731BACCFBB96]]
**[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6(System.Int32)|_0x6CD79468A1E595C6]]
**[[RAGE.Game.Pad.Unknown._0x6CD79468A1E595C6|_0x6CD79468A1E595C6]]
**[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]
**[[RAGE.Game.Pad.Unknown._0xE1615EC03B3BB4FD|_0xE1615EC03B3BB4FD]]
**[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5(System.Int32,System.Int32,System.Int32,System.Int32)|_0x8290252FFF36ACB5]]
**[[RAGE.Game.Pad.Unknown._0x8290252FFF36ACB5|_0x8290252FFF36ACB5]]
**[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24(System.Boolean)|_0x5B73C77D9EB66E24]]
**[[RAGE.Game.Pad.Unknown._0x5B73C77D9EB66E24|_0x5B73C77D9EB66E24]]
**[[RAGE.Game.Pad.Unknown._0x3D42B92563939375(System.String)|_0x3D42B92563939375]]
**[[RAGE.Game.Pad.Unknown._0x3D42B92563939375|_0x3D42B92563939375]]
**[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x14D29BB12D47F68C]]
**[[RAGE.Game.Pad.Unknown._0x14D29BB12D47F68C|_0x14D29BB12D47F68C]]
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Int32)|AddNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject|AddNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]
**[[RAGE.Game.Pathfind.DisableNavmeshInArea(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|DisableNavmeshInArea]]
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord(System.Single,System.Single,System.Single,System.Boolean,System.Single@,System.Single@,System.Single@)|GenerateDirectionsToCoord]]
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]
**[[RAGE.Game.Pathfind.GetClosestRoad(System.Single,System.Single,System.Single,System.Single,System.Int32,RAGE.Vector3,RAGE.Vector3,System.Int32@,System.Int32@,System.Single@,System.Boolean)|GetClosestRoad]]
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading(System.Single,System.Single,System.Single,RAGE.Vector3,System.Single@,System.Int32,System.Single,System.Int32)|GetClosestVehicleNodeWithHeading]]
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,RAGE.Vector3,System.Single@,System.Int32,System.Int32,System.Int32)|GetNthClosestVehicleNodeFavourDirection]]
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading(System.Single,System.Single,System.Single,System.Int32,RAGE.Vector3,System.Single,System.Int32,System.Single,System.Single)|GetNthClosestVehicleNodeIdWithHeading]]
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]
**[[RAGE.Game.Pathfind.GetRandomVehicleNode(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,RAGE.Vector3,System.Int32@)|GetRandomVehicleNode]]
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord(System.Single,System.Single,System.Single,System.Int32@,System.Int32@)|GetStreetNameAtCoord]]
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag(System.Int32)|GetIsSlowRoadFlag]]
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties(System.Single,System.Single,System.Single,System.Int32@,System.Int32@)|GetVehicleNodeProperties]]
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]
**[[RAGE.Game.Pathfind.IsPointOnRoad(System.Single,System.Single,System.Single,System.Int32)|IsPointOnRoad]]
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject(System.Int32)|RemoveNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.SetGpsDisabledZone(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetGpsDisabledZone]]
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetPedPathsBackToOriginal]]
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|SetRoadsBackToOriginal]]
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)|SetRoadsInAngledArea]]
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|UpdateNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D(System.Single,System.Single,System.Single,System.Single)|_0xF7B79A50B905A30D]]
**[[RAGE.Game.Pathfind.Unknown._0xF7B79A50B905A30D|_0xF7B79A50B905A30D]]
**[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310(System.Single,System.Single,System.Single,System.Single)|_0x3599D741C9AC6310]]
**[[RAGE.Game.Pathfind.Unknown._0x3599D741C9AC6310|_0x3599D741C9AC6310]]
**[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3(System.Single,System.Single,System.Single,System.Single)|_0x8ABE8608576D9CE3]]
**[[RAGE.Game.Pathfind.Unknown._0x8ABE8608576D9CE3|_0x8ABE8608576D9CE3]]
**[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]
**[[RAGE.Game.Pathfind.Unknown._0x869DAACBBE9FA006|_0x869DAACBBE9FA006]]
**[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]
**[[RAGE.Game.Pathfind.Unknown._0xD3A6A0EF48823A8C|_0xD3A6A0EF48823A8C]]
**[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0x16F46FB18C8009E4]]
**[[RAGE.Game.Pathfind.Unknown._0x16F46FB18C8009E4|_0x16F46FB18C8009E4]]
**[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xA0F8A7517A273C05]]
**[[RAGE.Game.Pathfind.Unknown._0xA0F8A7517A273C05|_0xA0F8A7517A273C05]]
**[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687(System.Single,System.Single,System.Single,System.Single)|_0x07FB139B592FA687]]
**[[RAGE.Game.Pathfind.Unknown._0x07FB139B592FA687|_0x07FB139B592FA687]]
**[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0(System.Single)|_0x0B919E1FB47CC4E0]]
**[[RAGE.Game.Pathfind.Unknown._0x0B919E1FB47CC4E0|_0x0B919E1FB47CC4E0]]
**[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F(System.Boolean)|_0x1FC289A0C3FF470F]]
**[[RAGE.Game.Pathfind.Unknown._0x1FC289A0C3FF470F|_0x1FC289A0C3FF470F]]
**[[RAGE.Game.Ped.AddArmourToPed(System.Int32,System.Int32)|AddArmourToPed]]
**[[RAGE.Game.Ped.AddArmourToPed|AddArmourToPed]]
**[[RAGE.Game.Ped.SetPedFacialDecoration(System.Int32,System.UInt32,System.UInt32)|SetPedFacialDecoration]]
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]
**[[RAGE.Game.Ped.AddScenarioBlockingArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)|AddScenarioBlockingArea]]
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]
**[[RAGE.Game.Ped.ApplyPedBlood(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.String)|ApplyPedBlood]]
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone(System.Int32,System.Int32,System.Single,System.Single,System.Int32)|ApplyPedBloodDamageByZone]]
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]
**[[RAGE.Game.Ped.ApplyPedDamageDecal(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.String)|ApplyPedDamageDecal]]
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity(System.Int32,System.Int32,System.Int32)|AttachSynchronizedSceneToEntity]]
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]
**[[RAGE.Game.Ped.CanCreateRandomPed(System.Boolean)|CanCreateRandomPed]]
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget(System.Int32,System.Int32)|CanPedInCombatSeeTarget]]
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]
**[[RAGE.Game.Ped.CanPedSeePed(System.Int32,System.Int32)|CanPedSeePed]]
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride(System.Int32)|ClearFacialIdleAnimOverride]]
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim(System.Int32,System.Single)|ClearPedAlternateWalkAnim]]
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone(System.Int32,System.Int32,System.String)|ClearPedDamageDecalByZone]]
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]
**[[RAGE.Game.Ped.ClearPedFacialDecorations(System.Int32)|ClearPedFacialDecorations]]
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]
**[[RAGE.Game.Ped.ClearPedLastDamageBone(System.Int32)|ClearPedLastDamageBone]]
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]
**[[RAGE.Game.Ped.ClearPedProp(System.Int32,System.Int32)|ClearPedProp]]
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags(System.Int32,System.Int32)|ResetPedRagdollBlockingFlags]]
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]
**[[RAGE.Game.Ped.ClonePed(System.Int32,System.Single,System.Boolean,System.Boolean)|ClonePed]]
**[[RAGE.Game.Ped.ClonePed|ClonePed]]
**[[RAGE.Game.Ped.CreateGroup(System.Int32)|CreateGroup]]
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]
**[[RAGE.Game.Ped.CreatePed(System.Int32,System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|CreatePed]]
**[[RAGE.Game.Ped.CreatePed|CreatePed]]
**[[RAGE.Game.Ped.CreateRandomPed(System.Single,System.Single,System.Single)|CreateRandomPed]]
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]
**[[RAGE.Game.Ped.CreateSynchronizedScene(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|CreateSynchronizedScene]]
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]
**[[RAGE.Game.Ped.DeletePed(System.Int32@)|DeletePed]]
**[[RAGE.Game.Ped.DeletePed|DeletePed]]
**[[RAGE.Game.Ped.DoesGroupExist(System.Int32)|DoesGroupExist]]
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]
**[[RAGE.Game.Ped.FreezePedCameraRotation(System.Int32)|FreezePedCameraRotation]]
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]
**[[RAGE.Game.Ped.ForcePedToOpenParachute(System.Int32)|ForcePedToOpenParachute]]
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|GetAnimInitialOffsetRotation]]
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]
**[[RAGE.Game.Ped.GetCombatFloat(System.Int32,System.Int32)|GetCombatFloat]]
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]
**[[RAGE.Game.Ped.GetGroupSize(System.Int32,System.Int32@,System.Int32@)|GetGroupSize]]
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]
**[[RAGE.Game.Ped.GetMeleeTargetForPed(System.Int32)|GetMeleeTargetForPed]]
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]
**[[RAGE.Game.Ped.GetMount(System.Int32)|GetMount]]
**[[RAGE.Game.Ped.GetMount|GetMount]]
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations(System.Int32,System.Int32)|GetNumberOfPedPropDrawableVariations]]
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations(System.Int32,System.Int32,System.Int32)|GetNumberOfPedTextureVariations]]
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]
**[[RAGE.Game.Ped.GetPedsJacker(System.Int32)|GetPedsJacker]]
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]
**[[RAGE.Game.Ped.GetPedAlertness(System.Int32)|GetPedAlertness]]
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]
**[[RAGE.Game.Ped.GetPedAsGroupLeader(System.Int32)|GetPedAsGroupLeader]]
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]
**[[RAGE.Game.Ped.GetPedBoneCoords(System.Int32,System.Int32,System.Single,System.Single,System.Single)|GetPedBoneCoords]]
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]
**[[RAGE.Game.Ped.GetPedCauseOfDeath(System.Int32)|GetPedCauseOfDeath]]
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]
**[[RAGE.Game.Ped.GetPedCombatRange(System.Int32)|GetPedCombatRange]]
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]
**[[RAGE.Game.Ped.GetPedDecorationsState(System.Int32)|GetPedDecorationsState]]
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition(System.Int32,System.Boolean)|GetPedDefensiveAreaPosition]]
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]
**[[RAGE.Game.Ped.GetPedEnveffScale(System.Int32)|GetPedEnveffScale]]
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]
**[[RAGE.Game.Ped.GetPedGroupIndex(System.Int32)|GetPedGroupIndex]]
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]
**[[RAGE.Game.Ped.GetFirstParentIdForPedType(System.Int32)|GetFirstParentIdForPedType]]
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]
**[[RAGE.Game.Ped.GetPedHeadOverlayValue(System.Int32,System.Int32)|GetPedHeadOverlayValue]]
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]
**[[RAGE.Game.Ped.GetPedLastDamageBone(System.Int32,System.Int32@)|GetPedLastDamageBone]]
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]
**[[RAGE.Game.Ped.GetPedMoney(System.Int32)|GetPedMoney]]
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]
**[[RAGE.Game.Ped.GetPedNearbyVehicles(System.Int32,System.Int32@)|GetPedNearbyVehicles]]
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]
**[[RAGE.Game.Ped.GetPedParachuteLandingType(System.Int32)|GetPedParachuteLandingType]]
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]
**[[RAGE.Game.Ped.GetPedParachuteTintIndex(System.Int32,System.Int32@)|GetPedParachuteTintIndex]]
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]
**[[RAGE.Game.Ped.GetPedPropTextureIndex(System.Int32,System.Int32)|GetPedPropTextureIndex]]
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash(System.Int32)|GetPedRelationshipGroupDefaultHash]]
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]
**[[RAGE.Game.Ped.GetPedResetFlag(System.Int32,System.Int32)|GetPedResetFlag]]
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]
**[[RAGE.Game.Ped.GetPedStealthMovement(System.Int32)|GetPedStealthMovement]]
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]
**[[RAGE.Game.Ped.GetPedTimeOfDeath(System.Int32)|GetPedTimeOfDeath]]
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing(System.Int32)|GetPlayerPedIsFollowing]]
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups(System.UInt32,System.UInt32)|GetRelationshipBetweenGroups]]
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter(System.Int32)|GetSeatPedIsTryingToEnter]]
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]
**[[RAGE.Game.Ped.GetSynchronizedSceneRate(System.Int32)|GetSynchronizedSceneRate]]
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]
**[[RAGE.Game.Ped.GetVehiclePedIsIn(System.Int32,System.Boolean)|GetVehiclePedIsIn]]
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]
**[[RAGE.Game.Ped.GetVehiclePedIsUsing(System.Int32)|GetVehiclePedIsUsing]]
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]
**[[RAGE.Game.Ped.GivePedNmMessage(System.Int32)|GivePedNmMessage]]
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]
**[[RAGE.Game.Ped.HasPedHeadBlendFinished(System.Int32)|HasPedHeadBlendFinished]]
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded(System.String)|HasStealthModeAssetLoaded]]
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]
**[[RAGE.Game.Ped.IsAnyPedNearPoint(System.Single,System.Single,System.Single,System.Single)|IsAnyPedNearPoint]]
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]
**[[RAGE.Game.Ped.IsConversationPedDead(System.Int32)|IsConversationPedDead]]
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]
**[[RAGE.Game.Ped.IsPedheadshotReady(System.Int32)|IsPedheadshotReady]]
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]
**[[RAGE.Game.Ped.IsPedAimingFromCover(System.Int32)|IsPedAimingFromCover]]
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]
**[[RAGE.Game.Ped.IsPedBeingJacked(System.Int32)|IsPedBeingJacked]]
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]
**[[RAGE.Game.Ped.IsPedBeingStunned(System.Int32,System.Int32)|IsPedBeingStunned]]
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]
**[[RAGE.Game.Ped.IsPedClimbing(System.Int32)|IsPedClimbing]]
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]
**[[RAGE.Game.Ped.IsPedDeadOrDying(System.Int32,System.Boolean)|IsPedDeadOrDying]]
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]
**[[RAGE.Game.Ped.IsPedDoingDriveby(System.Int32)|IsPedDoingDriveby]]
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]
**[[RAGE.Game.Ped.IsPedEvasiveDiving(System.Int32,System.Int32@)|IsPedEvasiveDiving]]
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]
**[[RAGE.Game.Ped.IsPedFalling(System.Int32)|IsPedFalling]]
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]
**[[RAGE.Game.Ped.IsPedFleeing(System.Int32)|IsPedFleeing]]
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]
**[[RAGE.Game.Ped.IsPedGoingIntoCover(System.Int32)|IsPedGoingIntoCover]]
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]
**[[RAGE.Game.Ped.IsPedHairColorValid(System.Int32)|IsPedHairColorValid]]
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity(System.Int32,System.Int32)|IsPedHeadtrackingEntity]]
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]
**[[RAGE.Game.Ped.IsPedHuman(System.Int32)|IsPedHuman]]
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]
**[[RAGE.Game.Ped.IsPedInjured(System.Int32)|IsPedInjured]]
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]
**[[RAGE.Game.Ped.IsPedInAnyHeli(System.Int32)|IsPedInAnyHeli]]
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle(System.Int32)|IsPedInAnyPoliceVehicle]]
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]
**[[RAGE.Game.Ped.IsPedInAnyTaxi(System.Int32)|IsPedInAnyTaxi]]
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]
**[[RAGE.Game.Ped.IsPedInAnyVehicle(System.Int32,System.Boolean)|IsPedInAnyVehicle]]
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]
**[[RAGE.Game.Ped.IsPedInCover(System.Int32,System.Boolean)|IsPedInCover]]
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]
**[[RAGE.Game.Ped.IsPedInFlyingVehicle(System.Int32)|IsPedInFlyingVehicle]]
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]
**[[RAGE.Game.Ped.IsPedStandingInCover(System.Int32)|IsPedStandingInCover]]
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]
**[[RAGE.Game.Ped.IsPedInModel(System.Int32,System.UInt32)|IsPedInModel]]
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]
**[[RAGE.Game.Ped.IsPedInVehicle(System.Int32,System.Int32,System.Boolean)|IsPedInVehicle]]
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]
**[[RAGE.Game.Ped.IsPedJumping(System.Int32)|IsPedJumping]]
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]
**[[RAGE.Game.Ped.IsPedLipstickColorValid(System.Int32)|IsPedLipstickColorValid]]
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]
**[[RAGE.Game.Ped.IsPedModel(System.Int32,System.UInt32)|IsPedModel]]
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]
**[[RAGE.Game.Ped.IsPedOnFoot(System.Int32)|IsPedOnFoot]]
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]
**[[RAGE.Game.Ped.IsPedOnVehicle(System.Int32)|IsPedOnVehicle]]
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]
**[[RAGE.Game.Ped.IsPedPlantingBomb(System.Int32)|IsPedPlantingBomb]]
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]
**[[RAGE.Game.Ped.IsPedRagdoll(System.Int32)|IsPedRagdoll]]
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]
**[[RAGE.Game.Ped.IsPedRespondingToEvent(System.Int32,System.Int32)|IsPedRespondingToEvent]]
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]
**[[RAGE.Game.Ped.IsPedRunningRagdollTask(System.Int32)|IsPedRunningRagdollTask]]
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]
**[[RAGE.Game.Ped.IsPedShootingInArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|IsPedShootingInArea]]
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]
**[[RAGE.Game.Ped.IsPedSittingInVehicle(System.Int32,System.Int32)|IsPedSittingInVehicle]]
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]
**[[RAGE.Game.Ped.IsPedSwimming(System.Int32)|IsPedSwimming]]
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]
**[[RAGE.Game.Ped.IsPedTracked(System.Int32)|IsPedTracked]]
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]
**[[RAGE.Game.Ped.IsPedUsingActionMode(System.Int32)|IsPedUsingActionMode]]
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]
**[[RAGE.Game.Ped.IsPedUsingScenario(System.Int32,System.String)|IsPedUsingScenario]]
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]
**[[RAGE.Game.Ped.IsPedWearingHelmet(System.Int32)|IsPedWearingHelmet]]
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped(System.Int32)|IsSynchronizedSceneLooped]]
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]
**[[RAGE.Game.Ped.IsTrackedPedVisible(System.Int32)|IsTrackedPedVisible]]
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]
**[[RAGE.Game.Ped.KnockPedOffVehicle(System.Int32)|KnockPedOffVehicle]]
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed(System.Int32,System.Single)|RegisterHatedTargetsAroundPed]]
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]
**[[RAGE.Game.Ped.RegisterTarget(System.Int32,System.Int32)|RegisterTarget]]
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]
**[[RAGE.Game.Ped.RemoveGroup(System.Int32)|RemoveGroup]]
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]
**[[RAGE.Game.Ped.RemovePedElegantly(System.Int32@)|RemovePedElegantly]]
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]
**[[RAGE.Game.Ped.RemovePedHelmet(System.Int32,System.Boolean)|RemovePedHelmet]]
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]
**[[RAGE.Game.Ped.RemoveRelationshipGroup(System.UInt32)|RemoveRelationshipGroup]]
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]
**[[RAGE.Game.Ped.RequestActionModeAsset(System.String)|RequestActionModeAsset]]
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing(System.Int32)|ResetGroupFormationDefaultSpacing]]
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]
**[[RAGE.Game.Ped.ResetPedLastVehicle(System.Int32)|ResetPedLastVehicle]]
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]
**[[RAGE.Game.Ped.ResetPedRagdollTimer(System.Int32)|ResetPedRagdollTimer]]
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]
**[[RAGE.Game.Ped.ResetPedVisibleDamage(System.Int32)|ResetPedVisibleDamage]]
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset(System.Int32)|ResetPedWeaponMovementClipset]]
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]
**[[RAGE.Game.Ped.ReviveInjuredPed(System.Int32)|ReviveInjuredPed]]
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier(System.Single)|SetAiWeaponDamageModifier]]
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]
**[[RAGE.Game.Ped.SetCanAttackFriendly(System.Int32,System.Boolean,System.Boolean)|SetCanAttackFriendly]]
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]
**[[RAGE.Game.Ped.SetCreateRandomCops(System.Boolean)|SetCreateRandomCops]]
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios(System.Boolean)|SetCreateRandomCopsOnScenarios]]
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]
**[[RAGE.Game.Ped.SetDriverAggressiveness(System.Int32,System.Single)|SetDriverAggressiveness]]
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]
**[[RAGE.Game.Ped.SetEnableHandcuffs(System.Int32,System.Boolean)|SetEnableHandcuffs]]
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]
**[[RAGE.Game.Ped.SetEnableScuba(System.Int32,System.Boolean)|SetEnableScuba]]
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]
**[[RAGE.Game.Ped.SetGroupFormation(System.Int32,System.Int32)|SetGroupFormation]]
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]
**[[RAGE.Game.Ped.SetGroupSeparationRange(System.Int32,System.Single)|SetGroupSeparationRange]]
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]
**[[RAGE.Game.Ped.SetIkTarget(System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|SetIkTarget]]
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]
**[[RAGE.Game.Ped.SetPedAlertness(System.Int32,System.Int32)|SetPedAlertness]]
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride(System.Int32,System.Boolean)|SetPedAllowVehiclesOverride]]
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim(System.Int32,System.String,System.String,System.Single,System.Boolean)|SetPedAlternateWalkAnim]]
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]
**[[RAGE.Game.Ped.SetPedArmour(System.Int32,System.Int32)|SetPedArmour]]
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]
**[[RAGE.Game.Ped.SetPedAsEnemy(System.Int32,System.Boolean)|SetPedAsEnemy]]
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]
**[[RAGE.Game.Ped.SetPedAsGroupMember(System.Int32,System.Int32)|SetPedAsGroupMember]]
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]
**[[RAGE.Game.Ped.SetPedBoundsOrientation(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single)|SetPedBoundsOrientation]]
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut(System.Int32,System.Boolean)|SetPedCanBeDraggedOut]]
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle(System.Int32,System.Boolean)|SetPedCanBeShotInVehicle]]
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos(System.Int32,System.Boolean)|SetPedCanBeTargetedWithoutLos]]
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer(System.Int32,System.Int32,System.Boolean)|SetPedCanBeTargettedByPlayer]]
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]
**[[RAGE.Game.Ped.SetPedCanCowerInCover(System.Int32,System.Boolean)|SetPedCanCowerInCover]]
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]
**[[RAGE.Game.Ped.SetPedCanHeadIk(System.Int32,System.Boolean)|SetPedCanHeadIk]]
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]
**[[RAGE.Game.Ped.SetPedCanPeekInCover(System.Int32,System.Boolean)|SetPedCanPeekInCover]]
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]
**[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims(System.Int32,System.Boolean)|SetPedCanPlayAmbientBaseAnims]]
**[[RAGE.Game.Ped.SetPedCanPlayAmbientBaseAnims|SetPedCanPlayAmbientBaseAnims]]
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims(System.Int32,System.Boolean,System.Boolean)|SetPedCanPlayVisemeAnims]]
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact(System.Int32,System.Boolean)|SetPedCanRagdollFromPlayerImpact]]
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon(System.Int32,System.Boolean)|SetPedCanSwitchWeapon]]
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]
**[[RAGE.Game.Ped.SetPedCanTorsoIk(System.Int32,System.Boolean)|SetPedCanTorsoIk]]
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]
**[[RAGE.Game.Ped.SetPedCapsule(System.Int32,System.Single)|SetPedCapsule]]
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]
**[[RAGE.Game.Ped.SetPedCombatAbility(System.Int32,System.Int32)|SetPedCombatAbility]]
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]
**[[RAGE.Game.Ped.SetPedCombatMovement(System.Int32,System.Int32)|SetPedCombatMovement]]
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]
**[[RAGE.Game.Ped.SetPedComponentVariation(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetPedComponentVariation]]
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle(System.Int32,System.Single,System.Single,System.Single)|SetPedCoordsKeepVehicle]]
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]
**[[RAGE.Game.Ped.SetPedCowerHash(System.Int32,System.String)|SetPedCowerHash]]
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetPedDefensiveAreaAttachedToPed]]
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Boolean)|SetPedDefensiveSphereAttachedToPed]]
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]
**[[RAGE.Game.Ped.SetPedDesiredHeading(System.Int32,System.Single)|SetPedDesiredHeading]]
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle(System.Int32,System.Boolean)|SetPedDiesInSinkingVehicle]]
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]
**[[RAGE.Game.Ped.SetPedDiesInWater(System.Int32,System.Boolean)|SetPedDiesInWater]]
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride(System.Int32,System.String)|SetPedDriveByClipsetOverride]]
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking(System.Int32,System.Boolean)|SetPedEnableWeaponBlocking]]
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]
**[[RAGE.Game.Ped.SetPedFiringPattern(System.Int32,System.UInt32)|SetPedFiringPattern]]
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents(System.Int32,System.Boolean)|SetPedGeneratesDeadBodyEvents]]
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle(System.Int32,System.Boolean)|SetPedGetOutUpsideDownVehicle]]
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex(System.Int32,System.Int32)|SetPedGroupMemberPassengerIndex]]
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]
**[[RAGE.Game.Ped.SetPedHeadBlendData(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)|SetPedHeadBlendData]]
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]
**[[RAGE.Game.Ped.SetPedHeadOverlayColor(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetPedHeadOverlayColor]]
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]
**[[RAGE.Game.Ped.SetPedHelmet(System.Int32,System.Boolean)|SetPedHelmet]]
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]
**[[RAGE.Game.Ped.SetPedHelmetPropIndex(System.Int32,System.Int32,System.Int32)|SetPedHelmetPropIndex]]
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]
**[[RAGE.Game.Ped.SetPedIdRange(System.Int32,System.Single)|SetPedIdRange]]
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]
**[[RAGE.Game.Ped.SetPedInVehicleContext(System.Int32,System.UInt32)|SetPedInVehicleContext]]
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]
**[[RAGE.Game.Ped.SetPedLegIkMode(System.Int32,System.Int32)|SetPedLegIkMode]]
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]
**[[RAGE.Game.Ped.SetPedMaxHealth(System.Int32,System.Int32)|SetPedMaxHealth]]
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]
**[[RAGE.Game.Ped.SetPedMaxTimeInWater(System.Int32,System.Single)|SetPedMaxTimeInWater]]
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]
**[[RAGE.Game.Ped.SetPedFaceFeature(System.Int32,System.Int32,System.Single)|SetPedFaceFeature]]
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio(System.Int32,System.Single)|SetPedMinMoveBlendRatio]]
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]
**[[RAGE.Game.Ped.SetPedMoney(System.Int32,System.Int32)|SetPedMoney]]
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]
**[[RAGE.Game.Ped.SetPedMovementClipset(System.Int32,System.String,System.Single)|SetPedMovementClipset]]
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]
**[[RAGE.Game.Ped.SetPedMoveRateOverride(System.Int32,System.Single)|SetPedMoveRateOverride]]
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]
**[[RAGE.Game.Ped.SetPedNonCreationArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|SetPedNonCreationArea]]
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]
**[[RAGE.Game.Ped.SetPedPinnedDown(System.Int32,System.Boolean,System.Int32)|SetPedPinnedDown]]
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]
**[[RAGE.Game.Ped.IsPedPropValid(System.Int32,System.Int32,System.Int32,System.Int32)|IsPedPropValid]]
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]
**[[RAGE.Game.Ped.SetPedPropIndex(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)|SetPedPropIndex]]
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]
**[[RAGE.Game.Ped.SetPedRagdollOnCollision(System.Int32,System.Boolean)|SetPedRagdollOnCollision]]
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]
**[[RAGE.Game.Ped.SetPedRandomProps(System.Int32)|SetPedRandomProps]]
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash(System.Int32,System.UInt32)|SetPedRelationshipGroupHash]]
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]
**[[RAGE.Game.Ped.SetPedResetFlag(System.Int32,System.Int32,System.Boolean)|SetPedResetFlag]]
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]
**[[RAGE.Game.Ped.SetPedShootsAtCoord(System.Int32,System.Single,System.Single,System.Single,System.Boolean)|SetPedShootsAtCoord]]
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetPedSphereDefensiveArea]]
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]
**[[RAGE.Game.Ped.SetPedStealthMovement(System.Int32,System.Boolean,System.String)|SetPedStealthMovement]]
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]
**[[RAGE.Game.Ped.SetPedSteersAroundPeds(System.Int32,System.Boolean)|SetPedSteersAroundPeds]]
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]
**[[RAGE.Game.Ped.SetPedStrafeClipset(System.Int32,System.String)|SetPedStrafeClipset]]
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]
**[[RAGE.Game.Ped.SetPedSweat(System.Int32,System.Single)|SetPedSweat]]
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends(System.Int32,System.Single,System.Int32)|SetPedToInformRespectedFriends]]
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]
**[[RAGE.Game.Ped.SetPedToRagdoll(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetPedToRagdoll]]
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]
**[[RAGE.Game.Ped.SetPedUsingActionMode(System.Int32,System.Boolean,System.Int32,System.String)|SetPedUsingActionMode]]
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle(System.Int32,System.Single)|SetPedVisualFieldMaxAngle]]
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle(System.Int32,System.Single)|SetPedVisualFieldMinAngle]]
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange(System.Int32,System.Single)|SetPedVisualFieldPeripheralRange]]
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame(System.Int32)|SetPedWetnessEnabledThisFrame]]
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags(System.Int32,System.Int32)|SetPedRagdollBlockingFlags]]
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetScenarioPedsSpawnInSphereArea]]
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame(System.Single,System.Single)|SetScenarioPedDensityMultiplierThisFrame]]
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame(System.Single,System.Single,System.Single)|SetScriptedConversionCoordThisFrame]]
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped(System.Int32,System.Boolean)|SetSynchronizedSceneLooped]]
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]
**[[RAGE.Game.Ped.SetSynchronizedScenePhase(System.Int32,System.Single)|SetSynchronizedScenePhase]]
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]
**[[RAGE.Game.Ped.DisposeSynchronizedScene(System.Int32)|DisposeSynchronizedScene]]
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]
**[[RAGE.Game.Ped.UpdatePedHeadBlendData(System.Int32,System.Single,System.Single,System.Single)|UpdatePedHeadBlendData]]
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]
**[[RAGE.Game.Ped.WasPedKilledByTakedown(System.Int32)|WasPedKilledByTakedown]]
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]
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**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]
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**[[RAGE.Game.Ped.Unknown._0x25361A96E0F7E419|_0x25361A96E0F7E419]]
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**[[RAGE.Game.Ped.Unknown._0xB282749D5E028163|_0xB282749D5E028163]]
**[[RAGE.Game.Physics.AddRope(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Int32@)|AddRope]]
**[[RAGE.Game.Physics.AddRope|AddRope]]
**[[RAGE.Game.Physics.AttachEntitiesToRope(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32@,System.Int32@)|AttachEntitiesToRope]]
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]
**[[RAGE.Game.Physics.BreakEntityGlass(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)|BreakEntityGlass]]
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]
**[[RAGE.Game.Physics.DeleteRope(System.Int32@)|DeleteRope]]
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]
**[[RAGE.Game.Physics.DoesRopeExist(System.Int32@)|DoesRopeExist]]
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]
**[[RAGE.Game.Physics.GetRopeLastVertexCoord(System.Int32)|GetRopeLastVertexCoord]]
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]
**[[RAGE.Game.Physics.GetRopeVertexCount(System.Int32)|GetRopeVertexCount]]
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]
**[[RAGE.Game.Physics.PinRopeVertex(System.Int32,System.Int32,System.Single,System.Single,System.Single)|PinRopeVertex]]
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]
**[[RAGE.Game.Physics.RopeConvertToSimple(System.Int32)|RopeConvertToSimple]]
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]
**[[RAGE.Game.Physics.RopeForceLength(System.Int32,System.Single)|RopeForceLength]]
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]
**[[RAGE.Game.Physics.RopeSetUpdatePinverts(System.Int32)|RopeSetUpdatePinverts]]
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]
**[[RAGE.Game.Physics.SetCgoffset(System.Int32,System.Single,System.Single,System.Single)|SetCgoffset]]
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]
**[[RAGE.Game.Physics.SetDamping(System.Int32,System.Int32,System.Single)|SetDamping]]
**[[RAGE.Game.Physics.SetDamping|SetDamping]]
**[[RAGE.Game.Physics.SetDisableFragDamage(System.Int32,System.Boolean)|SetDisableFragDamage]]
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]
**[[RAGE.Game.Physics.StartRopeWinding(System.Int32)|StartRopeWinding]]
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]
**[[RAGE.Game.Physics.StopRopeWinding(System.Int32)|StopRopeWinding]]
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]
**[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409(System.Int32)|_0x271C9D3ACA5D6409]]
**[[RAGE.Game.Physics.Unknown._0x271C9D3ACA5D6409|_0x271C9D3ACA5D6409]]
**[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0(System.Int32@)|_0x84DE3B5FB3E666F0]]
**[[RAGE.Game.Physics.Unknown._0x84DE3B5FB3E666F0|_0x84DE3B5FB3E666F0]]
**[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xBC0CE682D4D05650]]
**[[RAGE.Game.Physics.Unknown._0xBC0CE682D4D05650|_0xBC0CE682D4D05650]]
**[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810(System.Int32,System.Int32)|_0xB743F735C03D7810]]
**[[RAGE.Game.Physics.Unknown._0xB743F735C03D7810|_0xB743F735C03D7810]]
**[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED(System.Int32,System.Int32)|_0xDC57A637A20006ED]]
**[[RAGE.Game.Physics.Unknown._0xDC57A637A20006ED|_0xDC57A637A20006ED]]
**[[RAGE.Game.Physics.Unknown._0x15F944730C832252(System.Int32,System.Int32)|_0x15F944730C832252]]
**[[RAGE.Game.Physics.Unknown._0x15F944730C832252|_0x15F944730C832252]]
**[[RAGE.Game.Player.IntToPlayerindex(System.Int32)|IntToPlayerindex]]
**[[RAGE.Game.Player.IntToPlayerindex|IntToPlayerindex]]
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]
**[[RAGE.Game.Player.CanPedHearPlayer(System.Int32)|CanPedHearPlayer]]
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]
**[[RAGE.Game.Player.ChangePlayerPed(System.Int32,System.Boolean,System.Boolean)|ChangePlayerPed]]
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]
**[[RAGE.Game.Player.EnableSpecialAbility(System.Boolean)|EnableSpecialAbility]]
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]
**[[RAGE.Game.Player.ForceCleanup(System.Int32)|ForceCleanup]]
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId(System.Int32,System.Int32)|ForceCleanupForThreadWithThisId]]
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]
Line 2,505: Line 2,505:
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex(System.Int32@)|GetPlayerParachutePackTintIndex]]
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex(System.Int32@)|GetPlayerParachuteTintIndex]]
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]
**[[RAGE.Game.Player.GetPlayerRgbColour(System.Int32@,System.Int32@,System.Int32@)|GetPlayerRgbColour]]
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]
Line 2,516: Line 2,516:
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]
**[[RAGE.Game.Player.GiveAchievementToPlayer(System.Int32)|GiveAchievementToPlayer]]
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]
**[[RAGE.Game.Player.HasAchievementBeenPassed(System.Int32)|HasAchievementBeenPassed]]
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]
**[[RAGE.Game.Player.IsPlayerBeingArrested(System.Boolean)|IsPlayerBeingArrested]]
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]
Line 2,527: Line 2,527:
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]
**[[RAGE.Game.Player.IsPlayerTargettingEntity(System.Int32)|IsPlayerTargettingEntity]]
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater(System.Int32)|IsPlayerWantedLevelGreater]]
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked(System.UInt32)|IsSpecialAbilityUnlocked]]
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]
**[[RAGE.Game.Player.RemovePlayerHelmet(System.Boolean)|RemovePlayerHelmet]]
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]
**[[RAGE.Game.Player.RestorePlayerStamina(System.Single)|RestorePlayerStamina]]
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]
**[[RAGE.Game.Player.SetAllRandomPedsFlee(System.Boolean)|SetAllRandomPedsFlee]]
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane(System.Boolean)|SetAutoGiveParachuteWhenEnterPlane]]
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]
**[[RAGE.Game.Player.SetDispatchCopsForPlayer(System.Boolean)|SetDispatchCopsForPlayer]]
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents(System.Boolean)|SetIgnoreLowPriorityShockingEvents]]
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs(System.Boolean)|SetPlayerCanBeHassledByGangs]]
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail(System.Boolean)|SetPlayerCanLeaveParachuteSmokeTrail]]
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]
**[[RAGE.Game.Player.SetPlayerClothLockCounter(System.Int32)|SetPlayerClothLockCounter]]
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]
**[[RAGE.Game.Player.SetPlayerClothPinFrames(System.Boolean)|SetPlayerClothPinFrames]]
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]
**[[RAGE.Game.Player.SetPlayerForcedAim(System.Boolean)|SetPlayerForcedAim]]
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro(System.Boolean)|SetPlayerForceSkipAimIntro]]
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier(System.Single)|SetPlayerHealthRechargeMultiplier]]
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]
**[[RAGE.Game.Player.SetPlayerLockon(System.Boolean)|SetPlayerLockon]]
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]
**[[RAGE.Game.Player.SetPlayerMaxArmour(System.Int32)|SetPlayerMaxArmour]]
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle(System.Int32)|SetPlayerMayOnlyEnterThisVehicle]]
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier(System.Single)|SetPlayerMeleeWeaponDefenseModifier]]
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier(System.Single)|SetPlayerNoiseMultiplier]]
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride(System.UInt32)|SetPlayerParachutePackModelOverride]]
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor(System.Int32,System.Int32,System.Int32)|SetPlayerParachuteSmokeTrailColor]]
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride(System.Int32,System.Int32,System.Int32,System.Boolean)|SetPlayerParachuteVariationOverride]]
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex(System.Int32)|SetPlayerReserveParachuteTintIndex]]
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier(System.Single)|SetPlayerSneakingNoiseMultiplier]]
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier(System.Single)|SetPlayerStealthPerceptionModifier]]
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]
**[[RAGE.Game.Player.SetPlayerTeam(System.Int32)|SetPlayerTeam]]
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier(System.Single)|SetPlayerVehicleDefenseModifier]]
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]
**[[RAGE.Game.Player.SetPlayerWantedLevel(System.Int32,System.Boolean)|SetPlayerWantedLevel]]
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop(System.Int32,System.Boolean)|SetPlayerWantedLevelNoDrop]]
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier(System.Single)|SetPlayerWeaponDefenseModifier]]
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]
**[[RAGE.Game.Player.SetPoliceRadarBlips(System.Boolean)|SetPoliceRadarBlips]]
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier(System.Single)|SetSpecialAbilityMultiplier]]
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]
**[[RAGE.Game.Player.SetWantedLevelDifficulty(System.Single)|SetWantedLevelDifficulty]]
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]
**[[RAGE.Game.Player.SimulatePlayerInputGait(System.Single,System.Int32,System.Single,System.Boolean,System.Boolean)|SimulatePlayerInputGait]]
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous(System.Int32)|SpecialAbilityChargeContinuous]]
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]
**[[RAGE.Game.Player.SpecialAbilityChargeMedium(System.Boolean,System.Boolean)|SpecialAbilityChargeMedium]]
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]
**[[RAGE.Game.Player.SpecialAbilityChargeSmall(System.Boolean,System.Boolean)|SpecialAbilityChargeSmall]]
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]
**[[RAGE.Game.Player.SpecialAbilityFillMeter(System.Boolean)|SpecialAbilityFillMeter]]
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]
**[[RAGE.Game.Player.StartFiringAmnesty(System.Int32)|StartFiringAmnesty]]
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]
**[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37(System.Int32)|_0x5501B7A5CDB79D37]]
**[[RAGE.Game.Player.Unknown._0x5501B7A5CDB79D37|_0x5501B7A5CDB79D37]]
**[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]
**[[RAGE.Game.Player.Unknown._0xAD73CE5A09E42D12|_0xAD73CE5A09E42D12]]
**[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1(System.Single)|_0xDD2620B7B9D16FF1]]
**[[RAGE.Game.Player.Unknown._0xDD2620B7B9D16FF1|_0xDD2620B7B9D16FF1]]
**[[RAGE.Game.Player.Unknown._0xF10B44FD479D69F3(System.Int32)|_0xF10B44FD479D69F3]]
**[[RAGE.Game.Player.Unknown._0xF10B44FD479D69F3|_0xF10B44FD479D69F3]]
**[[RAGE.Game.Player.Unknown._0xCB645E85E97EA48B|_0xCB645E85E97EA48B]]
**[[RAGE.Game.Player.Unknown._0xCB645E85E97EA48B|_0xCB645E85E97EA48B]]
**[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA(System.Int32@)|_0x56105E599CAB0EFA]]
**[[RAGE.Game.Player.Unknown._0x56105E599CAB0EFA|_0x56105E599CAB0EFA]]
**[[RAGE.Game.Player.Unknown._0xBC0753C9CA14B506(System.Int32,System.Boolean)|_0xBC0753C9CA14B506]]
**[[RAGE.Game.Player.Unknown._0xBC0753C9CA14B506|_0xBC0753C9CA14B506]]
**[[RAGE.Game.Player.Unknown._0x38D28DA81E4E9BF9|_0x38D28DA81E4E9BF9]]
**[[RAGE.Game.Player.Unknown._0x38D28DA81E4E9BF9|_0x38D28DA81E4E9BF9]]
**[[RAGE.Game.Player.Unknown._0x6E4361FF3E8CD7CA(System.Int32)|_0x6E4361FF3E8CD7CA]]
**[[RAGE.Game.Player.Unknown._0x6E4361FF3E8CD7CA|_0x6E4361FF3E8CD7CA]]
**[[RAGE.Game.Player.Unknown._0x7E07C78925D5FD96(System.Int32)|_0x7E07C78925D5FD96]]
**[[RAGE.Game.Player.Unknown._0x7E07C78925D5FD96|_0x7E07C78925D5FD96]]
**[[RAGE.Game.Player.Unknown._0x0032A6DBA562C518|_0x0032A6DBA562C518]]
**[[RAGE.Game.Player.Unknown._0x0032A6DBA562C518|_0x0032A6DBA562C518]]
**[[RAGE.Game.Player.Unknown._0xC2AFFFDABBDC2C5C(System.Int32,System.Int32)|_0xC2AFFFDABBDC2C5C]]
**[[RAGE.Game.Player.Unknown._0xC2AFFFDABBDC2C5C|_0xC2AFFFDABBDC2C5C]]
**[[RAGE.Game.Player.Unknown._0xC3376F42B1FACCC6|_0xC3376F42B1FACCC6]]
**[[RAGE.Game.Player.Unknown._0xC3376F42B1FACCC6|_0xC3376F42B1FACCC6]]
**[[RAGE.Game.Player.Unknown._0xD2B315B6689D537D(System.Boolean)|_0xD2B315B6689D537D]]
**[[RAGE.Game.Player.Unknown._0xD2B315B6689D537D|_0xD2B315B6689D537D]]
**[[RAGE.Game.Player.Unknown._0xB45EFF719D8427A6(System.Single)|_0xB45EFF719D8427A6]]
**[[RAGE.Game.Player.Unknown._0xB45EFF719D8427A6|_0xB45EFF719D8427A6]]
**[[RAGE.Game.Player.Unknown._0xCAC57395B151135F(System.Boolean)|_0xCAC57395B151135F]]
**[[RAGE.Game.Player.Unknown._0xCAC57395B151135F|_0xCAC57395B151135F]]
**[[RAGE.Game.Player.Unknown._0xD821056B9ACF8052(System.Int32,System.Int32)|_0xD821056B9ACF8052]]
**[[RAGE.Game.Player.Unknown._0xD821056B9ACF8052|_0xD821056B9ACF8052]]
**[[RAGE.Game.Player.Unknown._0xC388A0F065F5BC34(System.Int32,System.Int32)|_0xC388A0F065F5BC34]]
**[[RAGE.Game.Player.Unknown._0xC388A0F065F5BC34|_0xC388A0F065F5BC34]]
**[[RAGE.Game.Player.Unknown._0x6BC97F4F4BB3C04B(System.Int32,System.Int32)|_0x6BC97F4F4BB3C04B]]
**[[RAGE.Game.Player.Unknown._0x6BC97F4F4BB3C04B|_0x6BC97F4F4BB3C04B]]
**[[RAGE.Game.Player.Unknown._0x8D768602ADEF2245(System.Int32,System.Int32)|_0x8D768602ADEF2245]]
**[[RAGE.Game.Player.Unknown._0x8D768602ADEF2245|_0x8D768602ADEF2245]]
**[[RAGE.Game.Player.Unknown._0x5702B917B99DB1CD(System.Int32)|_0x5702B917B99DB1CD]]
**[[RAGE.Game.Player.Unknown._0x5702B917B99DB1CD|_0x5702B917B99DB1CD]]
**[[RAGE.Game.Player.Unknown._0xBCFDE9EDE4CF27DC(System.Int32,System.Int32)|_0xBCFDE9EDE4CF27DC]]
**[[RAGE.Game.Player.Unknown._0xBCFDE9EDE4CF27DC|_0xBCFDE9EDE4CF27DC]]
**[[RAGE.Game.Player.Unknown._0xB214D570EAD7F81A(System.Int32,System.Int32)|_0xB214D570EAD7F81A]]
**[[RAGE.Game.Player.Unknown._0xB214D570EAD7F81A|_0xB214D570EAD7F81A]]
**[[RAGE.Game.Player.Unknown._0xC9A763D8FE87436A|_0xC9A763D8FE87436A]]
**[[RAGE.Game.Player.Unknown._0xC9A763D8FE87436A|_0xC9A763D8FE87436A]]
**[[RAGE.Game.Player.Unknown._0x4669B3ED80F24B4E|_0x4669B3ED80F24B4E]]
**[[RAGE.Game.Player.Unknown._0x4669B3ED80F24B4E|_0x4669B3ED80F24B4E]]
Line 2,611: Line 2,611:
**[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]
**[[RAGE.Game.Recording.Unknown._0xF854439EFBB3B583|_0xF854439EFBB3B583]]
**[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]
**[[RAGE.Game.Recording.Unknown._0x81CBAE94390F9F89|_0x81CBAE94390F9F89]]
**[[RAGE.Game.Recording.Unknown._0x208784099002BC30(System.String,System.Int32)|_0x208784099002BC30]]
**[[RAGE.Game.Recording.Unknown._0x208784099002BC30|_0x208784099002BC30]]
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]
**[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A(System.Boolean)|_0xE058175F8EAFE79A]]
**[[RAGE.Game.Rendering.Unknown._0xE058175F8EAFE79A|_0xE058175F8EAFE79A]]
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**[[RAGE.Game.Script.DoesScriptExist(System.String)|DoesScriptExist]]
**[[RAGE.Game.Script.DoesScriptExist|DoesScriptExist]]
**[[RAGE.Game.Script.GetEventAtIndex(System.Boolean,System.Int32)|GetEventAtIndex]]
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]
**[[RAGE.Game.Script.GetEventExists(System.Boolean,System.Int32)|GetEventExists]]
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash(System.UInt32)|GetNumberOfInstancesOfScriptWithNameHash]]
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]
**[[RAGE.Game.Script.HasScriptLoaded(System.String)|HasScriptLoaded]]
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]
**[[RAGE.Game.Script.IsThreadActive(System.Int32)|IsThreadActive]]
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]
**[[RAGE.Game.Script.RequestScriptWithNameHash(System.UInt32)|RequestScriptWithNameHash]]
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded(System.String)|SetScriptAsNoLongerNeeded]]
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]
**[[RAGE.Game.Script.TerminateThread(System.Int32)|TerminateThread]]
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]
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Line 2,633: Line 2,633:
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**[[RAGE.Game.Shapetest.GetShapeTestResult|GetShapeTestResult]]
**[[RAGE.Game.Shapetest.StartShapeTestRay(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|StartShapeTestRay]]
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox(System.Int32,System.Int32,System.Int32)|StartShapeTestBoundingBox]]
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]
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**[[RAGE.Game.Shapetest.Unknown._0xE6AC6C45FBE83004|_0xE6AC6C45FBE83004]]
**[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]
**[[RAGE.Game.Socialclub.ScGetNickname|ScGetNickname]]
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList(System.Int32@)|ScEmailMessagePushGamerToRecipList]]
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]
**[[RAGE.Game.Socialclub.IsScInboxValid(System.Int32)|IsScInboxValid]]
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool(System.Int32,System.String)|ScInboxMessageGetDataBool]]
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString(System.Int32,System.String,System.String)|ScInboxMessageGetDataString]]
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata(System.Int32,System.Int32@)|ScInboxMessageGetUgcdata]]
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]
**[[RAGE.Game.Socialclub.ScStartCheckStringTask(System.String,System.Int32@)|ScStartCheckStringTask]]
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]
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**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]
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**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]
**[[RAGE.Game.Stats.GetTupstatIntHash(System.Int32,System.Boolean,System.Boolean,System.Int32)|GetTupstatIntHash]]
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]
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**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists(System.Int32)|LeaderboardsGetCacheExists]]
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]
**[[RAGE.Game.Stats.LeaderboardsGetColumnId(System.Int32,System.Int32,System.Int32)|LeaderboardsGetColumnId]]
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns(System.Int32,System.Int32)|LeaderboardsGetNumberOfColumns]]
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful(System.Int32,System.Int32,System.Int32)|LeaderboardsReadSuccessful]]
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]
**[[RAGE.Game.Stats.PlaystatsCheatApplied(System.String)|PlaystatsCheatApplied]]
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated(System.Single,System.Single,System.Single)|PlaystatsAmbientMissionCrateCreated]]
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]
**[[RAGE.Game.Stats.PlaystatsMatchStarted(System.Int32,System.Int32,System.Int32)|PlaystatsMatchStarted]]
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]
**[[RAGE.Game.Stats.PlaystatsMissionOver(System.Int32@,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|PlaystatsMissionOver]]
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]
**[[RAGE.Game.Stats.PlaystatsNpcInvite(System.Int32@)|PlaystatsNpcInvite]]
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|PlaystatsRaceCheckpoint]]
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]
**[[RAGE.Game.Stats.PlaystatsShopItem(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|PlaystatsShopItem]]
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]
**[[RAGE.Game.Stats.StatClearSlotForReload(System.Int32)|StatClearSlotForReload]]
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]
**[[RAGE.Game.Stats.StatGetBool(System.UInt32,System.Int32@,System.Int32)|StatGetBool]]
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]
**[[RAGE.Game.Stats.StatGetDate(System.UInt32,System.Int32@,System.Int32,System.Int32)|StatGetDate]]
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]
**[[RAGE.Game.Stats.StatGetInt(System.UInt32,System.Int32@,System.Int32)|StatGetInt]]
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]
**[[RAGE.Game.Stats.StatGetMaskedInt(System.Int32,System.Int32@,System.Int32,System.Int32,System.Int32)|StatGetMaskedInt]]
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]
**[[RAGE.Game.Stats.StatGetNumberOfHours(System.UInt32)|StatGetNumberOfHours]]
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]
**[[RAGE.Game.Stats.StatGetNumberOfSeconds(System.UInt32)|StatGetNumberOfSeconds]]
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]
**[[RAGE.Game.Stats.StatGetString(System.UInt32,System.Int32)|StatGetString]]
**[[RAGE.Game.Stats.StatGetString|StatGetString]]
**[[RAGE.Game.Stats.StatIncrement(System.UInt32,System.Single)|StatIncrement]]
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]
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**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]
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**[[RAGE.Game.Stats.StatSetCurrentPosixTime(System.UInt32,System.Boolean)|StatSetCurrentPosixTime]]
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]
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**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]
**[[RAGE.Game.Stats.StatSetUserId(System.UInt32,System.String,System.Boolean)|StatSetUserId]]
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]
**[[RAGE.Game.Stats.PlaystatsOddjobDone(System.Int32,System.Int32,System.Int32)|PlaystatsOddjobDone]]
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Line 2,790: Line 2,790:
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**[[RAGE.Game.Streaming.Unknown._0x74DE2E8739086740|_0x74DE2E8739086740]]
Line 2,852: Line 2,852:
**[[RAGE.Game.Streaming.Unknown._0xBC9823AB80A3DCAC|_0xBC9823AB80A3DCAC]]
**[[RAGE.Game.Streaming.Unknown._0xBC9823AB80A3DCAC|_0xBC9823AB80A3DCAC]]
**[[RAGE.Game.Streaming.Unknown._0x5B74EA8CFD5E3E7E|_0x5B74EA8CFD5E3E7E]]
**[[RAGE.Game.Streaming.Unknown._0x5B74EA8CFD5E3E7E|_0x5B74EA8CFD5E3E7E]]
**[[RAGE.Game.Streaming.Unknown._0xA76359FC80B2438E(System.Single)|_0xA76359FC80B2438E]]
**[[RAGE.Game.Streaming.Unknown._0xA76359FC80B2438E|_0xA76359FC80B2438E]]
**[[RAGE.Game.Streaming.Unknown._0xF086AD9354FAC3A3(System.Int32)|_0xF086AD9354FAC3A3]]
**[[RAGE.Game.Streaming.Unknown._0xF086AD9354FAC3A3|_0xF086AD9354FAC3A3]]
**[[RAGE.Game.Streaming.Unknown._0x5F2013F8BC24EE69(System.Int32)|_0x5F2013F8BC24EE69]]
**[[RAGE.Game.Streaming.Unknown._0x5F2013F8BC24EE69|_0x5F2013F8BC24EE69]]
**[[RAGE.Game.Streaming.Unknown._0x40AEFD1A244741F2(System.Boolean)|_0x40AEFD1A244741F2]]
**[[RAGE.Game.Streaming.Unknown._0x40AEFD1A244741F2|_0x40AEFD1A244741F2]]
**[[RAGE.Game.Streaming.Unknown._0x1E9057A74FD73E23|_0x1E9057A74FD73E23]]
**[[RAGE.Game.Streaming.Unknown._0x1E9057A74FD73E23|_0x1E9057A74FD73E23]]
**[[RAGE.Game.Streaming.Unknown._0x20C6C7E4EB082A7F(System.Boolean)|_0x20C6C7E4EB082A7F]]
**[[RAGE.Game.Streaming.Unknown._0x20C6C7E4EB082A7F|_0x20C6C7E4EB082A7F]]
**[[RAGE.Game.Streaming.Unknown._0xBEB2D9A1D9A8F55A(System.Int32,System.Int32,System.Int32,System.Int32)|_0xBEB2D9A1D9A8F55A]]
**[[RAGE.Game.Streaming.Unknown._0xBEB2D9A1D9A8F55A|_0xBEB2D9A1D9A8F55A]]
**[[RAGE.Game.Streaming.Unknown._0x0AD9710CEE2F590F(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|_0x0AD9710CEE2F590F]]
**[[RAGE.Game.Streaming.Unknown._0x0AD9710CEE2F590F|_0x0AD9710CEE2F590F]]
**[[RAGE.Game.Streaming.Unknown._0x7D41E9D2D17C5B2D(System.Int32)|_0x7D41E9D2D17C5B2D]]
**[[RAGE.Game.Streaming.Unknown._0x7D41E9D2D17C5B2D|_0x7D41E9D2D17C5B2D]]
**[[RAGE.Game.Streaming.Unknown._0xD8295AF639FD9CB8(System.Int32)|_0xD8295AF639FD9CB8]]
**[[RAGE.Game.Streaming.Unknown._0xD8295AF639FD9CB8|_0xD8295AF639FD9CB8]]
**[[RAGE.Game.Task.DisableScriptBrainSet(System.Int32)|DisableScriptBrainSet]]
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange(System.Int32)|IsObjectWithinBrainActivationRange]]
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
**[[RAGE.Game.Task.RegisterObjectScriptBrain(System.String,System.UInt32,System.Int32,System.Single,System.Int32,System.Int32)|RegisterObjectScriptBrain]]
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]
**[[RAGE.Game.Task.Unknown._0x4D953DF78EBF8158|_0x4D953DF78EBF8158]]
**[[RAGE.Game.Task.Unknown._0x4D953DF78EBF8158|_0x4D953DF78EBF8158]]
**[[RAGE.Game.Task.Unknown._0x6E91B04E08773030(System.String)|_0x6E91B04E08773030]]
**[[RAGE.Game.Task.Unknown._0x6E91B04E08773030|_0x6E91B04E08773030]]
**[[RAGE.Game.Ui.AddBlipForCoord(System.Single,System.Single,System.Single)|AddBlipForCoord]]
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]
**[[RAGE.Game.Ui.AddBlipForPickup(System.Int32)|AddBlipForPickup]]
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs(System.Boolean)|AddNextMessageToPreviousBriefs]]
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger(System.Int32,System.Boolean)|AddTextComponentFormattedInteger]]
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName(System.Int32)|AddTextComponentSubstringBlipName]]
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite(System.String)|AddTextComponentSubstringWebsite]]
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]
**[[RAGE.Game.Ui.AddTextComponentAppTitle(System.String,System.Int32)|AddTextComponentAppTitle]]
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey(System.UInt32)|AddTextComponentSubstringTextLabelHashKey]]
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]
**[[RAGE.Game.Ui.BeginTextCommandObjective(System.String)|BeginTextCommandObjective]]
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]
**[[RAGE.Game.Ui.BeginTextCommandClearPrint(System.String)|BeginTextCommandClearPrint]]
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]
**[[RAGE.Game.Ui.BeginTextCommandDisplayText(System.String)|BeginTextCommandDisplayText]]
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]
**[[RAGE.Game.Ui.BeginTextCommandWidth(System.String)|BeginTextCommandWidth]]
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed(System.String)|BeginTextCommandIsThisHelpMessageBeingDisplayed]]
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]
**[[RAGE.Game.Ui.BeginTextCommandPrint(System.String)|BeginTextCommandPrint]]
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]
**[[RAGE.Game.Ui.SetNotificationTextEntry(System.String)|SetNotificationTextEntry]]
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]
**[[RAGE.Game.Ui.ClearAdditionalText(System.Int32,System.Boolean)|ClearAdditionalText]]
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]
Line 2,890: Line 2,890:
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]
**[[RAGE.Game.Ui.SetMpGamerTagColor(System.Int32,System.String,System.Boolean,System.Boolean,System.String,System.Int32,System.Int32,System.Int32,System.Int32)|SetMpGamerTagColor]]
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]
**[[RAGE.Game.Ui.DisplayAreaName(System.Boolean)|DisplayAreaName]]
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame(System.String,System.Boolean)|DisplayHelpTextThisFrame]]
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]
**[[RAGE.Game.Ui.DisplayRadar(System.Boolean)|DisplayRadar]]
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]
**[[RAGE.Game.Ui.DoesBlipExist(System.Int32)|DoesBlipExist]]
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]
**[[RAGE.Game.Ui.DoesTextBlockExist(System.String)|DoesTextBlockExist]]
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]
**[[RAGE.Game.Ui.ShowLoadingPrompt(System.Int32)|ShowLoadingPrompt]]
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp(System.Int32,System.Boolean,System.Boolean,System.Int32)|EndTextCommandDisplayHelp]]
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]
**[[RAGE.Game.Ui.EndTextCommandGetLineCount(System.Single,System.Single)|EndTextCommandGetLineCount]]
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]
**[[RAGE.Game.Ui.EndTextCommandTimer(System.Boolean)|EndTextCommandTimer]]
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]
**[[RAGE.Game.Ui.EndTextCommandSetBlipName(System.Int32)|EndTextCommandSetBlipName]]
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]
**[[RAGE.Game.Ui.DrawNotificationApartmentInvite(System.Boolean,System.Boolean,System.Int32@,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)|DrawNotificationApartmentInvite]]
**[[RAGE.Game.Ui.DrawNotificationApartmentInvite|DrawNotificationApartmentInvite]]
**[[RAGE.Game.Ui.SetNotificationMessage2(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)|SetNotificationMessage2]]
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]
**[[RAGE.Game.Ui.SetNotificationMessage4(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single)|SetNotificationMessage4]]
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single,System.String,System.Int32,System.Int32)|SetNotificationMessageClanTag2]]
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]
**[[RAGE.Game.Ui.DrawNotificationWithButton(System.Int32,System.String,System.String)|DrawNotificationWithButton]]
**[[RAGE.Game.Ui.DrawNotificationWithButton|DrawNotificationWithButton]]
**[[RAGE.Game.Ui.DrawNotification(System.Boolean,System.Boolean)|DrawNotification]]
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]
**[[RAGE.Game.Ui.DrawNotification2(System.Boolean,System.Boolean)|DrawNotification2]]
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]
**[[RAGE.Game.Ui.FlashAbilityBar(System.Boolean)|FlashAbilityBar]]
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]
**[[RAGE.Game.Ui.FlashWantedDisplay(System.Boolean)|FlashWantedDisplay]]
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]
**[[RAGE.Game.Ui.GetBlipColour(System.Int32)|GetBlipColour]]
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]
**[[RAGE.Game.Ui.GetBlipHudColour(System.Int32)|GetBlipHudColour]]
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]
**[[RAGE.Game.Ui.GetBlipCoords(System.Int32)|GetBlipCoords]]
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex(System.Int32)|GetBlipInfoIdEntityIndex]]
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]
**[[RAGE.Game.Ui.GetBlipSprite(System.Int32)|GetBlipSprite]]
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]
**[[RAGE.Game.Ui.GetTextSubstringSlice(System.String,System.Int32,System.Int32)|GetTextSubstringSlice]]
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]
**[[RAGE.Game.Ui.GetLabelText(System.String)|GetLabelText]]
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]
**[[RAGE.Game.Ui.GetHudColour(System.Int32,System.Int32@,System.Int32@,System.Int32@,System.Int32@)|GetHudColour]]
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord(System.Single,System.Single,System.Single,System.Single@,System.Single@)|GetScreenCoordFromWorldCoord]]
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]
**[[RAGE.Game.Ui.GetLengthOfString(System.String)|GetLengthOfString]]
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]
**[[RAGE.Game.Ui.IsMinimapAreaRevealed(System.Single,System.Single,System.Single)|IsMinimapAreaRevealed]]
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]
**[[RAGE.Game.Ui.GetTextScaleHeight(System.Single,System.Int32)|GetTextScaleHeight]]
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]
**[[RAGE.Game.Ui.HasAdditionalTextLoaded(System.Int32)|HasAdditionalTextLoaded]]
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded(System.String,System.Int32)|HasThisAdditionalTextLoaded]]
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]
**[[RAGE.Game.Ui.HideHudComponentThisFrame(System.Int32)|HideHudComponentThisFrame]]
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame(System.Int32)|HideScriptedHudComponentThisFrame]]
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]
**[[RAGE.Game.Ui.IsBlipFlashing(System.Int32)|IsBlipFlashing]]
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]
**[[RAGE.Game.Ui.IsBlipShortRange(System.Int32)|IsBlipShortRange]]
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]
**[[RAGE.Game.Ui.IsHudComponentActive(System.Int32)|IsHudComponentActive]]
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]
**[[RAGE.Game.Ui.IsMpGamerTagActive(System.Int32)|IsMpGamerTagActive]]
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]
**[[RAGE.Game.Ui.IsNamedRendertargetLinked(System.UInt32)|IsNamedRendertargetLinked]]
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]
Line 2,950: Line 2,950:
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]
**[[RAGE.Game.Ui.LinkNamedRendertarget(System.UInt32)|LinkNamedRendertarget]]
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]
**[[RAGE.Game.Ui.LockMinimapPosition(System.Single,System.Single)|LockMinimapPosition]]
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]
**[[RAGE.Game.Ui.ObjectDecalToggle(System.UInt32)|ObjectDecalToggle]]
**[[RAGE.Game.Ui.ObjectDecalToggle|ObjectDecalToggle]]
**[[RAGE.Game.Ui.PulseBlip(System.Int32)|PulseBlip]]
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]
**[[RAGE.Game.Ui.RegisterNamedRendertarget(System.String,System.Boolean)|RegisterNamedRendertarget]]
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]
**[[RAGE.Game.Ui.RemoveBlip(System.Int32@)|RemoveBlip]]
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]
**[[RAGE.Game.Ui.SetHudColoursSwitch(System.Int32,System.Int32)|SetHudColoursSwitch]]
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]
**[[RAGE.Game.Ui.RequestAdditionalText(System.String,System.Int32)|RequestAdditionalText]]
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]
**[[RAGE.Game.Ui.ResetHudComponentValues(System.Int32)|ResetHudComponentValues]]
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]
**[[RAGE.Game.Ui.RestartFrontendMenu(System.UInt32,System.Int32)|RestartFrontendMenu]]
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]
**[[RAGE.Game.Ui.SetRadarBigmapEnabled(System.Boolean,System.Boolean)|SetRadarBigmapEnabled]]
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]
**[[RAGE.Game.Ui.SetBlipAsFriendly(System.Int32,System.Boolean)|SetBlipAsFriendly]]
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip(System.Int32,System.Boolean)|SetBlipAsMissionCreatorBlip]]
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]
**[[RAGE.Game.Ui.SetBlipBright(System.Int32,System.Boolean)|SetBlipBright]]
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]
**[[RAGE.Game.Ui.SetBlipColour(System.Int32,System.Int32)|SetBlipColour]]
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]
**[[RAGE.Game.Ui.SetBlipDisplay(System.Int32,System.Int32)|SetBlipDisplay]]
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]
**[[RAGE.Game.Ui.SetBlipFlashes(System.Int32,System.Boolean)|SetBlipFlashes]]
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]
**[[RAGE.Game.Ui.SetBlipFlashInterval(System.Int32,System.Int32)|SetBlipFlashInterval]]
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]
**[[RAGE.Game.Ui.SetBlipHighDetail(System.Int32,System.Boolean)|SetBlipHighDetail]]
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]
**[[RAGE.Game.Ui.SetBlipNameToPlayerName(System.Int32,System.Int32)|SetBlipNameToPlayerName]]
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]
**[[RAGE.Game.Ui.SetBlipRotation(System.Int32,System.Int32)|SetBlipRotation]]
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]
**[[RAGE.Game.Ui.SetBlipRouteColour(System.Int32,System.Int32)|SetBlipRouteColour]]
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]
**[[RAGE.Game.Ui.SetBlipSecondaryColour(System.Int32,System.Single,System.Single,System.Single)|SetBlipSecondaryColour]]
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]
**[[RAGE.Game.Ui.SetBlipSprite(System.Int32,System.Int32)|SetBlipSprite]]
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel(System.Single,System.Boolean)|SetMinimapAttitudeIndicatorLevel]]
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]
**[[RAGE.Game.Ui.SetFrontendActive(System.Boolean)|SetFrontendActive]]
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]
**[[RAGE.Game.Ui.SetGpsFlashes(System.Boolean)|SetGpsFlashes]]
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint(System.Boolean)|SetMinimapBlockWaypoint]]
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]
**[[RAGE.Game.Ui.SetMinimapRevealed(System.Boolean)|SetMinimapRevealed]]
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]
**[[RAGE.Game.Ui.KeyHudColour(System.Boolean,System.Int32)|KeyHudColour]]
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]
**[[RAGE.Game.Ui.SetCursorSprite(System.Int32)|SetCursorSprite]]
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]
**[[RAGE.Game.Ui.SetMpGamerTagIcons(System.Int32,System.Boolean)|SetMpGamerTagIcons]]
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]
**[[RAGE.Game.Ui.SetMpGamerTagChatting(System.Int32,System.String)|SetMpGamerTagChatting]]
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour(System.Int32,System.Int32)|SetMpGamerTagHealthBarColour]]
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]
**[[RAGE.Game.Ui.SetMpGamerTagVisibility(System.Int32,System.Int32,System.Boolean,System.Int32)|SetMpGamerTagVisibility]]
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]
**[[RAGE.Game.Ui.SetPauseMenuActive(System.Boolean)|SetPauseMenuActive]]
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]
**[[RAGE.Game.Ui.SetAiBlipMaxDistance(System.Int32,System.Single)|SetAiBlipMaxDistance]]
**[[RAGE.Game.Ui.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]
**[[RAGE.Game.Ui.SetDirectorMode(System.Boolean)|SetDirectorMode]]
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame(System.UInt32,System.Single,System.Single,System.Int32,System.Int32)|SetRadarAsInteriorThisFrame]]
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]
**[[RAGE.Game.Ui.RespondingAsTemp(System.Single)|RespondingAsTemp]]
**[[RAGE.Game.Ui.RespondingAsTemp|RespondingAsTemp]]
**[[RAGE.Game.Ui.SetTextCentre(System.Boolean)|SetTextCentre]]
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]
**[[RAGE.Game.Ui.SetTextDropshadow(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|SetTextDropshadow]]
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]
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**[[RAGE.Game.Ui.SetTextScale(System.Single,System.Single)|SetTextScale]]
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]
**[[RAGE.Game.Ui.SetWarningMessage(System.String,System.Int32,System.String,System.Boolean,System.Int32,System.Int32@,System.Int32@,System.Boolean)|SetWarningMessage]]
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]
**[[RAGE.Game.Ui.SetWarningMessage3(System.String,System.String,System.Int32,System.String,System.Boolean,System.Int32,System.Int32,System.Int32@,System.Int32@,System.Boolean)|SetWarningMessage3]]
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]
**[[RAGE.Game.Ui.SetWidescreenFormat(System.Int32)|SetWidescreenFormat]]
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip(System.Int32,System.Boolean)|ShowHeadingIndicatorOnBlip]]
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]
**[[RAGE.Game.Ui.ShowNumberOnBlip(System.Int32,System.Int32)|ShowNumberOnBlip]]
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]
**[[RAGE.Game.Ui.SetBlipChecked(System.Int32,System.Boolean)|SetBlipChecked]]
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]
**[[RAGE.Game.Ui.RemoveNotification(System.Int32)|RemoveNotification]]
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]
**[[RAGE.Game.Ui.SetNotificationFlashColor(System.Int32,System.Int32,System.Int32,System.Int32)|SetNotificationFlashColor]]
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]
**[[RAGE.Game.Ui.ToggleStealthRadar(System.Boolean)|ToggleStealthRadar]]
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]
**[[RAGE.Game.Ui.SetTextProportional(System.Boolean)|SetTextProportional]]
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]
**[[RAGE.Game.Ui.SetMultiplayerHudCash(System.Int32,System.Int32)|SetMultiplayerHudCash]]
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]
**[[RAGE.Game.Ui.LogDebugInfo(System.String)|LogDebugInfo]]
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Line 3,046: Line 3,046:
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Line 3,052: Line 3,052:
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Line 3,104: Line 3,104:
**[[RAGE.Game.Ui.Unknown._0xD4438C0564490E63|_0xD4438C0564490E63]]
**[[RAGE.Game.Ui.Unknown._0xD4438C0564490E63|_0xD4438C0564490E63]]
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**[[RAGE.Game.Ui.Unknown._0xE1CD1E48E025E661|_0xE1CD1E48E025E661]]
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**[[RAGE.Game.Ui.Unknown._0xBAE4F9B97CD43B30|_0xBAE4F9B97CD43B30]]
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**[[RAGE.Game.Ui.Unknown._0x15CFA549788D35EF|_0x15CFA549788D35EF]]
**[[RAGE.Game.Ui.Unknown._0x72DD432F3CDFC0EE(System.Single,System.Single,System.Single,System.Single,System.Int32)|_0x72DD432F3CDFC0EE]]
**[[RAGE.Game.Ui.Unknown._0x72DD432F3CDFC0EE|_0x72DD432F3CDFC0EE]]
**[[RAGE.Game.Ui.Unknown._0x0C698D8F099174C7(System.Int32)|_0x0C698D8F099174C7]]
**[[RAGE.Game.Ui.Unknown._0x0C698D8F099174C7|_0x0C698D8F099174C7]]
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**[[RAGE.Game.Ui.Unknown._0x211C4EF450086857|_0x211C4EF450086857]]
**[[RAGE.Game.Utils.Ceil(System.Single)|Ceil]]
**[[RAGE.Game.Utils.Ceil|Ceil]]
**[[RAGE.Game.Utils.Floor(System.Single)|Floor]]
**[[RAGE.Game.Utils.Floor|Floor]]
**[[RAGE.Game.Utils.Round(System.Single)|Round]]
**[[RAGE.Game.Utils.Round|Round]]
**[[RAGE.Game.Utils.Settimerb(System.Int32)|Settimerb]]
**[[RAGE.Game.Utils.Settimerb|Settimerb]]
**[[RAGE.Game.Utils.ShiftRight(System.Int32,System.Int32)|ShiftRight]]
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]
**[[RAGE.Game.Utils.Sqrt(System.Single)|Sqrt]]
**[[RAGE.Game.Utils.Sqrt|Sqrt]]
**[[RAGE.Game.Utils.Timerb|Timerb]]
**[[RAGE.Game.Utils.Timerb|Timerb]]
**[[RAGE.Game.Utils.ToFloat(System.Int32)|ToFloat]]
**[[RAGE.Game.Utils.ToFloat|ToFloat]]
**[[RAGE.Game.Utils.Vdist(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|Vdist]]
**[[RAGE.Game.Utils.Vdist|Vdist]]
**[[RAGE.Game.Utils.Vmag(System.Single,System.Single,System.Single)|Vmag]]
**[[RAGE.Game.Utils.Vmag|Vmag]]
**[[RAGE.Game.Utils.StartNewScriptWithArgs(System.String,System.Int32@,System.Int32,System.Int32)|StartNewScriptWithArgs]]
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs(System.UInt32,System.Int32@,System.Int32,System.Int32)|StartNewScriptWithNameHashAndArgs]]
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]
**[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1(System.Int32)|_0x42B65DEEF2EDF2A1]]
**[[RAGE.Game.Utils.Unknown._0x42B65DEEF2EDF2A1|_0x42B65DEEF2EDF2A1]]
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp(System.Int32,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Int32)|AddVehicleStuckCheckWithWarp]]
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp|AddVehicleStuckCheckWithWarp]]
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact(System.Int32)|AreAllVehicleWindowsIntact]]
**[[RAGE.Game.Vehicle.AreAllVehicleWindowsIntact|AreAllVehicleWindowsIntact]]
**[[RAGE.Game.Vehicle.ArePropellersUndamaged(System.Int32)|ArePropellersUndamaged]]
**[[RAGE.Game.Vehicle.ArePropellersUndamaged|ArePropellersUndamaged]]
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob(System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)|AttachVehicleToCargobob]]
**[[RAGE.Game.Vehicle.AttachVehicleToCargobob|AttachVehicleToCargobob]]
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer(System.Int32,System.Int32,System.Single)|AttachVehicleToTrailer]]
**[[RAGE.Game.Vehicle.AttachVehicleToTrailer|AttachVehicleToTrailer]]
**[[RAGE.Game.Vehicle.GetBoatAnchor(System.Int32)|GetBoatAnchor]]
**[[RAGE.Game.Vehicle.GetBoatAnchor|GetBoatAnchor]]
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour(System.Int32)|ClearVehicleCustomPrimaryColour]]
**[[RAGE.Game.Vehicle.ClearVehicleCustomPrimaryColour|ClearVehicleCustomPrimaryColour]]
**[[RAGE.Game.Vehicle.CloseBombBayDoors(System.Int32)|CloseBombBayDoors]]
**[[RAGE.Game.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]
**[[RAGE.Game.Vehicle.CreateMissionTrain(System.Int32,System.Single,System.Single,System.Single,System.Boolean)|CreateMissionTrain]]
**[[RAGE.Game.Vehicle.CreateMissionTrain|CreateMissionTrain]]
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32)|CreateScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.CreateScriptVehicleGenerator|CreateScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]
**[[RAGE.Game.Vehicle.DeleteAllTrains|DeleteAllTrains]]
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator(System.Int32)|DeleteScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.DeleteScriptVehicleGenerator|DeleteScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob(System.Int32)|DetachVehicleFromAnyCargobob]]
**[[RAGE.Game.Vehicle.DetachVehicleFromAnyCargobob|DetachVehicleFromAnyCargobob]]
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob(System.Int32,System.Int32)|DetachVehicleFromCargobob]]
**[[RAGE.Game.Vehicle.DetachVehicleFromCargobob|DetachVehicleFromCargobob]]
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer(System.Int32)|DetachVehicleFromTrailer]]
**[[RAGE.Game.Vehicle.DetachVehicleFromTrailer|DetachVehicleFromTrailer]]
**[[RAGE.Game.Vehicle.DisableVehicleWeapon(System.Boolean,System.UInt32,System.Int32,System.Int32)|DisableVehicleWeapon]]
**[[RAGE.Game.Vehicle.DisableVehicleWeapon|DisableVehicleWeapon]]
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope(System.Int32)|DoesCargobobHavePickUpRope]]
**[[RAGE.Game.Vehicle.DoesCargobobHavePickUpRope|DoesCargobobHavePickUpRope]]
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist(System.Int32)|DoesScriptVehicleGeneratorExist]]
**[[RAGE.Game.Vehicle.DoesScriptVehicleGeneratorExist|DoesScriptVehicleGeneratorExist]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof(System.Int32)|DoesVehicleHaveRoof]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveRoof|DoesVehicleHaveRoof]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons(System.Int32)|DoesVehicleHaveWeapons]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveWeapons|DoesVehicleHaveWeapons]]
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene(System.Int32,System.Boolean)|ExplodeVehicleInCutscene]]
**[[RAGE.Game.Vehicle.ExplodeVehicleInCutscene|ExplodeVehicleInCutscene]]
**[[RAGE.Game.Vehicle.FixVehicleWindow(System.Int32,System.Int32)|FixVehicleWindow]]
**[[RAGE.Game.Vehicle.FixVehicleWindow|FixVehicleWindow]]
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen(System.Int32)|GetAreBombBayDoorsOpen]]
**[[RAGE.Game.Vehicle.GetAreBombBayDoorsOpen|GetAreBombBayDoorsOpen]]
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility(System.Int32)|HasVehicleJumpingAbility]]
**[[RAGE.Game.Vehicle.HasVehicleJumpingAbility|HasVehicleJumpingAbility]]
**[[RAGE.Game.Vehicle.GetConvertibleRoofState(System.Int32)|GetConvertibleRoofState]]
**[[RAGE.Game.Vehicle.GetConvertibleRoofState|GetConvertibleRoofState]]
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel(System.UInt32)|GetDisplayNameFromVehicleModel]]
**[[RAGE.Game.Vehicle.GetDisplayNameFromVehicleModel|GetDisplayNameFromVehicleModel]]
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck(System.Int32)|GetEntityAttachedToTowTruck]]
**[[RAGE.Game.Vehicle.GetEntityAttachedToTowTruck|GetEntityAttachedToTowTruck]]
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight(System.Int32)|GetVehicleSuspensionHeight]]
**[[RAGE.Game.Vehicle.GetVehicleSuspensionHeight|GetVehicleSuspensionHeight]]
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost(System.Int32)|HasVehicleRocketBoost]]
**[[RAGE.Game.Vehicle.HasVehicleRocketBoost|HasVehicleRocketBoost]]
**[[RAGE.Game.Vehicle.GetHeliEngineHealth(System.Int32)|GetHeliEngineHealth]]
**[[RAGE.Game.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor(System.Int32,System.Int32)|DoesVehicleHaveDoor]]
**[[RAGE.Game.Vehicle.DoesVehicleHaveDoor|DoesVehicleHaveDoor]]
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged(System.Int32)|GetIsRightVehicleHeadlightDamaged]]
**[[RAGE.Game.Vehicle.GetIsRightVehicleHeadlightDamaged|GetIsRightVehicleHeadlightDamaged]]
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom(System.Int32)|GetIsVehiclePrimaryColourCustom]]
**[[RAGE.Game.Vehicle.GetIsVehiclePrimaryColourCustom|GetIsVehiclePrimaryColourCustom]]
**[[RAGE.Game.Vehicle.GetLandingGearState(System.Int32)|GetLandingGearState]]
**[[RAGE.Game.Vehicle.GetLandingGearState|GetLandingGearState]]
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat(System.Int32,System.Int32)|GetLastPedInVehicleSeat]]
**[[RAGE.Game.Vehicle.GetLastPedInVehicleSeat|GetLastPedInVehicleSeat]]
**[[RAGE.Game.Vehicle.GetModSlotName(System.Int32,System.Int32)|GetModSlotName]]
**[[RAGE.Game.Vehicle.GetModSlotName|GetModSlotName]]
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours(System.Int32)|GetNumberOfVehicleColours]]
**[[RAGE.Game.Vehicle.GetNumberOfVehicleColours|GetNumberOfVehicleColours]]
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]
**[[RAGE.Game.Vehicle.GetNumberOfVehicleNumberPlates|GetNumberOfVehicleNumberPlates]]
**[[RAGE.Game.Vehicle.GetNumModKits(System.Int32)|GetNumModKits]]
**[[RAGE.Game.Vehicle.GetNumModKits|GetNumModKits]]
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]
**[[RAGE.Game.Vehicle.GetNumVehicleWindowTints|GetNumVehicleWindowTints]]
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor(System.Int32,System.Int32)|GetPedUsingVehicleDoor]]
**[[RAGE.Game.Vehicle.GetPedUsingVehicleDoor|GetPedUsingVehicleDoor]]
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime(System.Int32,System.Single,System.String)|GetPositionOfVehicleRecordingAtTime]]
**[[RAGE.Game.Vehicle.GetPositionOfVehicleRecordingAtTime|GetPositionOfVehicleRecordingAtTime]]
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)|GetRandomVehicleFrontBumperInSphere]]
**[[RAGE.Game.Vehicle.GetRandomVehicleFrontBumperInSphere|GetRandomVehicleFrontBumperInSphere]]
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime(System.Int32,System.Single,System.Int32@)|GetRotationOfVehicleRecordingAtTime]]
**[[RAGE.Game.Vehicle.GetRotationOfVehicleRecordingAtTime|GetRotationOfVehicleRecordingAtTime]]
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording(System.Int32,System.Int32)|GetTotalDurationOfVehicleRecording]]
**[[RAGE.Game.Vehicle.GetTotalDurationOfVehicleRecording|GetTotalDurationOfVehicleRecording]]
**[[RAGE.Game.Vehicle.GetTrainCarriage(System.Int32,System.Int32)|GetTrainCarriage]]
**[[RAGE.Game.Vehicle.GetTrainCarriage|GetTrainCarriage]]
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob(System.Int32)|GetVehicleAttachedToCargobob]]
**[[RAGE.Game.Vehicle.GetVehicleAttachedToCargobob|GetVehicleAttachedToCargobob]]
**[[RAGE.Game.Vehicle.SetVehicleBombs(System.Int32)|SetVehicleBombs]]
**[[RAGE.Game.Vehicle.SetVehicleBombs|SetVehicleBombs]]
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction(System.Int32)|GetVehicleCauseOfDestruction]]
**[[RAGE.Game.Vehicle.GetVehicleCauseOfDestruction|GetVehicleCauseOfDestruction]]
**[[RAGE.Game.Vehicle.GetVehicleClassFromName(System.UInt32)|GetVehicleClassFromName]]
**[[RAGE.Game.Vehicle.GetVehicleClassFromName|GetVehicleClassFromName]]
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility(System.Int32)|GetVehicleClassMaxAgility]]
**[[RAGE.Game.Vehicle.GetVehicleClassMaxAgility|GetVehicleClassMaxAgility]]
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction(System.Int32)|GetVehicleClassMaxTraction]]
**[[RAGE.Game.Vehicle.GetVehicleClassMaxTraction|GetVehicleClassMaxTraction]]
**[[RAGE.Game.Vehicle.GetVehicleColours(System.Int32,System.Int32@,System.Int32@)|GetVehicleColours]]
**[[RAGE.Game.Vehicle.GetVehicleColours|GetVehicleColours]]
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures(System.Int32)|GetVehicleCountermeasures]]
**[[RAGE.Game.Vehicle.GetVehicleCountermeasures|GetVehicleCountermeasures]]
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour(System.Int32,System.Int32@,System.Int32@,System.Int32@)|GetVehicleCustomSecondaryColour]]
**[[RAGE.Game.Vehicle.GetVehicleCustomSecondaryColour|GetVehicleCustomSecondaryColour]]
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel(System.Int32)|GetVehicleDirtLevel]]
**[[RAGE.Game.Vehicle.GetVehicleDirtLevel|GetVehicleDirtLevel]]
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio(System.Int32,System.Int32)|GetVehicleDoorAngleRatio]]
**[[RAGE.Game.Vehicle.GetVehicleDoorAngleRatio|GetVehicleDoorAngleRatio]]
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth(System.Int32)|GetVehicleEngineHealth]]
**[[RAGE.Game.Vehicle.GetVehicleEngineHealth|GetVehicleEngineHealth]]
**[[RAGE.Game.Vehicle.GetVehicleExtraColours(System.Int32,System.Int32@,System.Int32@)|GetVehicleExtraColours]]
**[[RAGE.Game.Vehicle.GetVehicleExtraColours|GetVehicleExtraColours]]
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour(System.Int32,System.Int32@)|GetVehicleDashboardColour]]
**[[RAGE.Game.Vehicle.GetVehicleDashboardColour|GetVehicleDashboardColour]]
**[[RAGE.Game.Vehicle.HasVehicleParachute(System.Int32)|HasVehicleParachute]]
**[[RAGE.Game.Vehicle.HasVehicleParachute|HasVehicleParachute]]
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash(System.Int32)|GetVehicleLayoutHash]]
**[[RAGE.Game.Vehicle.GetVehicleLayoutHash|GetVehicleLayoutHash]]
**[[RAGE.Game.Vehicle.GetVehicleLivery(System.Int32)|GetVehicleLivery]]
**[[RAGE.Game.Vehicle.GetVehicleLivery|GetVehicleLivery]]
**[[RAGE.Game.Vehicle.GetVehicleOwner(System.Int32,System.Int32@)|GetVehicleOwner]]
**[[RAGE.Game.Vehicle.GetVehicleOwner|GetVehicleOwner]]
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers(System.Int32)|GetVehicleMaxNumberOfPassengers]]
**[[RAGE.Game.Vehicle.GetVehicleMaxNumberOfPassengers|GetVehicleMaxNumberOfPassengers]]
**[[RAGE.Game.Vehicle.GetVehicleMod(System.Int32,System.Int32)|GetVehicleMod]]
**[[RAGE.Game.Vehicle.GetVehicleMod|GetVehicleMod]]
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed(System.UInt32)|GetVehicleModelMaxSpeed]]
**[[RAGE.Game.Vehicle.GetVehicleModelMaxSpeed|GetVehicleModelMaxSpeed]]
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction(System.UInt32)|GetVehicleModelMaxTraction]]
**[[RAGE.Game.Vehicle.GetVehicleModelMaxTraction|GetVehicleModelMaxTraction]]
**[[RAGE.Game.Vehicle.GetVehicleModColor1(System.Int32,System.Int32@,System.Int32@,System.Int32@)|GetVehicleModColor1]]
**[[RAGE.Game.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]
**[[RAGE.Game.Vehicle.GetVehicleModColor2(System.Int32,System.Int32@,System.Int32@)|GetVehicleModColor2]]
**[[RAGE.Game.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]
**[[RAGE.Game.Vehicle.GetVehicleModData(System.Int32,System.Int32,System.Int32)|GetVehicleModData]]
**[[RAGE.Game.Vehicle.GetVehicleModData|GetVehicleModData]]
**[[RAGE.Game.Vehicle.GetVehicleModKitType(System.Int32)|GetVehicleModKitType]]
**[[RAGE.Game.Vehicle.GetVehicleModKitType|GetVehicleModKitType]]
**[[RAGE.Game.Vehicle.GetVehicleModVariation(System.Int32,System.Int32)|GetVehicleModVariation]]
**[[RAGE.Game.Vehicle.GetVehicleModVariation|GetVehicleModVariation]]
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled(System.Int32,System.Int32)|IsVehicleNeonLightEnabled]]
**[[RAGE.Game.Vehicle.IsVehicleNeonLightEnabled|IsVehicleNeonLightEnabled]]
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText(System.Int32)|GetVehicleNumberPlateText]]
**[[RAGE.Game.Vehicle.GetVehicleNumberPlateText|GetVehicleNumberPlateText]]
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth(System.Int32)|GetVehiclePetrolTankHealth]]
**[[RAGE.Game.Vehicle.GetVehiclePetrolTankHealth|GetVehiclePetrolTankHealth]]
**[[RAGE.Game.Vehicle.GetVehicleRecordingId(System.Int32,System.String)|GetVehicleRecordingId]]
**[[RAGE.Game.Vehicle.GetVehicleRecordingId|GetVehicleRecordingId]]
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst(System.Int32)|GetVehicleTyresCanBurst]]
**[[RAGE.Game.Vehicle.GetVehicleTyresCanBurst|GetVehicleTyresCanBurst]]
**[[RAGE.Game.Vehicle.GetVehicleWheelType(System.Int32)|GetVehicleWheelType]]
**[[RAGE.Game.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]
**[[RAGE.Game.Vehicle.HasPreloadModsFinished(System.Int32)|HasPreloadModsFinished]]
**[[RAGE.Game.Vehicle.HasPreloadModsFinished|HasPreloadModsFinished]]
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded(System.Int32,System.Int32@)|HasVehicleRecordingBeenLoaded]]
**[[RAGE.Game.Vehicle.HasVehicleRecordingBeenLoaded|HasVehicleRecordingBeenLoaded]]
**[[RAGE.Game.Vehicle.AnyPassengersRappeling(System.Int32)|AnyPassengersRappeling]]
**[[RAGE.Game.Vehicle.AnyPassengersRappeling|AnyPassengersRappeling]]
**[[RAGE.Game.Vehicle.IsBigVehicle(System.Int32)|IsBigVehicle]]
**[[RAGE.Game.Vehicle.IsBigVehicle|IsBigVehicle]]
**[[RAGE.Game.Vehicle.IsVehicleNearEntity(System.Int32,System.Int32)|IsVehicleNearEntity]]
**[[RAGE.Game.Vehicle.IsVehicleNearEntity|IsVehicleNearEntity]]
**[[RAGE.Game.Vehicle.VehicleHasLandingGear(System.Int32)|VehicleHasLandingGear]]
**[[RAGE.Game.Vehicle.VehicleHasLandingGear|VehicleHasLandingGear]]
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle(System.Int32)|IsPlaybackUsingAiGoingOnForVehicle]]
**[[RAGE.Game.Vehicle.IsPlaybackUsingAiGoingOnForVehicle|IsPlaybackUsingAiGoingOnForVehicle]]
**[[RAGE.Game.Vehicle.IsTaxiLightOn(System.Int32)|IsTaxiLightOn]]
**[[RAGE.Game.Vehicle.IsTaxiLightOn|IsTaxiLightOn]]
**[[RAGE.Game.Vehicle.IsThisModelABicycle(System.UInt32)|IsThisModelABicycle]]
**[[RAGE.Game.Vehicle.IsThisModelABicycle|IsThisModelABicycle]]
**[[RAGE.Game.Vehicle.IsThisModelABoat(System.UInt32)|IsThisModelABoat]]
**[[RAGE.Game.Vehicle.IsThisModelABoat|IsThisModelABoat]]
**[[RAGE.Game.Vehicle.IsThisModelAHeli(System.UInt32)|IsThisModelAHeli]]
**[[RAGE.Game.Vehicle.IsThisModelAHeli|IsThisModelAHeli]]
**[[RAGE.Game.Vehicle.IsThisModelAPlane(System.UInt32)|IsThisModelAPlane]]
**[[RAGE.Game.Vehicle.IsThisModelAPlane|IsThisModelAPlane]]
**[[RAGE.Game.Vehicle.IsThisModelATrain(System.UInt32)|IsThisModelATrain]]
**[[RAGE.Game.Vehicle.IsThisModelATrain|IsThisModelATrain]]
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated(System.Int32)|IsVehicleAlarmActivated]]
**[[RAGE.Game.Vehicle.IsVehicleAlarmActivated|IsVehicleAlarmActivated]]
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck(System.Int32,System.Int32)|IsVehicleAttachedToTowTruck]]
**[[RAGE.Game.Vehicle.IsVehicleAttachedToTowTruck|IsVehicleAttachedToTowTruck]]
**[[RAGE.Game.Vehicle.IsVehicleAConvertible(System.Int32,System.Boolean)|IsVehicleAConvertible]]
**[[RAGE.Game.Vehicle.IsVehicleAConvertible|IsVehicleAConvertible]]
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged(System.Int32,System.Int32)|IsVehicleDoorDamaged]]
**[[RAGE.Game.Vehicle.IsVehicleDoorDamaged|IsVehicleDoorDamaged]]
**[[RAGE.Game.Vehicle.IsVehicleDriveable(System.Int32,System.Boolean)|IsVehicleDriveable]]
**[[RAGE.Game.Vehicle.IsVehicleDriveable|IsVehicleDriveable]]
**[[RAGE.Game.Vehicle.IsVehicleHighDetail(System.Int32)|IsVehicleHighDetail]]
**[[RAGE.Game.Vehicle.IsVehicleHighDetail|IsVehicleHighDetail]]
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea(System.String,System.Int32)|IsVehicleInGarageArea]]
**[[RAGE.Game.Vehicle.IsVehicleInGarageArea|IsVehicleInGarageArea]]
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels(System.Int32)|IsVehicleOnAllWheels]]
**[[RAGE.Game.Vehicle.IsVehicleOnAllWheels|IsVehicleOnAllWheels]]
**[[RAGE.Game.Vehicle.IsVehicleSeatFree(System.Int32,System.Int32,System.Int32)|IsVehicleSeatFree]]
**[[RAGE.Game.Vehicle.IsVehicleSeatFree|IsVehicleSeatFree]]
**[[RAGE.Game.Vehicle.IsVehicleSirenOn(System.Int32)|IsVehicleSirenOn]]
**[[RAGE.Game.Vehicle.IsVehicleSirenOn|IsVehicleSirenOn]]
**[[RAGE.Game.Vehicle.IsVehicleStolen(System.Int32)|IsVehicleStolen]]
**[[RAGE.Game.Vehicle.IsVehicleStolen|IsVehicleStolen]]
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights(System.Int32)|IsVehicleStoppedAtTrafficLights]]
**[[RAGE.Game.Vehicle.IsVehicleStoppedAtTrafficLights|IsVehicleStoppedAtTrafficLights]]
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp(System.Int32,System.Int32,System.Int32)|IsVehicleStuckTimerUp]]
**[[RAGE.Game.Vehicle.IsVehicleStuckTimerUp|IsVehicleStuckTimerUp]]
**[[RAGE.Game.Vehicle.IsVehicleVisible(System.Int32)|IsVehicleVisible]]
**[[RAGE.Game.Vehicle.IsVehicleVisible|IsVehicleVisible]]
**[[RAGE.Game.Vehicle.LowerConvertibleRoof(System.Int32,System.Boolean)|LowerConvertibleRoof]]
**[[RAGE.Game.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]
**[[RAGE.Game.Vehicle.OpenBombBayDoors(System.Int32)|OpenBombBayDoors]]
**[[RAGE.Game.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]
**[[RAGE.Game.Vehicle.EjectJb700Roof(System.Int32,System.Single,System.Single,System.Single)|EjectJb700Roof]]
**[[RAGE.Game.Vehicle.EjectJb700Roof|EjectJb700Roof]]
**[[RAGE.Game.Vehicle.PreloadVehicleMod(System.Int32,System.Int32,System.Int32)|PreloadVehicleMod]]
**[[RAGE.Game.Vehicle.PreloadVehicleMod|PreloadVehicleMod]]
**[[RAGE.Game.Vehicle.ReleasePreloadMods(System.Int32)|ReleasePreloadMods]]
**[[RAGE.Game.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)|RemoveVehiclesFromGeneratorsInArea]]
**[[RAGE.Game.Vehicle.RemoveVehiclesFromGeneratorsInArea|RemoveVehiclesFromGeneratorsInArea]]
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel(System.Int32)|RemoveVehicleHighDetailModel]]
**[[RAGE.Game.Vehicle.RemoveVehicleHighDetailModel|RemoveVehicleHighDetailModel]]
**[[RAGE.Game.Vehicle.RemoveVehicleRecording(System.Int32,System.Int32@)|RemoveVehicleRecording]]
**[[RAGE.Game.Vehicle.RemoveVehicleRecording|RemoveVehicleRecording]]
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck(System.Int32)|RemoveVehicleUpsidedownCheck]]
**[[RAGE.Game.Vehicle.RemoveVehicleUpsidedownCheck|RemoveVehicleUpsidedownCheck]]
**[[RAGE.Game.Vehicle.RequestVehicleAsset(System.UInt32,System.Int32)|RequestVehicleAsset]]
**[[RAGE.Game.Vehicle.RequestVehicleAsset|RequestVehicleAsset]]
**[[RAGE.Game.Vehicle.RequestVehicleRecording(System.Int32,System.Int32@)|RequestVehicleRecording]]
**[[RAGE.Game.Vehicle.RequestVehicleRecording|RequestVehicleRecording]]
**[[RAGE.Game.Vehicle.ResetVehicleWheels(System.Int32,System.Boolean)|ResetVehicleWheels]]
**[[RAGE.Game.Vehicle.ResetVehicleWheels|ResetVehicleWheels]]
**[[RAGE.Game.Vehicle.RollDownWindows(System.Int32)|RollDownWindows]]
**[[RAGE.Game.Vehicle.RollDownWindows|RollDownWindows]]
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive(System.Boolean)|SetAllLowPriorityVehicleGeneratorsActive]]
**[[RAGE.Game.Vehicle.SetAllLowPriorityVehicleGeneratorsActive|SetAllLowPriorityVehicleGeneratorsActive]]
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)|SetAllVehicleGeneratorsActiveInArea]]
**[[RAGE.Game.Vehicle.SetAllVehicleGeneratorsActiveInArea|SetAllVehicleGeneratorsActiveInArea]]
**[[RAGE.Game.Vehicle.SetBikeLeanAngle(System.Int32,System.Single,System.Single)|SetBikeLeanAngle]]
**[[RAGE.Game.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]
**[[RAGE.Game.Vehicle.SetCanResprayVehicle(System.Int32,System.Boolean)|SetCanResprayVehicle]]
**[[RAGE.Game.Vehicle.SetCanResprayVehicle|SetCanResprayVehicle]]
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength(System.Int32,System.Single)|SetCargobobPickupMagnetStrength]]
**[[RAGE.Game.Vehicle.SetCargobobPickupMagnetStrength|SetCargobobPickupMagnetStrength]]
**[[RAGE.Game.Vehicle.SetConvertibleRoof(System.Int32,System.Boolean)|SetConvertibleRoof]]
**[[RAGE.Game.Vehicle.SetConvertibleRoof|SetConvertibleRoof]]
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires(System.Int32,System.Boolean)|SetDisableVehiclePetrolTankFires]]
**[[RAGE.Game.Vehicle.SetDisableVehiclePetrolTankFires|SetDisableVehiclePetrolTankFires]]
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorCanBreak]]
**[[RAGE.Game.Vehicle.SetVehicleDoorCanBreak|SetVehicleDoorCanBreak]]
**[[RAGE.Game.Vehicle.SetForceHdVehicle(System.Int32,System.Boolean)|SetForceHdVehicle]]
**[[RAGE.Game.Vehicle.SetForceHdVehicle|SetForceHdVehicle]]
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed(System.Int32)|SetHeliBladesFullSpeed]]
**[[RAGE.Game.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult(System.Int32,System.Single)|SetHelicopterRollPitchYawMult]]
**[[RAGE.Game.Vehicle.SetHelicopterRollPitchYawMult|SetHelicopterRollPitchYawMult]]
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded(System.Int32@,System.Boolean)|SetMissionTrainAsNoLongerNeeded]]
**[[RAGE.Game.Vehicle.SetMissionTrainAsNoLongerNeeded|SetMissionTrainAsNoLongerNeeded]]
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles(System.Int32)|SetNumberOfParkedVehicles]]
**[[RAGE.Game.Vehicle.SetNumberOfParkedVehicles|SetNumberOfParkedVehicles]]
**[[RAGE.Game.Vehicle.SetCargobobHookPosition(System.Int32,System.Single,System.Single,System.Int32)|SetCargobobHookPosition]]
**[[RAGE.Game.Vehicle.SetCargobobHookPosition|SetCargobobHookPosition]]
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi(System.Int32,System.Int32)|SetPlaybackToUseAi]]
**[[RAGE.Game.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle(System.Int32)|SetPlayersLastVehicle]]
**[[RAGE.Game.Vehicle.SetPlayersLastVehicle|SetPlayersLastVehicle]]
**[[RAGE.Game.Vehicle.SetRandomTrains(System.Boolean)|SetRandomTrains]]
**[[RAGE.Game.Vehicle.SetRandomTrains|SetRandomTrains]]
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed(System.Int32,System.Boolean)|SetRenderTrainAsDerailed]]
**[[RAGE.Game.Vehicle.SetRenderTrainAsDerailed|SetRenderTrainAsDerailed]]
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage(System.Int32,System.Single)|SetVehicleRocketBoostPercentage]]
**[[RAGE.Game.Vehicle.SetVehicleRocketBoostPercentage|SetVehicleRocketBoostPercentage]]
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator(System.Int32,System.Boolean)|SetScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.SetScriptVehicleGenerator|SetScriptVehicleGenerator]]
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround(System.Int32,System.Int32)|SetPlaneMinHeightAboveGround]]
**[[RAGE.Game.Vehicle.SetPlaneMinHeightAboveGround|SetPlaneMinHeightAboveGround]]
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed(System.Int32,System.Single)|SetTrainCruiseSpeed]]
**[[RAGE.Game.Vehicle.SetTrainCruiseSpeed|SetTrainCruiseSpeed]]
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver(System.Int32,System.Boolean)|SetVehicleExclusiveDriver]]
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver|SetVehicleExclusiveDriver]]
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon(System.Int32,System.Boolean)|SetVehicleAllowNoPassengersLockon]]
**[[RAGE.Game.Vehicle.SetVehicleAllowNoPassengersLockon|SetVehicleAllowNoPassengersLockon]]
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth(System.Int32,System.Single)|SetVehicleBodyHealth]]
**[[RAGE.Game.Vehicle.SetVehicleBodyHealth|SetVehicleBodyHealth]]
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights(System.Int32,System.Boolean)|SetVehicleBrakeLights]]
**[[RAGE.Game.Vehicle.SetVehicleBrakeLights|SetVehicleBrakeLights]]
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted(System.Int32,System.Boolean)|SetVehicleCanBeTargetted]]
**[[RAGE.Game.Vehicle.SetVehicleCanBeTargetted|SetVehicleCanBeTargetted]]
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged(System.Int32,System.Boolean)|SetVehicleCanBeVisiblyDamaged]]
**[[RAGE.Game.Vehicle.SetVehicleCanBeVisiblyDamaged|SetVehicleCanBeVisiblyDamaged]]
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight(System.Int32,System.Single)|SetVehicleCeilingHeight]]
**[[RAGE.Game.Vehicle.SetVehicleCeilingHeight|SetVehicleCeilingHeight]]
**[[RAGE.Game.Vehicle.SetVehicleColours(System.Int32,System.Int32,System.Int32)|SetVehicleColours]]
**[[RAGE.Game.Vehicle.SetVehicleColours|SetVehicleColours]]
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures(System.Int32,System.Int32)|SetVehicleCountermeasures]]
**[[RAGE.Game.Vehicle.SetVehicleCountermeasures|SetVehicleCountermeasures]]
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour(System.Int32,System.Int32,System.Int32,System.Int32)|SetVehicleCustomSecondaryColour]]
**[[RAGE.Game.Vehicle.SetVehicleCustomSecondaryColour|SetVehicleCustomSecondaryColour]]
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed(System.Int32)|SetVehicleDeformationFixed]]
**[[RAGE.Game.Vehicle.SetVehicleDeformationFixed|SetVehicleDeformationFixed]]
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel(System.Int32,System.Single)|SetVehicleDirtLevel]]
**[[RAGE.Game.Vehicle.SetVehicleDirtLevel|SetVehicleDirtLevel]]
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers(System.Int32,System.Boolean)|SetVehicleDoorsLockedForAllPlayers]]
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForAllPlayers|SetVehicleDoorsLockedForAllPlayers]]
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorsLockedForTeam]]
**[[RAGE.Game.Vehicle.SetVehicleDoorsLockedForTeam|SetVehicleDoorsLockedForTeam]]
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorBroken]]
**[[RAGE.Game.Vehicle.SetVehicleDoorBroken|SetVehicleDoorBroken]]
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched(System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetVehicleDoorLatched]]
**[[RAGE.Game.Vehicle.SetVehicleDoorLatched|SetVehicleDoorLatched]]
**[[RAGE.Game.Vehicle.SetVehicleDoorShut(System.Int32,System.Int32,System.Boolean)|SetVehicleDoorShut]]
**[[RAGE.Game.Vehicle.SetVehicleDoorShut|SetVehicleDoorShut]]
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade(System.Int32,System.Boolean)|SetVehicleEngineCanDegrade]]
**[[RAGE.Game.Vehicle.SetVehicleEngineCanDegrade|SetVehicleEngineCanDegrade]]
**[[RAGE.Game.Vehicle.SetVehicleEngineOn(System.Int32,System.Boolean,System.Boolean,System.Boolean)|SetVehicleEngineOn]]
**[[RAGE.Game.Vehicle.SetVehicleEngineOn|SetVehicleEngineOn]]
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2(System.Int32,System.Int32,System.Int32)|SetVehicleExclusiveDriver2]]
**[[RAGE.Game.Vehicle.SetVehicleExclusiveDriver2|SetVehicleExclusiveDriver2]]
**[[RAGE.Game.Vehicle.SetVehicleExtra(System.Int32,System.Int32,System.Boolean)|SetVehicleExtra]]
**[[RAGE.Game.Vehicle.SetVehicleExtra|SetVehicleExtra]]
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour(System.Int32,System.Int32)|SetVehicleInteriorColour]]
**[[RAGE.Game.Vehicle.SetVehicleInteriorColour|SetVehicleInteriorColour]]
**[[RAGE.Game.Vehicle.SetVehicleFixed(System.Int32)|SetVehicleFixed]]
**[[RAGE.Game.Vehicle.SetVehicleFixed|SetVehicleFixed]]
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride(System.Int32,System.Single)|SetVehicleFrictionOverride]]
**[[RAGE.Game.Vehicle.SetVehicleFrictionOverride|SetVehicleFrictionOverride]]
**[[RAGE.Game.Vehicle.SetVehicleGravity(System.Int32,System.Boolean)|SetVehicleGravity]]
**[[RAGE.Game.Vehicle.SetVehicleGravity|SetVehicleGravity]]
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer(System.Int32,System.Boolean)|SetVehicleHasBeenOwnedByPlayer]]
**[[RAGE.Game.Vehicle.SetVehicleHasBeenOwnedByPlayer|SetVehicleHasBeenOwnedByPlayer]]
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles(System.Int32,System.Boolean)|SetVehicleHasStrongAxles]]
**[[RAGE.Game.Vehicle.SetVehicleHasStrongAxles|SetVehicleHasStrongAxles]]
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights(System.Int32,System.Int32,System.Boolean)|SetVehicleIndicatorLights]]
**[[RAGE.Game.Vehicle.SetVehicleIndicatorLights|SetVehicleIndicatorLights]]
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight(System.Int32,System.Boolean)|SetVehicleInteriorlight]]
**[[RAGE.Game.Vehicle.SetVehicleInteriorlight|SetVehicleInteriorlight]]
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer(System.Int32,System.Boolean)|SetVehicleIsConsideredByPlayer]]
**[[RAGE.Game.Vehicle.SetVehicleIsConsideredByPlayer|SetVehicleIsConsideredByPlayer]]
**[[RAGE.Game.Vehicle.SetVehicleIsWanted(System.Int32,System.Boolean)|SetVehicleIsWanted]]
**[[RAGE.Game.Vehicle.SetVehicleIsWanted|SetVehicleIsWanted]]
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive(System.Int32,System.Boolean)|SetVehicleHudSpecialAbilityBarActive]]
**[[RAGE.Game.Vehicle.SetVehicleHudSpecialAbilityBarActive|SetVehicleHudSpecialAbilityBarActive]]
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier(System.Int32,System.Single)|SetVehicleLightMultiplier]]
**[[RAGE.Game.Vehicle.SetVehicleLightMultiplier|SetVehicleLightMultiplier]]
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier(System.Int32,System.Single)|SetVehicleLodMultiplier]]
**[[RAGE.Game.Vehicle.SetVehicleLodMultiplier|SetVehicleLodMultiplier]]
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed(System.UInt32,System.Boolean)|SetVehicleModelIsSuppressed]]
**[[RAGE.Game.Vehicle.SetVehicleModelIsSuppressed|SetVehicleModelIsSuppressed]]
**[[RAGE.Game.Vehicle.SetVehicleModColor2(System.Int32,System.Int32,System.Int32)|SetVehicleModColor2]]
**[[RAGE.Game.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired(System.Int32,System.Boolean)|SetVehicleNeedsToBeHotwired]]
**[[RAGE.Game.Vehicle.SetVehicleNeedsToBeHotwired|SetVehicleNeedsToBeHotwired]]
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled(System.Int32,System.Int32,System.Boolean)|SetVehicleNeonLightEnabled]]
**[[RAGE.Game.Vehicle.SetVehicleNeonLightEnabled|SetVehicleNeonLightEnabled]]
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex(System.Int32,System.Int32)|SetVehicleNumberPlateTextIndex]]
**[[RAGE.Game.Vehicle.SetVehicleNumberPlateTextIndex|SetVehicleNumberPlateTextIndex]]
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl(System.Int32,System.Boolean,System.Boolean)|SetVehicleOutOfControl]]
**[[RAGE.Game.Vehicle.SetVehicleOutOfControl|SetVehicleOutOfControl]]
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover(System.Int32,System.Boolean)|SetVehicleProvidesCover]]
**[[RAGE.Game.Vehicle.SetVehicleProvidesCover|SetVehicleProvidesCover]]
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken(System.Int32,System.Boolean)|SetVehicleRudderBroken]]
**[[RAGE.Game.Vehicle.SetVehicleRudderBroken|SetVehicleRudderBroken]]
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget(System.Int32,System.Int32,System.Single,System.Single,System.Single)|SetVehicleShootAtTarget]]
**[[RAGE.Game.Vehicle.SetVehicleShootAtTarget|SetVehicleShootAtTarget]]
**[[RAGE.Game.Vehicle.SetVehicleSteerBias(System.Int32,System.Single)|SetVehicleSteerBias]]
**[[RAGE.Game.Vehicle.SetVehicleSteerBias|SetVehicleSteerBias]]
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion(System.Int32,System.Int32,System.Boolean)|SetVehicleTimedExplosion]]
**[[RAGE.Game.Vehicle.SetVehicleTimedExplosion|SetVehicleTimedExplosion]]
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst(System.Int32,System.Boolean)|SetVehicleTyresCanBurst]]
**[[RAGE.Game.Vehicle.SetVehicleTyresCanBurst|SetVehicleTyresCanBurst]]
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed(System.Int32,System.Int32)|SetVehicleTyreFixed]]
**[[RAGE.Game.Vehicle.SetVehicleTyreFixed|SetVehicleTyreFixed]]
**[[RAGE.Game.Vehicle.SetVehicleUndriveable(System.Int32,System.Boolean)|SetVehicleUndriveable]]
**[[RAGE.Game.Vehicle.SetVehicleUndriveable|SetVehicleUndriveable]]
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp(System.Int32,System.Boolean)|SetVehicleWheelsCanBreakOffWhenBlowUp]]
**[[RAGE.Game.Vehicle.SetVehicleWheelsCanBreakOffWhenBlowUp|SetVehicleWheelsCanBreakOffWhenBlowUp]]
**[[RAGE.Game.Vehicle.SetVehicleWindowTint(System.Int32,System.Int32)|SetVehicleWindowTint]]
**[[RAGE.Game.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle(System.Int32,System.Single)|SkipTimeInPlaybackRecordedVehicle]]
**[[RAGE.Game.Vehicle.SkipTimeInPlaybackRecordedVehicle|SkipTimeInPlaybackRecordedVehicle]]
**[[RAGE.Game.Vehicle.SmashVehicleWindow(System.Int32,System.Int32)|SmashVehicleWindow]]
**[[RAGE.Game.Vehicle.SmashVehicleWindow|SmashVehicleWindow]]
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi(System.Int32,System.Int32,System.Int32@,System.Single,System.Int32)|StartPlaybackRecordedVehicleUsingAi]]
**[[RAGE.Game.Vehicle.StartPlaybackRecordedVehicleUsingAi|StartPlaybackRecordedVehicleUsingAi]]
**[[RAGE.Game.Vehicle.StartVehicleAlarm(System.Int32)|StartVehicleAlarm]]
**[[RAGE.Game.Vehicle.StartVehicleAlarm|StartVehicleAlarm]]
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]
**[[RAGE.Game.Vehicle.StopAllGarageActivity|StopAllGarageActivity]]
**[[RAGE.Game.Vehicle.SwitchTrainTrack(System.Int32,System.Boolean)|SwitchTrainTrack]]
**[[RAGE.Game.Vehicle.SwitchTrainTrack|SwitchTrainTrack]]
**[[RAGE.Game.Vehicle.TrackVehicleVisibility(System.Int32)|TrackVehicleVisibility]]
**[[RAGE.Game.Vehicle.TrackVehicleVisibility|TrackVehicleVisibility]]
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel(System.Int32,System.UInt32)|VehicleSetCustomParachuteModel]]
**[[RAGE.Game.Vehicle.VehicleSetCustomParachuteModel|VehicleSetCustomParachuteModel]]
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage(System.Int32,System.Boolean)|SetRampVehicleReceivesRampDamage]]
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory(System.Boolean,System.Int32@,System.Int32@)|GetRandomVehicleModelInMemory]]
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]
**[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33(System.Int32,System.Int32)|_0x0419B167EE128F33]]
**[[RAGE.Game.Vehicle.Unknown._0x0419B167EE128F33|_0x0419B167EE128F33]]
**[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE(System.Int32,System.Int32)|_0xD3E51C0AB8C26EEE]]
**[[RAGE.Game.Vehicle.Unknown._0xD3E51C0AB8C26EEE|_0xD3E51C0AB8C26EEE]]
**[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)|_0x54B0F614960F4A5F]]
**[[RAGE.Game.Vehicle.Unknown._0x54B0F614960F4A5F|_0x54B0F614960F4A5F]]
**[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23(System.Int32,System.Boolean)|_0xC1F981A6F74F0C23]]
**[[RAGE.Game.Vehicle.Unknown._0xC1F981A6F74F0C23|_0xC1F981A6F74F0C23]]
**[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737(System.Int32,System.Boolean)|_0xF78F94D60248C737]]
**[[RAGE.Game.Vehicle.Unknown._0xF78F94D60248C737|_0xF78F94D60248C737]]
**[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|_0xA1DD82F3CCF9A01E]]
**[[RAGE.Game.Vehicle.Unknown._0xA1DD82F3CCF9A01E|_0xA1DD82F3CCF9A01E]]
**[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3(System.Int32)|_0x2467A2D807D37CA3]]
**[[RAGE.Game.Vehicle.Unknown._0x2467A2D807D37CA3|_0x2467A2D807D37CA3]]
**[[RAGE.Game.Vehicle.Unknown._0xE01903C47C7AC89E|_0xE01903C47C7AC89E]]
**[[RAGE.Game.Vehicle.Unknown._0xE01903C47C7AC89E|_0xE01903C47C7AC89E]]
**[[RAGE.Game.Vehicle.Unknown._0x4419966C9936071A(System.Int32)|_0x4419966C9936071A]]
**[[RAGE.Game.Vehicle.Unknown._0x4419966C9936071A|_0x4419966C9936071A]]
**[[RAGE.Game.Vehicle.Unknown._0x6D6AF961B72728AE(System.Int32)|_0x6D6AF961B72728AE]]
**[[RAGE.Game.Vehicle.Unknown._0x6D6AF961B72728AE|_0x6D6AF961B72728AE]]
**[[RAGE.Game.Vehicle.Unknown._0x7C0043FDFF6436BC(System.Int32)|_0x7C0043FDFF6436BC]]
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**[[RAGE.Game.Vehicle.Unknown._0x7C06330BFDDA182E|_0x7C06330BFDDA182E]]
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**[[RAGE.Game.Vehicle.Unknown._0xB264C4D2F2B0A78B|_0xB264C4D2F2B0A78B]]
**[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]
**[[RAGE.Game.Water.GetWavesIntensity|GetWavesIntensity]]
**[[RAGE.Game.Water.GetWaterHeightNoWaves(System.Single,System.Single,System.Single,System.Single@)|GetWaterHeightNoWaves]]
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]
**[[RAGE.Game.Water.TestProbeAgainstAllWater(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)|TestProbeAgainstAllWater]]
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater(System.Single,System.Single,System.Single,System.Int32,System.Int32@)|TestVerticalProbeAgainstAllWater]]
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]
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**[[RAGE.Game.Water.Unknown._0xB1252E3E59A82AAF|_0xB1252E3E59A82AAF]]
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute(System.UInt32)|CanUseWeaponOnParachute]]
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage(System.Int32)|ClearPedLastWeaponDamage]]
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent(System.UInt32,System.UInt32)|DoesWeaponTakeWeaponComponent]]
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]
**[[RAGE.Game.Weapon.ExplodeProjectiles(System.Int32,System.UInt32,System.Boolean)|ExplodeProjectiles]]
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon(System.Int32,System.UInt32)|GetAmmoInPedWeapon]]
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon(System.Int32,System.Int32@)|GetCurrentPedVehicleWeapon]]
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex(System.Int32)|GetCurrentPedWeaponEntityIndex]]
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon(System.Int32)|GetLockonRangeOfCurrentPedWeapon]]
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]
**[[RAGE.Game.Weapon.GetMaxAmmoInClip(System.Int32,System.UInt32,System.Boolean)|GetMaxAmmoInClip]]
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]
**[[RAGE.Game.Weapon.GetPedAmmoByType(System.Int32,System.Int32)|GetPedAmmoByType]]
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord(System.Int32,RAGE.Vector3)|GetPedLastWeaponImpactCoord]]
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot(System.Int32,System.UInt32)|GetPedWeapontypeInSlot]]
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]
**[[RAGE.Game.Weapon.GetSelectedPedWeapon(System.Int32)|GetSelectedPedWeapon]]
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]
**[[RAGE.Game.Weapon.GetWeapontypeModel(System.UInt32)|GetWeapontypeModel]]
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]
**[[RAGE.Game.Weapon.GetWeaponClipSize(System.UInt32)|GetWeaponClipSize]]
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel(System.UInt32)|GetWeaponComponentTypeModel]]
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]
**[[RAGE.Game.Weapon.GetWeaponHudStats(System.UInt32,System.Int32@)|GetWeaponHudStats]]
**[[RAGE.Game.Weapon.GetWeaponHudStats|GetWeaponHudStats]]
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex(System.Int32)|GetWeaponObjectTintIndex]]
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed(System.Int32,System.UInt32,System.Int32,System.Boolean)|GiveDelayedWeaponToPed]]
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject(System.Int32,System.UInt32)|GiveWeaponComponentToWeaponObject]]
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]
**[[RAGE.Game.Weapon.GiveWeaponToPed(System.Int32,System.UInt32,System.Int32,System.Boolean,System.Boolean)|GiveWeaponToPed]]
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon(System.Int32,System.UInt32,System.Int32)|HasPedBeenDamagedByWeapon]]
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent(System.Int32,System.UInt32,System.UInt32)|HasPedGotWeaponComponent]]
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded(System.UInt32)|HasWeaponAssetLoaded]]
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene(System.Int32,System.Boolean)|HidePedWeaponForScriptedCutscene]]
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]
**[[RAGE.Game.Weapon.IsPedArmed(System.Int32,System.Int32)|IsPedArmed]]
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive(System.Int32,System.UInt32,System.UInt32)|IsPedWeaponComponentActive]]
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]
**[[RAGE.Game.Weapon.IsWeaponValid(System.UInt32)|IsWeaponValid]]
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]
**[[RAGE.Game.Weapon.PedSkipNextReloading(System.Int32)|PedSkipNextReloading]]
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType(System.UInt32,System.Boolean)|RemoveAllProjectilesOfType]]
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed(System.Int32,System.UInt32,System.UInt32)|RemoveWeaponComponentFromPed]]
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]
**[[RAGE.Game.Weapon.RemoveWeaponFromPed(System.Int32,System.UInt32)|RemoveWeaponFromPed]]
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel(System.Int32)|RequestWeaponHighDetailModel]]
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon(System.Int32,System.UInt32)|SetCurrentPedVehicleWeapon]]
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance(System.Single)|SetFlashLightFadeDistance]]
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]
**[[RAGE.Game.Weapon.SetPedAmmoByType(System.Int32,System.Int32,System.Int32)|SetPedAmmoByType]]
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks(System.Int32,System.Single,System.Single)|SetPedChanceOfFiringBlanks]]
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon(System.Int32,System.UInt32,System.Single,System.Single,System.Single,System.Int32)|SetPedDropsInventoryWeapon]]
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead(System.Int32,System.Boolean)|SetPedDropsWeaponsWhenDead]]
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo(System.Int32,System.Boolean,System.UInt32)|SetPedInfiniteAmmo]]
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex(System.Int32,System.UInt32,System.Int32)|SetPedWeaponTintIndex]]
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex(System.Int32,System.Int32)|SetWeaponObjectTintIndex]]
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
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**[[RAGE.Game.Weapon.Unknown._0x9DA58CDBF6BDBC08|_0x9DA58CDBF6BDBC08]]
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**[[RAGE.Game.Weapon.Unknown._0xDAB963831DBFD3F4|_0xDAB963831DBFD3F4]]
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**[[RAGE.Game.Weapon.Unknown._0x1E45B34ADEBEE48E|_0x1E45B34ADEBEE48E]]
**[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4(System.Int32,System.Int32,System.Int32)|_0xB4771B9AAF4E68E4]]
**[[RAGE.Game.Weapon.Unknown._0xB4771B9AAF4E68E4|_0xB4771B9AAF4E68E4]]
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**[[RAGE.Game.Weapon.Unknown._0xB4C8D77C80C0421E|_0xB4C8D77C80C0421E]]
**[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18(System.Single)|_0xE620FD3512A04F18]]
**[[RAGE.Game.Weapon.Unknown._0xE620FD3512A04F18|_0xE620FD3512A04F18]]
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**[[RAGE.Game.Weapon.Unknown._0x4757F00BC6323CFE|_0x4757F00BC6323CFE]]
**[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6(System.Int32,System.Int32,System.Int32)|_0x5DA825A85D0EA6E6]]
**[[RAGE.Game.Weapon.Unknown._0x5DA825A85D0EA6E6|_0x5DA825A85D0EA6E6]]
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel(System.Int32)|ClearPopscheduleOverrideVehicleModel]]
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel|ClearPopscheduleOverrideVehicleModel]]
**[[RAGE.Game.Zone.GetNameOfZone(System.Single,System.Single,System.Single)|GetNameOfZone]]
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]
**[[RAGE.Game.Zone.GetZoneFromNameId(System.String)|GetZoneFromNameId]]
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]
**[[RAGE.Game.Zone.GetZoneScumminess(System.Int32)|GetZoneScumminess]]
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]
**[[RAGE.Game.Zone.SetZoneEnabled(System.Int32,System.Boolean)|SetZoneEnabled]]
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]
**[[RAGE.Input.IsUp(System.Int32)|IsUp]]
**[[RAGE.Input.IsUp|IsUp]]
**[[RAGE.Input.TakeScreenshot(System.String,System.Int32,System.Single,System.Single)|TakeScreenshot]]
**[[RAGE.Input.TakeScreenshot|TakeScreenshot]]
**[[RAGE.Discord.Update(System.String,System.String)|Update]]
**[[RAGE.Discord.Update|Update]]
**[[RAGE.Ui.HtmlWindow.ExecuteJs(System.String)|ExecuteJs]]
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]
**[[RAGE.Ui.Cursor.ShowCursor(System.Boolean,System.Boolean)|ShowCursor]]
**[[RAGE.Ui.Cursor.ShowCursor|ShowCursor]]
**[[RAGE.Voice.SetPreprocessingParam(System.Int32,System.Int32)|SetPreprocessingParam]]
**[[RAGE.Voice.SetPreprocessingParam|SetPreprocessingParam]]
**[[RAGE.NUI.Sprite.#ctor(System.String,System.String,System.Drawing.Point,System.Drawing.Size,System.Single,System.Drawing.Color)|#ctor]]
**[[RAGE.NUI.Sprite.#ctor|#ctor]]
**[[RAGE.NUI.Sprite.Draw|Draw]]
**[[RAGE.NUI.Sprite.Draw|Draw]]
**[[RAGE.NUI.Sprite.DrawTexture(System.String,System.Drawing.Point,System.Drawing.Size)|DrawTexture]]
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]
**[[RAGE.NUI.Sprite.WriteFileFromResources(System.Reflection.Assembly,System.String,System.String)|WriteFileFromResources]]
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]
**[[RAGE.NUI.UIResText.AddLongString(System.String)|AddLongString]]
**[[RAGE.NUI.UIResText.AddLongString|AddLongString]]
**[[RAGE.NUI.InstructionalButton.#ctor(System.String,System.String)|#ctor]]
**[[RAGE.NUI.InstructionalButton.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor(System.String,System.Boolean,System.String)|#ctor]]
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuCheckboxItem.Position(System.Int32)|Position]]
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor(System.String,System.String,RAGE.NUI.UIMenuDynamicListItem.DynamicListItemChangeCallback)|#ctor]]
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuDynamicListItem.Position(System.Int32)|Position]]
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]
**[[RAGE.NUI.UIMenuItem.#ctor(System.String)|#ctor]]
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuItem.Position(System.Int32)|Position]]
**[[RAGE.NUI.UIMenuItem.Position|Position]]
**[[RAGE.NUI.UIMenuItem.SetLeftBadge(RAGE.NUI.UIMenuItem.BadgeStyle)|SetLeftBadge]]
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]
**[[RAGE.NUI.UIMenuItem.SetRightLabel(System.String)|SetRightLabel]]
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]
**[[RAGE.NUI.UIMenuListItem.#ctor(System.String,System.Collections.Generic.List{System.Object},System.Int32,System.String)|#ctor]]
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuListItem.ItemToIndex(System.Object)|ItemToIndex]]
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]
**[[RAGE.NUI.MenuPool.Add(RAGE.NUI.UIMenu)|Add]]
**[[RAGE.NUI.MenuPool.Add|Add]]
**[[RAGE.NUI.MenuPool.AddSubMenu(RAGE.NUI.UIMenu,System.String,System.Drawing.Point)|AddSubMenu]]
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]
Line 3,548: Line 3,548:
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor(System.String,System.String)|#ctor]]
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor|#ctor]]
**[[RAGE.NUI.UIMenu.#ctor(System.String,System.String,System.Drawing.Point)|#ctor]]
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]
**[[RAGE.NUI.UIMenu.#ctor(System.String,System.String,System.Drawing.Point,System.String,System.String)|#ctor]]
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]
**[[RAGE.NUI.UIMenu.IsMouseInBounds(System.Drawing.Point,System.Drawing.Size)|IsMouseInBounds]]
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset(System.Int32)|SetMenuWidthOffset]]
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]
**[[RAGE.NUI.UIMenu.SetBannerType(RAGE.NUI.Sprite)|SetBannerType]]
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
**[[RAGE.NUI.UIMenu.SetBannerType(System.String)|SetBannerType]]
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
**[[RAGE.NUI.UIMenu.RemoveItemAt(System.Int32)|RemoveItemAt]]
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]
**[[RAGE.NUI.UIMenu.Clear|Clear]]
**[[RAGE.NUI.UIMenu.Clear|Clear]]
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]
Line 3,562: Line 3,562:
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem(RAGE.NUI.UIMenuItem)|ReleaseMenuFromItem]]
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]
**[[RAGE.NUI.UIMenu.SetKey(RAGE.NUI.UIMenu.MenuControls,RAGE.Game.Control)|SetKey]]
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]
**[[RAGE.NUI.UIMenu.ResetKey(RAGE.NUI.UIMenu.MenuControls)|ResetKey]]
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed(RAGE.NUI.UIMenu.MenuControls,System.Windows.Forms.Keys)|HasControlJustBeenReleaseed]]
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows(RAGE.NUI.UIMenuItem,System.Drawing.Point,System.Drawing.Point)|IsMouseInListItemArrows]]
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]
**[[RAGE.NUI.UIMenu.Draw|Draw]]
**[[RAGE.NUI.UIMenu.Draw|Draw]]
**[[RAGE.NUI.UIMenu.ProcessControl(System.Windows.Forms.Keys)|ProcessControl]]
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]
*Static properties:
*Static properties:

Revision as of 16:49, 20 March 2019

Events

Chat

Discord

Voice

Input

Nametags

Game

NUI

Ui

Ui.Cursor

Elements

Elements.Entities