Useful clientside snippets: Difference between revisions
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Revision as of 07:18, 21 December 2018
Let's build a list with usesfull code snippets here.
Get closest vehicle to your player
Client-Side
exports.closestVehicle= closestVehicle;
function closestVehicle(radius) {
let inRange = [];
let target = false;
mp.vehicles.forEach((_veh) => {
if(!_veh.handle) return false;
let distance = mp.game.gameplay.getDistanceBetweenCoords(_veh.position.x, _veh.position.y, _veh.position.z, mp.players.local.position.x, mp.players.local.position.y, mp.players.local.position.z, true);
if(distance > parseFloat(radius)) return false;
inRange.push({"remoteId": _veh.remoteId, "distance": distance});
});
if(inRange.length) {
inRange.sort(function(a, b) {
return a.distance-b.distance
});
target = mp.vehicles.atRemoteId(inRange[0].remoteId);
}
return target;
}
Return closest player to your local player position
Client-Side
exports.closestPlayer = closestPlayer;
function closestPlayer(radius) {
let inRange = [];
let target = false;
mp.players.forEach((_player) => {
if(_player == player) return false;
if(!_player.handle) return false;
let distance = mp.game.gameplay.getDistanceBetweenCoords(_player.position.x, _player.position.y, _player.position.z, mp.players.local.position.x, mp.players.local.position.y, mp.players.local.position.z, true);
if(distance > parseFloat(radius)) return false;
inRange.push({"remoteId": _player.remoteId, "distance": distance});
});
if(inRange.length) {
inRange.sort(function(a, b) {
return a.distance-b.distance
});
target = mp.players.atRemoteId(inRange[0].remoteId);
}
return target;
}
Check if player is driver
Client-Side
if (mp.players.local.vehicle && mp.players.local.vehicle.getPedInSeat(-1) === mp.players.local.handle) {
// player is in vehicle and is driver
}}