PlayerStartTalking: Difference between revisions

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(Created page with "{{ClientSide}} This event is called when the player starts talking == C# Syntax == {{CSharp}} <syntaxhighlight lang="C#"> public void OnPlayerStartTalking(player){} </syntaxh...")
 
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<syntaxhighlight lang="c#">
<syntaxhighlight lang="c#">
RAGE.Events.OnBrowserCreated += OnPlayerStartTalking;
RAGE.Events.OnPlayerStartTalking += OnPlayerStartTalking;
</syntaxhighlight>
</syntaxhighlight>
<syntaxhighlight lang="c#">
<syntaxhighlight lang="c#">

Revision as of 22:43, 26 November 2018

Client-Side

This event is called when the player starts talking

C# Syntax

C#

{{{1}}}

public void OnPlayerStartTalking(player){}

Parameters

  • player: The player talking, expects RAGE.Elements.Player type.

Examples

The example below shows a message for a player when they begin talking.

RAGE.Events.OnPlayerStartTalking += OnPlayerStartTalking;
public void OnPlayerStartTalking(RAGE.Elements.Player player)
{
    RAGE.Chat.Output($"Player {player.Name} started talking");
}