Gameplay::setGravityLevel: Difference between revisions

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(Made an example and added the JavaScript Container)
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level can be from 0 to 3<br>0: 9.8 - normal<br>1: 2.4 - low<br>2: 0.1 - very low<br>3: 0.0 - off<br><br>
level can be from 0 to 3<br>0: 9.8 - normal<br>1: 2.4 - low<br>2: 0.1 - very low<br>3: 0.0 - off<br><br>
==Syntax==
<syntaxhighlight lang="javascript">mp.game.gameplay.setGravityLevel(level);</syntaxhighlight>
=== Required Arguments ===
*'''level:''' int
===Return value===
*'''Undefined'''
==Example==
==Example==
{{JSContainer|
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
mp.game.gameplay.setGravityLevel(level);
</syntaxhighlight>
</syntaxhighlight>
{{Parameters}}
* '''level''' expects an '''int''' between 0 and 3.
{{Example}}
<syntaxhighlight lang="javascript">
mp.game.gameplay.setGravityLevel(0)
</syntaxhighlight>
}}
==See also==
==See also==
{{Gameplay_s_function_c}}
{{Gameplay_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 14:41, 21 April 2019

level can be from 0 to 3
0: 9.8 - normal
1: 2.4 - low
2: 0.1 - very low
3: 0.0 - off

Example

JavaScript Syntax

mp.game.gameplay.setGravityLevel(level);

Parameters

  • level expects an int between 0 and 3.

Example

mp.game.gameplay.setGravityLevel(0)


See also

Template:Gameplay s function c