Vehicle::Vehicle: Difference between revisions
No edit summary |
(Hint for plate and color) |
||
| Line 2: | Line 2: | ||
Creates a vehicle. | Creates a vehicle. | ||
'''Notes:''' Colors don't always work as expected if you use them inside the function. Also plate won't work propperly. Better set those after vehicle is created. | |||
== Syntax == | == Syntax == | ||
Revision as of 06:56, 21 December 2018
Creates a vehicle. Notes: Colors don't always work as expected if you use them inside the function. Also plate won't work propperly. Better set those after vehicle is created.
Syntax
mp.vehicles.new(model, position,
{
heading: heading,
numberPlate: numberPlate,
alpha: alpha,
color: color,
locked: locked,
engine: engine,
dimension: dimension
});
Parameters
- model: Hash (use mp.joaat) or String
- position: Vector3
- heading: Number [-180:180]
- numberPlate: String
- alpha: Number
- color: [[Number, Number, Number], [Number, Number, Number]]
- locked: Boolean
- engine: Boolean
- dimension: Number
Examples
An example of creating a red Turismo with the license plate ADMIN
Client-Side
mp.vehicles.new(mp.game.joaat("turismor"), new mp.Vector3(-421.88, 1136.86, 326),
{
numberPlate: "ADMIN",
color: [[255, 0, 0],[255,0,0]]
});
Same example but creating a blue Turismo and using it server-side
Server-Side
mp.vehicles.new(mp.joaat("turismor"), new mp.Vector3(-441.88, 1156.86, 326),
{
numberPlate: "ADMIN",
color: [[0, 255, 0],[0, 255, 0]]
});