Template:Vehicle functions c: Difference between revisions
MrPancakers (talk | contribs) m (Added defaultEngineBehaviour) |
MrPancakers2 (talk | contribs) No edit summary |
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*[[Vehicle::addModelOverride|mp.game.vehicle.addModelOverride]] | |||
*[[Vehicle::addVehicleStuckCheckWithWarp|mp.game.vehicle.addVehicleStuckCheckWithWarp]] | *[[Vehicle::addVehicleStuckCheckWithWarp|mp.game.vehicle.addVehicleStuckCheckWithWarp]] | ||
*[[Vehicle::clearModelOverrides|mp.game.vehicle.clearModelOverrides]] | |||
*[[Vehicle::createMissionTrain|mp.game.vehicle.createMissionTrain]] | *[[Vehicle::createMissionTrain|mp.game.vehicle.createMissionTrain]] | ||
*[[Vehicle::createScriptVehicleGenerator|mp.game.vehicle.createScriptVehicleGenerator]] | *[[Vehicle::createScriptVehicleGenerator|mp.game.vehicle.createScriptVehicleGenerator]] | ||
| Line 54: | Line 56: | ||
*[[Vehicle::pausePlaybackRecordedVehicle|mp.game.vehicle.pausePlaybackRecordedVehicle]] | *[[Vehicle::pausePlaybackRecordedVehicle|mp.game.vehicle.pausePlaybackRecordedVehicle]] | ||
*[[Vehicle::preloadVehicleMod|mp.game.vehicle.preloadVehicleMod]] | *[[Vehicle::preloadVehicleMod|mp.game.vehicle.preloadVehicleMod]] | ||
*[[Vehicle::removeModelOverride|mp.game.vehicle.removeModelOverride]] | |||
*[[Vehicle::removeVehicleAsset|mp.game.vehicle.removeVehicleAsset]] | *[[Vehicle::removeVehicleAsset|mp.game.vehicle.removeVehicleAsset]] | ||
*[[Vehicle::removeVehicleRecording|mp.game.vehicle.removeVehicleRecording]] | *[[Vehicle::removeVehicleRecording|mp.game.vehicle.removeVehicleRecording]] | ||
Revision as of 09:26, 3 August 2020
- mp.game.vehicle.addModelOverride
- mp.game.vehicle.addVehicleStuckCheckWithWarp
- mp.game.vehicle.clearModelOverrides
- mp.game.vehicle.createMissionTrain
- mp.game.vehicle.createScriptVehicleGenerator
- mp.game.vehicle.createVehicle
- mp.game.vehicle.defaultEngineBehaviour
- mp.game.vehicle.deleteMissionTrain
- mp.game.vehicle.deleteScriptVehicleGenerator
- mp.game.vehicle.disableVehicleWeapon
- mp.game.vehicle.displayDistantVehicles
- mp.game.vehicle.doesScriptVehicleGeneratorExist
- mp.game.vehicle.doesVehicleExistWithDecorator
- mp.game.vehicle.getClosestVehicle
- mp.game.vehicle.getCurrentPlaybackForVehicle
- mp.game.vehicle.getDisplayNameFromVehicleModel
- mp.game.vehicle.getNumModColors
- mp.game.vehicle.getPositionInRecording
- mp.game.vehicle.getPositionOfVehicleRecordingAtTime
- mp.game.vehicle.getRandomVehicleBackBumperInSphere
- mp.game.vehicle.getRandomVehicleFrontBumperInSphere
- mp.game.vehicle.getRandomVehicleInSphere
- mp.game.vehicle.getRandomVehicleModelInMemory
- mp.game.vehicle.getRotationOfVehicleRecordingAtTime
- mp.game.vehicle.getTimePositionInRecording
- mp.game.vehicle.getTotalDurationOfVehicleRecordingId
- mp.game.vehicle.getTotalDurationOfVehicleRecording
- mp.game.vehicle.getVehicleClassFromName
- mp.game.vehicle.getVehicleClassMaxAcceleration
- mp.game.vehicle.getVehicleClassMaxAgility
- mp.game.vehicle.getVehicleClassMaxBraking
- mp.game.vehicle.getVehicleClassMaxTraction
- mp.game.vehicle.getVehicleModelAcceleration
- mp.game.vehicle.getVehicleModelMaxBraking
- mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
- mp.game.vehicle.getVehicleModelMaxSpeed
- mp.game.vehicle.getVehicleModelMaxTraction
- mp.game.vehicle.getVehicleRecordingId
- mp.game.vehicle.hasPreloadModsFinished
- mp.game.vehicle.hasVehicleAssetLoaded
- mp.game.vehicle.hasVehicleRecordingBeenLoaded
- mp.game.vehicle.isAnyVehicleNearPoint
- mp.game.vehicle.isCopVehicleInArea3d
- mp.game.vehicle.isPlaybackGoingOnForVehicle
- mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
- mp.game.vehicle.isThisModelABicycle
- mp.game.vehicle.isThisModelABike
- mp.game.vehicle.isThisModelABoat
- mp.game.vehicle.isThisModelACar
- mp.game.vehicle.isThisModelAHeli
- mp.game.vehicle.isThisModelAPlane
- mp.game.vehicle.isThisModelAQuadbike
- mp.game.vehicle.isThisModelATrain
- mp.game.vehicle.isThisModelAnEmergencyBoat
- mp.game.vehicle.isVehicleInGarageArea
- mp.game.vehicle.pausePlaybackRecordedVehicle
- mp.game.vehicle.preloadVehicleMod
- mp.game.vehicle.removeModelOverride
- mp.game.vehicle.removeVehicleAsset
- mp.game.vehicle.removeVehicleRecording
- mp.game.vehicle.removeVehicleStuckCheck
- mp.game.vehicle.removeVehiclesFromGeneratorsInArea
- mp.game.vehicle.requestVehicleAsset
- mp.game.vehicle.requestVehicleRecording
- mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
- mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
- mp.game.vehicle.setCargobobHookPosition
- mp.game.vehicle.setFarDrawVehicles
- mp.game.vehicle.setGarbageTrucks
- mp.game.vehicle.setMissionTrainAsNoLongerNeeded
- mp.game.vehicle.setNumberOfParkedVehicles
- mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setPlaybackSpeed
- mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
- mp.game.vehicle.setRandomBoats
- mp.game.vehicle.setRandomTrains
- mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setScriptVehicleGenerator
- mp.game.vehicle.setVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setVehicleModelIsSuppressed
- mp.game.vehicle.setVehicleShootAtTarget
- mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
- mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
- mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
- mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
- mp.game.vehicle.startPlaybackRecordedVehicle
- mp.game.vehicle.stopPlaybackRecordedVehicle
- mp.game.vehicle.switchTrainTrack
- mp.game.vehicle.unpausePlaybackRecordedVehicle