PlayerStartTalking: Difference between revisions
(Created page with "{{ClientSide}} This event is called when the player starts talking == C# Syntax == {{CSharp}} <syntaxhighlight lang="C#"> public void OnPlayerStartTalking(player){} </syntaxh...") |
|||
| Line 16: | Line 16: | ||
<syntaxhighlight lang="c#"> | <syntaxhighlight lang="c#"> | ||
RAGE.Events. | RAGE.Events.OnPlayerStartTalking += OnPlayerStartTalking; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
<syntaxhighlight lang="c#"> | <syntaxhighlight lang="c#"> | ||
Revision as of 22:43, 26 November 2018
Client-Side
This event is called when the player starts talking
C# Syntax
C#
{{{1}}}
public void OnPlayerStartTalking(player){}
Parameters
- player: The player talking, expects RAGE.Elements.Player type.
Examples
The example below shows a message for a player when they begin talking.
RAGE.Events.OnPlayerStartTalking += OnPlayerStartTalking;
public void OnPlayerStartTalking(RAGE.Elements.Player player)
{
RAGE.Chat.Output($"Player {player.Name} started talking");
}